Alxzarza: Death in the Desert
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Mechanics | Skeleton |
Showing 35 of 35 Blue cards
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Show rarities: C U R M
Whenever you have a Shootout, you may draw a card.
Bladed weapons ain't much when Ellinsgard can fire more spells in a second than one has hairs on their head.
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Hexproof
If Death, the Silent would exit the battlefield, shuffle Death into its owner's library instead.
At the beginning of each player's endstep, that player exiles the top X cards of their library, where X is the number of cards in their hand.
If Death, the Silent would exit the battlefield, shuffle Death into its owner's library instead.
At the beginning of each player's endstep, that player exiles the top X cards of their library, where X is the number of cards in their hand.
7/7
Enchant nonland permanent with a mana value of X or less, where X is the number of Deserts you control.
You control enchanted permanent as long as Desert Daze is attached to it.
Return two Deserts to their owner's hands: Return Desert Daze to your hand.
You control enchanted permanent as long as Desert Daze is attached to it.
Return two Deserts to their owner's hands: Return Desert Daze to your hand.
Tap an untapped Desert you control: target creature blocking Desert Tortoise gets -1/-0 until end of turn.
The Naawowí tortoises heed neither the needles of their food nor the stingers of the scorpions.
1/3
As long as you own a card in exile, Dimension-Step Spellslinger has flying.
Whenever a card enters the battlefield under your control from exile, Dimension-Step Spellslinger gets +1/+1 until end of turn.
Whenever a card enters the battlefield under your control from exile, Dimension-Step Spellslinger gets +1/+1 until end of turn.
Realities aren't a constant.
2/2
Don't Take Kindly enters the battlefield with X Threat counters.
Whenever an opponent casts a spell with a mana value equal to the number of threat counters on Don't Take Kindly, counter it.
Whenever an opponent casts a spell with a mana value equal to the number of threat counters on Don't Take Kindly, counter it.
Quick (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
If Ellinsgard, Sharp Shooter was cast for its Quick cost, you may counter target spell.
Discard a card: Counter target creature spell. Activate this ability only if Ellinsgard is tapped.
If Ellinsgard, Sharp Shooter was cast for its Quick cost, you may counter target spell.
Discard a card: Counter target creature spell. Activate this ability only if Ellinsgard is tapped.
2/1
Enchant creature
Whenever a creature dies, tap enchanted creature. If the enchanted creature was tapped this way, it doesn't untap during its controller's next untap step.
Whenever a creature dies, tap enchanted creature. If the enchanted creature was tapped this way, it doesn't untap during its controller's next untap step.
Whenever a creature with a -1/-1 counter on it dies, you may have Healthy Impersonator become a copy of that creature except it gains this ability.
"Jorge! I thought you were bedridden with branna lung?"
0/3
Enchant land
Enchanted land loses all other land types and becomes an Island. If Hiddden Aquifer enchants a Desert, draw a card.
Enchanted land loses all other land types and becomes an Island. If Hiddden Aquifer enchants a Desert, draw a card.
Return target creature to its owner's hand.
If Hide From Spellfire was exiled during a Shootout, you may pay . If you do, tap or untap target creature.
If Hide From Spellfire was exiled during a Shootout, you may pay . If you do, tap or untap target creature.
Target noncreature artifact becomes 3/3 Nightmare artifact creature until end of turn. If that artifact is a Monument, it becomes a 5/5 Nightmare artifact creature until end of turn instead.
Exile target nonland permanent, then return that permanent to the battlefield. If a creature was exiled this way, it enters the battlefield tapped with a -1/-1 counter.
Look at the top four cards of your library. Put one into your hand, one into your graveyard, and the rest on the bottom of your library in any order.
Quick (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
If Oasis Elemental was cast for its Quick cost, until end of turn up to one target creature's power becomes 0 and it loses all abilities.
If Oasis Elemental was cast for its Quick cost, until end of turn up to one target creature's power becomes 0 and it loses all abilities.
1/1
Flying
Tap an untapped Monument you control: Target creature gets -1/-0 until end of turn.
