The Dark Sea: Card List

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Mechanics | Skeleton

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Bless with Navigation White Common 1{w} Enchantment – Aura CW19 Enchant creature
Enchanted creature gets +1/+1.
{1}, Sacrifice a creature: Untap enchanted creature.
0
2 Current Shaper White Common 3{2}{w} Creature – Merfolk Wizard 2 3 CW09 Whenever Current Shaper becomes tapped, tap target creature an opponent controls. 0
3 Dissapear from Battle White Common 3{2}{w} Sorcery CW14 Destroy target tapped creature.
Investigate (To investigate, create a colorless Clue artifact creature token with, "{2}, Sacrifice this artifact: Draw a card.")
0
4 Enlightened Medium White Uncommon 4{3}{w} Creature – Human Cleric 2 2 Enlightened Medium enters the battlefield with a +1/+1 counter for each creature you own in exile. 3 1551941731 on 07 Mar 2019 by SecretInfiltrator
5 Ghostly Whale White Common 5{4}{w} Creature – Spirit Whale 4 5 CW13 When Ghostly Whale enters the battlefield, Investigate (To investigate, create a colorless Clue artifact creature token with, "{2}, Sacrifice this artifact: Draw a card."). 0
6 Giant Sea Horse White Common 4{2}{w}{w} Creature – Fish Horse 3 3 CW10 You may cast Giant Sea Horse as though it had flash if you exile two creature cards from your graveyard as an additional cost to cast it. 0
7 Inexplicable Recovery White Common 3{1}{w}{w} Instant CW17 When target creature you control dies this turn, return it to the battlefield under your control. 0
8 Into the Brig White Common 4{3}{w} Enchantment – Aura CW20 Enchant creature
When Into the Brig enters the battlefield, Investigate (To investigate, create a colorless Clue artifact creature token with, "{2}, Sacrifice this artifact: Draw a card.").
Enchanted creature can't attack or block.
0
9 Lost Widow White Common 2{1}{w} Creature – Spirit 1 3 CW02 {3}, Exile Lost Widow from your graveyard: Untap target creature. Activate this ability only at any time you could cast a sorcery 0
10 Maddened Guard White Common 3{2}{w} Creature – Human Soldier 2 3 CW08 As long as Maddened Guard is huanted, it gets +2/+1. 0
11 Poised Strike White Common 2{1}{w} Instant CW16 Untap target attacking creature. It gets +2/+2 until end of turn.
Investigate (To investigate, create a colorless Clue artifact creature token with, "{2}, Sacrifice this artifact: Draw a card.").
0
12 Reef Guardian White Common 4{3}{w} Creature – Spirit 2 5 CW11 Haunt (When this dies, you may exile it haunting target creature.)
Reef Guardian and the creature it haunts have vigilance.
0
13 Seaguide Seer White Common 3{2}{w} Creature – Human Shaman 2 3 CW07 When Seaguide Seer enters the battlefield, if there are one or more enchantment cards in your graveyard, draw a card. 0
14 Search the Seabed White Common 2{1}{w} Sorcery CW18 Investigate, then investigate again if you control two or more clues. 0
15 Seaside Coroner White Common 2{1}{w} Creature – Human Cleric 2 2 CW06 When Seaside Coroner enters the battlefield you may exile a creature card from your graveyard. If you do, investigate. 0
16 Shoreline Gulls White Common 3{2}{w} Creature – Bird 2 2 CW04 Flying 0
17 Skysail Patrol White Common 3{2}{w} Creature – Merfolk Soldier 3 2 CW05 {4}{w}: Skysail Patrol gains flying until end of turn. 0
18 Tidemage Trickery White Common 1{w} Instant CW15 Choose one or more:
– Tap target creature.
– Untap target creature.
0
19 Undersea Elder White Common 6{4}{w}{w} Creature – Merfolk Soldier 4 4 CW12 When Undersea Elder enters the battlefield, if you control another Merfolk, you gain 4 life. 0
20 Voiceless Ghost White Common 2{1}{w} Creature – Spirit 1 1 CW03 Haunt (When this dies, you may exile it haunting target creature.)
Voiceless Ghost and the creature it haunts have flying.
0
21 Wandering Child White Common 2{1}{w} Creature – Human 1 1 CW01 Haunt (When this dies, you may exile it haunting target creature.)
Wandering Child and the creature it haunts have lifelink.
