Shiftsight: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. Archangel's Lightning deals damage to each creature and each planeswalker equal to the life you gained this way.
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Choose one —
• Counter target spell if it’s black. • Exile target permanent if it’s black. |
Tap target creature. If it's a Demon, Devil, Djinn, or Efreet, exile it instead.
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Enchant land
Enchanted land's abilities can't be activated unless they're mana abilities. Whenever enchanted land becomes tapped for mana, Difficult Terrain deals 2 damage to that land's controller. |
First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a Samurai or Warrior you control attacks alone, Iizuka's Outrider deals 1 damage to target creature defending player controls. 1/1
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Choose one or both -
• Target creature gets +0/+3 until end of turn. • You gains 3 life. |
When Pearl Trident enters the battlefield, create a 1/1 blue Merfolk creature token and attach Pearl Trident to it.
Equipped creature gets +1/+0. Equip ![]() |
Enchant creature
Enchanted creature gets -0/-2. : Enchanted creature gets -0/-1 until end of turn. |
Target player puts the top three cards of their library into their graveyard.
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: The next time a creature with flying would deal damage to you this turn, prevent that damage. |
Enchant creature
When enchanted creature dies, its controller loses life equal to that creature’s toughness. |
: Benalish Balloon Brigade gains flying until end of turn.1/1
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Knight of the Iron Claw can't be blocked by creatures with power 2 or greater.
![]() : Knight of the Iron Claw gets +1/+0 until end of turn.2/2
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Archangel's Lightning
(mythic)
Lightblast
(uncommon)
Suleiman's Judgement
(uncommon)
Difficult Terrain
(uncommon)
Youthful Soldier
(common)
Iizuka's Outrider
(common)
Herbal Salve
(common)
Pearl Trident
(common)
Unholy Grasp
(common)
Ancestral Repression
(common)
Circle of Protection: Flying
(common)
Soulbond
(common)
Benalish Balloon Brigade
(common)
Knight of the Iron Claw
(common)
Swamp
(basic)



