Clockwork Wings
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Showing 29 of 29 White cards
Go to section: White (29) Blue (26) Black (29) Red (27) Green (26) Artifact (81) Land (29)
Show rarities: C U R M T
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Choose one — prevent all damage that target artifact would deal this turn; or prevent all damage that would be dealt to target artifact this turn.
Creatures you control have Collaborate. (Whenever a creature you control attacks, another target attacking creature gets +1/+1 until end of turn.)
Illus. Aly Fell
2/2
Collaborate (When this creature attacks, another target attacking creature gets +1/+1 until end of turn.)
1/1
0/1
Flying

, Sacrifice Daredevil Pilot: Destroy target artifact or enchantment.


2/2
Artifact creatures with flying you control get +2/+0.
When Dashing Pilot attacks, you may have it and target attacking artifact creature gain flying until end of turn.
When Dashing Pilot attacks, you may have it and target attacking artifact creature gain flying until end of turn.
2/2
Flying
Whenever you cast a creature spell with flying or a creature you control without flying gains flying, put a +1/+1 counter on Decorated Skycolonel.
Whenever you cast a creature spell with flying or a creature you control without flying gains flying, put a +1/+1 counter on Decorated Skycolonel.
Illus. VanOost @dA
4/4
Up to two target creatures with the same controller gain protection from the colour of that player's choice until end of turn.
First strike, reach
1/3
Target player gains 7 life.
Draw a card.
Draw a card.
"Does it not fill you with optimism, Eustace my friend? When we look out on the city at all we have achieved?"
Illus. Alberto Gordillo
Flying
Whenever you cast an artifact creature spell with flying, Fickle Pilot gets +2/+2 until end of turn and you gain 2 life.
Whenever you cast an artifact creature spell with flying, Fickle Pilot gets +2/+2 until end of turn and you gain 2 life.
He considers his thopter terribly dull, and covets whatever model is newly released.
1/1
Vigilance
The Candon police force is happy to employ ogres, if they can muster enough discipline to stand still and look menacing.
4/4
Return target artifact card from your graveyard to the battlefield.
"You see? We replace the mountings, give it new connectors and resolder the engine, and it's as good as new!"

[Radiation]: Tap target creature.
He has devices to help his hearers see the light.
1/1
Flying
Hierarchy 2 – If you control two or more creatures with lower converted mana cost than Lofty Margravine, Lofty Margravine has lifelink.
Hierarchy 2 – If you control two or more creatures with lower converted mana cost than Lofty Margravine, Lofty Margravine has lifelink.
She only rides the griffins because she likes looking down on people.
3/3
Hierarchy 2 – If you control at least two creatures with lower converted mana cost than Lord of the Demesne, creatures you control have +1/+1.
2/2
Flying, first strike
Other creatures you control can't attack.
Other creatures you control can't attack.
6/3
Hierarchy 2 – If you control at least two creatures with lower converted mana cost than Nouveau Riche, Nouveau Riche has +1/+1.
2/2
Put two 1/1 white Policeman creature tokens with Collaborate onto the battlefield. (When either attacks, another target attacking creature gets +1/+1 until end of turn.)
Collaborate (When this creature attacks, another target attacking creature gets +1/+1 until end of turn.)
1/1
Hierarchy 2 – If you control two or more creatures with lower converted mana cost than Self-Important Courtesan, Self-Important Courtesan gets +3/+3.
Life in the Candon courts is a constant search for people to be superior to.
1/1
Destroy all creatures. Gain 2 life for each creature destroyed in this way.
Return target instant card from your graveyard to your hand. Creatures you control get +2/+2 and flying until end of turn. Exile Uplifting Remembrance.
"In memory of Sir Joshua Sheridan, the first to circumnavigate the globe in a pedal-powered thopter."
Enchant creature
Hierarchy 2 – As long as you control two or more creatures with lower converted mana cost than enchanted creature, enchanted creature gets +2/+2 and has flying and lifelink.
Hierarchy 2 – As long as you control two or more creatures with lower converted mana cost than enchanted creature, enchanted creature gets +2/+2 and has flying and lifelink.
+1: Put two 0/1 white Citizen creature tokens onto the battlefield.
-1: Gain 1 life for each creature you control.
-5: Destroy all creatures you don't control.
-1: Gain 1 life for each creature you control.
-5: Destroy all creatures you don't control.
2
Target creature gets +1/+2 until end of turn. You may sacrifice an artifact. If you do, that creature gains flying until end of turn.
Illus. Antonio Caparo
Whenever an artifact creature with flying you control attacks, it gets +1/+1 until end of turn.
3/2
Go to section: White (29) Blue (26) Black (29) Red (27) Green (26) Artifact (81) Land (29)
Show rarities: C U R M T
Clockwork Wings: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Mechanic ideas - artifacts | Setting | Proxies for printing | Power sync | Decklists |
2011-01-28 01:36:02 by Alex