Lev's Core Set

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Showing 182 active cards, of 208 total

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 C 
Creature – Angel
Flying
4/4
{2}{w}
 
 C 
Instant
Exile all cards from all graveyards. You gain 1 life for each card exiled this way.
Draw a card.
 C 
Artifact Creature – Knight Construct
When Constructed Cavalry enters the battlefield, create a 2/2 white Soldier Construct token with vigilance.
2/2
 U 
Creature – Human Advisor
At the beginning of your end step, if you didn't attack with a creature this turn, you may exile target creature, then return it to the battlefield under its owner's control.
"The war will not end with more bloodshed. It will end with the disavowing of it."
2/2
 U 
Legendary Creature – Angel
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2/2
 C 
Enchantment – Aura
Enchant creature.
When Ethereal Sense enters the battlefield, create a 1/1 white Spirit creature token with flying.
Enchanted creature gets +1/+1.
 C 
Instant
Exile up to two target creatures, then return them to the battlefield under their owner's control.
 R 
Creature – Bird Spirit
Flying, Exalted
If one or more cards would be put into a graveyard from a player's hand or library, that player gains that much life instead.
"Never let your story end with ruin and pain." -Annenka, the Fableweaver.
0/1
 R 
Enchantment
If a creature you control would leave the battlefield, if it wasn't sacrificed, exile it instead.
At the beginning of your upkeep, return each creature exiled with Gift of the Heavens to the battlefield under their owner's control.
 C 
Creature – Bird
Flying
{u}: Gleaming Albatross gets +1/-1 until end of turn.
"It determines its path by the movement of the waves and sun. Clearly, it obeys the same laws as the sea and sky."
1/4
 R 
Creatute – Human Cleric
Spells can't be copied.
Token copies of creatures can't be created.
"The violation of our reality's pristine order is forbidden." -The Leyline Books
1/3
 C 
Creature – Ox
Indestructible.
0/2
 C 
Creature – Human Soldier
Incursion Guard has first strike as long as you control 3 or more attacking creatures.
2/2
 U 
Creature – Hound
Vigilance
When Livestock Herder enters the battlefield, the owner of target permanent shuffles it into their library, then draws 2 cards.
1/4
 U 
Sorcery
Tap each creature your opponent controls.
Creatures you control gain vigilance until end of turn.
 U 
Enchantment
Whenever you gain life for the first time each turn, you may pay {2}. If you do, draw a card.
 C 
Instant
Exile up to two target lands you control, then return them to the battlefield. Untap them.
Scry 1.
 U 
Instant
Choose 1:
-Exile target Aura.
-Exile target permanent with converted mana cost 1.
-Exile target creature, then return it to the battlefield under its owner's control.
 C 
Creature – Bird
Flying
When Songbird dies, create a 1/1 white Bird Spirit creature token with Flying.
"Ever present is their pleasant tune."
1/1
{w}
 
