Aerikal: Virtual Booster

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Mechanics | Aerikal - The Veiled Lands | Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Instant
Exile target attacking creature. You may return up to one target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
 R 
Creature – Merfolk Shaman
{t}: Gain control of target creature for as long as you control Shoalsinger and Shoalsinger remains tapped.
You may choose not to untap Shoalsinger during your untap step.
Illus. cactusart at deviantART
0/1
 C 
Creature – Merfolk Scout
{u}: Seeker of Skybreath gains flying until end of turn.
Whenever Seeker of Skybreath deals combat damage to an opponent, you may draw a card and then discard a card.
Seeking isn't always finding.
1/1
 U 
Enchantment – Aura
Enchant Land
Enchanted land is a Mountain in addition to its other types.
Whenever enchanted land is tapped for mana, Mine Subsidence deals 2 damage to that land's controller.
 R 
Creature – Avatar
Flying; Vigilance
When Avatar of Valour enters the battlefield, creatures you control gain Vigilance until end of turn.
Attacking creatures get +2/+0.
4/6
 R 
Instant
Until end of turn, whenever a player taps a land for mana, that land deals 1 damage to that player.
 B 
Basic Land – Mountain
Illus. LaVitaaBella at deviantART
 R 
Creature – Zombie Soldier Minion
Gravecast 2 – {2}{b}{b} (You may play this card from your graveyard by paying {2}{b}{b} and exiling 2 cards from your graveyard)
Menace
“Every time we cut them down they just got back up” unnamed Valurian Soldier.
2/2
 R 
Sorcery
Look at the top four cards of your library. Put one in your hand and the rest on top of your library in any order. Then return Oracular Visions to your hand if any player has more cards in hand than you.
 M 
Creature – Elemental
{g}: Wildwood Elemental gets your choice of +1/+1, Trample, Reach, or Deathtouch until end of turn.
{g}: Regenerate Wildwood Elemental.
5/5
 U 
Creature – Treefolk
Defender.
As long as Stirring Treefolk isn't on the battlefield, it is a Forest Land in addition to its other types.
As mana slowly grows stronger, the ancient guardians of the Lushwood begin to stir.
0/3
 C 
Creature – Dwarf Scout
{r}: Mine Runner has Mountainwalk until end of turn.
He knows every twist and turn of the labyrinthine network of mines that run under the mountains.
1/1
 R 
Sorcery
Destroy all non-creature permanents, they can't be regenerated.
"Level it...level it ALL!" Emperor Valdan VII's dying command.
 C 
Land
Bleak Fell enters the battlefield tapped.
{t}: add {1} to your mana pool.
{t}: Add {b}{b} to your mana pool. Bleak Fell doesn't untap during your next untap step.
Illus. skragg at deviantART
 R 
Instant
Each players life total becomes 10.
 T 
Creature – Elemental
Trample, Vigilance
*/*

Soulshift (uncommon)
Shoalsinger (rare)
Seeker of Skybreath (common)
Mine Subsidence (uncommon)
Avatar of Valour (rare)
Manashock (rare)
Mountain (basic)
Endless Legion (rare)
Oracular Visions (rare)
Wildwood Elemental (mythic)
Stirring Treefolk (uncommon)
Mine Runner (common)
Imperial Edict (rare)
Bleak Fell (common)
Life or Death (rare)
NATURE'S GUARDIAN (token)