Lev's Core Set: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Angel of Blessed Meadows White Common 5{4}{w} Creature – Angel 4 4 Flying 0
2 Blessed Insight White Uncommon 3{2}{w} Sorcery Draw cards equal to the amount of life you've gained this turn. 3 1564257025 on 27 Jul 2019 by Lev
3 Closure White Common 3{2}{w} Instant Exile all cards from all graveyards. You gain 1 life for each card exiled this way.
Draw a card.
0
4 Common Cause White Rare 5{3}{w}{w} Enchantment Creatures you control get +1/+1 for each creature type among non-changling creatures you control. 7 1563971634 on 24 Jul 2019 by SecretInfiltrator
5 Constructed Cavalry White Common 4{3}{w} Artifact Creature – Knight Construct 2 2 When Constructed Cavalry enters the battlefield, create a 2/2 white Soldier Construct token with vigilance. 0
6 Diplomat of the Accords White Uncommon 2{1}{w} Creature – Human Advisor 2 2 At the beginning of your end step, if you didn't attack with a creature this turn, you may exile target creature, then return it to the battlefield under its owner's control. 0
7 Elynia, the Glorybringer White Uncommon 3{2}{w} Legendary Creature – Angel 2 2 Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
0
8 Ethereal Sense White Common 3{2}{w} Enchantment – Aura Enchant creature.
When Ethereal Sense enters the battlefield, create a 1/1 white Spirit creature token with flying.
Enchanted creature gets +1/+1.
0
9 Ethereal Shift White Common 3{2}{w} Instant Exile up to two target creatures, then return them to the battlefield under their owner's control. 0
10 Fablespeaker's Familiar White Rare 1{w} Creature – Bird Spirit 0 1 Flying, Exalted
If one or more cards would be put into a graveyard from a player's hand or library, that player gains that much life instead.
0
11 Gift of the Heavens White Rare 6{4}{w}{w} Enchantment If a creature you control would leave the battlefield, if it wasn't sacrificed, exile it instead.
At the beginning of your upkeep, return each creature exiled with Gift of the Heavens to the battlefield under their owner's control.
0
12 Gleaming Albatross White Common 3{2}{w} Creature – Bird 1 4 Flying
{u}: Gleaming Albatross gets +1/-1 until end of turn.
0
13 Grounding Mage White Rare 2{1}{w} Creatute – Human Cleric 1 3 Spells can't be copied.
Token copies of creatures can't be created.
0
14 Hardy Ox White Common 2{1}{w} Creature – Ox 0 2 Indestructible. 0
15 Incursion Guard White Common 2{1}{w} Creature – Human Soldier 2 2 Incursion Guard has first strike as long as you control 3 or more attacking creatures. 0
16 Livestock Herder White Uncommon 4{3}{w} Creature – Hound 1 4 Vigilance
When Livestock Herder enters the battlefield, the owner of target permanent shuffles it into their library, then draws 2 cards.
0
17 Loyal Conscript White Common 2{1}{w} Creature – Human Soldier 1 1 When Loyal Conscript enters the battlefield, create a 1/1 white Soldier creature token. 0
18 Pax Ravnica White Rare 2{1}{w} Enchantment Creatures can't attack as long as a player controls a creature of each color. 0
19 Plea for Order White Uncommon 6{4}{w}{w} Sorcery Tap each creature your opponent controls.
Creatures you control gain vigilance until end of turn.
0
20 Revelations of Faith White Uncommon 1{w} Enchantment Whenever you gain life for the first time each turn, you may pay {2}. If you do, draw a card. 0
21 Revoyage White Common 1{w} Instant Exile up to two target lands you control, then return them to the battlefield. Untap them.
Scry 1.
0
22 Righteous Deed White Uncommon 2{1}{w} Instant Choose 1:
-Exile target Aura.
-Exile target permanent with converted mana cost 1.
-Exile target creature, then return it to the battlefield under its owner's control.
0
23 Songbird White Common 1{w} Creature – Bird 1 1 Flying
When Songbird dies, create a 1/1 white Bird Spirit creature token with Flying.
0
24 Submit White Common 1{w} Instant Tap target creature. If Submit was cast from a graveyard, it gets -2/-2 until end of turn.
Flashback {w}{b}
0
25 Take to the Skies White Rare 7{6}{w} Instant Create a 1/1 white Bird creature token with flying, then populate six times. 2 1565331642 on 09 Aug 2019 by Tahazzar
26 Tavern of Tales White Rare 2{1}{w} Enchantment – Aura Enchant land.
Nonbasic lands other than enchanted land are legendary.
0
27 The Starfield White Mythic 6{4}{w}{w} Legendary Enchantment Enchantment spells you cast cost {4} less to cast.
Whenever you cast an Enchantment spell, draw two cards.
