Shiftsight

Shiftsight by ThisMightBeRyan

50 cards in Multiverse

1 with no rarity, 14 commons, 23 uncommons,
9 rares, 3 mythics

2 colourless, 12 white, 4 blue, 8 black, 7 red,
4 green, 8 multicolour, 3 hybrid, 2 artifact

68 comments total

A Time Spiral style collection with a focus on colorshifts.

Shiftsight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

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Recently active cards: (all recent activity)

 C 
Creature – Human Samurai Archer
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a Samurai or Warrior you control attacks alone, Iizuka's Outrider deals 1 damage to target creature defending player controls.
1/1
 U 
Enchantment – Aura Curse
Enchant player
Whenever a player discards a card, that player puts a -1/-1 counter on a creature enchanted player controls.
At the beginning of the end step, if enchanted player controls no creatures, sacrifice this enchantment.
 U 
Instant
Tap target creature. If it's a Demon, Devil, Djinn, or Efreet, exile it instead.
 U 
Sorcery
Destroy target permanent.
2 comments
last 2022-01-21 11:37:15 by SecretInfiltrator
 R 
Creature – Jellyfish
Flying
When Reclaming Avizoa enters, each player 1/1 blue Jellyfish creature token with “This token can’t be blocked.”
At the beginning of each end step, if a Jellyfish dealt combat damage to an opponent this turn, untap all lands you control.
4/4

Recent comments: (all recent activity)
On Difficult Terrain:

I do really like the new added extra rider of making it unable to active its non-mana abilities. I don't know if it's really the type of thing you can just slap on top of it without modifying the cost at all. Is there some sort of specific goal for this card? Increasing its mana value is prolly a bit much, dunno, so could it perhaps cost {r}{r}?

On Difficult Terrain:

Both Contaminated Ground and Pooling Venom are effectively colorshifts of Psychic Venom with a little extra boost, so I might add a little extra rider on this one as well.

On Circle of Protection: Spells:

Mmm, blue would probably achieve much the same effect but by granting hexproof.

Or, well, there was that phase where blue got 'prot land' and 'prot dragon' so - sure, actually granting yourself protection from instants and sorceries could have been a thing.

On Circle of Protection: Spells:

Umm, this can't be alright in blue, can it?

On Doomgaze Cockatrice:

Is friends with Deathgaze Cockatrice I assume.

On Spark Ritual:

( ͡° ͜ʖ ͡°)

On Difficult Terrain:

I like the colorshift though I think this effect is more black these days than red (lifeloss versus damage question aside). Contaminated Ground and Pooling Venom for example.

On Opalize:

Is that a copy-paste error or are you intentionally turning it into an artifact creature?

On Difficult Terrain:

"Pinging" was how blue was supposed to win in early Magic; either through creatures like Prodigal Sorcerer/Pirate Ship or tax-like effects that slowly drain a player like Power Leak, Feedback or Psychic Venom and/or related to that "punishment" effects that basically are soft removal like Creature Bond and again Psychic Venom.

From the perspective of Alpha it makes incredible sense to be blue.

Fourth Edition doubled down on that theme with Relic Bind & Backfire. Seventh Edition is the first core set to not have that card after the theme slowly got pushed out of blue except for pingers, so it was the second to last bastion of that theme.

On Rabian Leper:

There is an 'h' in "Rabiah".

"was blocked"

(All recent activity)
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