[FEATURE] Revelations
[FEATURE] Revelations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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When Caller of the Proud enters the battlefield, reveal cards until you reveal a creature card. You gain life equal to that card's converted mana cost. Put the rest into your graveyard.
Pride follows to the tune of praise.
1/1

Thinkers often wonder what is beyond their small, but well-perceived world. Some wish to mingle with Humanity.
1/1
Target creature cannot attack or block until end of turn.
Draw a card
Draw a card
"If a Thinker's eye is azure, it means it found a systemic order to be imposed"
Whenever you reveal a card, you gain 2 life.
As the proverb goes, "The rarest kind of Seeker is one whose mind is not yet made"
1/1
Whenever Member of the Squadron and at least two other creatures attack, Member of the Squadron gains Lifelink and Vigilance until end of turn.
War is unforgiving. It makes friendships and then severs them with angry, bloody slashes.
3/2
Populate. You gain life equal to the token's power.
Family matters matter to those made of familiar, familial matter.
As an additional cost to cast Unifying Revelation, reveal a card from your hand.
Creatures you control get +1/+1 until end of turn.
Creatures you control get +1/+1 until end of turn.
Unity is an easy lock to pick, empathy is an impossible key to wield.

Seeing beyond what you are shown is seeing the qualities of the abstract
1/2
As an additional cost to cast Intellectual Revelation, reveal a card from your hand.
Draw two cards.
Draw two cards.
Knowledge is but one type of learning, yet it surely does the most for peoples.
Whenever an opponent reveals a card, they exile the top three cards of their library.
The truth can poison you with madness, don't chase what you can't accept.
Look at target player's hand
Draw a card

, Reveal a card from your hand: Cast Mind Bolt from your graveyard, exile it after it resolves.
Draw a card


Okay, who weaponized arithmetic?
Equip
Equipped creature has "Scepter of Truth cannot be blocked by creatures controlled by players with fewer than seven cards in hand"

Equipped creature has "Scepter of Truth cannot be blocked by creatures controlled by players with fewer than seven cards in hand"
Wielded by the Judges of the High Court, it's as historic as it is respected/
Whenever you reveal a card, if it's an instant or sorcery card, copy it and you may cast the copy.
Science is a most favorable method for confidence in your answer, and unfavorable to quickly find one.
1/1
Tap target creature. It's controller mills a card. If a spell is milled this way, you may cast it this turn.
The rogue slipped behind the discourse, and stole the enemy's stirring plans right from their own mind.
Put two +1/+1 counters on target creature you control. It cannot be blocked until end of turn.
Sometimes paradoxes...
Whenever you reveal a card, target player loses 2 life.
Once you have found an ambition, you now must become ambitious.
1/1
Whenever an opponent reveals a card, they discard a card and lose 2 life.
The truth can be controlled at a price, but only for so long.
Trample

, Sacrifice Greed Goliath: Gain life equal to the amount of combat damage Greed Goliath dealt to creatures and players this turn.


Those subject to man's greed are the only ones who deeply understand it.
5/5
Choose one:
– Destroy target creature with one or more -1/-1 counters on it.
– Put a -1/-1 counter on target creature.
– Destroy target creature with one or more -1/-1 counters on it.
– Put a -1/-1 counter on target creature.
The knife is designed to make as much internal damage that won't be externally visible.
Return target creature card from the graveyard to the battlefield with two -1/-1 counters on it.
Necromancers have no moral queue with raising those who wish to remain fallen.
Each player loses 1 life.
If you've attacked this turn, each player loses life equal to the number of creatures that attacked them this turn instead.
If you've attacked this turn, each player loses life equal to the number of creatures that attacked them this turn instead.
All that matters to me is me
As an additional cost to cast Reaping Revelation, reveal a card from your hand.
Return target permanent from your graveyard to your hand.
Return target permanent from your graveyard to your hand.
Knowledge is power, and power is the tool of the wicked.

When your mind has never been touched by another, it's not wrong to stick to what you know.
2/1
Ego Blast deals 1 damage to each creature and planeswalker you don't control.

, Reveal a card from your hand: Cast Ego Blast from your graveyard, exile it after it resolves.


By satisfying themselves, they satiate their appetite for philosophizing.
Whenever an opponent reveals a card, Enraging Truth deals 1 damage to each creature they control.
You can rage against what's real, but that's all you can do.
Passionate Purpose deals 2 damage to any target.
If you've attacked this turn, Passionate Purpose deals 4 damage divided as you choose among up to four targets instead.
If you've attacked this turn, Passionate Purpose deals 4 damage divided as you choose among up to four targets instead.
All that matters to me is to be
Whenever you reveal a card, exile the top card of your library. If it shares a converted mana cost with the revealed card, you may cast the exiled card until end of turn.
Pleasurable things are found only by displeasing yourself with any thing you can.
1/1
As an additional cost to cast Provocative Revelation, reveal a card from your hand.
Provocative Revelation deals up to 3 damage to target creature. That creature cannot block and must attack this turn.
Provocative Revelation deals up to 3 damage to target creature. That creature cannot block and must attack this turn.
Truth is cruel, because it can hurt you and not let you know why.
Target creature you control fights another target creature you don't control. If that creature dies this turn, Rage Against deals 3 damage to it's controller
To be calm is to be mindless