2 1570204797 on 04 Oct 2019 by Vitenka
28 Unyielding Aerosaur White Common 4{3}{w} Creature – Dinosaur 2 2 Flying, vigilance. 0
29 Watchful Wings White Common 2{1}{w} Sorcery Target creature gets +1/+1 and gains flying and vigilance until end of turn. 0
30 Whiskerando's Zufolo White Uncommon 1{w} Artifact – Equipment Equip {2}
Equipped creature gets +1/+1. If it's a Bird, it gets +2/+2 and has Vigilance instead.
1 1570228676 on 04 Oct 2019 by Lev
31 Wild Lynx White Common 1{w} Creature – Cat 1 1 Vigilance, Lifelink 0
32 Worldsoul's Embrace White Rare 3{1}{w}{w} Enchantment At the beginning of each end step, if you gained life this turn, populate. 0
33 Angler Strangler Blue Common 6{4}{u}{u} Creature – Fish Crab 3 6 Creatures you control get +0/+1 as long as Angler Strangler is tapped. 0
34 Borrowed Wisdom Blue Common 3{2}{u} Enchantment – Aura Enchant Creature you don't control.
When Borrowed Wisdom enters the battlefield, tap enchanted creature.
Whenever enchanted creature untaps, draw a card.
0
35 Cast the Lure Blue Common 3{1}{u}{u} Instant Target creature attacks this turn if able. It doesn't untap during its controller's next untap step. 0
36 Curious Deed Blue Uncommon 2{1}{u} Instant Choose 1:
-Draw a card.
-Proliferate
-Counter target sorcery spell.
0
37 Decisions, Decisions Blue Common 1{u} Instant Scry 1.
You may cast this spell from your graveyard if you've cast a spell with the same name this turn.
1 1565548998 on 11 Aug 2019 by Vitenka
38 Drag from the Deep Blue Uncommon 4{3}{u} Sorcery Shuffle any number of cards in target player's graveyard into their owner's library.
Draw a card.
0
39 Frostborn Colossus Blue Mythic 5{3}{u}{u} Creature – Giant 4 4 Creatures your opponents control don't untap during their controllers' untap steps.
Whenever Frostborn Colossus becomes the target of a spell or ability, sacrifice it unless you pay {2}.
0
40 Frostwing Elemental Blue Common 4{3}{u} Creature 3 2 Flying
When Frostwing Elemental enters the battlefield, if you control 3 or more islands, scry 1.
0
41 March of Progress Blue Common 3{1}{u}{u} Instant Counter target spell.
Proliferate.
0
42 Meditating Monk Blue Uncommon 3{2}{u} Creature – Human Monk 2 3 Whenever you draw your third card each turn, scry 3. 0
43 Northerland Giant Blue Common 6{4}{u}{u} Creature – Giant 3 4 When Northerland Giant enters the battlefield, tap up to two target creatures. They don't untap during their controllers' next untap step. 0
44 Octomaton Blue Common 4{3}{u} Artifact Creature – Octopus Construct 2 3 When Octomaton enters the battlefield, draw a card. 0
45 Passage of Crows Blue Uncommon 4{3}{u} Enchantment Creatures you control with flying get +1/+2.
{3}{u}: Target creature gains flying until end of turn.
0
46 Rebuke the Known Blue Uncommon 2{1}{u} Instant Counter target spell unless its controller pays {1}. If another spell with the same name has been cast this turn, counter it instead. 2 1569926914 on 01 Oct 2019 by Tahazzar
47 River Harpies Blue Common 2{1}{u} Creature – Harpy 2 3 Flying, defender.
{2}{b}, Sacrifice a creature: River Harpies loses defender until end of turn.
0
48 Roil Snare Blue Common 1{u} Sorcery Return target creature to its owner's hand.
Scry 1.
0
49 Shimmering Cranes Blue Common 2{1}{u} Creature – Bird Spirit 0 2 Flying
When Shimmering Cranes is put into a graveyard from anywhere, you may return it to your hand.
0
50 Skulking Hermit Blue Common 1{u} Creature – Crab 1 2 Whenever Skulking Hermit attacks, shuffle target card from a graveyard into its owner's library. 0
51 Stratus Oracle Blue Common 1{u} Creature – Faerie 1 1 Flying.
When Stratus Oracle enters the battlefield, scry 1.
0
52 The Breakthrough Blue Mythic 5{3}{u}{u} Legendary Enchantment Whenever The Breakthrough or another Enchantment enters the battlefield, you may choose a card you own from outside the game and put it into your hand.
You may cast spells from exile.
0
53 Washed Ashore Blue Common 3{2}{u} Instant Return target nonland permanent to its owner's hand.
If you control 3 or more islands, put that permanent on top of its owner's library instead.
0
54 Whispers of Insight Blue Common 1{u} Instant Untap target nonland permanent.
Draw a card.
0
55 Ambitious Deed Black Uncommon 3{2}{b} Instant Choose 1:
-Destroy target nonblack creature with converted mana cost 3 or less.
-Draw a card. You lose 1 life.
-Each player sacrifices a creature.
