Velocity: Virtual Booster

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Mechanics | Skeleton | Planning
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental Ooze
Whenever a creature enters the battlefield under your control, if that creature has flying, creatures you control gain flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Evolutionary Accelerooze enters the battlefield with your choice of a flying, deathtouch, haste, hexproof, trample, or vigilance counter on it.
3/4
 U 
Instant
Remove target creature from combat. It gains indestructible until end of turn.
 U 
Instant
Up to two target creatures get +1/+0 and gain First Strike until end of turn.
 U 
Creature – Human Shaman
Haste
Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
When you cast Ragesung Oracle, Target creature you control gets +1/+1 and gains Haste until end of turn.
1/1
 C 
Artifact – Vehicle
You may have Careening Speeder enter the battlefield as a creature in addition to its other types. If you do, it gains Haste and “Sacrifice this at end of turn.”

Crew 3
5/3
 C 
Creature – Human Pirate
Agility (This can’t be blocked, except by creatures with greater power than toughness.)
Whenever you cast a noncreature spell, Swashbuckling Bravo gets +1/+0 until end of turn.
1/2
 C 
Creature – Elemental Druid
Momentum (At the beginning of your end step, if this creature attacked, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from it.)
Whenever a counter is removed from Disciple of the Ebb, you gain 1 life.
2/3
 C 
Creature – Human Berserker
Deathtouch
Momentum (At the beginning of your end step, if this creature attacked, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from it.)
2/1
 C 
Creature – Human Soldier
Flash
When Snaring Squadmate enters the battlefield, tap target creature.
2/2
 C 
Instant
Up to one target creature gets -1/-0 until end of turn.

Up to one target creature gains Agility until end of turn. (It can’t be blocked, except by creatures with greater power than toughness.)

Draw a card.
 C 
Creature – Human Warrior
First Strike, Lifelink
1/1
 C 
Creature – Beast
When Barreling Huntbeast enters the battlefield, put a +1/+1 counter on target creature.
Dash {2}{r}{g} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
3/3
 C 
Creature – Human Soldier
Agility (This can’t be blocked, except by creatures with greater power than toughness.)
1/2
 C 
Creature – Human Berserker
Momentum (At the beginning of your end step, if this creature attacked, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from it.)
4/3
Swamp
 
 B 
Basic Land – Swamp

Evolutionary Accelerooze (rare)
Whisk To Safety (uncommon)
Coordinated Assault (uncommon)
Ragesung Oracle (uncommon)
Careening Speeder (common)
Swashbuckling Bravo (common)
Disciple of the Ebb (common)
Savage Venomblade (common)
Snaring Squadmate (common)
Steal Skill (common)
Bloodsword Adept (common)
Barreling Huntbeast (common)
Stuntbuster Patrol (common)
Rampaging Brute (common)
Swamp (basic)