Velocity: Card List

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# Name Colour Rarity Cost Type P T Code Card text
1 Acrobatic Maneuver White Common 3{2}{w} Instant CW12 Exile target creature you control, then return that card to the battlefield under its owner’s control.
Draw a card.
2 Burst Into the Fray White Uncommon 3{1}{w}{w} Instant UW01 Exile target creature you own, then return it to the battlefield under your control. If this is your combat phase, it’s returned tapped and attacking.
3 Daring Swiftblade White Common 1{w} Creature – Human Warrior 1 1 CW02 First Strike
4 Gearshift Master White Uncommon 1{w} Creature – Human Pilot 2 1 UW02 The first time Gearshift Master crews a Vehicle each turn, untap it.
5 Lance Carriage White Common 2{1}{w} Artifact – Vehicle 3 1 CA03 First Strike, Crew 2
[Careen {2}]
6 Snaring Squadmate White Common 2{1}{w} Creature – Human Soldier 2 2 CW03 Flash
When Snaring Squadmate enters the battlefield, tap target creature.
7 Stumble White Common 1{w} Instant CW11 Tap target creature. If that creature is attacking, remove it from combat.
8 Stuntbuster Patrol White Common 1{w} Creature – Human Soldier 1 2 CW01 Agility (This can’t be blocked, except by creatures with greater power than toughness.)
9 Vero, Swift Guardian White Mythic 2{w}{w} Legendary Creature – Human Warrior 2 1 RW01 Flash, Double Strike
The first time Vero, Swift Guardian deals combat damage each turn, remove him from combat. If he was attacking, untap him. Otherwise you may have him block an attacking creature.
10 Whisk To Safety White Uncommon 1{w} Instant UW08 Remove target creature from combat. It gains indestructible until end of turn.
11 Aether Barrier Blue None 1{u} Creature – Elemental Wall 2 2 Defender
[Lurch {u}]
12 Collision Evader Blue Uncommon 3{2}{u} Creature – Human Pilot 3 2 UU02 Whenever a Vehicle crewed by Collision Evader this turn would die, return it to its owner’s hand instead.
13 Displace Blue Common 3{2}{u} Instant CU11 Exile up to two target creatures you control, then return those cards to the battlefield under their owner’s control.
14 Divebomb Thopter Blue Common 2{1}{u} Artifact – Vehicle 2 2 CA01 Flying, Crew 1
[Careen {1}]
15 Intellectual Duelist Blue Common 4{3}{u} Creature – Human Soldier 2 3 CU05 Agility (This can’t be blocked, except by creatures with greater power than toughness.)
{u}: Intellectual Duelist gets +1/-1 or -1/+1 until end of turn.
16 Kitesail Corsair Blue Common 2{1}{u} Creature – Human Pirate 2 1 CU02 Kitesail Corsair has flying as long as it’s attacking.
17 Take Possession Blue Uncommon 7{5}{u}{u} Enchantment – Aura UU06 Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Enchant Permanent
You control enchanted Permanent
18 Test-Run Engineer Blue Uncommon 2{1}{u} Creature – Vedalken Artificer 0 3 UU01 {t}: Put a +1/+1 counter on target noncreature artifact. If it is a Vehicle, it becomes an artifact creature until end of turn. Otherwise, it becomes a 0/0 artifact creature until end of turn.
19 Bloodsword Adept Black Common 2{1}{b} Creature – Human Warrior 1 1 CB02 First Strike, Lifelink
20 Rushbones Black Uncommon 3{2}{b} Creature – Skeleton Warrior 3 2 UB01 Haste
Whenever Rushbones dies during the same turn it entered the battlefield, you may pay {b}. If you do, return it to the battlefield.
21 Siphon Cycle Black Common 1{b} Artifact – Vehicle 3 1 CA05 Lifelink, Crew 3
[Careen {2}]
22 Sudden Death Black Uncommon 3{1}{b}{b} Instant UB03 Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Target creature gets -4/-4 until end of turn.
23 Swift Death Black Uncommon 2{1}{b} Creature – Elemental 4 2 UB02 Haste
At the beginning of your end step, sacrifice a creature.
24 Burning Rageblade Red Common 2{1}{r} Creature – Human Berserker 2 2 CR03 Agility (This can’t be blocked, except by creatures with greater power than toughness.)
Burning Rageblade attacks each combat if able.
25 Careening Speeder Red Common 3{2}{r} Artifact – Vehicle 5 3 CR06 You may have Careening Speeder enter the battlefield as a creature in addition to its other types. If you do, it gains Haste and “Sacrifice this at end of turn.”

