Lev's Core Set
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Showing 182 active cards, of 208 total
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Flying
4/4
0 comments
Exile all cards from all graveyards. You gain 1 life for each card exiled this way.
Draw a card.
Draw a card.
When Constructed Cavalry enters the battlefield, create a 2/2 white Soldier Construct token with vigilance.
2/2
At the beginning of your end step, if you didn't attack with a creature this turn, you may exile target creature, then return it to the battlefield under its owner's control.
"The war will not end with more bloodshed. It will end with the disavowing of it."
2/2
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2/2
Enchant creature.
When Ethereal Sense enters the battlefield, create a 1/1 white Spirit creature token with flying.
Enchanted creature gets +1/+1.
When Ethereal Sense enters the battlefield, create a 1/1 white Spirit creature token with flying.
Enchanted creature gets +1/+1.
Exile up to two target creatures, then return them to the battlefield under their owner's control.
Flying, Exalted
If one or more cards would be put into a graveyard from a player's hand or library, that player gains that much life instead.
If one or more cards would be put into a graveyard from a player's hand or library, that player gains that much life instead.
"Never let your story end with ruin and pain." -Annenka, the Fableweaver.
0/1
If a creature you control would leave the battlefield, if it wasn't sacrificed, exile it instead.
At the beginning of your upkeep, return each creature exiled with Gift of the Heavens to the battlefield under their owner's control.
At the beginning of your upkeep, return each creature exiled with Gift of the Heavens to the battlefield under their owner's control.
Flying
: Gleaming Albatross gets +1/-1 until end of turn.

"It determines its path by the movement of the waves and sun. Clearly, it obeys the same laws as the sea and sky."
1/4
Spells can't be copied.
Token copies of creatures can't be created.
Token copies of creatures can't be created.
"The violation of our reality's pristine order is forbidden." -The Leyline Books
1/3
Indestructible.
0/2
Incursion Guard has first strike as long as you control 3 or more attacking creatures.
2/2
Vigilance
When Livestock Herder enters the battlefield, the owner of target permanent shuffles it into their library, then draws 2 cards.
When Livestock Herder enters the battlefield, the owner of target permanent shuffles it into their library, then draws 2 cards.
1/4
Tap each creature your opponent controls.
Creatures you control gain vigilance until end of turn.
Creatures you control gain vigilance until end of turn.
Whenever you gain life for the first time each turn, you may pay
. If you do, draw a card.

Exile up to two target lands you control, then return them to the battlefield. Untap them.
Scry 1.
Scry 1.
Choose 1:
-Exile target Aura.
-Exile target permanent with converted mana cost 1.
-Exile target creature, then return it to the battlefield under its owner's control.
-Exile target Aura.
-Exile target permanent with converted mana cost 1.
-Exile target creature, then return it to the battlefield under its owner's control.
Flying
When Songbird dies, create a 1/1 white Bird Spirit creature token with Flying.
When Songbird dies, create a 1/1 white Bird Spirit creature token with Flying.
"Ever present is their pleasant tune."
1/1
Tap target creature. If Submit was cast from a graveyard, it gets -2/-2 until end of turn.
Flashback

Flashback


Create a 1/1 white Bird creature token with flying, then populate six times.
Enchant land.
Nonbasic lands other than enchanted land are legendary.
Nonbasic lands other than enchanted land are legendary.
Enchantment spells you cast cost
less to cast.
Whenever you cast an Enchantment spell, draw two cards.

Whenever you cast an Enchantment spell, draw two cards.
Target creature gets +1/+1 and gains flying and vigilance until end of turn.
Equip
Equipped creature gets +1/+1. If it's a Bird, it gets +2/+2 and has Vigilance instead.

