Shiftsight: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Hydra
Phantom Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Phantom Hydra while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Phantom Hydra.
{g}: Prevent the next 1 damage that would be dealt to Phantom Hydra this turn.
{g}{g}{g}: Put a +1/+1 counter on Phantom Hydra.
0/0
 U 
Enchantment – Aura
Enchant land
Whenever enchanted land becomes tapped, Difficult Terrain deals 2 damage to that land's controller.
 U 
Artifact Creature – Wall
Defender
Other untapped creatures you control get +0/+2.
0/6
{3}{w}
 
 U 
Enchantment – Aura
Enchant non-Aura enchantment
As long as enchanted enchantment isn’t a creature, it’s an artifact creature with power and toughness each equal to its converted mana cost.
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, its controller loses life equal to that creature’s toughness.
 C 
Instant
Choose one or both -
• Target creature gets +0/+3 until end of turn.
• You gains 3 life.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -0/-2.
{b}: Enchanted creature gets -0/-1 until end of turn.
 C 
Creature – Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)
2/1
 C 
Instant
Target player puts the top three cards of their library into their graveyard.
 C 
Creature – Basilisk
Deathtouch
2/4
 C 
Enchantment
{1}: The next time a creature with flying would deal damage to you this turn, prevent that damage.
 C 
Creature – Troll
{g}: Earthen Troll gains hexproof until end of turn.
2/2
 C 
Artifact – Equipment
When Pearl Trident enters the battlefield, create a 1/1 blue Merfolk creature token and attach Pearl Trident to it.
Equipped creature gets +1/+0.
Equip {1}
 C 
Creature – Human Soldier
{w}: Benalish Balloon Brigade gains flying until end of turn.
1/1
 C 
Creature – Human Knight
Knight of the Iron Claw can't be blocked by creatures with power 2 or greater.
2/2

Phantom Hydra (rare)
Difficult Terrain (uncommon)
Castle Wall (uncommon)
Opalize (uncommon)
Soulbond (common)
Herbal Salve (common)
Unholy Grasp (common)
Youthful Soldier (common)
Ancestral Repression (common)
Macabre Basilisk (common)
Circle of Protection: Flying (common)
Earthen Troll (common)
Pearl Trident (common)
Benalish Balloon Brigade (common)
Knight of the Iron Claw (common)