Crew 3
26 Coordinated Assault Red Uncommon 1{r} Instant UR08 Up to two target creatures get +1/+0 and gain First Strike until end of turn.
27 Deathroad Speeder Red Common 3{2}{r} Artifact – Vehicle 4 2 CA04 Menace, Crew 1
[Careen {2}]
28 Harness the Speed Red Uncommon 3{2}{r} Enchantment UR02 Creatures you control with First Strike or Double Strike get +1/+0.
29 Hot Pursuit Red Common 1{r} Instant CR11 Hot Pursuit deals 3 damage to target creature or planeswalker that entered the battlefield this turn.
30 Kavu Bully Red Common 4{3}{r} Creature – Kavu 4 3 CR05 Haste
When Kavu Bully enters the battlefield, target creature you control can’t attack this turn.
31 Manic Pilot Red Uncommon 1{r} Creature – Goblin Pilot 1 1 UR03 Haste
Sacrifice Manic Pilot: Target Vehicle becomes an artifact creature and gains Haste until end of turn.
32 Rageflame Acolyte Red Common 1{r} Creature – Goblin Shaman 1 1 CR01 Momentum (At the beginning of your end step, if this creature attacked, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from it.)
Whenever a counter is removed from Rageflame Acolyte, it deals 1 damage to each opponent.
33 Ragesung Oracle Red Uncommon 2{1}{r} Creature – Human Shaman 1 1 UR01 Haste
Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
When you cast Ragesung Oracle, Target creature you control gets +1/+1 and gains Haste until end of turn.
34 Showdown Red Common 3{2}{r} Sorcery CR10 If target creature you control has First Strike or Double Strike, it deals damage equal to its power to target creature you don’t control. Otherwise those creatures fight.
35 Sudden Shock Red Uncommon 2{1}{r} Instant UR07 Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Sudden Shock deals 2 damage to any target.
36 Swashbuckling Bravo Red Common 2{1}{r} Creature – Human Pirate 1 2 CR02 Agility (This can’t be blocked, except by creatures with greater power than toughness.)
Whenever you cast a noncreature spell, Swashbuckling Bravo gets +1/+0 until end of turn.
37 Vicious Runner Red Common 3{2}{r} Creature – Human Warrior 3 1 CR04 Haste
Dash {1}{r} (You may cast this spell for its dash cost. If you do, it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
38 Alexa, Voice of the Wind Green Rare 3{1}{g}{g} Legendary Creature – Human Shaman 3 3 Dash {1}{g}
Whenever a creature is returned to your hand, you may put a creature card with a lower converted mana cost from your hand onto the battlefield.
39 Ambush Viper Green Common 2{1}{g} Creature – Snake 2 1 CG02 Flash
Deathtouch
40 Crushing Battlecar Green Common 4{3}{g} Artifact – Vehicle 5 5 CA02 Trample, Crew 2
[Careen {3}]
41 Disciple of the Ebb Green Common 3{2}{g} Creature – Elemental Druid 2 3 CG05 Momentum (At the beginning of your end step, if this creature attacked, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from it.)
Whenever a counter is removed from Disciple of the Ebb, you gain 1 life.
42 Instant Growth Green Common 1{g} Instant CG16 Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Target creature gets +2/+2 until end of turn.
43 Pounce Green Common 2{1}{g} Instant CG11 Target creature you control fights target creature you don’t control.
44 Quick Retrieval Green Rare 1{g} Instant RG03 Choose up to two target cards in your graveyard that were put there from anywhere this turn. Return them to the your hand. Exile Quick Retrieval.
45 Rampaging Brute Green Common 4{3}{g} Creature – Human Berserker 4 3 CG06 Momentum (At the beginning of your end step, if this creature attacked, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from it.)
46 Sprinting Scout Green Common 3{2}{g} Creature – Human Scout 3 2 CG04 Dash {2}{g} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
47 Vigormaw Green Uncommon 4{3}{g} Creature – Elemental 3 3 UG01 Flash
Creatures you control get +2/+2 as long as they entered the battlefield this turn
48 Vinelash Elemental Green Common 1{g} Creature – Elemental 3 1 CG01 Flash, Reach
Sacrifice Vinelash Elemental at end of turn.
49 Vital Boost Green Common 2{1}{g} Sorcery CG15 Untap target creature. It gains Haste until end of turn.
Draw a card.
50 Aetheric Feedback Multicolour Uncommon 3{1}{w}{u} Instant UZ01 Until end of turn, whenever a creature entering the battlefield under your control triggers an ability you control, that ability triggers an additional time.

