[FEATURE] Revelations: Virtual Booster

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Cycles | Races of Revelations
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Sorcery
As an additional cost to cast Intellectual Revelation, reveal a card from your hand.
Draw two cards.
Knowledge is but one type of learning, yet it surely does the most for peoples.
 U 
Creature – Seeker
Whenever you reveal a card, if it's a creature card, you gain life equal to it's toughness.
2/2
 U 
Creature – Seeker
Whenever you reveal a card, if it's an instant or sorcery spell, you may exile it. When you do, Inventive Seeker deals X damage to target creature, where X is that spell's converted mana cost.
1/1
 C 
Instant
Look at target player's hand
Draw a card
{3}{u}, Reveal a card from your hand: Cast Mind Bolt from your graveyard, exile it after it resolves.
Okay, who weaponized arithmetic?
 C 
Creature – Human
When Caller of the Proud enters the battlefield, reveal cards until you reveal a creature card. You gain life equal to that card's converted mana cost. Put the rest into your graveyard.
Pride follows to the tune of praise.
1/1
 C 
Sorcery
Put three +1/+1 counters on target creature you control. It gains Indestructible until end of turn.
...have a need to be visualized!
 C 
Sorcery
Return target creature card from the graveyard to the battlefield with two -1/-1 counters on it.
Necromancers have no moral queue with raising those who wish to remain fallen.
 C 
Sorcery
Target creature you control gets +2/+2 and fights another target creature you don't control. If that creature dies, draw a card and you gain 2 life.
"The Beast does not consider, and it eats. Be like the Beast and you too will eat."
– Animalistic Belief
 R 
Instant
Until end of turn, whenever a creature you control attacks, add {b}{r}.
 C 
Sorcery
Tap target creature. It's controller mills a card. If a spell is milled this way, you may cast it this turn.
The rogue slipped behind the discourse, and stole the enemy's stirring plans right from their own mind.
 U 
Enchantment
Whenever an opponent reveals a card, they discard a card and lose 2 life.
The truth can be controlled at a price, but only for so long.
 C 
Sorcery
Populate. You gain life equal to the token's power.
Family matters matter to those made of familiar, familial matter.
 C 
Creature – Thinker
{r}, Reveal a card from your hand: Rebellious Thinker gets +2/+0 until end of turn. Activate this ability only once per turn.
To go against the grain is not an end but a means.
2/1
 C 
Creature – Thinker
{g}, Reveal a card from your hand: Create a 1/1 green Thinker creature token with Vigilance. Activate this ability only once per turn.
The soul can tell us more about ourselves than any mind could.
1/1
 C 
Creature – Thinker
{b}, Reveal a card from your hand: Selfish Thinker gains Deathtouch until end of turn. Activate this ability only once per turn.
When your mind has never been touched by another, it's not wrong to stick to what you know.
2/1

Intellectual Revelation (common)
Harmonious Seeker (uncommon)
Inventive Seeker (uncommon)
Mind Bolt (common)
Caller of the Proud (common)
Immovable Object (common)
Mortal Recoil (common)
Wildthink (common)
Revelation of Revels (rare)
Sneaky Prying (common)
Forbidden Truth (uncommon)
Regrow the Ancestral Tree (common)
Rebellious Thinker (common)
Spiritual Thinker (common)
Selfish Thinker (common)