Planescape: Recent Activity
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Planescape Set | Skeleton |
Recent updates to Planescape: (Generated at 2025-05-02 22:02:50)
Planescape: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Planescape Set | Skeleton |
Recent updates to Planescape: (Generated at 2025-05-02 22:02:50)
I haven't really developed the land cards yet, but the intent is for most to be gates and many of them legendary. At the very least, the "gate towns" of the Outlands that connect to the outer planes can be represented by gates, as can various "planar pathways" like Sigil (and maybe diff gates within sigil), the River Styx and Oceanus, Ygrassdil, and The Infinite Staircase.
Other than that, I've tinkered a little with a few "As long as you control a gate card" cards but don't want to make too many. The gate thing definitely still takes a back seat to legendary lands, to overlap with other themes and mechanics like reputation.
It seems the Gates are struggling a bit to be meaningful next to the legendary land theme.
They don't seem to have their own conceptual space yet.
This is neat. Meaningfully legendary, too.
The second ability is outside black's slice of the color pie.
The first ability has no duration given. 'Spells your opponents cast this turn cost an additional "Pay 2 life." to cast.'?
Life setting abilities like Biorhythm are obnoxious in Commander and IIRC that card is/used to be banned for that very reason. Bad call to put that kind of effect on the enchantment of all options that you not only design for Commander/EDH, but also make explicitly available as a commander, so drawing/tutoring it is not even a challenge.
The Blood War is certainly a concept that would make for a nice mythic rare enchantment (does it have a timeline that translates well to the Saga template? I only know it as "that ongoing thing" with no clear concept of chapters/phases), but this card doesn't seem to be it.
A shame it can't easily be "Whenever you add a land to your hand"
Might want to tag something onto this to give spice.
Changed prowess to hexproof.
It is more niche, yea. But I wasn't thinking of having regular cycling in the set so I tinkered in this direction.
Perhaps I could add "or discard a card" to round it out? Red also might get a self-discard theme so that'd overlap with that as well. And if I use Grandeur, it would work with that too.
Not the most inspiring. I wasn't sure what to give it. Hexproof I guess?
That's a tempting idea. I feel I've been in need of one more mechanic to flesh the set out. I can definitely see the utility of grandeur.
I wasn't sure how to cost it and sort of threw the card idea out as a minor little thing. Good call though on where to go with it.
I intend to get to them. There is one mythic saga idea so far: Blood War.
Yes that is sort of the idea, or important planar circumstances like the Blood War, Faction War, and Modron March.
Also, the way I have things set up with themes, white has some "enchantment matters" going on and would probably get a little bit more sagas than other colors. Likewise blue and red would probably get more legendary instants and sorceries.
So a subset of "Whenever you cycle a card"? รด.o
I haven't even seen any Sagas in this set yet. Makes sense if it's a major theme. But making both Sagas and legendary big themes in a set comes quite close to historic already.
Is the idea to represent stories from different planes?
Prowess :(
Does this set get grandeur? Maybe on noncreatures? Maybe on nonpermanents? You go hard enough on legendary landcycling that it would make sense there, too.
This is really uninspiring. While it has some interaction with st mechanics, I doubt it has three mana worth of interaction with set mechanics.
This line would make more sense as meaningful "trinket text" on a well-cost card with an effect that goes well with the flavor e. g. "Enchanted creature gets +X/+X, where X is the number of creatures you control/your reputation."
(And the second copy immediately goes to the graveyard, because legend rule).
Sadly; not really. But it'd be funny :)