0
22 Benthic Abomination Blue Common 4{3}{u} Creature – Merfolk Horror 4 4 CU09 When Benthic Abomination enters the battlefield, tap each other creature you control. 0
23 Catch the Culprit Blue Common 4{2}{u}{u} Instant CU11 Investigate, then counter target spell unless it’s controller pays {1} for each clue you control. 0
24 Chart the Stars Blue Common 4{3}{u} Sorcery CU13 Draw two cards, then you may discard a card. If you do, draw a card. 2 1553463646 on 24 Mar 2019 by Vitenka
25 Encroaching Tsunami Blue Rare 3{2}{u} Enchantment At the beginning of your upkeep, call the storm. Then, if there are ten or more cards in your graveyard, sacrifice Encroaching Tsunami and return all nonland permanents to their owners hands. 0
26 Enlightening Sacrifice Blue Common 2{1}{u} Enchantment – Aura CU19 Enchant creature you control
When enchanted creature dies, draw two cards.
0
27 Eternal Kelp Blue Common 1{u} Creature – Plant Wall 0 3 CU04 When Eternal Kelp dies, scry 1. 0
28 Focused Rebut Blue Common 2{u}{u} Instant CU12 Counter target noncreature spell. Scry 1. 0
29 Gargantuan Whale Blue Common 6{5}{u} Creature – Whale 5 6 CU10 0
30 Griptide Blue Common 4{3}{u} Instant CU15 Put target creature on top of its owner’s library. 0
31 Hurricane Cultist Blue Common 2{1}{u} Creature – Human Cleric 1 3 CU03 When Hurricane Cultist enters the battlefield, you may call the storm. If you do, draw a card. (To call the storm, either sacrifice a creature or draw a card.) 0
32 Inquisitive Sailor Blue Common 2{1}{u} Creature – Human Sailor 2 1 CU01 When Inquisitive Sailor dies, investigate. 0
33 Library Keeper Blue Common 5{3}{u}{u} Creature – Spirit 4 4 CU07 When Library Keeper enters the battlefield, if there are one or more instant cards in your graveyard, scry 2. 0
34 Lost in the Deep Blue Common 1{u} Instant CU17 Return target creature to its owner's hand. 0
35 Paralyzed by Cold Blue Common 3{2}{u} Enchantment – Aura CU20 Enchant creature
When Paralyzed by Cold enters the battlefield, you may call the storm. If you do, tap enchanted creature.
Enchanted creature doesn't untap during it's controllers' untap step.
0
36 Bullywug Maskmaker Black Common 1{b} Creature – Frog 1 1 CB01 {2}, Sacrifice Bullywug Maskmaker: Target creature gains menace until end of turn. 0
37 Bullywug Poisoner Black Common 3{2}{b} Creature – Frog 1 3 CB03 Haunt (When this dies, you may exile it haunting target creature.)
Bullywug Poisoner and the creature it haunts have, "Whenever Bullywug Poisoner attacks, the defending player loses 1 life.
0
38 Coastal Raider Black Common 4{3}{b} Creature – Skeleton Pirate 3 1 CB07 0
39 Confront the Dark Black Common 2{1}{b} Instant CB15 Each opponent loses 1 life. Target player discards a card. Scry 1. Put the top card of your library into your graveyard. 0
40 Deepjaw Serpent Black Common 6{5}{b} Creature – Serpent 4 7 CB12 0
41 Famed Swashbuckler Black Common 3{2}{b} Creature – Human Pirate 2 3 CB06 Haunt (When this dies, you may exile it haunting target creature.)
Famed Swashbuckler and the creature it haunts have menace.
2 1551941029 on 07 Mar 2019 by SecretInfiltrator
42 Lagoon Jellyfish Black Common 3{2}{b} Creature – Jellyfish 2 2 CB05 Deathtouch 0
43 Monster Reborn Black Common 5{3}{b}{b} Creature – Skeleton Kraken 0 0 CB11 As Monster Reborn enters the battlefield, exile a creature card from your graveyard. Monster Reborn enters the battlefield with a number of +1/+1 counters on it equal to that card’s toughness. 2 1553566388 on 26 Mar 2019 by dude1818
44 Overboard Black Common 5{3}{b}{b} Instant CB16 Destroy target creature. 0
45 Rotskin Toad Black Common 2{1}{b} Creature – Toad 1 2 CB02 When Rotskin Toad dies, put the top five cards of your library into your graveyard. 0
46 Skeleton Captain Black Common 5{4}{b} Creature – Skeleton Pirate 3 3 CB09 Skeleton Captain enters the battlefield with a +1/+1 counter if there is a creature card in your graveyard. 0
47 Speaker of the Crew Black Common 5{4}{b} Creature – Ogre Pirate 4 3 CB10 When Speaker of the Crew enters the battlefield, if you control another Pirate, target creature gets +2/+0 until end of turn. 0
48 Squid's Eye Black Common 1{b} Sorcery CB18 Target opponent reveals their hand. You choose a creature card from it. That player exiles that card. 0
49 Swamphulk Black Common 4{3}{b} Creature – Plant Horror 2 2 CB04 {1}, Sacrifice a creature: Put a +1/+1 counter on Swamphulk. Activate this ability only at any time you could cast a sorcery. 0
50 Touch of Disintegration Black Common 2{1}{b} CB14 Target creature gets +2/+0 until end of turn. Whenever a creature dies that was dealt damage by it this turn, exile that creature instead.
