I think raising the cost is quite reasonable, but decreasing the toughness isn't actually a good plan. If someone does get to play their potentially game-ending 7-mana rare, it'd be kinda annoying to get it answered by a 1-mana Lightning Bolt. I think 2/4, 2/5, or 3/5 would be fine. You could indeed also make it a mythic, at which point definitely at least 3/5 would be sensible.
Templating tips: There's a comma and a space between an ability's mana cost and tap symbol (e.g. Goldmeadow Harrier), and the first word in an ability's cost is always capitalised even after mana/tap symbols (e.g. Origin Spellbomb). So I think the ability's cost should be written ", , Remove a cargo counter from ~:"
For now I'll add hybridcards when I come across ideas where it makes sense, if I have enough when I come to an end with this set I'll keep them, if not, well, I might kick them.
I thought (r/g)(r/g) feels right because (1)(r/g) made it too easy to cast, (r)(g) was something i don't want on this slot now and the monogreen variant (the first one) left me without a cheap artifactremoval for red...
At common?! Even at cmc5 this is game-winningly good.
Black finishers of this sort don't tend to be common, and don't tend to be quite so good (all creatures gain fear, for example)
Heh. Mitotic Slime as an aircraft carrier. Terrifying card advantage engine unless it's neutralised immediately: 4 2/2 flyers from one card tend to win games.
I think...you just broke Grozoth. That's saying something.
raised toughness &activation cost, fixed typos
Sure, thanks!
Flying, right?
I think raising the cost is quite reasonable, but decreasing the toughness isn't actually a good plan. If someone does get to play their potentially game-ending 7-mana rare, it'd be kinda annoying to get it answered by a 1-mana Lightning Bolt. I think 2/4, 2/5, or 3/5 would be fine. You could indeed also make it a mythic, at which point definitely at least 3/5 would be sensible.
Templating tips: There's a comma and a space between an ability's mana cost and tap symbol (e.g. Goldmeadow Harrier), and the first word in an ability's cost is always capitalised even after mana/tap symbols (e.g. Origin Spellbomb). So I think the ability's cost should be written ", , Remove a cargo counter from ~:"
That makes sense.
first try of a first ability
For now I'll add hybridcards when I come across ideas where it makes sense, if I have enough when I come to an end with this set I'll keep them, if not, well, I might kick them. I thought (r/g)(r/g) feels right because (1)(r/g) made it too easy to cast, (r)(g) was something i don't want on this slot now and the monogreen variant (the first one) left me without a cheap artifactremoval for red...
powerlevel adjustment
At common?! Even at cmc5 this is game-winningly good. Black finishers of this sort don't tend to be common, and don't tend to be quite so good (all creatures gain fear, for example)
Should I make it a mythic?
decreased toughness, raised cost
Heh. Mitotic Slime as an aircraft carrier. Terrifying card advantage engine unless it's neutralised immediately: 4 2/2 flyers from one card tend to win games.