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CardName: Secretive Seeker Cost: ub Type: Creature - Seeker Pow/Tgh: 1/2 Rules Text: Whenever you reveal a card, if it's a permanent, you may return Secretive Seeker to it's owner's hand and pay {3}{u/b}. If you do, put the revealed card onto the battlefield under your control. Flavour Text: Set/Rarity: [FEATURE] Revelations Uncommon |
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. If you do, put the revealed card onto the battlefield under your control.
sort of like ninjitsu
this is awesome but also insanely overpowered. probably make it cost something to do this. i don't know if that breaks the cycle or not, but being able to turn 2 essentially put down an emrakul without consequence is plain disgusting and i love it. but please for the sake of the metagame fix this.
P.S. I sort of see the resemblance to ninjitsu. (one of my fave mechanics flavor-wise)
It wouldn't if i could word it right. Also i could just limit the CMC, but that's kinda boring. maybe power? but that doesnt feel blue black.