[FEATURE] Revelations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Cycles | Races of Revelations |
CardName: Secretive Seeker Cost: ub Type: Creature - Seeker Pow/Tgh: 1/2 Rules Text: Whenever you reveal a card, if it's a permanent, you may return Secretive Seeker to it's owner's hand and pay {3}{u/b}. If you do, put the revealed card onto the battlefield under your control. Flavour Text: Set/Rarity: [FEATURE] Revelations Uncommon |
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sort of like ninjitsu
this is awesome but also insanely overpowered. probably make it cost something to do this. i don't know if that breaks the cycle or not, but being able to turn 2 essentially put down an emrakul without consequence is plain disgusting and i love it. but please for the sake of the metagame fix this.
P.S. I sort of see the resemblance to ninjitsu. (one of my fave mechanics flavor-wise)
It wouldn't if i could word it right. Also i could just limit the CMC, but that's kinda boring. maybe power? but that doesnt feel blue black.