 C 
Instant
Tap target creature. If Submit was cast from a graveyard, it gets -2/-2 until end of turn.
Flashback {w}{b}
 R 
Instant
Create a 1/1 white Bird creature token with flying, then populate six times.
2 comments
last 2019-08-09 14:52:49 by dude1818
 R 
Enchantment – Aura
Enchant land.
Nonbasic lands other than enchanted land are legendary.
 M 
Legendary Enchantment
Enchantment spells you cast cost {4} less to cast.
Whenever you cast an Enchantment spell, draw two cards.
2 comments
last 2019-10-04 16:15:55 by Lev
 C 
Sorcery
Target creature gets +1/+1 and gains flying and vigilance until end of turn.
 U 
Artifact – Equipment
Equip {2}
Equipped creature gets +1/+1. If it's a Bird, it gets +2/+2 and has Vigilance instead.
1 comment
2019-10-04 22:37:56 by Lev
 C 
Creature – Cat
Vigilance, Lifelink
1/1
 R 
Enchantment
At the beginning of each end step, if you gained life this turn, populate.
 C 
Creature – Fish Crab
Creatures you control get +0/+1 as long as Angler Strangler is tapped.
"It struggles harder than anything else in the sea. Truly an accomplishment to even get one overboard."
3/6
 C 
Enchantment – Aura
Enchant Creature you don't control.
When Borrowed Wisdom enters the battlefield, tap enchanted creature.
Whenever enchanted creature untaps, draw a card.
 C 
Instant
Target creature attacks this turn if able. It doesn't untap during its controller's next untap step.
 U 
Instant
Choose 1:
-Draw a card.
-Proliferate
-Counter target sorcery spell.
 C 
Instant
Scry 1.
You may cast this spell from your graveyard if you've cast a spell with the same name this turn.
1 comment
2019-08-11 18:43:18 by Vitenka
 U 
Sorcery
Shuffle any number of cards in target player's graveyard into their owner's library.
Draw a card.
 M 
Creature – Giant
Creatures your opponents control don't untap during their controllers' untap steps.
Whenever Frostborn Colossus becomes the target of a spell or ability, sacrifice it unless you pay {2}.
4/4
 C 
Creature
Flying
When Frostwing Elemental enters the battlefield, if you control 3 or more islands, scry 1.
3/2
 C 
Instant
Counter target spell.
Proliferate.
 U 
Creature – Human Monk
Whenever you draw your third card each turn, scry 3.
2/3
 C 
Creature – Giant
When Northerland Giant enters the battlefield, tap up to two target creatures. They don't untap during their controllers' next untap step.
3/4
 C 
Artifact Creature – Octopus Construct
When Octomaton enters the battlefield, draw a card.
2/3
 U 
Enchantment
Creatures you control with flying get +1/+2.
{3}{u}: Target creature gains flying until end of turn.
A thousand generations guide their journey across the skies.
 U 
Instant
Counter target spell unless its controller pays {1}. If another spell with the same name has been cast this turn, counter it instead.
2 comments
last 2020-01-27 12:15:25 by Tahazzar
 C 
Creature – Harpy
Flying, defender.
{2}{b}, Sacrifice a creature: River Harpies loses defender until end of turn.
2/3
 C 
Sorcery
Return target creature to its owner's hand.
Scry 1.
 C 
Creature – Bird Spirit
Flying
When Shimmering Cranes is put into a graveyard from anywhere, you may return it to your hand.
0/2
 C 
Creature – Crab
Whenever Skulking Hermit attacks, shuffle target card from a graveyard into its owner's library.
1/2
 C 
Creature – Faerie
Flying.
When Stratus Oracle enters the battlefield, scry 1.
1/1
 M 
Legendary Enchantment
Whenever The Breakthrough or another Enchantment enters the battlefield, you may choose a card you own from outside the game and put it into your hand.
You may cast spells from exile.
 C 
Instant
Return target nonland permanent to its owner's hand.
If you control 3 or more islands, put that permanent on top of its owner's library instead.
 C 
Instant
Untap target nonland permanent.
Draw a card.
 U 
Instant
Choose 1:
-Destroy target nonblack creature with converted mana cost 3 or less.
-Draw a card. You lose 1 life.
-Each player sacrifices a creature.
 M 
Sorcery
Return all creature cards from your graveyard to the battlefield.
 U 
Instant
Target creature gets -3/-3 until end of turn. If it's tapped, it gets -5/-5 until end of turn instead.
 U 
Enchantment
When Crumbling Legacy enters or leaves the battlefield, you may destroy target legendary creature an opponent controls.
{1}{b}, Sacrifice Crumbling Legacy: Target opponent loses 2 life.
 C 
Creature – Skeleton
Defender.
When Cryptic Skull enters the battlefield, you scry 1 and lose 1 life.
"He chatters and chatters and I have no clue what he is trying to say!"-Pelvis
0/3
 C 
Creature – Skeleton
Whenever Dark Visitor attacks, it gains deathtouch until end of turn.
1/1
{3}{b}
 
 C 
Instant
All creatures get -2/-2 until end of turn. If it's not your turn, you lose 3 life.
 C 
Instant
Target creature becomes a 4/4 Demon with flying and loses all other abilities until end of turn.
{2}{b}{b}
 
