Velocity
Velocity: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Planning |
Showing 16 of 16 Multicolour cards
Go to section: White (10) Blue (8) Black (5) Red (14) Green (12) Multicolour (16) Hybrid (11)
Show rarities: U R M
Whenever you draw your second card each turn, Mindblade Assailant gains Deathtouch and Hexproof until end of turn.
3/2
Haste
Whenever a creature you control with Haste attacks, it deals 1 damage to any target and you gain 1 life.
Whenever a creature you control with Haste attacks, it deals 1 damage to any target and you gain 1 life.
4/3
Haste
Dash (You may cast this spell for its dash cost. If you do, it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
2/2
Whenever another creature enters the battlefield under your control, Rousing Rager and that creature get +X/+X until end of turn, where X is that creature’s power.
3/2
Whenever a nontoken permanent you own is put into any zone other than the graveyard, you may tap or untap target creature.
: Return Aether Sculptor to its owner’s hand.
: Return Aether Sculptor to its owner’s hand.
2/3
Momentum 2 (At your end step, put a +1/+1 counter on this if it attacked and has less than two +1/+1 counters on it. If it didn’t attack, remove all +1/+1 counters from it.)
Each creature you control with a +1/+1 counter on it has Lifelink.
Each creature you control with a +1/+1 counter on it has Lifelink.
2/2
Flash
Whenever a creature you control leaves the battlefield during the same turn it entered the battlefield, draw a card.
Whenever a creature you control leaves the battlefield during the same turn it entered the battlefield, draw a card.
3/2
Whenever one or more creatures you control become untapped, draw a card.
, : Scry 2
, : Scry 2
2/2
Whenever a creature enters the battlefield under your control, if that creature has flying, creatures you control gain flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Evolutionary Accelerooze enters the battlefield with your choice of a flying, deathtouch, haste, hexproof, trample, or vigilance counter on it.
Evolutionary Accelerooze enters the battlefield with your choice of a flying, deathtouch, haste, hexproof, trample, or vigilance counter on it.
3/4
Haste, Agility
Hexproof from sources without Split Second.
Hexproof from sources without Split Second.
3/2
Whenever a Vehicle enters the battlefield under your control, it becomes a creature with Flying and Haste in addition to its other types until end of turn.
2/2
First Strike
Whenever Swiftblade Mentor attacks, target creature you control with First Strike gains Double Strike until end of turn.
Whenever Swiftblade Mentor attacks, target creature you control with First Strike gains Double Strike until end of turn.
3/3
First Strike, Trample
Dash
Whenever Xerka enters the battlefield or attacks, she gets +2/+1 until end of turn.
Dash
Whenever Xerka enters the battlefield or attacks, she gets +2/+1 until end of turn.
2/1
+2 Target creature gains first strike and haste and attacks each combat if able. Return it to its owner’s hand at the beginning of its controller’s end step.
-1 Until your next turn, spells you control have Split Second.
-6 You get an emblem with “Sacrifice a creature: Target creature gains double strike and haste until end of turn.”
-1 Until your next turn, spells you control have Split Second.
-6 You get an emblem with “Sacrifice a creature: Target creature gains double strike and haste until end of turn.”
3
+1 Until your next turn, if damage or an effect would remove one or more counters from target permanent, put one of those counters on that permanent instead.
-2 Creatures you control with counters on them gain Vigilance, Trample, and Indestructible until end of turn.
-7 You get an emblem with “Whenever a creature you control becomes blocked, defending player sacrifices a creature blocking it.”
-2 Creatures you control with counters on them gain Vigilance, Trample, and Indestructible until end of turn.
-7 You get an emblem with “Whenever a creature you control becomes blocked, defending player sacrifices a creature blocking it.”
4
Go to section: White (10) Blue (8) Black (5) Red (14) Green (12) Multicolour (16) Hybrid (11)
Show rarities: U R M
Velocity: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Planning |
Exile target creature you own, then return it to the battlefield under your control.