To go against the grain is not an end but a means.
2/1


Although it can no longer breathe fire, it now breathes the energy of the resolution of it's allies.
2/2
Whenever an opponent reveals a card, remove all counters that were put there this turn from target creature or planeswalker they control.
The truth can live in stasis forever and never change, it may just take forever to discover.
Put three +1/+1 counters on target creature you control. It gains Indestructible until end of turn.
...have a need to be visualized!
As an additional cost to cast Natural Revelation, reveal a card from your hand.
Untap up to two target Forests you control.
Untap up to two target Forests you control.
Nature holds beauty hidden to us by our underlying familiarity with it and apathy towards it.
At the beginning of your upkeep, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield tapped.
Nature does not waste, it only recycles.
Proliferate. If this spell targets a permanent or player without any counters on it, you gain 4 life.
The more chances at life you provide, the quicker and to a greater extent will you grow.
Whenever you reveal a card, target creature you control gets +2/+2 and gains Vigilance until end of turn.
Peace of mind is more valuable to some than a peaceful life.
1/1

The soul can tell us more about ourselves than any mind could.
1/1
Target creature you control gets +2/+2 and fights another target creature you don't control. If that creature dies, draw a card and you gain 2 life.
"The Beast does not consider, and it eats. Be like the Beast and you too will eat."
– Animalistic Belief
– Animalistic Belief
Whenever you reveal a card, you may untap target artifact or creature you control.
1/2
Creature, Artifact and Sorcery spells you control have Flash and cost
less to cast until end of turn.

Up to three creatures you control gain Shadow until end of turn
Whenever you reveal a card, if it's a permanent, you may return Secretive Seeker to it's owner's hand and pay 
. If you do, put the revealed card onto the battlefield under your control.


1/2
Until end of turn, whenever a creature you control attacks, add 
.


Whenever you reveal a card, you may sacrifice Thrill Seeker. If you do, each opponent loses life equal to Thrill Seeker's power.
2/1
Whenever you reveal a card, target creature you control gets +1/+1 until end of turn and fights another target creature you don't control.
2/1
Until end of turn, players can't gain life or prevent damage and you may pay 
. When you do, target creature you control deals damage equal to it's power to target creature or player.


Whenever you reveal a card, if it's a creature card, you gain life equal to it's toughness.
2/2
Untap all lands you control. Until end of turn, whenever you tap a Land for mana, target creature you control gets +1/+1.
'Harmon gazed at the blade of grass and saw the universe'
Until your next turn, creatures you control have Vigilance and Lifelink.
Whenever you reveal a card, each opponent loses 1 life, and you gain that much life.
1/2
Return target creature from your graveyard to the battlefield with an additional -1/-1 counter on it. At end of turn, return it to your hand.
Whenever you reveal a card, you may return a card with a card that shares a type with equal or lesser converted mana cost from your graveyard to your hand.
1/2
Whenever you reveal a card, you may put a +1/+1 counter on Evolving Seeker. If you do, tap it if it's untapped.
1/2
Until end of turn, whenever a creature enters the battlefield under your control, put a +1/+1 counter on each other creature you control with lesser power.
Whenever you reveal a card, if it's an instant or sorcery spell, you may exile it. When you do, Inventive Seeker deals X damage to target creature, where X is that spell's converted mana cost.
1/1
Until your next turn, whenever a player casts an instant spell, that player copies it and may choose new targets for the copy.
Whenever you reveal a card, Challenge Seeker gets +2/+1 and gains Haste until end of turn.
2/1
Creatures you control get +X/+0 and gain Haste until end of turn, where X is their power. Sacrifice them at end of turn.
Arcane-Scroll Tower enters the battlefield tapped
: Add
or
,
, Reveal a card from your hand: You may cast target instant or sorcery card in your graveyard with the same name without paying it's mana cost.





Ciphered-Permit Prison enters the battlefield tapped
: Add
or
,
, Reveal a card from your hand: Return target card from your graveyard to your hand with converted mana cost less than or equal to the revealed card's converted mana cost





Death-Note Bunker enters the battlefield tapped
: Add
or
,
, Reveal a card from your hand: Each player loses X life and discards a card at random, where X is the revealed card's converted mana cost.





Glowing-Tablet Monastery enters the battlefield tapped
: Add
or
,
, Reveal a card from your hand: Glowing-Tablet Monastery deals X damage to target creature that attacked this turn, where X is the revealed cards converted mana cost.





Golden-Ledger Manor enters the battlefield tapped
: Add
or
,
, Reveal a card from your hand: Target player loses life equal to your devotion to that cards colors.





Law-Book Library enters the battlefield tapped
: Add
or
,
, Reveal a card from your hand: Spells you control that share a type cost
less to cast until end of turn.






Scrapped-Leaflet Sewers enters the battlefield tapped
: Add
or
,
, Reveal a card from your hand: Return target creature card with power less than or equal to the revealed card's converted mana cost from the graveyard to the battlefield tapped.





Skin-Paper Laboratory enters the battlefield tapped
: Add
or
,
, Reveal a card from your hand: Put X +1/+1 counters on target creature with no +1/+1 counters on it equal to the revealed card's converted mana cost plus one.





Torn-Lexicon Shack enters the battlefield tapped
: Add
or
,
, Reveal a card from your hand: Target creature you control fights another target creature you don't control. Your creature gets +X/+X where X is the revealed card's converted mana cost.





True-Tome Shrine enters the battlefield tapped
: Add
or
,
, Reveal a card from your hand: You gain 1 life for each creature you control with the same converted mana cost as the card revealed this way.





Show frames: W U B R G M L
Show rarities: C U R
Or view by sections
[FEATURE] Revelations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Cycles | Races of Revelations |
last 2019-04-15 22:25:24 by Froggychum