Exile target creature you own, then return it to the battlefield under your control.
51 Mindblade Assailant Multicolour Uncommon 3{1}{u}{b} Creature – Human Rogue 3 2 UZ02 Whenever you draw your second card each turn, Mindblade Assailant gains Deathtouch and Hexproof until end of turn.
52 Turborager Multicolour Uncommon 4{2}{b}{r} Creature – Demon Berserker 4 3 UZ03 Haste
Whenever a creature you control with Haste attacks, it deals 1 damage to any target and you gain 1 life.
53 Bloodlust Berserker Multicolour Rare 2{r}{g} Creature – Human Berserker 2 2 RZ08 Haste
Dash {r/g} (You may cast this spell for its dash cost. If you do, it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
54 Rousing Rager Multicolour Uncommon 4{2}{r}{g} Creature – Human Berserker 3 2 UZ04 Whenever another creature enters the battlefield under your control, Rousing Rager and that creature get +X/+X until end of turn, where X is that creature’s power.
55 Aether Sculptor Multicolour Uncommon 3{1}{g}{w} Creature – Human Druid 2 3 UZ05 Whenever a nontoken permanent you own is put into any zone other than the graveyard, you may tap or untap target creature.
{g/w}: Return Aether Sculptor to its owner’s hand.
56 Lifeblood Floodmaster Multicolour Uncommon 3{1}{w}{b} Creature – Vampire Cleric 2 2 UZ06 Momentum 2 (At your end step, put a +1/+1 counter on this if it attacked and has less than two +1/+1 counters on it. If it didn’t attack, remove all +1/+1 counters from it.)

Each creature you control with a +1/+1 counter on it has Lifelink.
57 Moment Thief Multicolour Uncommon 3{1}{b}{g} Creature – Elemental Rogue 3 2 UZ08 Flash
Whenever a creature you control leaves the battlefield during the same turn it entered the battlefield, draw a card.
58 Aether Seer Multicolour Uncommon 2{g}{u} Creature – Elemental Shaman 2 2 UZ10 Whenever one or more creatures you control become untapped, draw a card.
{1}{g/u}, {t}: Scry 2
59 Evolutionary Accelerooze Multicolour Rare 4{2}{g}{u} Creature – Elemental Ooze 3 4 RZ20 Whenever a creature enters the battlefield under your control, if that creature has flying, creatures you control gain flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Evolutionary Accelerooze enters the battlefield with your choice of a flying, deathtouch, haste, hexproof, trample, or vigilance counter on it.
60 Alexis the Nimble Multicolour Rare 3{1}{u}{r} Legendary Creature – Human Rogue 3 2 RZ13 Haste, Agility
Hexproof from sources without Split Second.
61 Highcliff Stunt Junky Multicolour Uncommon 2{u}{r} Creature – Goblin Pilot 2 2 UZ07 Whenever a Vehicle enters the battlefield under your control, it becomes a creature with Flying and Haste in addition to its other types until end of turn.
62 Swiftblade Mentor Multicolour Uncommon 4{2}{r}{w} Creature – Human Knight 3 3 UZ09 First Strike
Whenever Swiftblade Mentor attacks, target creature you control with First Strike gains Double Strike until end of turn.
63 Xerka, the Lance Multicolour Mythic 3{b}{r}{g} Legendary Creature – Human Berserker 2 1 MZ09 First Strike, Trample
Dash {1}{b}{r}{g}
Whenever Xerka enters the battlefield or attacks, she gets +2/+1 until end of turn.
64 Gorakis, Speed Demon Multicolour Mythic 3{r}{w}{b} Legendary Planeswalker – Gorakis 3 MZ10 +2 Target creature gains first strike and haste and attacks each combat if able. Return it to its owner’s hand at the beginning of its controller’s end step.

-1 Until your next turn, spells you control have Split Second.

-6 You get an emblem with “Sacrifice a creature: Target creature gains double strike and haste until end of turn.”
65 Gabriel Thuun, Unstoppable Force Multicolour Mythic 4{1}{w}{b}{g} Legendary Planeswalker – Gabriel 4 MZ07 +1 Until your next turn, if damage or an effect would remove one or more counters from target permanent, put one of those counters on that permanent instead.

-2 Creatures you control with counters on them gain Vigilance, Trample, and Indestructible until end of turn.

-7 You get an emblem with “Whenever a creature you control becomes blocked, defending player sacrifices a creature blocking it.”
66 Stunslinger Corps Hybrid Common 7{1}{w/u}{w/u} Creature – Human Soldier 1 3 CH01 Flash
When Stunslinger Corps enters the battlefield, tap target creature.
67 Steal Skill Hybrid Common 3{u/b} Instant CH02 Up to one target creature gets -1/-0 until end of turn.

Up to one target creature gains Agility until end of turn. (It can’t be blocked, except by creatures with greater power than toughness.)

Draw a card.
68 Lunging Warrior Hybrid Common 7{1}{b/r}{b/r} Creature – Human Warrior 2 2 CH03 First Strike
Dash {b}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
69 Barreling Huntbeast Hybrid Common 8{2}{r/g}{r/g} Creature – Beast 3 3 CH04 When Barreling Huntbeast enters the battlefield, put a +1/+1 counter on target creature.
Dash {2}{r}{g} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
70 Lumbering Greatbeast Hybrid Common 8{2}{g/w}{g/w} Creature – Beast 3 4 CH05 Vigilance
71 Vengeance Taker Hybrid Common 7{1}{w/b}{w/b} Creature – Human Knight 2 3 CH06 First Strike
72 Savage Venomblade Hybrid Common 7{1}{b/g}{b/g} Creature – Human Berserker 2 1 CH08 Deathtouch
Momentum (At the beginning of your end step, if this creature attacked, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from it.)
73 Aetherwaft Shaman Hybrid Uncommon 6{g/u}{g/u} Creature – Human Shaman 2 2 UH10 Flash, Dash {g}{u}
{t}: Untap another target permanent.
74 Startlemander Hybrid Common 3{g/u} Creature – Elemental Salamander 1 1 CH10 Flash
Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
75 Rummaging Corsair Hybrid Common 4{1}{u/r} Creature – Human Pirate 1 2 CH07 Agility (This can’t be blocked, except by creatures with greater power than toughness.)
Whenever Rummaging Corsair deals combat damage to a player, you may discard a card. If you do, draw a card.
76 Valiant Swiftblade Hybrid Common 7{1}{r/w}{r/w} Creature – Human Warrior 1 2 CH09 Double Strike
Velocity: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Planning