[FEATURE] Revelations: Virtual Booster

[FEATURE] Revelations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Cycles | Races of Revelations
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Up to three creatures you control gain Shadow until end of turn
 U 
Enchantment
Whenever an opponent reveals a card, Enraging Truth deals 1 damage to each creature they control.
You can rage against what's real, but that's all you can do.
 U 
Land
Glowing-Tablet Monastery enters the battlefield tapped
{t}: Add {w} or {r}
{3}, {t}, Reveal a card from your hand: Glowing-Tablet Monastery deals X damage to target creature that attacked this turn, where X is the revealed cards converted mana cost.
 U 
Creature – Seeker
Whenever you reveal a card, Challenge Seeker gets +2/+1 and gains Haste until end of turn.
2/1
 C 
Sorcery
As an additional cost to cast Provocative Revelation, reveal a card from your hand.
Provocative Revelation deals up to 3 damage to target creature. That creature cannot block and must attack this turn.
Truth is cruel, because it can hurt you and not let you know why.
 C 
Instant
Choose one:
– Destroy target creature with one or more -1/-1 counters on it.
– Put a -1/-1 counter on target creature.
The knife is designed to make as much internal damage that won't be externally visible.
 C 
Creature – Thinker
{u}, Reveal a card from your hand: Scry 2. Activate this ability only once per turn.
Seeing beyond what you are shown is seeing the qualities of the abstract
1/2
 C 
Sorcery
Put three +1/+1 counters on target creature you control. It gains Indestructible until end of turn.
...have a need to be visualized!
 C 
Enchantment
At the beginning of your upkeep, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield tapped.
Nature does not waste, it only recycles.
 C 
Creature – Thinker
{g}, Reveal a card from your hand: Create a 1/1 green Thinker creature token with Vigilance. Activate this ability only once per turn.
The soul can tell us more about ourselves than any mind could.
1/1
 C 
Sorcery
Populate. You gain life equal to the token's power.
Family matters matter to those made of familiar, familial matter.
 C 
Creature – Thinker
{b}, Reveal a card from your hand: Selfish Thinker gains Deathtouch until end of turn. Activate this ability only once per turn.
When your mind has never been touched by another, it's not wrong to stick to what you know.
2/1
 C 
Artifact – Equipment
Equip {2/u}
Equipped creature has "Scepter of Truth cannot be blocked by creatures controlled by players with fewer than seven cards in hand"
Wielded by the Judges of the High Court, it's as historic as it is respected/
 C 
Sorcery
Put two +1/+1 counters on target creature you control. It cannot be blocked until end of turn.
Sometimes paradoxes...
 C 
Sorcery
Target creature cannot attack or block until end of turn.
Draw a card
"If a Thinker's eye is azure, it means it found a systemic order to be imposed"

Revelation of Shadows (rare)
Enraging Truth (uncommon)
Glowing-Tablet Monastery (uncommon)
Challenge Seeker (uncommon)
Provocative Revelation (common)
Hidden Wound (common)
Abstract Thinker (common)
Immovable Object (common)
Nature's Renewals (common)
Spiritual Thinker (common)
Regrow the Ancestral Tree (common)
Selfish Thinker (common)
Scepter of Truth (common)
Unstoppable Force (common)
Flash of Azure (common)