Aerikal
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Mechanics | Aerikal - The Veiled Lands | Skeleton |
Showing 37 of 37 Blue cards
Go to section: White (37) Blue (37) Black (37) Red (37) Green (37) Multicolour (15) Hybrid (5) Artifact (16) Land (28)
Show rarities: C U R M
Flying
Protection from Red.
Protection from Red.
3/3
When Dominant Doppelganger enters the battlefield or at the start of your upkeep, you may have Dominant Doppelganger copy any creature on the battlefield, except it is still named Dominant Doppelganger and it gains this ability. Then gain control of that creature until you copy another creature or Dominant Doppelganger leaves the battlefield.
0/1
Enchant Creature
Enchanted creature doesn’t untap during its controller’s untap step.
: Return Entangling Kelp to its owner's hand. Play this ability as a sorcery.
Enchanted creature doesn’t untap during its controller’s untap step.
: Return Entangling Kelp to its owner's hand. Play this ability as a sorcery.
When Foamspray Crab enters the battlefield, target land becomes an Island until end of turn.
0/2
Reveal the top four cards of target player's library. Put any creature cards revealed on the bottom of that player's library and the rest of the cards into their graveyard.
Flying
Whenever Frostwing Falcon blocks or is blocked by a creature, tap that creature and it doesn’t untap during its controller’s next untap step.
Whenever Frostwing Falcon blocks or is blocked by a creature, tap that creature and it doesn’t untap during its controller’s next untap step.
1/2
Whenever Frozen Behemoth becomes tapped, it doesn’t untap during its controller’s next untap step.
"Slow and Ponderous meets Large and Nasty."
- Tez, Tuoni Frostmage
- Tez, Tuoni Frostmage
7/7
Tap up to two target creatures, they don’t untap during their controllers’ next untap step.
The Tuoni Frost Mages use the winds of their glacial homeland as a deadly first line of defence.
When Icetongue Familiar enters the battlefield, you may tap or untap target permanent.
The favoured familiar of the Tuoni Frost Mages, the Icetongue Lizard is seldom seen in the empire.
1/1
Flying, Haste
Illusory Dragon has Shroud if it entered the battlefield this turn.
If Illusory Dragon becomes the target of a spell or ability, sacrifice it.
Illusory Dragon has Shroud if it entered the battlefield this turn.
If Illusory Dragon becomes the target of a spell or ability, sacrifice it.
"It's as real as it needs to be!" Jaer Dragali, Æther Sculptor.
6/6
Counter target spell unless its controller pays for each coloured mana symbol in that spell's casting cost.
"Dilute the power of an opponent's spell enough and it will fail."
– Olan Valdine, Archmage.
– Olan Valdine, Archmage.
Counter target creature spell; its controller puts a 1/1 blue Remnant creature token onto the battlefield under his or her control.
Draw a card.
Draw a card.
Flying
: Mistshroud Drake gains Shroud until end of turn.
: Mistshroud Drake gains Shroud until end of turn.
Where there is mist, there are drakes.
2/3
Counter target spell.
If was spent to cast Nature's Will Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library.
If was spent to cast Nature's Will Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library.
Look at the top four cards of your library. Put one in your hand and the rest on top of your library in any order. Then return Oracular Visions to your hand if any player has more cards in hand than you.
As an additional cost to cast Price of Knowledge return a permanent you control to your hand.
Draw two cards then put one card from your hand on the bottom of your library.
Draw two cards then put one card from your hand on the bottom of your library.
Sacrifice Seal of Mystery: Target creature gets +1/+1 and Hexproof (This can't be the target of spells or abilities your opponents control.) until the end of turn
: Seeker of Skybreath gains flying until end of turn.
Whenever Seeker of Skybreath deals combat damage to an opponent, you may draw a card and then discard a card.
Whenever Seeker of Skybreath deals combat damage to an opponent, you may draw a card and then discard a card.
Seeking isn't always finding.
1/1
: Target land becomes an Island until end of turn.
If was spent to cast Selachi Kelpfarmer, when it enters the battlefield, target land becomes a Forest until end of turn.
If was spent to cast Selachi Kelpfarmer, when it enters the battlefield, target land becomes a Forest until end of turn.
1/2
Whenever Selachi Waverider deals combat damage to a player, target land that player controls becomes an Island for as long as you control Selachi Waverider.
2/2
All Lands on the battlefield become a copy of target non-legendary land until end of turn.
: Gain control of target creature for as long as you control Shoalsinger and Shoalsinger remains tapped.
You may choose not to untap Shoalsinger during your untap step.
You may choose not to untap Shoalsinger during your untap step.
Illus. cactusart at deviantART
0/1
Enchant Creature
Enchanted creature gets +1/+1 and has Hexproof (This can't be the target of spells or abilities your opponents control.).
Enchanted creature gets +1/+1 and has Hexproof (This can't be the target of spells or abilities your opponents control.).
Enchant Creature
Enchanted creature gets -1/-1 and is unblockable.
Enchanted creature gets -1/-1 and is unblockable.
Size doesn't always matter.
When Stoneborn Tinkerer enters the battlefield, sacrifice an artifact you control. Then search your library for an Artifact with converted mana cost equal to or less than that of the sacrificed artifact and put it onto the battlefield.
2/2
Creatures you control have +1/+1 and Hexproof (This can't be the target of spells or abilities your opponents control.).
Put target nonland permanent on top of its owner’s library.
"But didn't I just...?" Confused Wizard.
Look at the top card of target player's library. You may put that card on the top or bottom of that player's library.
"I see......wait, I no longer see....." Madame Natalia, Visionary.
Return target non-land permanent to its owner’s hand.
Search your library for three cards with different names. Target opponent chooses one card to put into your graveyard, one to shuffle into your library and one to put into your hand.
,, Discard a card: Target player puts the top five cards of his or her library into his or her graveyard.
Knowledge is in the eye of the beholder.
1/1
Look at the top three cards of target player's library. Put any number of those cards on the bottom of his or her library and the rest on top of his or her library.
When Typhos, Lord of the Deep enters the battlefield all lands become Islands until end of turn.
Blue creatures you control get +1/+1 and have Islandwalk.
Tap an Island you control: Target land becomes an Island until end of turn.
Blue creatures you control get +1/+1 and have Islandwalk.
Tap an Island you control: Target land becomes an Island until end of turn.
8/8
Enchant Creature
Enchanted creature gets +0/+2 and Flying.
Enchanted creature gets +0/+2 and Flying.
How better to fly than with wings of pure air?
Artifacts and Enchantments your opponents play cost an additional to cast.
Whenever a creature enters the battlefield, return it to its owner's hand.
Discard your hand: Exile Æther Tempest. Any player may activate this ability.
Discard your hand: Exile Æther Tempest. Any player may activate this ability.
Go to section: White (37) Blue (37) Black (37) Red (37) Green (37) Multicolour (15) Hybrid (5) Artifact (16) Land (28)
Show rarities: C U R M
Aerikal: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Aerikal - The Veiled Lands | Skeleton |
2013-03-11 05:22:50 by Shiny_Umbreon