Equipped creature gets +1/+1. If it's a Bird, it gets +2/+2 and has Vigilance instead.
Vigilance, Lifelink
1/1
At the beginning of each end step, if you gained life this turn, populate.
Creatures you control get +0/+1 as long as Angler Strangler is tapped.
"It struggles harder than anything else in the sea. Truly an accomplishment to even get one overboard."
3/6
Enchant Creature you don't control.
When Borrowed Wisdom enters the battlefield, tap enchanted creature.
Whenever enchanted creature untaps, draw a card.
When Borrowed Wisdom enters the battlefield, tap enchanted creature.
Whenever enchanted creature untaps, draw a card.
Target creature attacks this turn if able. It doesn't untap during its controller's next untap step.
Choose 1:
-Draw a card.
-Proliferate
-Counter target sorcery spell.
-Draw a card.
-Proliferate
-Counter target sorcery spell.
Scry 1.
You may cast this spell from your graveyard if you've cast a spell with the same name this turn.
You may cast this spell from your graveyard if you've cast a spell with the same name this turn.
Shuffle any number of cards in target player's graveyard into their owner's library.
Draw a card.
Draw a card.
Creatures your opponents control don't untap during their controllers' untap steps.
Whenever Frostborn Colossus becomes the target of a spell or ability, sacrifice it unless you pay
.
Whenever Frostborn Colossus becomes the target of a spell or ability, sacrifice it unless you pay

4/4
Flying
When Frostwing Elemental enters the battlefield, if you control 3 or more islands, scry 1.
When Frostwing Elemental enters the battlefield, if you control 3 or more islands, scry 1.
3/2
Counter target spell.
Proliferate.
Proliferate.
Whenever you draw your third card each turn, scry 3.
2/3
When Northerland Giant enters the battlefield, tap up to two target creatures. They don't untap during their controllers' next untap step.
3/4
When Octomaton enters the battlefield, draw a card.
2/3
Creatures you control with flying get +1/+2.

: Target creature gains flying until end of turn.


A thousand generations guide their journey across the skies.
Counter target spell unless its controller pays
. If another spell with the same name has been cast this turn, counter it instead.

Flying, defender.

, Sacrifice a creature: River Harpies loses defender until end of turn.


2/3
Return target creature to its owner's hand.
Scry 1.
Scry 1.
Flying
When Shimmering Cranes is put into a graveyard from anywhere, you may return it to your hand.
When Shimmering Cranes is put into a graveyard from anywhere, you may return it to your hand.
0/2
Whenever Skulking Hermit attacks, shuffle target card from a graveyard into its owner's library.
1/2
Flying.
When Stratus Oracle enters the battlefield, scry 1.
When Stratus Oracle enters the battlefield, scry 1.
1/1
Whenever The Breakthrough or another Enchantment enters the battlefield, you may choose a card you own from outside the game and put it into your hand.
You may cast spells from exile.
You may cast spells from exile.
Return target nonland permanent to its owner's hand.
If you control 3 or more islands, put that permanent on top of its owner's library instead.
If you control 3 or more islands, put that permanent on top of its owner's library instead.
Untap target nonland permanent.
Draw a card.
Draw a card.
Choose 1:
-Destroy target nonblack creature with converted mana cost 3 or less.
-Draw a card. You lose 1 life.
-Each player sacrifices a creature.
-Destroy target nonblack creature with converted mana cost 3 or less.
-Draw a card. You lose 1 life.
-Each player sacrifices a creature.
Return all creature cards from your graveyard to the battlefield.
Target creature gets -3/-3 until end of turn. If it's tapped, it gets -5/-5 until end of turn instead.
When Crumbling Legacy enters or leaves the battlefield, you may destroy target legendary creature an opponent controls.

, Sacrifice Crumbling Legacy: Target opponent loses 2 life.


