Shiftsight: Virtual Booster

Shiftsight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Target opponent reveals their hand. Choose an instant or sorcery card from it and exile that card. You may cast it as long as it remains exiled and may spend mana as though it was mana of any type to cast it.
 U 
Creature – Human Wizard Mutant
{7}{u}: Scornful Invoker gets +3/+3 and gains flying until end of turn.
1/1
 U 
Instant
Tap target creature. If it's a Demon, Devil, Djinn, or Efreet, exile it instead.
 U 
Enchantment
{1}: The next time an instant or sorcery spell would deal damage to you this turn, prevent that damage.
 C 
Creature – Gargoyle
Flying
{w}: Marble Gargoyle gets +0/+1 until end of turn.
2/2
 C 
Creature – Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)
2/1
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, its controller loses life equal to that creature’s toughness.
 C 
Artifact – Equipment
When Pearl Trident enters the battlefield, create a 1/1 blue Merfolk creature token and attach Pearl Trident to it.
Equipped creature gets +1/+0.
Equip {1}
 C 
Creature – Human Soldier
{w}: Benalish Balloon Brigade gains flying until end of turn.
1/1
 C 
Creature – Wurm
The most terrifying thing about the crag wurms is the horrible crashing sound it makes as it burrows through the caves. This noise is so loud it echoes through the mountains and seems to come from all directions at once.
6/4
 C 
Instant
Target player puts the top three cards of their library into their graveyard.
 C 
Instant
Choose one or both -
• Target creature gets +0/+3 until end of turn.
• You gains 3 life.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -0/-2.
{b}: Enchanted creature gets -0/-1 until end of turn.
 C 
Creature – Troll
{g}: Earthen Troll gains hexproof until end of turn.
2/2
Swamp
 
 B 
Basic Land – Swamp

Word of Control (rare)
Scornful Invoker (uncommon)
Suleiman's Judgement (uncommon)
Circle of Protection: Spells (uncommon)
Marble Gargoyle (common)
Youthful Soldier (common)
Soulbond (common)
Pearl Trident (common)
Benalish Balloon Brigade (common)
Crag Wurm (common)
Ancestral Repression (common)
Herbal Salve (common)
Unholy Grasp (common)
Earthen Troll (common)
Swamp (basic)