Eluim: Virtual Booster

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Mechanics | Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Creature – Specter
Flying
Whenever damage is dealt to Ethereal Specter target opponent discards a card.
Perhaps the specters are just shadows of the fear of loss.
2/2
 U 
Instant
Destroy all auras and equipment attached to attacking creatures, then prevent all combat damage that would be dealt this turn.
Only the burning rain made Gravel Wolkross retreat his axe from Brugger's skull.
 C 
Creature – Human Soldier
Put a +1/+1 counter on Kinvol Guard whenever an equipment is attached to it.
The best way to test new weapons is to see how the guards fare with them.
1/1
 R 
Artifact
Sacrifice target artifact with at least one counter on it, {t}: Put a copy of that artifact onto the battlefield with X counters on it of the type on the sacrificed artifact, where X is equal to the number of counters on the original +1.
 R 
Legendary Creature – Human Noble
At the beginning of your upkeep, if you control seven or more Children, draw a card
{2}{w}{w}, {t}: Put a 1/1 white human child token on the battlefield for each artifact you control.
1/3
 C 
Instant
Black and red creatures can't attack this turn
 U 
Artifact Creature – Dragon
Flying, Defender
{r}: Dragon Doll gains +1/+0 until end of turn.
The last remnants of Eluim's dragons sit in shop windows.
0/3
 C 
Creature – Sheep
{t}: Target creature gains -0/-1 and gains swampwalk until end of turn. Blackwool Sheep doesn't untap during your next untap step.
1/1
 C 
Instant
Gain 2 life for each artifact and enchantment on the battlefield.
"Pray not for yourself but for your progresses"- Benson Kinvol
 R 
Creature – Elf
{t}: Put a +1/+1 counter on target elf.
{1}{g}.{t}: Put two +1/+1 counters on target elf.
{2}{g},{t}: Put a 1/1 green elf warrior token onto the battlefield with a +1/+1 counter on it.
1/1
 U 
Enchantment – Aura
Whenever enchanted creature deals damage to a player shuffle it into its owner's library and return Hit and Run to its owner's hand.
 C 
Sorcery
Target opponent discards a card.
If you dealt damage to an opponent instead target opponent reveals his or her hand. You choose a non-land card from it. That player discards that card.
 C 
Creature – Vampire Rogue
Pay 1 life, {t}: Target creature gets +2/-1 until end of turn.
Opium is sold in cozy little dens. Vampire blood is sold in dark, cold alleys.
1/2
 M 
Sorcery
Destroy up to 4 target non-creature permanents.
 C 
Instant
Until end of turn artifacts have protection from the color of your choice.
Dracus Gauding still keeps the simple prose lock, his first invention, in the door to his chambers.

Ethereal Specter (uncommon)
Acid Haze (uncommon)
Kinvol Guard (common)
Spare Parts (rare)
Lady Reomna (rare)
Locked Away (common)
Dragon Doll (uncommon)
Blackwool Sheep (common)
Mystic Prayer (common)
Myllis Brownnose (rare)
Hit and Run (uncommon)
Skull Bludgeon (common)
Blood Dealer (common)
Savagery (mythic)
Sentimental Value (common)