 C 
Instant
Destroy target creature.
Create a Treasure token.
Some people are just worth more dead than alive.
 U 
Creature – Zombie Skeleton Cleric
Lifelink
When Dread Tyrant enters the battlefield, create a 1/1 black Skeleton with Deathtouch and a 2/2 black Zombie.
1/3
 C 
Creature – Skeleton
Drifterbones enters the battlefield tapped.
3/2
 C 
Sorcery
Destroy target creature. You lose 2 life.
 C 
Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.
 U 
Enchantment
If Muddying Muck is in your opening hand and you're not playing first, you may begin the game with Muddying Muck in play.
Creatures can't gain haste or trample.
Creatures with haste or trample lose those abilities.
 C 
Creature – Horror
At the beginning of your end step, if Neglected Abomination attacked this turn, put a +1/+1 counter on Neglected Abomination.
2/2
 R 
Creature – Horror
Whenever a land enters the battlefield under your control, each player discards a card. If that land was a swamp, each opponent discards a card instead.
3/4
 R 
Legendary Creature – Skeleton
Whenever Pelvis, Skeletal Merchant or another skeleton you control dies, you may pay {1}{b}. If you do, return that creature to the battlefield tapped and draw a card.
"I think this rib would look good on you."
1/2
 C 
Creature – Skeleton Cleric
{3}, {t}, Sacrifice a creature: You draw a card and gain 2 life. If it was a blue creature, draw 2 cards instead.
2/3
 U 
Enchantment
Whenever you lose life for the second time each turn, draw a card.
 R 
Creature – Spirit
Flying
When Soul Stitcher enters the battlefield, return target creature from a graveyard to the battlefield under your control. Put two -1/-1 counters on it.
They never come back the same.
3/5
 C 
Creature – Bird
Flying
Whenever Southerland Crows attacks, sacrifice a creature.
4/3
 R 
Legendary Creature – Horror
Whenever a player discards a card for the first time each turn, you gain 1 life and scry 1.
At the beginning of your upkeep, you may discard a card.
2/2
 U 
Instant
Choose a card you own from outside the game and put it into your graveyard.
1 comment
2019-07-10 09:40:18 by Tahazzar
 U 
Creature – Bird Pirate
Flash, flying.
Whenever Admiral's Companion blocks, create a Treasure token.
1/2
 C 
Creature – Noble Rogue
Whenever Bandit Lord deals combat damage to a player, create a 1/1 red Rogue creature token.
2/2
 C 
Sorcery
Catalyze costs {1} more to cast if it targets a player.
Catalyze deals 4 damage to any target.
 U 
Instant
Copy target spell or ability chosen at random.
Choose new targets for the copy at random.
"I don't care what happens to whom, but it has to happen!"
2 comments
last 2019-10-10 15:50:35 by continuumg
 C 
Sorcery
Target creature blocks this turn if able. Create a token that's a copy of that creature. It gains haste and attacks this turn if able. Sacrifice it at the beginning of the next end step.
 R 
Sorcery
Kicker {x}
Exile the top X cards of your library. Until the end of your next turn, you may play them.
If you paid this spell's kicker cost, Firebrand's Commission deals X damage to any target.
8 comments
last 2019-07-29 04:16:37 by jmgariepy
 U 
Instant
Search your library for up to 2 basic land cards and put them onto the battlefield. Sacrifice them at the beginning of your next end step.
 R 
Creature – Goblin Wizard
Haste
Whenever Goblin Wandwaver attacks, you may pay {r}{r}. If you do, it deals 2 damage to any target.
2/2
 C 
Creature – Giant
Hillborn Giant has trample as long as you control three or more mountains.
4/3
 C 
Creature – Elemental Golem
As long as you control three or more mountains, Igneous Golem gets +2/+1 and has haste.
1/1
1 comment
2019-08-12 18:47:44 by Lost Fblthp
{r}
 
 C 
Sorcery
As an additional cost to cast Ignite, discard your hand.
Ignite deals 4 damage to any target.
 R 
Legendary Creature – Human Wizard
Whenever one or more cards are put into exile from a library, add {r}{r}.

{4}{r}: Exile the top card of your library. You may play it this turn.
2/2
 U 
Creature – Elemental
When Lavakin Storyteller enters the battlefield, exile the top 2 cards of your library. Until the end of your next turn, you may play those cards.
1/2
{2}{r}
 
