Shiftsight: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Rogue
When Thief of Rabiah enters the battlefield, you may exile target artifact. You may cast it as long as it remains exiled and may spend mana as though it was mana of any type to cast it.
1/1
{3}{w}
 
 U 
Enchantment – Aura
Enchant non-Aura enchantment
As long as enchanted enchantment isn’t a creature, it’s an artifact creature with power and toughness each equal to its converted mana cost.
 U 
Enchantment – Aura
Enchant land
Enchanted land's abilities can't be activated unless they're mana abilities.
Whenever enchanted land becomes tapped for mana, Difficult Terrain deals 2 damage to that land's controller.
 U 
Legendary Artifact
If you would draw one or more cards, instead scry 1, then draw that many cards.
{2/u}, {t}: Scry 1.
 C 
Creature – Gargoyle
Flying
{w}: Marble Gargoyle gets +0/+1 until end of turn.
2/2
 C 
Artifact – Equipment
When Pearl Trident enters the battlefield, create a 1/1 blue Merfolk creature token and attach Pearl Trident to it.
Equipped creature gets +1/+0.
Equip {1}
 C 
Creature – Human Knight
Knight of the Iron Claw can't be blocked by creatures with power 2 or greater.
2/2
 C 
Instant
Choose one or both -
• Target creature gets +0/+3 until end of turn.
• You gains 3 life.
 C 
Creature – Basilisk
Deathtouch
2/4
 C 
Creature – Troll
{g}: Earthen Troll gains hexproof until end of turn.
2/2
 C 
Instant
Target player puts the top three cards of their library into their graveyard.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -0/-2.
{b}: Enchanted creature gets -0/-1 until end of turn.
 C 
Creature – Human Soldier
{w}: Benalish Balloon Brigade gains flying until end of turn.
1/1
 C 
Enchantment
{1}: The next time a creature with flying would deal damage to you this turn, prevent that damage.
 C 
Creature – Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)
2/1

Thief of Rabiah (rare)
Opalize (uncommon)
Difficult Terrain (uncommon)
Fool's Lamp (uncommon)
Marble Gargoyle (common)
Pearl Trident (common)
Knight of the Iron Claw (common)
Herbal Salve (common)
Macabre Basilisk (common)
Earthen Troll (common)
Ancestral Repression (common)
Unholy Grasp (common)
Benalish Balloon Brigade (common)
Circle of Protection: Flying (common)
Youthful Soldier (common)