Shiftsight
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Showing all 38 cards
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Flying
Wastesmare gets +1/+1 for each land you control named Wastes.
Wastesmare gets +1/+1 for each land you control named Wastes.
0/0

1/1
Defender
Other untapped creatures you control get +0/+2.
Other untapped creatures you control get +0/+2.
0/6
Knight of the Iron Claw can't be blocked by creatures with power 2 or greater.
2/2
Enchant land you don't control
Whenever enchanted land becomes tapped, create a Treasure token. This ability triggers only once each turn.
Whenever enchanted land becomes tapped, create a Treasure token. This ability triggers only once each turn.
Choose one —
• Counter target spell if it’s black.
• Exile target permanent if it’s black.
• Counter target spell if it’s black.
• Exile target permanent if it’s black.
Flying
: Marble Gargoyle gets +0/+1 until end of turn.

2/2
Other Zombies you control get +1/+1.

,
: Exile target creature card with converted mana cost X or less from your graveyard. If you do, create a token that's a copy of it, except it's a white Zombie with no mana cost. Activate this ability only as a sorcery.



2/3
Enchant non-Aura enchantment
As long as enchanted enchantment isn’t a creature, it’s an artifact creature with power and toughness each equal to its converted mana cost.
As long as enchanted enchantment isn’t a creature, it’s an artifact creature with power and toughness each equal to its converted mana cost.
Pious Prophet has flash as long as a Demon, Devil, Djinn, or Efreet is attacking you.
When Pious Prophet enters the battlefield, other creatures you control get +0/+3 until end of turn.
When Pious Prophet enters the battlefield, other creatures you control get +0/+3 until end of turn.
2/3
Tap target creature. If it's a Demon, Devil, Djinn, or Efreet, exile it instead.
When Warror's Lance enters the battlefield, create a 1/1 red and white Warrior creature token and attach Warror's Lance to it.
Equipped creature has first strike and vigilance.
Equip
Equipped creature has first strike and vigilance.
Equip

Target player puts the top three cards of their library into their graveyard.

When Pearl Trident enters the battlefield, create a 1/1 blue Merfolk creature token and attach Pearl Trident to it.
Equipped creature gets +1/+0.
Equip
Equipped creature gets +1/+0.
Equip

Enchant creature
Enchanted creature has deathtouch.
Enchanted creature has deathtouch.
Flying, deathtouch
2/4
Deathtouch
2/4
Choose one —
• Counter target spell if it’s white.
• Destroy target permanent if it’s white.
• Counter target spell if it’s white.
• Destroy target permanent if it’s white.

1/3
Enchant creature
When enchanted creature dies, its controller loses life equal to that creature’s toughness.
When enchanted creature dies, its controller loses life equal to that creature’s toughness.
Enchant creature
Enchanted creature gets -0/-2.
: Enchanted creature gets -0/-1 until end of turn.
Enchanted creature gets -0/-2.

Cast this spell only before the combat damage step.
Target creature gains double strike and trample end of turn. At the beginning of the next end step, destroy that creature if it attacked this turn.
Target creature gains double strike and trample end of turn. At the beginning of the next end step, destroy that creature if it attacked this turn.
The most terrifying thing about the crag wurms is the horrible crashing sound it makes as it burrows through the caves. This noise is so loud it echoes through the mountains and seems to come from all directions at once.
6/4
Enchant land
Enchanted land's abilities can't be activated unless they're mana abilities.
Whenever enchanted land becomes tapped for mana, Difficult Terrain deals 2 damage to that land's controller.
Enchanted land's abilities can't be activated unless they're mana abilities.
Whenever enchanted land becomes tapped for mana, Difficult Terrain deals 2 damage to that land's controller.

1/1
Add 

.



When Thief of Rabiah enters the battlefield, you may exile target artifact. You may cast it as long as it remains exiled and may spend mana as though it was mana of any type to cast it.
1/1


2/2
Choose one or both -
• Target creature gets +0/+3 until end of turn.
• You gains 3 life.
• Target creature gets +0/+3 until end of turn.
• You gains 3 life.
Phantom Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Phantom Hydra while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Phantom Hydra.
: Prevent the next 1 damage that would be dealt to Phantom Hydra this turn.


: Put a +1/+1 counter on Phantom Hydra.
If damage would be dealt to Phantom Hydra while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Phantom Hydra.




0/0
Target opponent reveals their hand. Choose an instant or sorcery card from it and exile that card. You may cast it as long as it remains exiled and may spend mana as though it was mana of any type to cast it.
Until end of turn, for each generic mana in a cost, you may pay 1 life rather than pay that mana.
When Rabian Leper dies, put a -1/-1 counter on each creature that blocked it or were blocked by it this turn.
0/1
First strike (This creature deals combat damage before creatures without first strike.)
2/1
If you would draw one or more cards, instead scry 1, then draw that many cards.
,
: Scry 1.


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last 2022-01-21 11:37:15 by SecretInfiltrator