Defender.
When Cryptic Skull enters the battlefield, you scry 1 and lose 1 life.
When Cryptic Skull enters the battlefield, you scry 1 and lose 1 life.
"He chatters and chatters and I have no clue what he is trying to say!"-Pelvis
0/3
Whenever Dark Visitor attacks, it gains deathtouch until end of turn.
1/1
All creatures get -2/-2 until end of turn. If it's not your turn, you lose 3 life.
Target creature becomes a 4/4 Demon with flying and loses all other abilities until end of turn.
Destroy target creature.
Create a Treasure token.
Create a Treasure token.
Some people are just worth more dead than alive.
Lifelink
When Dread Tyrant enters the battlefield, create a 1/1 black Skeleton with Deathtouch and a 2/2 black Zombie.
When Dread Tyrant enters the battlefield, create a 1/1 black Skeleton with Deathtouch and a 2/2 black Zombie.
1/3
Drifterbones enters the battlefield tapped.
3/2
Destroy target creature. You lose 2 life.
Return target creature card from your graveyard to your hand.
Draw a card.
Draw a card.
If Muddying Muck is in your opening hand and you're not playing first, you may begin the game with Muddying Muck in play.
Creatures can't gain haste or trample.
Creatures with haste or trample lose those abilities.
Creatures can't gain haste or trample.
Creatures with haste or trample lose those abilities.
At the beginning of your end step, if Neglected Abomination attacked this turn, put a +1/+1 counter on Neglected Abomination.
2/2
Whenever a land enters the battlefield under your control, each player discards a card. If that land was a swamp, each opponent discards a card instead.
3/4
Whenever Pelvis, Skeletal Merchant or another skeleton you control dies, you may pay 
. If you do, return that creature to the battlefield tapped and draw a card.


"I think this rib would look good on you."
1/2


2/3
Whenever you lose life for the second time each turn, draw a card.
Flying
When Soul Stitcher enters the battlefield, return target creature from a graveyard to the battlefield under your control. Put two -1/-1 counters on it.
When Soul Stitcher enters the battlefield, return target creature from a graveyard to the battlefield under your control. Put two -1/-1 counters on it.
They never come back the same.
3/5
Flying
Whenever Southerland Crows attacks, sacrifice a creature.
Whenever Southerland Crows attacks, sacrifice a creature.
4/3
Whenever a player discards a card for the first time each turn, you gain 1 life and scry 1.
At the beginning of your upkeep, you may discard a card.
At the beginning of your upkeep, you may discard a card.
2/2
Choose a card you own from outside the game and put it into your graveyard.
Flash, flying.
Whenever Admiral's Companion blocks, create a Treasure token.
Whenever Admiral's Companion blocks, create a Treasure token.
1/2
Whenever Bandit Lord deals combat damage to a player, create a 1/1 red Rogue creature token.
2/2
Catalyze costs
more to cast if it targets a player.
Catalyze deals 4 damage to any target.

Catalyze deals 4 damage to any target.
Copy target spell or ability chosen at random.
Choose new targets for the copy at random.
Choose new targets for the copy at random.
"I don't care what happens to whom, but it has to happen!"
Target creature blocks this turn if able. Create a token that's a copy of that creature. It gains haste and attacks this turn if able. Sacrifice it at the beginning of the next end step.
Kicker
Exile the top X cards of your library. Until the end of your next turn, you may play them.
If you paid this spell's kicker cost, Firebrand's Commission deals X damage to any target.

Exile the top X cards of your library. Until the end of your next turn, you may play them.
If you paid this spell's kicker cost, Firebrand's Commission deals X damage to any target.
Search your library for up to 2 basic land cards and put them onto the battlefield. Sacrifice them at the beginning of your next end step.
Haste
Whenever Goblin Wandwaver attacks, you may pay
. If you do, it deals 2 damage to any target.
Whenever Goblin Wandwaver attacks, you may pay


2/2
Hillborn Giant has trample as long as you control three or more mountains.
4/3
As long as you control three or more mountains, Igneous Golem gets +2/+1 and has haste.
1/1
As an additional cost to cast Ignite, discard your hand.
Ignite deals 4 damage to any target.
Ignite deals 4 damage to any target.
Whenever one or more cards are put into exile from a library, add 
.

: Exile the top card of your library. You may play it this turn.




