Velocity
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Mechanics | Skeleton | Planning |
Showing 11 of 11 Hybrid cards
Go to section: White (10) Blue (8) Black (5) Red (14) Green (12) Multicolour (16) Hybrid (11)
Show rarities: C U
Up to one target creature gets -1/-0 until end of turn.
Up to one target creature gains Agility until end of turn. (It can’t be blocked, except by creatures with greater power than toughness.)
Draw a card.
Up to one target creature gains Agility until end of turn. (It can’t be blocked, except by creatures with greater power than toughness.)
Draw a card.
First Strike
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
2/2
When Barreling Huntbeast enters the battlefield, put a +1/+1 counter on target creature.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
3/3
Vigilance
3/4
First Strike
2/3
Deathtouch
Momentum (At the beginning of your end step, if this creature attacked, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from it.)
Momentum (At the beginning of your end step, if this creature attacked, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from it.)
2/1
Flash, Dash
: Untap another target permanent.
: Untap another target permanent.
2/2
Flash
Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
1/1
Agility (This can’t be blocked, except by creatures with greater power than toughness.)
Whenever Rummaging Corsair deals combat damage to a player, you may discard a card. If you do, draw a card.
Whenever Rummaging Corsair deals combat damage to a player, you may discard a card. If you do, draw a card.
1/2
Double Strike
1/2
Go to section: White (10) Blue (8) Black (5) Red (14) Green (12) Multicolour (16) Hybrid (11)
Show rarities: C U
Velocity: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Planning |
When Stunslinger Corps enters the battlefield, tap target creature.