Shiftsight: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Phantom Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Phantom Hydra while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Phantom Hydra. : Prevent the next 1 damage that would be dealt to Phantom Hydra this turn.
![]() ![]() : Put a +1/+1 counter on Phantom Hydra.0/0
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Defender
Other untapped creatures you control get +0/+2. 0/6
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: Target creature's controller may sacrifice it. If they do not, goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)1/1
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, Pay 3 life: Sanguimancer Artillerist deals 2 damage to any target.1/3
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Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a Samurai or Warrior you control attacks alone, Iizuka's Outrider deals 1 damage to target creature defending player controls. 1/1
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Target player puts the top three cards of their library into their graveyard.
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Choose one or both -
• Target creature gets +0/+3 until end of turn. • You gains 3 life. |
Deathtouch
2/4
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Flying
: Marble Gargoyle gets +0/+1 until end of turn.2/2
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: The next time a creature with flying would deal damage to you this turn, prevent that damage. |
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Knight of the Iron Claw can't be blocked by creatures with power 2 or greater.
![]() : Knight of the Iron Claw gets +1/+0 until end of turn.2/2
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Enchant creature
Enchanted creature gets -0/-2. : Enchanted creature gets -0/-1 until end of turn. |
Enchant creature
When enchanted creature dies, its controller loses life equal to that creature’s toughness. |
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Phantom Hydra
(rare)
Castle Wall
(uncommon)
Goading Imp
(uncommon)
Sanguimancer Artillerist
(uncommon)
Iizuka's Outrider
(common)
Ancestral Repression
(common)
Herbal Salve
(common)
Macabre Basilisk
(common)
Marble Gargoyle
(common)
Circle of Protection: Flying
(common)
Youthful Soldier
(common)
Knight of the Iron Claw
(common)
Unholy Grasp
(common)
Soulbond
(common)
Swamp
(basic)




: Target creature's controller may sacrifice it. If they do not, goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