2/2
When Lavakin Storyteller enters the battlefield, exile the top 2 cards of your library. Until the end of your next turn, you may play those cards.
1/2
Enchant creature.
Enchanted permanent is a Mountain with "
,
: This permanent deals 2 damage to any target." It loses all other types and abilities.
Enchanted permanent is a Mountain with "





5/4
Flying
When Northerland Hellkite enters the battlefield, it deals 1 damage to target creature.
When Northerland Hellkite enters the battlefield, it deals 1 damage to target creature.
3/2
Haste
3/3
Menace
With Kaledesh's political struggles over for the time being, much attention has been turned towards taming the wilds.
2/2
Choose 1:
-Destroy target artifact
-Draw a card, then discard a card.
-Passionate Deed deals 2 damage to any target.
-Destroy target artifact
-Draw a card, then discard a card.
-Passionate Deed deals 2 damage to any target.
When Rebellious Ceratops enters the battlefield, create a 2/2 red Monkey Pirate creature token with haste.
At the beginning of your end step, Rebellious Ceratops fights another target non-Monkey creature you control.
At the beginning of your end step, Rebellious Ceratops fights another target non-Monkey creature you control.
5/4
Redrigger Scout has haste as long as your opponent is at their starting life total.
"Those cheeky Merfolk won't know what hit them."
2/1
Gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
At the beginning of that player's next upkeep, they gain control of target creature you control until end of turn. Untap it. It gains haste until end of turn.
At the beginning of that player's next upkeep, they gain control of target creature you control until end of turn. Untap it. It gains haste until end of turn.
Scorch deals 1 damage to each creature, player, and planeswalker.
Target creature gets +2/+2 until end of turn. If you control exactly two creatures, it gains first strike until end of turn.
As long as you control three or fewer creatures, creatures you control get +2/+0 and have haste.


1/1
Creatures you control get +0/+3 and have reach.
Deathtouch, reach.
1/5
Foraging Greathorn has trample as long as you control a creature with greater power.
4/5
When Gardenwood Sidewinder enters the battlefield, put 3 +1/+1 counters on target creature.
1/1
Flash
Enchant creature.
Enchanted creature has reach.
Enchant creature.
Enchanted creature has reach.
When Green Thumb Elf enters the battlefield, if you cast it, add 
.


2/2
Creatures you control have: "
: Add 
."


: Create a 2/2 green Bear Elemental creature token.






5/5
Up to two target creatures get +2/+2 until end of turn.
When Law of the Wilds enters the battlefield, create a 2/2 green Bear creature token.
Discard two land cards: Populate.
Discard two land cards: Populate.
Nature abhors a vacuum.


2/2
Trample
Whenever Lumbering Altosaur attacks, put a +1/+1 counter on Lumbering Altosaur. You may search your library for a land card, reveal it, and put it in your hand. If you do, shuffle your library.
Whenever Lumbering Altosaur attacks, put a +1/+1 counter on Lumbering Altosaur. You may search your library for a land card, reveal it, and put it in your hand. If you do, shuffle your library.
6/6
When Mocking Menagerie enters the battlefield, it fights target creature.
"Prey their cages don't break loose. They don't seem fond of you."
3/4
When Moss Feeder enters the battlefield, you gain 1 life for each forest you control.
1/1
Choose 1:
-Destroy target creature with flying.
-Return target nonland permanent card from your graveyard to your hand.
-Search your library for a forest and put it into your hand, then shuffle your library.
-Destroy target creature with flying.
-Return target nonland permanent card from your graveyard to your hand.
-Search your library for a forest and put it into your hand, then shuffle your library.
Choose 1-
-Destroy target artifact
-Destroy target enchantment.
-You gain 4 life.
-Destroy target artifact
-Destroy target enchantment.
-You gain 4 life.
Target creature gets +1/+3 and gains reach until end of turn.
Indestructible, defender.
0/1
Regolith Sifter gets +0/+2 as long as you control three or more forests.
1/3
Destroy all artifacts and enchantments. Draw a card.
Deathtouch
2/1
Whenever Woodland Elemental becomes blocked by exactly one creature, it gains trample until end of turn.
7/6
Exile target spell. Its owner may cast it from exile without paying its mana cost at the beginning of their next pre-combat main phase.
Whenever one or more cards are put into a graveyard from a library for the first time each turn, you gain that much life and draw a card.
Sacrifice a creature: Target player puts the top card of their library into their graveyard.
Sacrifice three creatures: Target player puts the top six cards of their library into their graveyard.
Sacrifice three creatures: Target player puts the top six cards of their library into their graveyard.
Whenever you sacrifice one or more creatures, draw a card.

