Clockwork Wings: Recent Activity
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Recent updates to Clockwork Wings: (Generated at 2025-05-01 15:53:41)
Heh, true!
:) Yes. You've seen my mythics, Desolation and Herne The Hunter, etc :)
Lone Titan? Collosal Aether Shaker?
Jack: One of the ways to design a mythic is to think of the most powerful effects you can come up with :)
Chris: Actually, at the moment it doesn't affect tokens at all. I considered making it "a permanent" rather than "a card", but I thought "that card" worked better in the second half of the ability.
The card now needs a name...
Yeek. Yep, that's mythic.
Yikes!
Although the Johnny-Melvin in me rather likes that it means that any tokens your opponents make appear in the graveyard, before instantly vanishing again.
Fortunately most artifact destruction is on instants and sorceries. Daredevil Pilot won't cut it in this case. I want this to be about as answerable as Platinum Emperion. It does less to keep you alive if the opponent's in a good board position, but it could start feeling quite oppressive quite quickly if they're not.
Good point. Add a self-sacrifice clause like Drop of Honey.
You also have to ask what happens when you run out of creatures. As you say, this sits around until another one appears, which it promptly offs. Unless you can repeatedly play more than 1 creature per turn, it'll be very hard to win through normal damage.
Drop of Honey eventually killed itself.
True, but even three or four turns would be a giant advantage, and if you fill your deck with cards like Khalni Garden, Myr Sire, Mogg War Marshal and Kher Keep ETA: Reassembling Skeleton. Maybe that's sufficiently Johnnie to not be a problem, or maybe playing it when your opponent doesn't have creatures is sufficiently hard, (and it may be ok in limited/block constructed) but it just tripped my "watch this carefully" alarm.
I can try to build a test deck for it if you like :)
It only makes a permanent lock for as long as there are creatures on the board. If you draw a creature every turn, then sure. But you'll likely run out eventually. Then it stops granting extra turns and sits around waiting for someone to play a new creature.
To clarify how this works, let's have an example. I control this, I'm attacking with a 3/3 trampler, and you block with a 2/2 and prevent 1 damage to the blocker.
Then my 3/3 has to assign 2 damage to the blocker, and gets to trample 1 over to you.
The blocker takes (2-1)+3 = 4 damage.
You take 1+3 = 4 trample damage.
Ooh, that's very entertaining. It feels fair in that I lose my biggest creature but get another turn. The flaw I see is that if the opponent doesn't have any creatures on turn three (which is not too unlikely) this is likely to lead to a permanent lock...? Perhaps require the creature to have lost summoning sickness, or choose any 5+ power creature at random?
Somewhat inspired by Timesifter. Could refer to least power instead of most power. Not sure which would be better. That would make it more like an insane version of Drop of Honey/Porphyry Nodes.
A bit like Glorious Anthem, a bit like Overrun, a bit like Gratuitous Violence. Could be an artifact creature, or indeed a noncreature artifact.
Is this too similar to Ashling, the Extinguisher?
Activate and give a name and flavour text
I think either's fine: "as long as it's equipped" would make sense, but the flavour of someone cranking desperately in order to have enough momentum left to soar through the rest of the turn is also pretty good.
True. But that's part of the fun of Magic's approximation to flavour :)
It has the slightly odd flavour, because it grants Flying UEOT instead of as a continuous ability, that someone can crank themselves into the air, then pass the wings over to someone else and remain airborne...
This card's effect was frustratingly strong against a number of weenie decks. Trying bumping the ability to have a hefty activation cost. It may end up needing to just be killed entirely.
make the ability cost 4 rather than being automatic
possibly this is too strong. Try with Equip
rather than
.
This has been played quite a lot more. It's still good, but I think not too good, and people really enjoy moving it around for 0 mana. So I think I'll be leaving it how it is.
fix formatting