Velocity: Virtual Booster

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Mechanics | Skeleton | Planning
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental Ooze
Whenever a creature enters the battlefield under your control, if that creature has flying, creatures you control gain flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Evolutionary Accelerooze enters the battlefield with your choice of a flying, deathtouch, haste, hexproof, trample, or vigilance counter on it.
3/4
 U 
Instant
Until end of turn, whenever a creature entering the battlefield under your control triggers an ability you control, that ability triggers an additional time.

Exile target creature you own, then return it to the battlefield under your control.
 U 
Creature – Elemental
Flash
Creatures you control get +2/+2 as long as they entered the battlefield this turn
3/3
 U 
Creature – Vedalken Artificer
{t}: Put a +1/+1 counter on target noncreature artifact. If it is a Vehicle, it becomes an artifact creature until end of turn. Otherwise, it becomes a 0/0 artifact creature until end of turn.
0/3
 C 
Creature – Human Berserker
Momentum (At the beginning of your end step, if this creature attacked, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from it.)
4/3
 C 
Creature – Human Knight
First Strike
2/3
 C 
Creature – Human Soldier
Agility (This can’t be blocked, except by creatures with greater power than toughness.)
{u}: Intellectual Duelist gets +1/-1 or -1/+1 until end of turn.
2/3
 C 
Creature – Human Pirate
Agility (This can’t be blocked, except by creatures with greater power than toughness.)
Whenever you cast a noncreature spell, Swashbuckling Bravo gets +1/+0 until end of turn.
1/2
 C 
Creature – Human Berserker
Agility (This can’t be blocked, except by creatures with greater power than toughness.)
Burning Rageblade attacks each combat if able.
2/2
 C 
Instant
Exile target creature you control, then return that card to the battlefield under its owner’s control.
Draw a card.
 C 
Creature – Human Soldier
Agility (This can’t be blocked, except by creatures with greater power than toughness.)
1/2
 C 
Creature – Human Berserker
Deathtouch
Momentum (At the beginning of your end step, if this creature attacked, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from it.)
2/1
 C 
Creature – Elemental Druid
Momentum (At the beginning of your end step, if this creature attacked, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from it.)
Whenever a counter is removed from Disciple of the Ebb, you gain 1 life.
2/3
 C 
Creature – Elemental
Flash, Reach
Sacrifice Vinelash Elemental at end of turn.
3/1
Mountain
 
 B 
Basic Land – Mountain

Evolutionary Accelerooze (rare)
Aetheric Feedback (uncommon)
Vigormaw (uncommon)
Test-Run Engineer (uncommon)
Rampaging Brute (common)
Vengeance Taker (common)
Intellectual Duelist (common)
Swashbuckling Bravo (common)
Burning Rageblade (common)
Acrobatic Maneuver (common)
Stuntbuster Patrol (common)
Savage Venomblade (common)
Disciple of the Ebb (common)
Vinelash Elemental (common)
Mountain (basic)