Shiftsight: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Hydra
Phantom Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Phantom Hydra while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Phantom Hydra.
{g}: Prevent the next 1 damage that would be dealt to Phantom Hydra this turn.
{g}{g}{g}: Put a +1/+1 counter on Phantom Hydra.
0/0
 U 
Artifact Creature – Wall
Defender
Other untapped creatures you control get +0/+2.
0/6
 U 
Creature – Imp
{t}: Target creature's controller may sacrifice it. If they do not, goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
1/1
 U 
Creature – Vampire Wizard
{t}, Pay 3 life: Sanguimancer Artillerist deals 2 damage to any target.
1/3
 C 
Creature – Human Samurai Archer
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a Samurai or Warrior you control attacks alone, Iizuka's Outrider deals 1 damage to target creature defending player controls.
1/1
 C 
Instant
Target player puts the top three cards of their library into their graveyard.
 C 
Instant
Choose one or both -
• Target creature gets +0/+3 until end of turn.
• You gains 3 life.
 C 
Creature – Basilisk
Deathtouch
2/4
 C 
Creature – Gargoyle
Flying
{w}: Marble Gargoyle gets +0/+1 until end of turn.
2/2
 C 
Enchantment
{1}: The next time a creature with flying would deal damage to you this turn, prevent that damage.
 C 
Creature – Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)
2/1
 C 
Creature – Human Knight
Knight of the Iron Claw can't be blocked by creatures with power 2 or greater.
{w}{w}: Knight of the Iron Claw gets +1/+0 until end of turn.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -0/-2.
{b}: Enchanted creature gets -0/-1 until end of turn.
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, its controller loses life equal to that creature’s toughness.
Swamp
 
 B 
Basic Land – Swamp

Phantom Hydra (rare)
Castle Wall (uncommon)
Goading Imp (uncommon)
Sanguimancer Artillerist (uncommon)
Iizuka's Outrider (common)
Ancestral Repression (common)
Herbal Salve (common)
Macabre Basilisk (common)
Marble Gargoyle (common)
Circle of Protection: Flying (common)
Youthful Soldier (common)
Knight of the Iron Claw (common)
Unholy Grasp (common)
Soulbond (common)
Swamp (basic)