0
56 Boneyard Resurgence Black Mythic 7{5}{b}{b} Sorcery Return all creature cards from your graveyard to the battlefield. 0
57 Crippling Blow Black Uncommon 2{1}{b} Instant Target creature gets -3/-3 until end of turn. If it's tapped, it gets -5/-5 until end of turn instead. 0
58 Crumbling Legacy Black Uncommon 2{1}{b} Enchantment When Crumbling Legacy enters or leaves the battlefield, you may destroy target legendary creature an opponent controls.
{1}{b}, Sacrifice Crumbling Legacy: Target opponent loses 2 life.
0
59 Cryptic Skull Black Common 1{b} Creature – Skeleton 0 3 Defender.
When Cryptic Skull enters the battlefield, you scry 1 and lose 1 life.
0
60 Dark Visitor Black Common 1{b} Creature – Skeleton 1 1 Whenever Dark Visitor attacks, it gains deathtouch until end of turn. 0
61 Deluge Black Common 4{3}{b} Instant All creatures get -2/-2 until end of turn. If it's not your turn, you lose 3 life. 0
62 Delusions of Ambition Black Rare 3{1}{b}{b} Enchantment When Delusions of Ambition enters the battlefield, you draw 5 cards and lose 5 life.
When Delusions of Ambition leaves the battlefield, exile 5 cards from your hand and you gain 5 life.
1 1570429027 on 07 Oct 2019 by Vitenka
63 Demonize Black Common 3{2}{b} Instant Target creature becomes a 4/4 Demon with flying and loses all other abilities until end of turn. 0
64 Devalue Black Common 4{2}{b}{b} Instant Destroy target creature.
Create a Treasure token.
0
65 Dread Tyrant Black Uncommon 6{4}{b}{b} Creature – Zombie Skeleton Cleric 1 3 Lifelink
When Dread Tyrant enters the battlefield, create a 1/1 black Skeleton with Deathtouch and a 2/2 black Zombie.
0
66 Drifterbones Black Common 2{1}{b} Creature – Skeleton 3 2 Drifterbones enters the battlefield tapped. 0
67 Drop Dead Black Common 2{1}{b} Sorcery Destroy target creature. You lose 2 life. 0
68 Evict from the Underworld Black Common 2{1}{b} Sorcery Exile all cards from all graveyards.
Dredge 3
0
69 From Under the Bog Black Common 2{b}{b} Sorcery Return target creature card from your graveyard to your hand.
Draw a card.
0
70 Gonti's Arena Black Rare 3{2}{b} Legendary Enchantment When Gonti's Arena enters the battlefield, you get {e}{e}{e}.
At the beginning of your upkeep, you may pay {e}. If you do, draw a card and lose 1 life.
0
71 Muddying Muck Black Uncommon 2{1}{b} Enchantment If Muddying Muck is in your opening hand and you're not playing first, you may begin the game with Muddying Muck in play.
Creatures can't gain haste or trample.
Creatures with haste or trample lose those abilities.
0
72 Murk Elemental Black Common 3{2}{b} Creature – Elemental 1 3 Deathtouch 0
73 Neglected Abomination Black Common 4{3}{b} Creature – Horror 2 2 At the beginning of your end step, if Neglected Abomination attacked this turn, put a +1/+1 counter on Neglected Abomination. 0
74 Peatland Horror Black Rare 5{3}{b}{b} Creature – Horror 3 4 Whenever a land enters the battlefield under your control, each player discards a card. If that land was a swamp, each opponent discards a card instead. 0
75 Pelvis, Skeletal Merchant Black Rare 2{1}{b} Legendary Creature – Skeleton 1 2 Whenever Pelvis, Skeletal Merchant or another skeleton you control dies, you may pay {1}{b}. If you do, return that creature to the battlefield tapped and draw a card. 0
76 Priest of Decadance Black Common 3{1}{b}{b} Creature – Skeleton Cleric 2 3 {3}, {t}, Sacrifice a creature: You draw a card and gain 2 life. If it was a blue creature, draw 2 cards instead. 0
77 Reaping Agony Black Uncommon 1{b} Enchantment Whenever you lose life for the second time each turn, draw a card. 0
78 Relentless Fenwalker Black Common 2{1}{b} Creature – Zombie 2 2 Dredge 1
Persist
0
79 Soul Stitcher Black Rare 5{3}{b}{b} Creature – Spirit 3 5 Flying
When Soul Stitcher enters the battlefield, return target creature from a graveyard to the battlefield under your control. Put two -1/-1 counters on it.
0
80 Southerland Crows Black Common 3{2}{b} Creature – Bird 4 3 Flying
Whenever Southerland Crows attacks, sacrifice a creature.
0
81 Thrall of the Hidden Hour Black Rare 2{1}{b} Legendary Creature – Horror 2 2 Whenever a player discards a card for the first time each turn, you gain 1 life and scry 1.
At the beginning of your upkeep, you may discard a card.
0
82 Voidseize Black Uncommon 2{1}{b} Instant Choose a card you own from outside the game and put it into your graveyard. 1 1562751618 on 10 Jul 2019 by Tahazzar
83 Admiral's Companion Red Uncommon 2{1}{r} Creature – Bird Pirate 1 2 Flash, flying.
Whenever Admiral's Companion blocks, create a Treasure token.