 R 
Enchantment
Enchant creature.
Enchanted permanent is a Mountain with "{r}, {t}: This permanent deals 2 damage to any target." It loses all other types and abilities.
 C 
Creature – Elemental
{t}: Add {r}{r}. Use this mana only to cast instant or sorcery spells.
5/4
 C 
Creature – Dragon
Flying
When Northerland Hellkite enters the battlefield, it deals 1 damage to target creature.
3/2
 C 
Creature – Hellion
Haste
3/3
 C 
Creature – Lizard
Menace
With Kaledesh's political struggles over for the time being, much attention has been turned towards taming the wilds.
2/2
 U 
Instant
Choose 1:
-Destroy target artifact
-Draw a card, then discard a card.
-Passionate Deed deals 2 damage to any target.
 R 
Creature – Dinosaur
When Rebellious Ceratops enters the battlefield, create a 2/2 red Monkey Pirate creature token with haste.
At the beginning of your end step, Rebellious Ceratops fights another target non-Monkey creature you control.
5/4
2 comments
last 2019-10-04 16:17:28 by Lev
 C 
Creature – Goblin Pirate
Redrigger Scout has haste as long as your opponent is at their starting life total.
"Those cheeky Merfolk won't know what hit them."
2/1
1 comment
2019-10-04 13:45:28 by Vitenka
 R 
Sorcery
Gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
At the beginning of that player's next upkeep, they gain control of target creature you control until end of turn. Untap it. It gains haste until end of turn.
{1}{r}
 
 C 
Sorcery
Scorch deals 1 damage to each creature, player, and planeswalker.
 C 
Instant
Target creature gets +2/+2 until end of turn. If you control exactly two creatures, it gains first strike until end of turn.
4 comments
last 2019-10-03 18:00:15 by Lev
 U 
Enchantment
As long as you control three or fewer creatures, creatures you control get +2/+0 and have haste.
 C 
Creature – Merfolk Druid
{t}: Add {u}.
1/1
 U 
Enchantment
Creatures you control get +0/+3 and have reach.
 C 
Creature – Spider
Deathtouch, reach.
1/5
 C 
Creature – Beast
Foraging Greathorn has trample as long as you control a creature with greater power.
4/5
 U 
Creature – Snake
When Gardenwood Sidewinder enters the battlefield, put 3 +1/+1 counters on target creature.
1/1
 C 
Enchantment – Aura
Flash
Enchant creature.
Enchanted creature has reach.
 U 
Creature – Elf Druid
When Green Thumb Elf enters the battlefield, if you cast it, add {g}{g}.
2/2
 M 
Legendary Creature – Bear Elemental
Creatures you control have: "{t}: Add {g}{g}."
{4}{g}{g}: Create a 2/2 green Bear Elemental creature token.
5/5
 C 
Instant
Up to two target creatures get +2/+2 until end of turn.
 U 
Enchantment
When Law of the Wilds enters the battlefield, create a 2/2 green Bear creature token.
Discard two land cards: Populate.
Nature abhors a vacuum.
 C 
Creature – Elf Druid
{t}: Add {g}.
2/2
 U 
Creature – Dinosaur
Trample
Whenever Lumbering Altosaur attacks, put a +1/+1 counter on Lumbering Altosaur. You may search your library for a land card, reveal it, and put it in your hand. If you do, shuffle your library.
6/6
 C 
Creature – Bear Elephant Cat
When Mocking Menagerie enters the battlefield, it fights target creature.
"Prey their cages don't break loose. They don't seem fond of you."
3/4
 C 
Creature – Insect
When Moss Feeder enters the battlefield, you gain 1 life for each forest you control.
1/1
 U 
Instant
Choose 1:
-Destroy target creature with flying.
-Return target nonland permanent card from your graveyard to your hand.
-Search your library for a forest and put it into your hand, then shuffle your library.
 C 
Instant
Choose 1-
-Destroy target artifact
-Destroy target enchantment.
-You gain 4 life.
{1}{g}
 
