[FEATURE] Revelations: Virtual Booster

[FEATURE] Revelations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Cycles | Races of Revelations
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Untap all lands you control. Until end of turn, whenever you tap a Land for mana, target creature you control gets +1/+1.
'Harmon gazed at the blade of grass and saw the universe'
 U 
Creature – Seeker
Whenever you reveal a card, target creature you control gets +1/+1 until end of turn and fights another target creature you don't control.
2/1
 U 
Enchantment
Whenever an opponent reveals a card, they discard a card and lose 2 life.
The truth can be controlled at a price, but only for so long.
 U 
Enchantment
Whenever an opponent reveals a card, they exile the top three cards of their library.
The truth can poison you with madness, don't chase what you can't accept.
 C 
Sorcery
Tap target creature. It's controller mills a card. If a spell is milled this way, you may cast it this turn.
The rogue slipped behind the discourse, and stole the enemy's stirring plans right from their own mind.
 C 
Creature – Thinker
{w}, Reveal a card from your hand: Civil Thinker gets +1/+1 and gains First Strike until end of turn. Activate this ability only once per turn
Thinkers often wonder what is beyond their small, but well-perceived world. Some wish to mingle with Humanity.
1/1
 C 
Creature – Seeker
Whenever you reveal a card, if it's an instant or sorcery card, copy it and you may cast the copy.
Science is a most favorable method for confidence in your answer, and unfavorable to quickly find one.
1/1
 C 
Sorcery
Populate. You gain life equal to the token's power.
Family matters matter to those made of familiar, familial matter.
 C 
Sorcery
As an additional cost to cast Unifying Revelation, reveal a card from your hand.
Creatures you control get +1/+1 until end of turn.
Unity is an easy lock to pick, empathy is an impossible key to wield.
 C 
Enchantment
At the beginning of your upkeep, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield tapped.
Nature does not waste, it only recycles.
 C 
Creature – Seeker
Whenever you reveal a card, target creature you control gets +2/+2 and gains Vigilance until end of turn.
Peace of mind is more valuable to some than a peaceful life.
1/1
 C 
Sorcery
Return target creature card from the graveyard to the battlefield with two -1/-1 counters on it.
Necromancers have no moral queue with raising those who wish to remain fallen.
 C 
Instant
Ego Blast deals 1 damage to each creature and planeswalker you don't control.
{6}{r}, Reveal a card from your hand: Cast Ego Blast from your graveyard, exile it after it resolves.
By satisfying themselves, they satiate their appetite for philosophizing.
 C 
Creature – Viashino Wizard
{2}{r}: Soulbreath Footman gets +1/+0 until end of turn for each creature you control.
Although it can no longer breathe fire, it now breathes the energy of the resolution of it's allies.
2/2
 C 
Sorcery
As an additional cost to cast Provocative Revelation, reveal a card from your hand.
Provocative Revelation deals up to 3 damage to target creature. That creature cannot block and must attack this turn.
Truth is cruel, because it can hurt you and not let you know why.

Revelation of Harmon (rare)
Anarchic Seeker (uncommon)
Forbidden Truth (uncommon)
Maddening Truth (uncommon)
Sneaky Prying (common)
Civil Thinker (common)
Scientific Seeker (common)
Regrow the Ancestral Tree (common)
Unifying Revelation (common)
Nature's Renewals (common)
Peace Seeker (common)
Mortal Recoil (common)
Ego Blast (common)
Soulbreath Footman (common)
Provocative Revelation (common)