Tap an untapped Monument you control: Target creature gets -1/-0 until end of turn.
In people's grand gestures, life must be given to assist death.
2/3
- Shuffle Pupfish into your library: Draw two cards.
0/1
Quick (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Rail Fixer enters the battlefield, untap up to one target artifact.
When Rail Fixer enters the battlefield, untap up to one target artifact.
"Call Peterson, we need to make sure the gold reaches Weedthatch in time."
2/2
Whenever an opponent casts an instant or sorcery spell, instants and sorceries spells you cast cost less until end of turn.
Ellinsgard may have been outwanded, but that's when he shoots best.
Draw two cards and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, scry 2 and draw and a card.
If you win the Shootout, scry 2 and draw and a card.
Quick (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sandtrap Serpent enters the battlefield, tap up to X target creatures, where X is the number of Deserts you control with different names.
When Sandtrap Serpent enters the battlefield, tap up to X target creatures, where X is the number of Deserts you control with different names.
3/2
Flying
When Sky Prospector dies, draw a card for each -1/-1 counter that was on Sky Prospector.
When Sky Prospector dies, draw a card for each -1/-1 counter that was on Sky Prospector.
"Reckon there's cumulonimbus clouds out that way, a haul of them too."-Xiang
2/3
Whenever you cast an instant or sorcery, untap Spelldust.
Sacrifice Spelldust whenever Spelldust becomes the target of a spell or ability.
Sacrifice Spelldust whenever Spelldust becomes the target of a spell or ability.
The deadliest spellslingers waste not a movement of their wands.
3/3
Return target instant or sorcery from your graveyard to your hand and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for less during a later turn.).
Wands raised, Scarbrow's gang gave their leader one last sendoff before riding out against Atsidi.
Instants and sorceries you cast during your main phase cost less.
: Memento Mori
At the beginning of each endstep, if Student's Dream's Memento Mori cost was paid, scry 1. If a creature died this turn, cast a copy of target instant or sorcery with a converted mana cost of 2 or less from your graveyard.
: Memento Mori
At the beginning of each endstep, if Student's Dream's Memento Mori cost was paid, scry 1. If a creature died this turn, cast a copy of target instant or sorcery with a converted mana cost of 2 or less from your graveyard.
Counter target spell, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, return Suprise Spellshot to your hand.
If you win the Shootout, return Suprise Spellshot to your hand.
Whenever you win a Shootout, Sure-Shot Outlaw gains until end of turn, "This creature can't be blocked."
"Quick or slow, my wand never misses."
4/5
Each player draws five cards. Then, each player returns X nonland permanents they control from the battlefield to their hand, where X is the number of cards in their hand.
Instants and sorceries you cast during your turn cost less if you own a card in exile.
The first rough draft is always in the mind's eye.
2/4
Whenever Tikaxa, Sandstorm Tyrant attacks or blocks, creatures you don't control get -X/-0 until end of turn, where X is the number of Deserts you control.
Creatures with a power of 0 or less have "When this creature blocks, its controller mills three cards."
Creatures with a power of 0 or less have "When this creature blocks, its controller mills three cards."
8/8
Exile target noncreature spell and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for less during a later turn.).
: Each player mills two cards. Activate this ability only if a creature died this turn.
Of all the offerings to the dead, alcohol is the most common in the hope that the spirit never suffers the thirst of the living.
Flying
When Weedthatch Finch dies, you may draw a card.
When Weedthatch Finch dies, you may draw a card.
Many a child went from shooting spells at finches, to shooting their peers, to end up with the same fate as those finches.
1/1
,: Each player draws a card and creates a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") Activate this ability only if a creature died this turn.
Flying
: Swap control of two target nonland permanents that share a type that and have a mana value equal to or less than the number of Deserts you control. Activate this ability only once each turn.
: Swap control of two target nonland permanents that share a type that and have a mana value equal to or less than the number of Deserts you control. Activate this ability only once each turn.
6/5
Go to section: White (34) Blue (35) Black (35) Red (35) Green (35) Multicolour (36) Artifact (23) Land (16)
Show rarities: C U R M
Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |