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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Wastesmare Colourless Rare 6{6} Creature – Eldrazi Horse 0 0 Flying
Wastesmare gets +1/+1 for each land you control named Wastes.
1 1565305711 on 8 Aug 2019 by ThisMightBeRyan
2 Benalish Balloon Brigade White Common 1{w} Creature – Human Soldier 1 1 {w}: Benalish Balloon Brigade gains flying until end of turn. 1 1565293763 on 8 Aug 2019 by ThisMightBeRyan
3 Castle Wall White Uncommon 4{3}{w} Artifact Creature – Wall 0 6 Defender
Other untapped creatures you control get +0/+2.
1 1565298639 on 8 Aug 2019 by ThisMightBeRyan
4 Knight of the Iron Claw White Common 2{1}{w} Creature – Human Knight 2 2 Knight of the Iron Claw can't be blocked by creatures with power 2 or greater. 3 1565294271 on 8 Aug 2019 by ThisMightBeRyan
5 Lightblast White None 1{w} Instant Choose one —
• Counter target spell if it’s black.
• Exile target permanent if it’s black.
1 1565292105 on 8 Aug 2019 by ThisMightBeRyan
6 Marble Gargoyle White Common 3{2}{w} Creature – Gargoyle 2 2 Flying
{w}: Marble Gargoyle gets +0/+1 until end of turn.
1 1565305548 on 8 Aug 2019 by ThisMightBeRyan
7 Mummy Master White Rare 3{1}{w}{w} Creature – Zombie Advisor 2 3 Other Zombies you control get +1/+1.
{x}{w}, {t}: Exile target creature card with converted mana cost X or less from your graveyard. If you do, create a token that's a copy of it, except it's a white Zombie with no mana cost. Activate this ability only as a sorcery.
0
8 Opalize White Uncommon 4{3}{w} Enchantment – Aura Enchant non-Aura enchantment
As long as enchanted enchantment isn’t a creature, it’s an artifact creature with power and toughness each equal to its converted mana cost.
1 1565291695 on 8 Aug 2019 by ThisMightBeRyan
9 Soldier's Lance White Uncommon 1{w} Artifact – Equipment When Soldier's Lance enters the battlefield, create a 1/1 white Soldier creature token and attach Soldier's Lance to it.
Equipped creature has first strike.
Equip {2}
3 1565294399 on 8 Aug 2019 by ThisMightBeRyan
10 Ancestral Repression Blue Common 1{u} Instant Target player puts the top three cards of their library into their graveyard. 1 1565305103 on 8 Aug 2019 by ThisMightBeRyan
11 Circle of Protection: Spells Blue Uncommon 2{1}{u} Enchantment {1}: The next time an instant or sorcery spell would deal damage to you this turn, prevent that damage. 1 1565301240 on 8 Aug 2019 by ThisMightBeRyan
12 Pearl Trident Blue Common 2{1}{u} Artifact – Equipment When Pearl Trident enters the battlefield, create a 1/1 blue Merfolk creature token and attach Pearl Trident to it.
Equipped creature gets +1/+0.
Equip {1}
1 1565298769 on 8 Aug 2019 by ThisMightBeRyan
13 Deathgaze Cockatrice Black Uncommon 5{3}{b}{b} Creature – Cockatrice 2 4 Flying, deathtouch 1 1565305236 on 8 Aug 2019 by ThisMightBeRyan
14 Deathtouch Black Uncommon 3{1}{b}{b} Enchantment – Aura Enchant creature
Enchanted creature has deathtouch.
3 1565305285 on 8 Aug 2019 by ThisMightBeRyan
15 Macabre Basilisk Black Common 5{3}{b}{b} Creature – Basilisk 2 4 Deathtouch 1 1565304812 on 8 Aug 2019 by ThisMightBeRyan
16 Necroblast Black Uncommon 1{b} Instant Choose one —
• Counter target spell if it’s white.
• Destroy target permanent if it’s white.
1 1565292169 on 8 Aug 2019 by ThisMightBeRyan
17 Sanguimancer Artillerist Black Uncommon 3{1}{b}{b} Creature – Vampire Wizard 1 3 {t}, Pay 3 life: Sanguimancer Artillerist deals 2 damage to any target. 1 1565300846 on 8 Aug 2019 by ThisMightBeRyan
18 Soulbond Black Common 2{1}{b} Enchantment – Aura Enchant creature
When enchanted creature dies, its controller loses life equal to that creature’s toughness.
2 1565293841 on 8 Aug 2019 by ThisMightBeRyan
19 Unholy Grasp Black Common 1{b} Enchantment – Aura Enchant creature
Enchanted creature gets -0/-2.
{b}: Enchanted creature gets -0/-1 until end of turn.
3 1565294182 on 8 Aug 2019 by ThisMightBeRyan
20 Berserker's Strike Red Uncommon 1{r} Instant Cast this spell only before the combat damage step.
Target creature gains double strike and trample end of turn. At the beginning of the next end step, destroy that creature if it attacked this turn.
1 1565292005 on 8 Aug 2019 by ThisMightBeRyan
21 Crag Wurm Red Common 6{4}{r}{r} Creature – Wurm 6 4 1 1565293465 on 8 Aug 2019 by ThisMightBeRyan
22 Difficult Terrain Red Uncommon 2{1}{r} Enchantment – Aura Enchant land
Whenever enchanted land becomes tapped, Difficult Terrain deals 2 damage to that land's controller.
1 1565301390 on 8 Aug 2019 by ThisMightBeRyan
23 Goading Imp Red Uncommon 3{2}{r} Creature – Imp 1 1 {t}: Target creature's controller may sacrifice it. If they do not, goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 1 1565298945 on 8 Aug 2019 by ThisMightBeRyan
24 Spark Ritual Red Uncommon 1{r} Instant Add {r}{r}{r}. 0
25 Thief of Rabiah Red Rare 4{2}{r}{r} Creature – Human Rogue 1 1 When Thief of Rabiah enters the battlefield, you may exile target artifact. You may cast it as long as it remains exiled and may spend mana as though it was mana of any type to cast it. 3 1565371080 on 9 Aug 2019 by ThisMightBeRyan
26 Circle of Protection: Flying Green Common 2{1}{g} Enchantment {1}: The next time a creature with flying would deal damage to you this turn, prevent that damage. 1 1565301258 on 8 Aug 2019 by ThisMightBeRyan
27 Earthen Troll Green Common 3{2}{g} Creature – Troll 2 2 {g}: Earthen Troll gains hexproof until end of turn. 1 1565304902 on 8 Aug 2019 by ThisMightBeRyan
28 Herbal Salve Green Common 1{g} Instant Choose one or both -
• Target creature gets +0/+3 until end of turn.
• You gains 3 life.
1 1565294076 on 8 Aug 2019 by ThisMightBeRyan
29 Phantom Hydra Green Rare 2{x}{g}{g} Creature – Hydra 0 0 Phantom Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Phantom Hydra while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Phantom Hydra.
{g}: Prevent the next 1 damage that would be dealt to Phantom Hydra this turn.
{g}{g}{g}: Put a +1/+1 counter on Phantom Hydra.
2 1565305918 on 8 Aug 2019 by ThisMightBeRyan
30 Word of Control Multicolour Rare 2{u}{b} Sorcery Target opponent reveals their hand. Choose an instant or sorcery card from it and exile that card. You may cast it as long as it remains exiled and may spend mana as though it was mana of any type to cast it. 2 1565406114 on 10 Aug 2019 by ThisMightBeRyan
31 Blood Ritual Hybrid Uncommon 2{b/r}{b/r} Sorcery Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {c}. 2 1565293312 on 8 Aug 2019 by ThisMightBeRyan
32 Ja'far the Leper Hybrid Uncommon 3{w/b} Legendary Creature – Human Advisor 0 1 {t}, Sacrifice Ja'far the Leper: Destroy target attacking or blocking creature. It can't be regenerated. 1 1565350944 on 9 Aug 2019 by ThisMightBeRyan
33 Youthful Soldier Hybrid Common 2{1}{w/r} Creature – Human Soldier 2 1 First strike (This creature deals combat damage before creatures without first strike.) 2 1565305357 on 8 Aug 2019 by ThisMightBeRyan
34 Fool's Lamp Artifact Uncommon 3{3} Legendary Artifact If you would draw one or more cards, instead scry 1, then draw that many cards.
{2/u}, {t}: Scry 1.
1 1565371496 on 9 Aug 2019 by ThisMightBeRyan
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