Velocity: Virtual Booster
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| Mechanics | Skeleton | Planning |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When Snaring Squadmate enters the battlefield, tap target creature. 2/2
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Dash
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Whenever a creature is returned to your hand, you may put a creature card with a lower converted mana cost from your hand onto the battlefield. 3/3
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Until end of turn, whenever a creature entering the battlefield under your control triggers an ability you control, that ability triggers an additional time.
Exile target creature you own, then return it to the battlefield under your control. |
First Strike
Whenever Swiftblade Mentor attacks, target creature you control with First Strike gains Double Strike until end of turn. 3/3
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Haste
Whenever a creature you control with Haste attacks, it deals 1 damage to any target and you gain 1 life. 4/3
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Dash
![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)3/2
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First Strike
2/3
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Momentum (At the beginning of your end step, if this creature attacked, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from it.)
Whenever a counter is removed from Rageflame Acolyte, it deals 1 damage to each opponent. 1/1
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Agility (This can’t be blocked, except by creatures with greater power than toughness.)
Burning Rageblade attacks each combat if able. 2/2
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Flying, Crew 1
[Careen ]2/2
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Exile target creature you control, then return that card to the battlefield under its owner’s control.
Draw a card. |
Flash
Deathtouch 2/1
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Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Target creature gets +2/+2 until end of turn. |
Agility (This can’t be blocked, except by creatures with greater power than toughness.)
Whenever Rummaging Corsair deals combat damage to a player, you may discard a card. If you do, draw a card. 1/2
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Snaring Squadmate
(common, foil)
Alexa, Voice of the Wind
(rare)
Aetheric Feedback
(uncommon)
Swiftblade Mentor
(uncommon)
Turborager
(uncommon)
Sprinting Scout
(common)
Vengeance Taker
(common)
Rageflame Acolyte
(common)
Burning Rageblade
(common)
Divebomb Thopter
(common)
Acrobatic Maneuver
(common)
Ambush Viper
(common)
Instant Growth
(common)
Rummaging Corsair
(common)
Plains
(basic)





