Shiftsight: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment
{1}: The next time an instant or sorcery spell would deal damage to you this turn, prevent that damage.
 
 R 
Creature – Eldrazi Horse
Flying
Wastesmare gets +1/+1 for each land you control named Wastes.
0/0
 U 
Creature – Imp
{t}: Target creature's controller may sacrifice it. If they do not, goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
1/1
 U 
Instant
Choose one —
• Counter target spell if it’s white.
• Destroy target permanent if it’s white.
 U 
Sorcery
Create three 1/1 white Soldier creature tokens.
Flashback {w}{w} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When you cycle this card, if you control no creatures, create a 1/1 white Soldier creature token.
 C 
Enchantment
{1}: The next time a creature with flying would deal damage to you this turn, prevent that damage.
 C 
Instant
Choose one or both -
• Target creature gets +0/+3 until end of turn.
• You gains 3 life.
 C 
Artifact – Equipment
When Pearl Trident enters the battlefield, create a 1/1 blue Merfolk creature token and attach Pearl Trident to it.
Equipped creature gets +1/+0.
Equip {1}
 C 
Creature – Basilisk
Deathtouch
2/4
 C 
Creature – Human Soldier
{w}: Benalish Balloon Brigade gains flying until end of turn.
1/1
 C 
Creature – Wurm
The most terrifying thing about the crag wurms is the horrible crashing sound it makes as it burrows through the caves. This noise is so loud it echoes through the mountains and seems to come from all directions at once.
6/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -0/-2.
{b}: Enchanted creature gets -0/-1 until end of turn.
 C 
Creature – Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)
2/1
 C 
Creature – Human Knight
Knight of the Iron Claw can't be blocked by creatures with power 2 or greater.
{w}{w}: Knight of the Iron Claw gets +1/+0 until end of turn.
2/2
Swamp
 
 B 
Basic Land – Swamp

Circle of Protection: Spells (uncommon, foil)
Wastesmare (rare)
Goading Imp (uncommon)
Necroblast (uncommon)
Call Security (uncommon)
Circle of Protection: Flying (common)
Herbal Salve (common)
Pearl Trident (common)
Macabre Basilisk (common)
Benalish Balloon Brigade (common)
Crag Wurm (common)
Unholy Grasp (common)
Youthful Soldier (common)
Knight of the Iron Claw (common)
Swamp (basic)