0
84 Bandit Lord Red Common 4{3}{r} Creature – Noble Rogue 2 2 Whenever Bandit Lord deals combat damage to a player, create a 1/1 red Rogue creature token. 0
85 Breach the Eternities Red Uncommon 4{3}{r} Instant Devoid
Choose a creature or planeswalker card you own from outside of the game and put it onto the battlefield. If it's a creature, it gains haste. Sacrifice it at the beginning of the next end step.
0
86 Catalyze Red Common 5{4}{r} Sorcery Catalyze costs {1} more to cast if it targets a player.
Catalyze deals 4 damage to any target.
0
87 Compulsive Reverberation Red Uncommon 1{r} Instant Copy target spell or ability chosen at random.
Choose new targets for the copy at random.
2 1570720695 on 10 Oct 2019 by Vitenka
88 Face the Self Red Common 3{2}{r} Sorcery Target creature blocks this turn if able. Create a token that's a copy of that creature. It gains haste and attacks this turn if able. Sacrifice it at the beginning of the next end step. 0
89 Firebrand's Commission Red Rare 3{x}{r}{r}{r} Sorcery Kicker {x}
Exile the top X cards of your library. Until the end of your next turn, you may play them.
If you paid this spell's kicker cost, Firebrand's Commission deals X damage to any target.
8 1564094236 on 25 Jul 2019 by Lev
90 Force of Pain Red Rare 4{2}{r}{r} Instant If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost.
Force of Pain deals 7 damage to target creature or planeswalker. If it would be put in the graveyard this turn, exile it instead.
2 1563562867 on 19 Jul 2019 by Vitenka
91 Geological Disturbance Red Uncommon 4{3}{r} Sorcery Geological Disturbance deals 1 damage to target player.
Geostorm-When you cast this spell, copy it for each nonbasic land your opponents control.
3 1565496276 on 11 Aug 2019 by SecretInfiltrator
92 Geological Upheaval Red Uncommon 3{2}{r} Instant Search your library for up to 2 basic land cards and put them onto the battlefield. Sacrifice them at the beginning of your next end step. 0
93 Goblin Wandwaver Red Rare 3{2}{r} Creature – Goblin Wizard 2 2 Haste
Whenever Goblin Wandwaver attacks, you may pay {r}{r}. If you do, it deals 2 damage to any target.
0
94 Hatching Season Red Rare 2{x}{r}{r} Sorcery All creatures become 0/2 eggs until end of turn. Then, Hatching Season deals 2 damage to X target eggs chosen at random. 1 1566997179 on 28 Aug 2019 by Lev
95 Hillborn Giant Red Common 4{2}{r}{r} Creature – Giant 4 3 Hillborn Giant has trample as long as you control three or more mountains. 0
96 Igneous Golem Red Common 1{r} Creature – Elemental Golem 1 1 As long as you control three or more mountains, Igneous Golem gets +2/+1 and has haste. 1 1565635664 on 12 Aug 2019 by Deleted
97 Ignite Red Common 1{r} Sorcery As an additional cost to cast Ignite, discard your hand.
Ignite deals 4 damage to any target.
0
98 Kernea, the Seige Mage Red Rare 4{2}{r}{r} Legendary Creature – Human Wizard 2 2 Whenever one or more cards are put into exile from a library, add {r}{r}.

{4}{r}: Exile the top card of your library. You may play it this turn.
0
99 Lavakin Storyteller Red Uncommon 4{2}{r}{r} Creature – Elemental 1 2 When Lavakin Storyteller enters the battlefield, exile the top 2 cards of your library. Until the end of your next turn, you may play those cards. 0
100 Magmify Red Rare 3{2}{r} Enchantment Enchant creature.
Enchanted permanent is a Mountain with "{r}, {t}: This permanent deals 2 damage to any target." It loses all other types and abilities.
0
101 Metamorphic Elemental Red Common 5{3}{r}{r} Creature – Elemental 5 4 {t}: Add {r}{r}. Use this mana only to cast instant or sorcery spells. 0
102 Northerland Hellkite Red Common 5{3}{r}{r} Creature – Dragon 3 2 Flying
When Northerland Hellkite enters the battlefield, it deals 1 damage to target creature.
0
103 Northrange Hellion Red Common 4{3}{r} Creature – Hellion 3 3 Haste 0
104 Outland Monitor Red Common 3{2}{r} Creature – Lizard 2 2 Menace 0
105 Passionate Deed Red Uncommon 3{2}{r} Instant Choose 1:
-Destroy target artifact
-Draw a card, then discard a card.
-Passionate Deed deals 2 damage to any target.
0
106 Rebellious Ceratops Red Rare 4{2}{r}{r} Creature – Dinosaur 5 4 When Rebellious Ceratops enters the battlefield, create a 2/2 red Monkey Pirate creature token with haste.
At the beginning of your end step, Rebellious Ceratops fights another target non-Monkey creature you control.