 C 
Instant
Target creature gets +1/+3 and gains reach until end of turn.
 C 
Creature – Plant
Indestructible, defender.
0/1
 C 
Creature – Plant Ooze
Regolith Sifter gets +0/+2 as long as you control three or more forests.
1/3
 R 
Instant
Destroy all artifacts and enchantments. Draw a card.
 C 
Creature – Spider
Deathtouch
2/1
1 comment
2020-01-25 15:59:24 by Henry
 C 
Creature – Elemental
Whenever Woodland Elemental becomes blocked by exactly one creature, it gains trample until end of turn.
7/6
1 comment
2019-10-03 13:02:35 by dude1818
 R 
Instant
Exile target spell. Its owner may cast it from exile without paying its mana cost at the beginning of their next pre-combat main phase.
 R 
Enchantment
Whenever one or more cards are put into a graveyard from a library for the first time each turn, you gain that much life and draw a card.
1 comment
2019-07-24 02:25:41 by Lev
 C 
Enchantment
Sacrifice a creature: Target player puts the top card of their library into their graveyard.
Sacrifice three creatures: Target player puts the top six cards of their library into their graveyard.
 U 
Enchantment
Whenever you sacrifice one or more creatures, draw a card.
{u}{b}, Sacrifice a creature: Target player puts the top two cards of their library into their graveyard.
 R 
Instant
Exile target spell. Its controller may cast an instant or sorcery from their graveyard without paying its mana cost.
 U 
Sorcery
Each opponent discards a card and loses 2 life for each creature they control.
Cycling {r}{b}
"These Orzhov parties are so pompous. Let's show them how it's done."- Judith
 R 
Sorcery
Create a token that's a copy of each creature in a graveyard or exile. They gain haste. Sacrifice them at the beginning of the next end step.
"Their defeat was not the victory of their enemies."
2 comments
last 2019-07-22 16:47:33 by Vitenka
 R 
Legendary Creature – Dwarf Cleric
When Nevan, the Mad-Bound enters the battlefield, create a token Aura with "Enchant creature" and "Enchanted creature gets -3/-3."
{r}{b}, Discard your hand: Remove all auras from Nevan and move them onto another target creature.
5/5
 R 
Enchantment
Creatures have haste.
At the beginning of each player's end step, that player sacrifices each creature he or she controls.
"Wow, I'm really starting to feel the groove, man." -Bernard, last words.
 C 
Creature – Plant
Defender
As long as you control three or more forests, Carnivorous Moss loses defender.
5/4
 U 
Sorcery
Target creature you control fights another target creature you control.
Draw 2 cards.
"The Gruul are incapable of learning about anything that doesn't involve a punch." -Prime Speaker Vannifar
 R 
Creature – Dwarf Cleric
Haste, trample.
Nevan, Unbound Hermit can't be the target of enchantment spells or abilities.
Whenever a player casts an enchantment spell, Nevan, Unbound Hermit fights up to one target creature.
4/4
 R 
Legendary Enchantment
When Oath of Wrenn enters the battlefield, search your library for a forest or mountain card, reveal it, and put it into your hand.
Whenever a planeswalker enters the battlefield under your control, Oath of Wrenn deals 1 damage to any target.
4 comments
last 2019-07-28 14:56:50 by dude1818
 C 
Creature – Centaur Druid
Vigilance
{3}{g}{w}, {t}: Create a 3/3 green and white Centaur creature token.
3/3
 U 
Instant
Destroy target artifact or enchantment.
Return up to one target creature card from your graveyard to your hand.
1 comment
2019-10-04 15:10:20 by Tahazzar
 U 
Creature – Scorpion
Deathtouch
Other creatures you control with deathtouch get +0/+2.
1/2
 R 
Enchantment
Sacrifice a nontoken creature: Populate. (To populate, create a token copy of a creature token you control.)
 U 
Enchantment – Aura
Enchant Artifact.
Enchanted Artifact is a creature with base power and toughness 5/5.
{g}{u}: Return Gift of Life from your graveyard to your hand.
 U 
Creature – Turtle
When Snapping Turtle enters the battlefield or attacks, tap target creature and draw a card.
2/3
 C 
Creature – Goblin Pirate
Flying, haste.
2/1
 U 
Creature – Human Soldier
Haste
Whenever Boros Strategist attacks, exile the top card of your library. You may play it this turn.
2/2
 U 
Artifact
{1}, {t}: Add one mana of any color.
Whenever Ancient Astrolabe becomes tapped, scry 1.
 C 
Artifact
Crumbling Papyrus enters the battlefield tapped.
{1}, {t}, Sacrifice Crumbling Papyrus: Search your library for a land card, reveal it, and put it into your hand. Discard a card.
