[FEATURE] Revelations: Virtual Booster
[FEATURE] Revelations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Cycles | Races of Revelations |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Until end of turn, players can't gain life or prevent damage and you may pay
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Whenever an opponent reveals a card, Enraging Truth deals 1 damage to each creature they control.
You can rage against what's real, but that's all you can do.
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Ciphered-Permit Prison enters the battlefield tapped
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Whenever an opponent reveals a card, they discard a card and lose 2 life.
The truth can be controlled at a price, but only for so long.
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Choose one:
– Destroy target creature with one or more -1/-1 counters on it. – Put a -1/-1 counter on target creature. The knife is designed to make as much internal damage that won't be externally visible.
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Put three +1/+1 counters on target creature you control. It gains Indestructible until end of turn.
...have a need to be visualized!
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Whenever you reveal a card, you gain 2 life.
As the proverb goes, "The rarest kind of Seeker is one whose mind is not yet made"
1/1
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Whenever you reveal a card, target creature you control gets +2/+2 and gains Vigilance until end of turn.
Peace of mind is more valuable to some than a peaceful life.
1/1
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As an additional cost to cast Unifying Revelation, reveal a card from your hand.
Creatures you control get +1/+1 until end of turn. Unity is an easy lock to pick, empathy is an impossible key to wield.
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Whenever you reveal a card, if it's an instant or sorcery card, copy it and you may cast the copy.
Science is a most favorable method for confidence in your answer, and unfavorable to quickly find one.
1/1
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As an additional cost to cast Provocative Revelation, reveal a card from your hand.
Provocative Revelation deals up to 3 damage to target creature. That creature cannot block and must attack this turn. Truth is cruel, because it can hurt you and not let you know why.
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Whenever you reveal a card, target player loses 2 life.
Once you have found an ambition, you now must become ambitious.
1/1
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Populate. You gain life equal to the token's power.
Family matters matter to those made of familiar, familial matter.
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![]() When your mind has never been touched by another, it's not wrong to stick to what you know.
2/1
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Proliferate. If this spell targets a permanent or player without any counters on it, you gain 4 life.
The more chances at life you provide, the quicker and to a greater extent will you grow.
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Revelation of Abandon
(rare)
Enraging Truth
(uncommon)
Ciphered-Permit Prison
(uncommon)
Forbidden Truth
(uncommon)
Hidden Wound
(common)
Immovable Object
(common)
Humble Seeker
(common)
Peace Seeker
(common)
Unifying Revelation
(common)
Scientific Seeker
(common)
Provocative Revelation
(common)
Ambitious Seeker
(common)
Regrow the Ancestral Tree
(common)
Selfish Thinker
(common)
New Life
(common)