Clockwork Wings: Recent Activity
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Recent updates to Clockwork Wings: (Generated at 2025-05-01 15:54:49)
activate - though the red trolls' sizes and rarities need reshuffling
Hmm... both of my blue mythics (this and Aquila the Maverick) deal with gaining control of multiple permanents. I wonder if this is too pigeonholed?
Indestructible is far too artifact-flavoured an ability for me to leave it off this card, even though Thornling already had it. So I decided to make the first ability from Morphling, the second ability from Torchling, and the third ability from Thornling.
Nice combo!
I'm not sure, I think either is probably fine.
Or enchant Sharuum the Hegemon with Triskelion also in the graveyard for infinite 5/5 flying creatures and infinite damage to creatures and players.
BTW, I like that in some ways the "enchant card in a graveyard" feels more natural on this than on the volute.
:)
Obviously using the enchant line template pioneered by Spellweaver Volute, but to end up with something a bit more like Prototype Portal. It's obviously pretty wacky. What can you do with it? Who knows. It's quite nasty with Executioner's Capsule, but so is Glissa, the Traitor, which now I come to think of it this card also behaves a bit like.
My favourite idea so far: You could put one on a Lifespark Spellbomb and one on an Executioner's Capsule to get "
: Destroy target land."
Fuun-kyyy
activate
Mmm, interesting point. OK, will give this some thought.
Still unsure about obsoleting Rampant Growth. Considering making this 2G and having the bonus land go onto the battlefield. That way it's Exploding Vegetables for 1 mana cheaper if you get the bonus, and Rampant Growth for 1 more expensive if you don't.
make common
A natural tweak on Breath of Life, and costed by analogy with that. Name is an allusion to Argivian Restoration.
Not sure this is different enough from just "Destroy target creature" to be worth the extra words. It'll only fail to kill things if they're undercosted fatties, walls, or if they're pumped with equipment.
A tweak on Phantom Wings. In the cycle with UW06 Vanity Glider-UB06 Vengeful Greed-UR06 Vicious Grifting-UG06 Vigorous Guide.
Do you really want to change Intimidate? Both cards at present are "Evasion + other ability". The white one works because the other ability works on damaging the opponent.
Changing "Intimidate" feels like the wrong solution - either you pick a different evasion ability and have the same problem, or you pick a different ability and lose the mirror. I think you either need to change the other ability to one that doesn't need this to get into creature combat; or you need to change the evasion on both cards to something else.
just change code
Trying to keep the +2/+2 bonus to keep the cycle with UW06 Vanity Glider-UU06 Vanishing Gantry-UB06 Vengeful Greed-UG06 Vigorous Guide. But that means this is an extremely strong card, and its mana cost needs to grow accordingly; even
might not be enough. Compare with Extra Arms.