 C 
Artifact Creature – Construct
Haste
3/2
 U 
Artifact
Creatures with base power 1 or less can’t attack.
Whenever a player casts a spell with converted mana cost 1, that player loses 1 life.
2 comments
last 2019-08-11 18:40:27 by Vitenka
 R 
Artifact
Creatures loses all all abilities and have base power and toughness 4/4.
Creatures can't gain abilities.
 R 
Artifact
As Relic of Ancient Bonds enters the battlefield, choose two creature types.
As long as you control a creature of a chosen type, creatures you control of the other chosen type get +1/+1.
4 comments
last 2019-07-25 22:31:12 by Lev
 C 
Artifact Creature – Construct
Trample
4/4
 C 
Artifact Creature – Construct
Flying
2/3
 R 
Artifact – Vehicle
Flying
Crew 1
Whenever Smuggling Copter attacks, each player discards a card, then draws a card.
2/2
 C 
Artifact Creature – Construct
Deathtouch, defender.
1/2
 R 
Artifact – Vehichle Equipment
Flying.
Equipped creature gets +3/+2 and has flying.
Equip {2}
Unattach Swordcopter: Swordcopter becomes a creature until end of turn.
3/2
1 comment
2019-08-10 02:04:43 by Lev
 M 
Legendary Artifact
{t}: Add {c}{c}
{1}, {t}: Put a +1/+1 counter on target artifact creature.
{2}, {t}: Create a 1/1 Colorless Servo creature token.
{3}, {t}: You may put a land card from your hand onto the battlefield.
 U 
Artifact Creature – Construct
{1}, Tap an untapped artifact you control: Thran Emulator gets +1/+1 until end of turn.
{3}: Thran Emulator gains trample until end of turn.
4/4
 C 
Artifact Creature – Construct
Vigilance
2/2
 B 
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{t}: Add {b} or {r}.
 B 
Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{t}: Add {g} or {w}.
 R 
Land
Caustic Sands enters the battlefield tapped.
When Caustic Sands enters the battlefield, add {c}.
{t}: Add {b} or {w}.
 R 
Land
Corrosive Rapids enters the battlefield tapped.
When Corrosive Rapids enters the battlefield, add {c}.
{t}: Add {u} or {b}.
 U 
Land
Curdling Grounds enters the battlefield tapped.
{t}: Add {b}.
{7}, {t}: Each creature gets -1/-1 until end of turn.
 B 
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{t}: Add {u} or {b}.
 U 
Land
Great Oak Range enters the battlefield tapped.
{t}: Add {g}
Protection from creatures.
{4}: Great Oak Range becomes a 3/2 elemental creature until end of turn.
 B 
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{t}: Add {b} or {g}.
 R 
Land
Mumbling Wood enters the battlefield tapped.
When Mumbling Wood enters the battlefield, add {c}.
{t}: Add {b} or {g}.
 C 
Land
Prairie Bastion enters the battlefield tapped.
{t}: Add {w}.
{4}, {t}: You gain 3 life.
 R 
Land
Prism Valley enters the battlefield tapped.
When Prism Valley enters the battlefield, exile another target land you control not named Prism Valley, then return it to the battlefield.
{t}: Add {c}.
 R 
Land
River of Roses enters the battlefield tapped.
When River of Roses enters the battlefield, add {c}.
{t}: Add {u} or {r}.
 B 
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{t}: Add {r} or {g}.
 U 
Land
Scorchlands enters the battlefield tapped.
{t}: Add {r}.
{6}, {t}: Creatures you control get +1/+0 until end of turn.
 B 
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{t}: Add {w} or {b}.
 R 
Land
Sunrise Meadow enters the battlefield tapped.
When Sunrise Meadow enters the battlefield, add {c}.
{t}: Add {g} or {w}.
 B 
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{t}: Add {u} or {r}.
 B 
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{t}: Add {g} or {u}.
 B 
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{t}: Add {w} or {u}.
 R 
Land
Western Encampment enters the battlefield tapped.
When Western Encampment enters the battlefield, add {c}.
{t}: Add {r} or {w}.
 B 
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{t}: Add {r} or {w}.
 T 
Token Creature – Bird
Flying
1/1
1 comment
2019-10-07 14:58:13 by Lev
 T 
Token Artifact Creature – Soldier Construct
Vigilance
2/2
1 comment
2019-10-07 17:04:25 by Lev
 T 
Token Creature – Bird Spirit
Flying
0/1
1 comment
2019-10-07 16:56:53 by Lev
 T 
Token Creature – Zombie
2/2
1 comment
2019-10-07 13:59:33 by Lev
 T 
Token Creature – Rogue
1/1
1 comment
2019-10-07 14:01:37 by Lev
 T 
Creature – Skeleton
Deathtouch
1/1
1 comment
2019-10-07 13:58:45 by Lev
 T 
Token Creature – Bear
2/2
1 comment
2019-10-07 14:00:37 by Lev

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