2 1570197079 on 04 Oct 2019 by Vitenka
107 Redrigger Scout Red Common 1{r} Creature – Goblin Pirate 2 1 Redrigger Scout has haste as long as your opponent is at their starting life total. 1 1570196728 on 04 Oct 2019 by Vitenka
108 Revolt Unbound Red Rare 1{r} Sorcery Gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
At the beginning of that player's next upkeep, they gain control of target creature you control until end of turn. Untap it. It gains haste until end of turn.
0
109 Scorch Red Common 2{1}{r} Sorcery Scorch deals 1 damage to each creature, player, and planeswalker. 0
110 Star-Crossed Red Common 1{r} Instant Target creature gets +2/+2 until end of turn. If you control exactly two creatures, it gains first strike until end of turn. 4 1570013672 on 02 Oct 2019 by Tahazzar
111 The Eneggma Red Rare 1{r} Legendary Creature – Egg 0 2 Defender
{r}: The Eneggma gains Changeling until end of turn.
When The Eneggma dies or is put into the command zone, if it had Changling, create a creature token at random. Otherwise, create a 2/2 Bird creature token.
1 1566997067 on 28 Aug 2019 by Lev
112 We, the Few Free Red Uncommon 3{2}{r} Enchantment As long as you control three or fewer creatures, creatures you control get +2/+0 and have haste. 0
113 Brook Meditant Green Common 1{g} Creature – Merfolk Druid 1 1 {t}: Add {u}. 0
114 Clear Skies Green Uncommon 3{2}{g} Enchantment Creatures you control get +0/+3 and have reach. 0
115 Deadweb Hunter Green Common 5{4}{g} Creature – Spider 1 5 Deathtouch, reach. 0
116 Foraging Greathorn Green Common 4{2}{g}{g} Creature – Beast 4 5 Foraging Greathorn has trample as long as you control a creature with greater power. 0
117 Gardenwood Sidewinder Green Uncommon 4{3}{g} Creature – Snake 1 1 When Gardenwood Sidewinder enters the battlefield, put 3 +1/+1 counters on target creature. 0
118 Gift of Tendrils Green Common 1{g} Enchantment – Aura Flash
Enchant creature.
Enchanted creature has reach.
0
119 Green Thumb Elf Green Uncommon 3{2}{g} Creature – Elf Druid 2 2 When Green Thumb Elf enters the battlefield, if you cast it, add {g}{g}. 0
120 Grizzlewood Green Mythic 7{5}{g}{g} Legendary Creature – Bear Elemental 5 5 Creatures you control have: "{t}: Add {g}{g}."
{4}{g}{g}: Create a 2/2 green Bear Elemental creature token.
0
121 Growth Chain Green Common 2{1}{g} Instant Up to two target creatures get +2/+2 until end of turn. 0
122 Law of the Wilds Green Uncommon 3{2}{g} Enchantment When Law of the Wilds enters the battlefield, create a 2/2 green Bear creature token.
Discard two land cards: Populate.
0
123 Leaf Reader Green Common 2{1}{g} Creature – Elf Druid 2 2 {t}: Add {g}. 0
124 Lumbering Altosaur Green Uncommon 7{5}{g}{g} Creature – Dinosaur 6 6 Trample
Whenever Lumbering Altosaur attacks, put a +1/+1 counter on Lumbering Altosaur. You may search your library for a land card, reveal it, and put it in your hand. If you do, shuffle your library.
0
125 Mocking Menagerie Green Common 5{3}{g}{g} Creature – Bear Elephant Cat 3 4 When Mocking Menagerie enters the battlefield, it fights target creature. 0
126 Moss Feeder Green Common 1{g} Creature – Insect 1 1 When Moss Feeder enters the battlefield, you gain 1 life for each forest you control. 0
127 Natural Deed Green Uncommon 3{2}{g} Instant Choose 1:
-Destroy target creature with flying.
-Return target nonland permanent card from your graveyard to your hand.
-Search your library for a forest and put it into your hand, then shuffle your library.
0
128 Natural Order Green Common 2{1}{g} Instant Choose 1-
-Destroy target artifact
-Destroy target enchantment.
-You gain 4 life.
0
129 Netcast Green Common 2{1}{g} Instant Target creature gets +1/+3 and gains reach until end of turn. 0
130 Persisting Thorns Green Common 3{2}{g} Creature – Plant 0 1 Indestructible, defender. 0
131 Regolith Sifter Green Common 2{1}{g} Creature – Plant Ooze 1 3 Regolith Sifter gets +0/+2 as long as you control three or more forests. 0
132 Regression Wave Green Rare 5{3}{g}{g} Instant Destroy all artifacts and enchantments. Draw a card. 0
133 Skittering Arachnid Green Common 2{1}{g} Creature – Spider 2 1 Deathtouch 1 1579967964 on 25 Jan 2020 by Henry
134 Woodland Elemental Green Common 6{4}{g}{g} Creature – Elemental 7 6 Whenever Woodland Elemental becomes blocked by exactly one creature, it gains trample until end of turn. 1 1570107755 on 03 Oct 2019 by dude1818
135 Change Pace Multicolour Rare 2{w}{u} Instant Exile target spell. Its owner may cast it from exile without paying its mana cost at the beginning of their next pre-combat main phase. 0
136 Price of Wastefulness Multicolour Rare 2{w}{u} Enchantment Whenever one or more cards are put into a graveyard from a library for the first time each turn, you gain that much life and draw a card. 1 1563935141 on 24 Jul 2019 by Lev
137 Feasting Seas Multicolour Common 3{1}{u}{b} Enchantment Sacrifice a creature: Target player puts the top card of their library into their graveyard.
