[FEATURE] Revelations: Virtual Booster

[FEATURE] Revelations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Cycles | Races of Revelations
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Up to three creatures you control gain Shadow until end of turn
 U 
Creature – Seeker
Whenever you reveal a card, you may return a card with a card that shares a type with equal or lesser converted mana cost from your graveyard to your hand.
1/2
 U 
Creature – Seeker
Whenever you reveal a card, if it's a creature card, you gain life equal to it's toughness.
2/2
 U 
Creature – Seeker
Whenever you reveal a card, if it's a permanent, you may return Secretive Seeker to it's owner's hand and pay {3}{u/b}. If you do, put the revealed card onto the battlefield under your control.
1/2
 C 
Instant
Passionate Purpose deals 2 damage to any target.
If you've attacked this turn, Passionate Purpose deals 4 damage divided as you choose among up to four targets instead.
All that matters to me is to be
 C 
Sorcery
Target creature cannot attack or block until end of turn.
Draw a card
"If a Thinker's eye is azure, it means it found a systemic order to be imposed"
 C 
Sorcery
As an additional cost to cast Natural Revelation, reveal a card from your hand.
Untap up to two target Forests you control.
Nature holds beauty hidden to us by our underlying familiarity with it and apathy towards it.
 C 
Creature – Seeker
Whenever you reveal a card, if it's an instant or sorcery card, copy it and you may cast the copy.
Science is a most favorable method for confidence in your answer, and unfavorable to quickly find one.
1/1
 C 
Creature – Human Soldier
Whenever Member of the Squadron and at least two other creatures attack, Member of the Squadron gains Lifelink and Vigilance until end of turn.
War is unforgiving. It makes friendships and then severs them with angry, bloody slashes.
3/2
 C 
Creature – Thinker
{r}, Reveal a card from your hand: Rebellious Thinker gets +2/+0 until end of turn. Activate this ability only once per turn.
To go against the grain is not an end but a means.
2/1
 C 
Sorcery
As an additional cost to cast Intellectual Revelation, reveal a card from your hand.
Draw two cards.
Knowledge is but one type of learning, yet it surely does the most for peoples.
 C 
Creature – Thinker
{b}, Reveal a card from your hand: Selfish Thinker gains Deathtouch until end of turn. Activate this ability only once per turn.
When your mind has never been touched by another, it's not wrong to stick to what you know.
2/1
 C 
Sorcery
Return target creature card from the graveyard to the battlefield with two -1/-1 counters on it.
Necromancers have no moral queue with raising those who wish to remain fallen.
 C 
Creature – Seeker
Whenever you reveal a card, target creature you control gets +2/+2 and gains Vigilance until end of turn.
Peace of mind is more valuable to some than a peaceful life.
1/1
 C 
Sorcery
Put two +1/+1 counters on target creature you control. It cannot be blocked until end of turn.
Sometimes paradoxes...

Revelation of Shadows (rare)
Trash Seeker (uncommon)
Harmonious Seeker (uncommon)
Secretive Seeker (uncommon)
Passionate Purpose (common)
Flash of Azure (common)
Natural Revelation (common)
Scientific Seeker (common)
Member of the Squadron (common)
Rebellious Thinker (common)
Intellectual Revelation (common)
Selfish Thinker (common)
Mortal Recoil (common)
Peace Seeker (common)
Unstoppable Force (common)