[FEATURE] Revelations: Virtual Booster

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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Up to three creatures you control gain Shadow until end of turn
 U 
Creature – Seeker
Whenever you reveal a card, if it's a permanent, you may return Secretive Seeker to it's owner's hand and pay {3}{u/b}. If you do, put the revealed card onto the battlefield under your control.
1/2
 U 
Enchantment
Whenever an opponent reveals a card, Enraging Truth deals 1 damage to each creature they control.
You can rage against what's real, but that's all you can do.
 U 
Land
Ciphered-Permit Prison enters the battlefield tapped
{t}: Add {u} or {b}
{3}, {t}, Reveal a card from your hand: Return target card from your graveyard to your hand with converted mana cost less than or equal to the revealed card's converted mana cost
 C 
Sorcery
As an additional cost to cast Natural Revelation, reveal a card from your hand.
Untap up to two target Forests you control.
Nature holds beauty hidden to us by our underlying familiarity with it and apathy towards it.
 C 
Creature – Thrull Giant
Trample
{1}{b}, Sacrifice Greed Goliath: Gain life equal to the amount of combat damage Greed Goliath dealt to creatures and players this turn.
Those subject to man's greed are the only ones who deeply understand it.
5/5
 C 
Creature – Human Soldier
Whenever Member of the Squadron and at least two other creatures attack, Member of the Squadron gains Lifelink and Vigilance until end of turn.
War is unforgiving. It makes friendships and then severs them with angry, bloody slashes.
3/2
 C 
Creature – Seeker
Whenever you reveal a card, target creature you control gets +2/+2 and gains Vigilance until end of turn.
Peace of mind is more valuable to some than a peaceful life.
1/1
 C 
Sorcery
As an additional cost to cast Intellectual Revelation, reveal a card from your hand.
Draw two cards.
Knowledge is but one type of learning, yet it surely does the most for peoples.
 C 
Creature – Thinker
{b}, Reveal a card from your hand: Selfish Thinker gains Deathtouch until end of turn. Activate this ability only once per turn.
When your mind has never been touched by another, it's not wrong to stick to what you know.
2/1
 C 
Sorcery
As an additional cost to cast Provocative Revelation, reveal a card from your hand.
Provocative Revelation deals up to 3 damage to target creature. That creature cannot block and must attack this turn.
Truth is cruel, because it can hurt you and not let you know why.
 C 
Sorcery
Each player loses 1 life.
If you've attacked this turn, each player loses life equal to the number of creatures that attacked them this turn instead.
All that matters to me is me
 C 
Sorcery
Tap target creature. It's controller mills a card. If a spell is milled this way, you may cast it this turn.
The rogue slipped behind the discourse, and stole the enemy's stirring plans right from their own mind.
 C 
Creature – Thinker
{r}, Reveal a card from your hand: Rebellious Thinker gets +2/+0 until end of turn. Activate this ability only once per turn.
To go against the grain is not an end but a means.
2/1
 C 
Creature – Human
When Caller of the Proud enters the battlefield, reveal cards until you reveal a creature card. You gain life equal to that card's converted mana cost. Put the rest into your graveyard.
Pride follows to the tune of praise.
1/1

Revelation of Shadows (rare)
Secretive Seeker (uncommon)
Enraging Truth (uncommon)
Ciphered-Permit Prison (uncommon)
Natural Revelation (common)
Greed Goliath (common)
Member of the Squadron (common)
Peace Seeker (common)
Intellectual Revelation (common)
Selfish Thinker (common)
Provocative Revelation (common)
Painful Purpose (common)
Sneaky Prying (common)
Rebellious Thinker (common)
Caller of the Proud (common)