, Sacrifice a creature: Target player puts the top two cards of their library into their graveyard.


Exile target spell. Its controller may cast an instant or sorcery from their graveyard without paying its mana cost.
Each opponent discards a card and loses 2 life for each creature they control.
Cycling

Cycling


"These Orzhov parties are so pompous. Let's show them how it's done."- Judith
Create a token that's a copy of each creature in a graveyard or exile. They gain haste. Sacrifice them at the beginning of the next end step.
"Their defeat was not the victory of their enemies."
When Nevan, the Mad-Bound enters the battlefield, create a token Aura with "Enchant creature" and "Enchanted creature gets -3/-3."

, Discard your hand: Remove all auras from Nevan and move them onto another target creature.


5/5
Creatures have haste.
At the beginning of each player's end step, that player sacrifices each creature he or she controls.
At the beginning of each player's end step, that player sacrifices each creature he or she controls.
"Wow, I'm really starting to feel the groove, man." -Bernard, last words.
Defender
As long as you control three or more forests, Carnivorous Moss loses defender.
As long as you control three or more forests, Carnivorous Moss loses defender.
5/4
Target creature you control fights another target creature you control.
Draw 2 cards.
Draw 2 cards.
"The Gruul are incapable of learning about anything that doesn't involve a punch." -Prime Speaker Vannifar
Haste, trample.
Nevan, Unbound Hermit can't be the target of enchantment spells or abilities.
Whenever a player casts an enchantment spell, Nevan, Unbound Hermit fights up to one target creature.
Nevan, Unbound Hermit can't be the target of enchantment spells or abilities.
Whenever a player casts an enchantment spell, Nevan, Unbound Hermit fights up to one target creature.
4/4
When Oath of Wrenn enters the battlefield, search your library for a forest or mountain card, reveal it, and put it into your hand.
Whenever a planeswalker enters the battlefield under your control, Oath of Wrenn deals 1 damage to any target.
Whenever a planeswalker enters the battlefield under your control, Oath of Wrenn deals 1 damage to any target.
Vigilance


,
: Create a 3/3 green and white Centaur creature token.




3/3
Destroy target artifact or enchantment.
Return up to one target creature card from your graveyard to your hand.
Return up to one target creature card from your graveyard to your hand.
Deathtouch
Other creatures you control with deathtouch get +0/+2.
Other creatures you control with deathtouch get +0/+2.
1/2
Sacrifice a nontoken creature: Populate. (To populate, create a token copy of a creature token you control.)
Enchant Artifact.
Enchanted Artifact is a creature with base power and toughness 5/5.

: Return Gift of Life from your graveyard to your hand.
Enchanted Artifact is a creature with base power and toughness 5/5.


When Snapping Turtle enters the battlefield or attacks, tap target creature and draw a card.
2/3
Flying, haste.
2/1
Haste
Whenever Boros Strategist attacks, exile the top card of your library. You may play it this turn.
Whenever Boros Strategist attacks, exile the top card of your library. You may play it this turn.
2/2


Whenever Ancient Astrolabe becomes tapped, scry 1.
Crumbling Papyrus enters the battlefield tapped.
,
, Sacrifice Crumbling Papyrus: Search your library for a land card, reveal it, and put it into your hand. Discard a card.


