Guild Accomplices: Virtual Booster

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Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 M 
Legendary Creature – Human Samurai
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever Hideaki Minematsu blocks a creature, create a 1/1 red Citizen Samurai creature with first strike that’s blocking that creature.
2/2
Yamizaki's Sashimono
{2}{r}
 
 M 
Legendary Artifact – Equipment
Equipped creature has Doublestrike, "Whenever this creature blocks or is blocked, it gets +2/+2 until end of turn." and "Whenever this creature blocks, untap all creatures you control and all creature's that attacked this turn. After this phase, there is an additional combat phase."

Equipped creature deals combat damage as though it were Yamizaki's Sashimono.

Legendary Equip {3}{r}{r}
 R 
Legendary Creature – Human Advisor
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever Safjon Flats attacks, mill 2. If the milled cards share a type, investigate.

Delerium – At the beginning of your end step, if there are four or more card types among cards in your graveyard, an opponent chooses a card in your graveyard. You may exile that card, if you do draw a card, then each player sacrifices a card that shares a type with the exiled card. If you do not, each opponent draws a card.
2/3
 M 
Legendary Creature – Eldrazi
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Devoid (This card has no color.)

Lifelink, Vigilance

Legendary permanents you control have "Whenever you cast a spell, you may pay {c}. If you do, each opponent loses 1 life and you gain that much life."
3/3
Azak, Glaive of the Explorer
{1}{w}{w}
 
 M 
Legendary Artifact – Equipment
Equipment you control have "Discard a Land Card: Attach this equipment to target creature."

Equipped creature deals combat damage as though it were Azak, Glaive of the Explorer.

Equipped creature has "Whenever this creature deals combat damage, gain X life, where X is the number of non-creature permanents you control with counters on them."
 R 
Colour indicator R Instant – Arcane
Exile the top card of your library. Until the end of your next turn, you may play cards exiled this way.

Splice onto Sorcery {r}
(As you cast a Sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
 U 
Artifact
Prominence — Whenever a commander enters the battlefield under your control exile target non-Commander permanent you control, at the beginning of the next end step return it to the battlefield under it's owner's control.

{t}: Add {w} or {b}.

Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
 R 
Legendary Creature – Elf Scout
{r}{g}{t}, Sacrifice a token you control: Populate X times, where X is mana value of the sacrificed token plus 1.

Choose a Red or Green background.
2/3
 R 
Instant
Each player chooses Conquest, War, Famine or Death.

• Choose up to one non-basic land for each Conquest choice. Destroy those lands.
• Choose up to one spell for each War choice. Counter those spells.
• Choose up to one non-land, non-creature permanent for each Famine choice. Shuffle those permanents into their owners libraries.
• Choose up to one tapped creature for each Death choice. Exile those creatures.
 U 
Artifact
Prominence — Whenever a commander enters the battlefield under your control the next spell you cast this turn costs {1} less.

{t}: Add {u} or {r}.

Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
 R 
Legendary Creature – Elf Berzerker
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever Ganthrgrim, Trest Exile attacks, each player votes on a number from one to five. Ganthrgrim gets +X/+X and you exile X cards from the top of you library, where X is the highest number that was voted, or tied for votes.

You may cast cards exiled this way until the end of your next turn. If you do not cast a card exiled this way this turn, you lose the game.
5/4
 U 
Legendary Enchantment Creature – Background
Commander creatures you own have "Whenever this creature enters the battlefield, you become the Monarch."

At the beginning of your upkeep, the Monarch sacrifices a non-land permanent they control. Then, if you're not the monarch, you become the monarch.
3/3
 R 
Legendary Creature – Vampire Artificer
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Noncreature sources you control have lifelink.
2/4
 R 
Instant
Each player chooses Winter, Spring, Summer or Fall.

• Choose up to one target creature for each Winter choice. Untap them. They block this turn if able
• Create two 1/1 Colorless Zubera Spirits for each Spring choice.
• Choose up to one permanent for each Summer choice. It gains indestructible.
• Choose up to one creature for each Fall choice. Borrow those creatures until end of turn.
 R 
Legendary Creature – Human Samurai
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever a creature deals combat damage to you, it becomes goaded.

Goaded creatures have Provoke.

Whenever one or more creatures become blocked, gain X life, where X is the number of blocking creatures.
4/4
 R 
Legendary Creature – Zombie Rogue
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Will of the council — At the beginning of your upkeep, starting with you, each player votes for sickness or health. If sickness gets more votes or is tied, your life total becomes 5. If life gets more votes, count the number of permanents you control. Your life total becomes that number.

Fateful Hour – As long as your life total is 5 or less, you can’t lose the game and your opponents can’t win the game.
2/2
 R 
Legendary Creature – Phelddagrif
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

{r}: Jamrid Vims gains trample until end of turn. Target opponent creates a treasure token.

{g}: Jamrid Vims gains hexproof until end of turn. Target opponent creates a food token.

{w}: Jamrid Vims gains vigilance until end of turn. Target opponent creates a clue token.
4/4

Hideaki Minematsu (mythic)
Safjon Flats (rare)
Kaza, Scion of Andu (mythic)
Nevermind (rare)
Wakestone Beacon (uncommon)
Selvala, the People's Candidate (rare)
Dissolution of Savagery (rare)
Cloudstone Beacon (uncommon)
Ganthrgrim, Trest Exile (rare)
Villainous Gaurdian (uncommon)
Count Wulfenbach (rare)
Dissolution of Silence (rare)
Shujiro Yamazaki (rare)
Oldus, Head Magister of Fiora (rare)
Jamrid Vims (rare)