Sacrifice three creatures: Target player puts the top six cards of their library into their graveyard.
0
138 Spectral Insights Multicolour Uncommon 4{2}{u}{b} Enchantment Whenever you sacrifice one or more creatures, draw a card.
{u}{b}, Sacrifice a creature: Target player puts the top two cards of their library into their graveyard.
0
139 Spell Sabotage Multicolour Rare 2{u}{b} Instant Exile target spell. Its controller may cast an instant or sorcery from their graveyard without paying its mana cost. 0
140 Basilica Crash Multicolour Uncommon 6{4}{r}{b} Sorcery Each opponent discards a card and loses 2 life for each creature they control.
Cycling {r}{b}
0
141 Horde's Revenge Multicolour Rare 7{5}{b}{r} Sorcery Create a token that's a copy of each creature in a graveyard or exile. They gain haste. Sacrifice them at the beginning of the next end step. 2 1563809905 on 22 Jul 2019 by Lev
142 Nevan, the Mad-Bound Multicolour Rare 3{1}{r}{b} Legendary Creature – Dwarf Cleric 5 5 When Nevan, the Mad-Bound enters the battlefield, create a token Aura with "Enchant creature" and "Enchanted creature gets -3/-3."
{r}{b}, Discard your hand: Remove all auras from Nevan and move them onto another target creature.
0
143 Parting Party Multicolour Rare 5{3}{b}{r} Enchantment Creatures have haste.
At the beginning of each player's end step, that player sacrifices each creature he or she controls.
0
144 Carnivorous Moss Multicolour Common 4{2}{r}{g} Creature – Plant 5 4 Defender
As long as you control three or more forests, Carnivorous Moss loses defender.
0
145 Gruul Insights Multicolour Uncommon 4{2}{r}{g} Sorcery Target creature you control fights another target creature you control.
Draw 2 cards.
0
146 Nevan, Unbound Hermit Multicolour Rare 5{3}{r}{g} Creature – Dwarf Cleric 4 4 Haste, trample.
Nevan, Unbound Hermit can't be the target of enchantment spells or abilities.
Whenever a player casts an enchantment spell, Nevan, Unbound Hermit fights up to one target creature.
0
147 Oath of Wrenn Multicolour Rare 2{r}{g} Legendary Enchantment When Oath of Wrenn enters the battlefield, search your library for a forest or mountain card, reveal it, and put it into your hand.
Whenever a planeswalker enters the battlefield under your control, Oath of Wrenn deals 1 damage to any target.
4 1564264089 on 27 Jul 2019 by SecretInfiltrator
148 Selesnya Harmonist Multicolour Common 5{3}{g}{w} Creature – Centaur Druid 3 3 Vigilance
{3}{g}{w}, {t}: Create a 3/3 green and white Centaur creature token.
0
149 Break the Seal Multicolour Uncommon 3{1}{w}{b} Instant Destroy target artifact or enchantment.
Return up to one target creature card from your graveyard to your hand.
1 1570201820 on 04 Oct 2019 by Tahazzar
150 Poison Tipper Multicolour Uncommon 3{1}{b}{g} Creature – Scorpion 1 2 Deathtouch
Other creatures you control with deathtouch get +0/+2.
0
151 Price of the Worldsoul Multicolour Rare 4{2}{b}{g} Enchantment Sacrifice a nontoken creature: Populate. (To populate, create a token copy of a creature token you control.) 0
152 Coming Frost Multicolour Common 2{g}{u} Instant Draw a card, then you may put up to 2 snow lands from your hand onto the battlefield tapped. 2 1565596951 on 12 Aug 2019 by Vitenka
153 Gift of Life Multicolour Uncommon 2{g}{u} Enchantment – Aura Enchant Artifact.
Enchanted Artifact is a creature with base power and toughness 5/5.
{g}{u}: Return Gift of Life from your graveyard to your hand.
0
154 Snapping Turtle Multicolour Uncommon 5{3}{g}{u} Creature – Turtle 2 3 When Snapping Turtle enters the battlefield or attacks, tap target creature and draw a card. 0
155 Air Raider Multicolour Common 2{u}{r} Creature – Goblin Pirate 2 1 Flying, haste. 0
156 Fathom Fleet Raider Multicolour Rare 4{2}{u}{r} Creature – Human Pirate 3 2 Whenever exactly 3 pirates you control attack, they can't be blocked until end of turn. 1 1565101618 on 06 Aug 2019 by Lev
157 Artillary Veterans Multicolour Uncommon 4{2}{r}{w} Creature – Human Soldier 2 2 When Artillary Veterans enters the battlefield, Besiege. (Create a colorless Onager token with "{2},{t}: This artifact deals 1 damage to any target."
