Velocity
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Mechanics | Skeleton | Planning |
Showing 12 of 12 Green cards
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Flash
Deathtouch
Deathtouch
2/1
Trample, Crew 2
[Careen ]
[Careen ]
5/5
Momentum (At the beginning of your end step, if this creature attacked, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from it.)
Whenever a counter is removed from Disciple of the Ebb, you gain 1 life.
Whenever a counter is removed from Disciple of the Ebb, you gain 1 life.
2/3
Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Target creature gets +2/+2 until end of turn.
Target creature gets +2/+2 until end of turn.
Target creature you control fights target creature you don’t control.
Choose up to two target cards in your graveyard that were put there from anywhere this turn. Return them to the your hand. Exile Quick Retrieval.
Momentum (At the beginning of your end step, if this creature attacked, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from it.)
4/3
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
3/2
Flash
Creatures you control get +2/+2 as long as they entered the battlefield this turn
Creatures you control get +2/+2 as long as they entered the battlefield this turn
3/3
Flash, Reach
Sacrifice Vinelash Elemental at end of turn.
Sacrifice Vinelash Elemental at end of turn.
3/1
Untap target creature. It gains Haste until end of turn.
Draw a card.
Draw a card.
Go to section: White (10) Blue (8) Black (5) Red (14) Green (12) Multicolour (16) Hybrid (11)
Show rarities: C U R
Velocity: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Planning |
Whenever a creature is returned to your hand, you may put a creature card with a lower converted mana cost from your hand onto the battlefield.
2019-11-07 16:22:05 by SecretInfiltrator