Lev's Core Set: Virtual Booster

Lev's Core Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
At the beginning of that player's next upkeep, they gain control of target creature you control until end of turn. Untap it. It gains haste until end of turn.
 U 
Instant
Choose 1:
-Destroy target creature with flying.
-Return target nonland permanent card from your graveyard to your hand.
-Search your library for a forest and put it into your hand, then shuffle your library.
 U 
Enchantment
If Muddying Muck is in your opening hand and you're not playing first, you may begin the game with Muddying Muck in play.
Creatures can't gain haste or trample.
Creatures with haste or trample lose those abilities.
 U 
Land
Great Oak Range enters the battlefield tapped.
{t}: Add {g}
Protection from creatures.
{4}: Great Oak Range becomes a 3/2 elemental creature until end of turn.
 C 
Creature – Horror
At the beginning of your end step, if Neglected Abomination attacked this turn, put a +1/+1 counter on Neglected Abomination.
2/2
 C 
Enchantment – Aura
Flash
Enchant creature.
Enchanted creature has reach.
 C 
Instant
Return target nonland permanent to its owner's hand.
If you control 3 or more islands, put that permanent on top of its owner's library instead.
 C 
Sorcery
Target creature gets +1/+1 and gains flying and vigilance until end of turn.
 C 
Creature – Harpy
Flying, defender.
{2}{b}, Sacrifice a creature: River Harpies loses defender until end of turn.
2/3
 C 
Artifact Creature – Construct
Vigilance
2/2
 C 
Creature – Bird
Flying
{u}: Gleaming Albatross gets +1/-1 until end of turn.
"It determines its path by the movement of the waves and sun. Clearly, it obeys the same laws as the sea and sky."
1/4
 C 
Creature – Noble Rogue
Whenever Bandit Lord deals combat damage to a player, create a 1/1 red Rogue creature token.
2/2
 C 
Creature – Goblin Pirate
Redrigger Scout has haste as long as your opponent is at their starting life total.
"Those cheeky Merfolk won't know what hit them."
2/1
 C 
Creature – Elemental
Whenever Woodland Elemental becomes blocked by exactly one creature, it gains trample until end of turn.
7/6
 B 
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{t}: Add {b} or {g}.
 T 
Token Creature – Bird
Flying
1/1

Revolt Unbound (rare)
Natural Deed (uncommon)
Muddying Muck (uncommon)
Great Oak Range (uncommon)
Neglected Abomination (common)
Gift of Tendrils (common)
Washed Ashore (common)
Watchful Wings (common)
River Harpies (common)
Watchful Automaton (common)
Gleaming Albatross (common)
Bandit Lord (common)
Redrigger Scout (common)
Woodland Elemental (common)
Jungle Hollow (basic)
Bird (token)