Velocity: Virtual Booster

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Mechanics | Skeleton | Planning
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental Ooze
Whenever a creature enters the battlefield under your control, if that creature has flying, creatures you control gain flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Evolutionary Accelerooze enters the battlefield with your choice of a flying, deathtouch, haste, hexproof, trample, or vigilance counter on it.
3/4
 
 R 
Creature – Elemental Ooze
Whenever a creature enters the battlefield under your control, if that creature has flying, creatures you control gain flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Evolutionary Accelerooze enters the battlefield with your choice of a flying, deathtouch, haste, hexproof, trample, or vigilance counter on it.
3/4
 U 
Instant
Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Sudden Shock deals 2 damage to any target.
 U 
Creature – Skeleton Warrior
Haste
Whenever Rushbones dies during the same turn it entered the battlefield, you may pay {b}. If you do, return it to the battlefield.
3/2
 U 
Creature – Elemental Rogue
Flash
Whenever a creature you control leaves the battlefield during the same turn it entered the battlefield, draw a card.
3/2
 C 
Creature – Human Soldier
Flash
When Snaring Squadmate enters the battlefield, tap target creature.
2/2
 C 
Creature – Kavu
Haste
When Kavu Bully enters the battlefield, target creature you control can’t attack this turn.
4/3
 C 
Instant
Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Target creature gets +2/+2 until end of turn.
 C 
Creature – Human Berserker
Deathtouch
Momentum (At the beginning of your end step, if this creature attacked, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from it.)
2/1
 C 
Creature – Human Warrior
First Strike
Dash {b}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
2/2
 C 
Creature – Human Soldier
Agility (This can’t be blocked, except by creatures with greater power than toughness.)
{u}: Intellectual Duelist gets +1/-1 or -1/+1 until end of turn.
2/3
 C 
Creature – Snake
Flash
Deathtouch
2/1
 C 
Creature – Elemental
Flash, Reach
Sacrifice Vinelash Elemental at end of turn.
3/1
 C 
Creature – Human Warrior
First Strike, Lifelink
1/1
Swamp
 
 B 
Basic Land – Swamp

Evolutionary Accelerooze (rare, foil)
Evolutionary Accelerooze (rare)
Sudden Shock (uncommon)
Rushbones (uncommon)
Moment Thief (uncommon)
Snaring Squadmate (common)
Kavu Bully (common)
Instant Growth (common)
Savage Venomblade (common)
Lunging Warrior (common)
Intellectual Duelist (common)
Ambush Viper (common)
Vinelash Elemental (common)
Bloodsword Adept (common)
Swamp (basic)