Lev's Core Set: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
At the beginning of that player's next upkeep, they gain control of target creature you control until end of turn. Untap it. It gains haste until end of turn. |
Choose 1:
-Destroy target creature with flying. -Return target nonland permanent card from your graveyard to your hand. -Search your library for a forest and put it into your hand, then shuffle your library. |
If Muddying Muck is in your opening hand and you're not playing first, you may begin the game with Muddying Muck in play.
Creatures can't gain haste or trample. Creatures with haste or trample lose those abilities. |
Great Oak Range enters the battlefield tapped.
: Add
Protection from creatures. : Great Oak Range becomes a 3/2 elemental creature until end of turn. |
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At the beginning of your end step, if Neglected Abomination attacked this turn, put a +1/+1 counter on Neglected Abomination.
2/2
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Flash
Enchant creature. Enchanted creature has reach. |
Return target nonland permanent to its owner's hand.
If you control 3 or more islands, put that permanent on top of its owner's library instead. |
Target creature gets +1/+1 and gains flying and vigilance until end of turn.
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Flying, defender.
![]() , Sacrifice a creature: River Harpies loses defender until end of turn.2/3
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Vigilance
2/2
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Flying
: Gleaming Albatross gets +1/-1 until end of turn."It determines its path by the movement of the waves and sun. Clearly, it obeys the same laws as the sea and sky."
1/4
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Whenever Bandit Lord deals combat damage to a player, create a 1/1 red Rogue creature token.
2/2
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Redrigger Scout has haste as long as your opponent is at their starting life total.
"Those cheeky Merfolk won't know what hit them."
2/1
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Whenever Woodland Elemental becomes blocked by exactly one creature, it gains trample until end of turn.
7/6
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Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life. : Add or . |
Flying
1/1
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Revolt Unbound
(rare)
Natural Deed
(uncommon)
Muddying Muck
(uncommon)
Great Oak Range
(uncommon)
Neglected Abomination
(common)
Gift of Tendrils
(common)
Washed Ashore
(common)
Watchful Wings
(common)
River Harpies
(common)
Watchful Automaton
(common)
Gleaming Albatross
(common)
Bandit Lord
(common)
Redrigger Scout
(common)
Woodland Elemental
(common)
Jungle Hollow
(basic)
Bird
(token)


: Add
: Great Oak Range becomes a 3/2 elemental creature until end of turn.