Whenever an artifact you control becomes tapped, Artillary Veterans deals 1 damage to any target.
0
158 Blizzard Barrage Multicolour Uncommon 4{2}{r}{w} Sorcery Tap up to one target creature. Blizzard Barrage deals 1 damage to any target.
Snowstorm (When you cast this spell, copy it for each snow permanent you control.)
1 1566327119 on 20 Aug 2019 by SecretInfiltrator
159 Boros Strategist Multicolour Uncommon 3{1}{r}{w} Creature – Human Soldier 2 2 Haste
Whenever Boros Strategist attacks, exile the top card of your library. You may play it this turn.
0
160 Chirp Tosser Multicolour Uncommon 3{1}{r}{w} Creature – Goblin Warrior 2 3 Whenever you cast a white spell, create a 0/1 white egg creature token with defender.
Whenever you cast a red spell, you may sacrifice an egg. If you do, Chirp Tosser deals 1 damage to any target.
3 1565375299 on 09 Aug 2019 by SecretInfiltrator
161 Envision Multicolour Uncommon 3{1}{r}{w} Sorcery Exile the top two cards of your library. You may cast up to one aura spell from among them without paying its mana cost. You may play the rest. until the end of your turn. 0
162 Deadwurm Dreadnaught Multicolour Rare 6{3}{b}{r}{g} Artifact Creature – Skeleton Wurm Construct 2 2 {t}, Sacrifice a creature: Put 3 +1/+1 counters on Deadwurm Dreadnaught.
{t}, Sacrifice an artifact: Deadwurm Dreadnaught deals damage equal to its power to target creature.
{t}, Sacrifice Deadwurm Dreadnaught: Draw cards equal to Deadwurm Dreadnaught's power.
2 1566097761 on 18 Aug 2019 by Deleted
163 Ancient Astrolabe Artifact Uncommon 2{2} Artifact {1}, {t}: Add one mana of any color.
Whenever Ancient Astrolabe becomes tapped, scry 1.
0
164 Crumbling Papyrus Artifact Common 1{1} Artifact Crumbling Papyrus enters the battlefield tapped.
{1}, {t}, Sacrifice Crumbling Papyrus: Search your library for a land card, reveal it, and put it into your hand. Discard a card.
0
165 Eager Automaton Artifact Common 3{3} Artifact Creature – Construct 3 2 Haste 0
166 Finger Trap Artifact Uncommon 1{1} Artifact Creatures with base power 1 or less can’t attack.
Whenever a player casts a spell with converted mana cost 1, that player loses 1 life.
2 1565401210 on 10 Aug 2019 by dude1818
167 Isosphere Artifact Rare 5{5} Artifact Creatures loses all all abilities and have base power and toughness 4/4.
Creatures can't gain abilities.
0
168 Kinetisphere Artifact Uncommon 3{3} Artifact At the beginning of each player's post-combat main phase, if that player attacked with 3 or more creatures this turn, return each creature that player controls to its owner's hand. 0
169 Mox Pyrite Artifact Mythic 1{1} Legendary Artifact As an additional cost to cast Mox Pyrite, discard a card.
{t}: Add {r} to your mana pool. Mox Pyrite deals 1 damage to you.
0
170 Prophetic Orb Artifact Common 2{2} Artifact At the beginning of each player's upkeep, if Prophetic Orb is untapped, that player may scry 1.
{3},{t}: Scry 1.
10 1563122504 on 14 Jul 2019 by dude1818
171 Relic of Ancient Bonds Artifact Rare 2{2} Artifact As Relic of Ancient Bonds enters the battlefield, choose two creature types.
As long as you control a creature of a chosen type, creatures you control of the other chosen type get +1/+1.
4 1564086330 on 25 Jul 2019 by Lev
172 Rumbling Automaton Artifact Common 5{5} Artifact Creature – Construct 4 4 Trample 0
173 Skyward Automaton Artifact Common 4{4} Artifact Creature – Construct 2 3 Flying 0
174 Smuggling Copter Artifact Rare 2{2} Artifact – Vehicle 2 2 Flying
Crew 1
Whenever Smuggling Copter attacks, each player discards a card, then draws a card.
0
175 Stinging Automaton Artifact Common 3{3} Artifact Creature – Construct 1 2 Deathtouch, defender. 0
176 Swordcopter Artifact Rare 4{4} Artifact – Vehichle Equipment 3 2 Flying.
Equipped creature gets +3/+2 and has flying.
Equip {2}
Unattach Swordcopter: Swordcopter becomes a creature until end of turn.
