Shiftsight: Virtual Booster
| Shiftsight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: The next time an instant or sorcery spell would deal damage to you this turn, prevent that damage. |
Flying
Wastesmare gets +1/+1 for each land you control named Wastes. 0/0
|
: Target creature's controller may sacrifice it. If they do not, goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)1/1
|
Choose one —
• Counter target spell if it’s white. • Destroy target permanent if it’s white. |
Create three 1/1 white Soldier creature tokens.
Flashback ![]() (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When you cycle this card, if you control no creatures, create a 1/1 white Soldier creature token. |
: The next time a creature with flying would deal damage to you this turn, prevent that damage. |
Choose one or both -
• Target creature gets +0/+3 until end of turn. • You gains 3 life. |
When Pearl Trident enters the battlefield, create a 1/1 blue Merfolk creature token and attach Pearl Trident to it.
Equipped creature gets +1/+0. Equip ![]() |
Deathtouch
2/4
|
: Benalish Balloon Brigade gains flying until end of turn.1/1
|
|
The most terrifying thing about the crag wurms is the horrible crashing sound it makes as it burrows through the caves. This noise is so loud it echoes through the mountains and seems to come from all directions at once.
6/4
|
Enchant creature
Enchanted creature gets -0/-2. : Enchanted creature gets -0/-1 until end of turn. |
First strike (This creature deals combat damage before creatures without first strike.)
2/1
|
Knight of the Iron Claw can't be blocked by creatures with power 2 or greater.
![]() : Knight of the Iron Claw gets +1/+0 until end of turn.2/2
|
|
Circle of Protection: Spells
(uncommon, foil)
Wastesmare
(rare)
Goading Imp
(uncommon)
Necroblast
(uncommon)
Call Security
(uncommon)
Circle of Protection: Flying
(common)
Herbal Salve
(common)
Pearl Trident
(common)
Macabre Basilisk
(common)
Benalish Balloon Brigade
(common)
Crag Wurm
(common)
Unholy Grasp
(common)
Youthful Soldier
(common)
Knight of the Iron Claw
(common)
Swamp
(basic)


: Target creature's controller may sacrifice it. If they do not, goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

