Lev's Interesting Cards

Lev's Interesting Cards by Lev

62 cards in Multiverse

18 commons, 17 uncommons, 27 rares

9 white, 6 blue, 8 black, 14 red,
2 green, 13 multicolour, 6 artifact, 4 land

66 comments total

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 R 
Artifact Creature – Skeleton Wurm Construct
{t}, Sacrifice a creature: Put 3 +1/+1 counters on Deadwurm Dreadnaught.
{t}, Sacrifice an artifact: Deadwurm Dreadnaught deals damage equal to its power to target creature.
{t}, Sacrifice Deadwurm Dreadnaught: Draw cards equal to Deadwurm Dreadnaught's power.
2/2
2 comments
last 2019-08-18 04:13:15 by dude1818
 R 
Legendary Creature – Skeleton
Whenever Pelvis, Skeletal Merchant or another skeleton you control dies, you may pay {1}{b}. If you do, return that creature from your graveyard the battlefield tapped and draw a card.
"I think this rib would look good on you."
1/2
 R 
Instant
Exile target spell. Its owner may cast it from exile without paying its mana cost at the beginning of their next pre-combat main phase.
"Maybe wait a bit?"
 U 
Sorcery
Geological Disturbance deals 1 damage to target player.
Geostorm-When you cast this spell, copy it for each nonbasic land your opponents control.
3 comments
last 2019-08-12 18:59:15 by Lost Fblthp
 C 
Creature – Elemental Golem
Granitic- As long as you control 3 or more mountains, Igneous Golem gets +2/+1 and has haste.
1/1
1 comment
2019-08-12 18:47:44 by Lost Fblthp

Recent comments: (all recent activity)
On Deadwurm Dreadnaught:

The haste comment is true of literally every creature. Don't give it haste, it already looks pushed

On Deadwurm Dreadnaught:

You should probably change the first two abilities so you can only sacrifice another creature or artifact you control. Also when counting multiple +1/+1 counters, the number is usually a word number. example "Three +1/+1 counters". This is a very cool and powerful card. I would give it haste so it can actually use one of its abilities on the first turn so your opponent cant just immediately destroy it.

On Geological Disturbance:

Maybe it should deal 1 damage to each player or each creature considering its based on some kind of natural disaster.

On Igneous Golem:

Three or more basic lands is in interesting way to make cheap cards better in later turns. Remember to put an asterisk before and after the word granitic if you want that nice italics.

On Coming Frost:

It's Explore+++ for simic snow - even an instant. The potential is quite high.

On Coming Frost:

Play 2 extra lands; and cantrip. Interesting. A very good 2-drop; a completely duff card any other time.

On Age of Stability:

I kinda think it's going to risk that revolution anyway, since you're only going to have so many eras in the set, and you're only going to be playing in so many colours.

But I do agree that having to draw the new one rather than always having it in hand is better.

On Decisions, Decisions:

Huh. So it only goes off on the second casting; but after that you can flash it back as many times as you have mana? Might be interesting.

On Geological Disturbance:

Mmm. Unless there's a load of ways to make lands non-basic, this is awkward. And even in constructed, it feels like it's at best going to do 5 damage for 4 mana, which is a bit meh.

Although this then something with proper storm...

On Chirp Tosser:

Yeah; the imagery of it being eggs makes the no-flying more sensible.

(All recent activity)
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