1 1565402683 on 10 Aug 2019 by Lev
177 The Omnitamoton Artifact Mythic 4{4} Legendary Artifact {t}: Add {c}{c}
{1}, {t}: Put a +1/+1 counter on target artifact creature.
{2}, {t}: Create a 1/1 Colorless Servo creature token.
{3}, {t}: You may put a land card from your hand onto the battlefield.
0
178 Thran Emulator Artifact Uncommon 6{6} Artifact Creature – Construct 4 4 {1}, Tap an untapped artifact you control: Thran Emulator gets +1/+1 until end of turn.
{3}: Thran Emulator gains trample until end of turn.
0
179 Watchful Automaton Artifact Common 2{2} Artifact Creature – Construct 2 2 Vigilance 0
180 Battlefield Land Uncommon 0 Land {t}: Add {c}.
{2}, Discard a card: Battlefield deals 2 damage to target creature or planeswalker.
0
181 Bloodfell Caves Land Basic 0 Land Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{t}: Add {b} or {r}.
0
182 Blossoming Sands Land Basic 0 Land Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{t}: Add {g} or {w}.
0
183 Caustic Sands Land Rare 0 Land Caustic Sands enters the battlefield tapped.
When Caustic Sands enters the battlefield, add {c}.
{t}: Add {b} or {w}.
0
184 Corrosive Rapids Land Rare 0 Land Corrosive Rapids enters the battlefield tapped.
When Corrosive Rapids enters the battlefield, add {c}.
{t}: Add {u} or {b}.
0
185 Curdling Grounds Land Uncommon 0 Land Curdling Grounds enters the battlefield tapped.
{t}: Add {b}.
{7}, {t}: Each creature gets -1/-1 until end of turn.
0
186 Dismal Backwater Land Basic 0 Land Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{t}: Add {u} or {b}.
0
187 Great Oak Range Land Uncommon 0 Land Great Oak Range enters the battlefield tapped.
{t}: Add {g}
Protection from creatures.
{4}: Great Oak Range becomes a 3/2 elemental creature until end of turn.
0
188 Jungle Hollow Land Basic 0 Land Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{t}: Add {b} or {g}.
0
189 Mumbling Wood Land Rare 0 Land Mumbling Wood enters the battlefield tapped.
When Mumbling Wood enters the battlefield, add {c}.
{t}: Add {b} or {g}.
0
190 Prairie Bastion Land Common 0 Land Prairie Bastion enters the battlefield tapped.
{t}: Add {w}.
{4}, {t}: You gain 3 life.
0
191 Prism Valley Land Rare 0 Land Prism Valley enters the battlefield tapped.
When Prism Valley enters the battlefield, exile another target land you control not named Prism Valley, then return it to the battlefield.
{t}: Add {c}.
0
192 River of Roses Land Rare 0 Land River of Roses enters the battlefield tapped.
When River of Roses enters the battlefield, add {c}.
{t}: Add {u} or {r}.
0
193 Rugged Highlands Land Basic 0 Land Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{t}: Add {r} or {g}.
0
194 Scorchlands Land Uncommon 0 Land Scorchlands enters the battlefield tapped.
{t}: Add {r}.
{6}, {t}: Creatures you control get +1/+0 until end of turn.
0
195 Scoured Barrens Land Basic 0 Land Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{t}: Add {w} or {b}.
0
196 Sunrise Meadow Land Rare 0 Land Sunrise Meadow enters the battlefield tapped.
When Sunrise Meadow enters the battlefield, add {c}.
{t}: Add {g} or {w}.
0
197 Swiftwater Cliffs Land Basic 0 Land Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{t}: Add {u} or {r}.
0
198 Thornwood Falls Land Basic 0 Land Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{t}: Add {g} or {u}.
0
199 Tranquil Cove Land Basic 0 Land Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{t}: Add {w} or {u}.
0
200 Western Encampment Land Rare 0 Land Western Encampment enters the battlefield tapped.
When Western Encampment enters the battlefield, add {c}.
{t}: Add {r} or {w}.
0
201 Wind-Scarred Crag Land Basic 0 Land Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{t}: Add {r} or {w}.
0
202 Soldier Construct token White Token 0 Token Artifact Creature – Soldier Construct 2 2 Vigilance 1 1570467865 on 07 Oct 2019 by Lev
203 Skeleton token Black Token 0 Creature – Skeleton 1 1 Deathtouch 1 1570456725 on 07 Oct 2019 by Lev
204 Rogue token Red Token 0 Token Creature – Rogue 1 1 1 1570456897 on 07 Oct 2019 by Lev
205 Bear token Green Token 0 Token Creature – Bear 2 2 1 1570456837 on 07 Oct 2019 by Lev
206 Zombie token Black Token 0 Token Creature – Zombie 2 2 1 1570456773 on 07 Oct 2019 by Lev
207 Bird token White Token 0 Token Creature – Bird 1 1 Flying 1 1570460293 on 07 Oct 2019 by Lev
208 Songbird token White Token 0 Token Creature – Bird Spirit 0 1 Flying 1 1570467413 on 07 Oct 2019 by Lev
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