Haste
3/2
Creatures with base power 1 or less can’t attack.
Whenever a player casts a spell with converted mana cost 1, that player loses 1 life.
Whenever a player casts a spell with converted mana cost 1, that player loses 1 life.
Creatures loses all all abilities and have base power and toughness 4/4.
Creatures can't gain abilities.
Creatures can't gain abilities.
As Relic of Ancient Bonds enters the battlefield, choose two creature types.
As long as you control a creature of a chosen type, creatures you control of the other chosen type get +1/+1.
As long as you control a creature of a chosen type, creatures you control of the other chosen type get +1/+1.
Trample
4/4
Flying
2/3
Flying
Crew 1
Whenever Smuggling Copter attacks, each player discards a card, then draws a card.
Crew 1
Whenever Smuggling Copter attacks, each player discards a card, then draws a card.
2/2
Deathtouch, defender.
1/2
Flying.
Equipped creature gets +3/+2 and has flying.
Equip
Unattach Swordcopter: Swordcopter becomes a creature until end of turn.
Equipped creature gets +3/+2 and has flying.
Equip

Unattach Swordcopter: Swordcopter becomes a creature until end of turn.
3/2











4/4
Vigilance
2/2
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
: Add
or
.
When Bloodfell Caves enters the battlefield, you gain 1 life.



Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
: Add
or
.
When Blossoming Sands enters the battlefield, you gain 1 life.



Caustic Sands enters the battlefield tapped.
When Caustic Sands enters the battlefield, add
.
: Add
or
.
When Caustic Sands enters the battlefield, add




Corrosive Rapids enters the battlefield tapped.
When Corrosive Rapids enters the battlefield, add
.
: Add
or
.
When Corrosive Rapids enters the battlefield, add




Curdling Grounds enters the battlefield tapped.
: Add
.
,
: Each creature gets -1/-1 until end of turn.




Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
: Add
or
.
When Dismal Backwater enters the battlefield, you gain 1 life.



Great Oak Range enters the battlefield tapped.
: Add
Protection from creatures.
: Great Oak Range becomes a 3/2 elemental creature until end of turn.


Protection from creatures.

Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
: Add
or
.
When Jungle Hollow enters the battlefield, you gain 1 life.



Mumbling Wood enters the battlefield tapped.
When Mumbling Wood enters the battlefield, add
.
: Add
or
.
When Mumbling Wood enters the battlefield, add




Prairie Bastion enters the battlefield tapped.
: Add
.
,
: You gain 3 life.




Prism Valley enters the battlefield tapped.
When Prism Valley enters the battlefield, exile another target land you control not named Prism Valley, then return it to the battlefield.
: Add
.
When Prism Valley enters the battlefield, exile another target land you control not named Prism Valley, then return it to the battlefield.


River of Roses enters the battlefield tapped.
When River of Roses enters the battlefield, add
.
: Add
or
.
When River of Roses enters the battlefield, add




Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
: Add
or
.
When Rugged Highlands enters the battlefield, you gain 1 life.



Scorchlands enters the battlefield tapped.
: Add
.
,
: Creatures you control get +1/+0 until end of turn.




Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
: Add
or
.
When Scoured Barrens enters the battlefield, you gain 1 life.



Sunrise Meadow enters the battlefield tapped.
When Sunrise Meadow enters the battlefield, add
.
: Add
or
.
When Sunrise Meadow enters the battlefield, add




Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add
or
.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.



Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
: Add
or
.
When Thornwood Falls enters the battlefield, you gain 1 life.



Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
: Add
or
.
When Tranquil Cove enters the battlefield, you gain 1 life.



Western Encampment enters the battlefield tapped.
When Western Encampment enters the battlefield, add
.
: Add
or
.
When Western Encampment enters the battlefield, add




Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
: Add
or
.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.



Vigilance
2/2
Deathtouch
1/1
1/1
2/2
2/2
Flying
1/1
Flying
0/1
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