Clockwork Wings: Recent Activity
Clockwork Wings: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Mechanic ideas - artifacts | Setting | Proxies for printing | Power sync | Decklists |
Recent updates to Clockwork Wings: (Generated at 2025-05-01 15:52:30)
Removed the "if there are 3 or less" restriction. It was flavour-driven, but it doesn't add enough to be worth it.
Activate
This plays very well. It's strong but not too strong. Activate it and give it a code.
yep, this plays well in the set: activate it and give it a code
nicer name as suggested by Ilanin
equip cost down from 3 to 2, because it was often sitting unequipped as was
Hah. Yes, that was one of Shards's less powerful cards :) It's interesting the gradual increase in power of this effect that Wizards have given blue: from Dehydration in 10th Ed, to Glimmerdust Nap in Lorwyn, to Paralyzing Grasp in Zendikar. (Of course, they're all still not as good as Shackles from Invasion.)
What Coma Veil should have been.
Wheel fitter. Torque: Target land becomes a ?/? green creature until end of turn ??
Ah, I see! Absolutely. I'd really like to take this card's opportunity to get a non-blue effect for Torque, in fact. I could up the cost a little and go with +1/+1 counters (Dragon Blood), but I've already got Calistronic Galvaniser and Thornspreader Recluse. But some other options.
Yeah, that's fine; I just mean I'm not sure you could shoehorn P/T switch onto this card.
The power types do provide a little disconnection between colour and effect, though. I've got mill for [Torque] on Iron-Studded Grindstone, and granting flying on Pedal-Crank Wings; neither of those are at all green in flavour, but they are blue, and they have artifact precedent (Millstone etc, and Flying Carpet etc), which I think is enough. I could justify P/T switch in the same way; although I'm not sure that's got an artifact precedent, I don't think it'd break anything. But it'd be nice to find a green mechanic or two that could feel suited to Torque, just for balance.
I also thought of P/T switch, but that's sadly a Red/Blue mechanic, and the only "Blue" Torque Untapper (I think) is Heat-Compression Centrifuge, which rather wants to remain untap for the connector stuff. Fitting it in Green could be tricky.
mark active - still need to rearrange skeleton to find a slot
Isn't it awesome? I found that piece of art by Alex Jenyon when searching for steampunk ships, and thought it was one of the coolest things I'd seen :) It's from this page.
Oops, sorry, ok, I agree that is a lot. Also, I agree Pedal-Crank Wings and Crankgun are pretty good flavour.
Jack: Currently you can spend [Torque] on this to untap creatures, Irrigation Spraywheel to untap land, and Heat-Compression Centrifuge to untap artifacts (which may also be creatures or land). And then there's another artifact or two which can untap stuff unrelated to Torque. I think that's too much. I certainly agree that Torque is better flavour for untap than any of the other powers, but I think two would be enough.
I think the only mill artifacts at the moment are Iron-Studded Grindstone which is already [Torque]-powered, and Psychofocus Disruptor.
Since I've listed most of the current Torque uses, the rest are Pedal-Crank Wings which is about as good flavour for a combat equipment as [Torque] is going to get, Clockwork Crankgun which is currently inactive but I'm considering finding a slot for, and Flywheel Relic which is just like all the other relics.
Camruth: Nice thought! I'll see if I can do something with that.
I can see P/T switching as being a Torque ability.
You don't have that much untap so this may well be fine, it's especially flavourful for torque. Other possibilities would be recurring a card from graveyard to hand or library, or milling.
(Although I like the steam-mill artifact, so don't really want you to switch that to toque even if it would make sense.)
A tweak of Vedalken Engineer or Soldevi Machinist. May be too good. Compare Palladium Myr, which cost more and was still awesome acceleration.
add artifact restriction
didn't have a creature type. add one.
like the artwork - very cool