Draw a card.
0
51 Transformed Cultist Black Common 5{4}{b} Creature – Human Kraken Horror 5 3 CB08 When Transformed Cultist dies, draw a card. 0
52 Underwater Reprise Black Common 2{1}{b} Sorcery CB19 Return target creature card from your graveyard to your hand. If a Kraken, Octopus, Leviathan, or Serpent card was returned this way, you gain life equal to its power. 0
53 Uneasy Feeling Black Common 3{2}{b} Sorcery CB17 All creatures get -1/-1 until end of turn. 0
54 Vanish Black Common 4{3}{b} Instant CB13 Exile target creature with power 3 or less.
Investigate (To investigate, create a colorless Clue artifact creature token with, "{2}, Sacrifice this artifact: Draw a card.")
0
55 Crow's Nest Lookout Red Common 3{2}{r} Creature – Human Pirate 3 3 CR03 Whenever Crow's Nest Lookout becomes tapped, you may look at the top card of your library. 0
56 Dockside Bottleslinger Red Common 2{1}{r} Creature – Pirate 2 1 CR02 Whenever Dockside Bottleslinger becomes tapped, it deals 1 damage to target player. 0
57 Lightning Brute Red Common 3{2}{r} Creature – Elemental 2 2 CR06 Haste
As Lightning Brute enters the battlefield, you may call the storm. If you do, it enters the battlefield with a +1/+1 counter. (To call the storm, either sacrifice a creature or discard a card.)
0
58 Midnight Contract Red Common 3{2}{r} Sorcery CR18 Call the storm, then draw two cards. (To call the storm, either sacrifice a creature or discard a card.) 1 1551941150 on 07 Mar 2019 by SecretInfiltrator
59 Reckless Slashes Red Common 1{r} Instant CR14 Target creature gets +2/+0 until end of turn. Sacrifice that creature at the beginning of the next end step. 0
60 Runeshelled Crab Red Common 1{r} Creature – Crab 1 1 CR01 Whenever you discard a card, Runeshelled Crab gets +1/+1 until end of turn. 0
61 Thunder Incarnate Red Common 4{3}{r} Creature – Elemental 4 4 CR07 Menace
When Thunder Incarnate enters the battlefield, call the storm unless there are one or more sorcery cards in your graveyard. (To call the storm, either sacrifice a creature or discard a card.)
0
62 Depth Caller Green Common 2{1}{g} Creature – Human Cleric 1 2 CG01 {7}{g}, Exile Depth Caller from your graveyard: Create a 4/4 blue Kraken creature token. 0
63 Eye of the Storm Green Common 1{g} Instant CG14 Prevent all combat damage that would be dealt this turn.
Put the top card of your library into your graveyard for each attacking creature.
0
64 Marsh Slinker Green Common 1{g} Creature – Serpent 1 1 CG02 Marsh Slinker can’t be blocked except by Krakens, Serpents, Leviathans, or Octopuses. 0
65 Read the Winds Green Common 2{1}{g} Sorcery CG18 Search your library for a basic land card and put it into your hand, then shuffle your library.
Investigate
0
66 Seabed Archaeologist Green Common 4{3}{g} Creature – Merfolk Artificer 2 4 CG08 When Seabed Archaeologist enters the battlefield, investigate. 0
67 Seaside Mapmaker Green Common 2{1}{g} Creature – Human Scout 2 1 CG07 When Seaside Mapmaker enters the battlefield, if there are one or more land cards in your graveyard, investigate. 0
68 Swallow Whole Green Common 2{1}{g} Sorcery CG17 Choose target creature you control. It fights target creature you don't control, then put a +1/+1 counter on it. (If it is on the battlefield.) 0
69 Undersea Reef Green Common 3{2}{g} Enchantment – Aura CG20 Enchant land
Enchanted land has, "{t}: Add two mana of any color to your mana pool."
Undersea Reef costs {1} less to cast if it targets an Island.
0
70 Darkwater Perplexist Multicolour Uncommon 3{1}{w}{u} Creature – Merfolk Wizard 2 2 {2}, Tap an untapped creature you control: Target player puts the top four cards of their library into their graveyard. 0
71 Kraken Cultist Multicolour Uncommon 2{u}{b} Creature – Human Cleric 2 2 At the beginning of combat on your turn, you may exile a Kraken, Octopus, Leviathan, or Serpent card from your graveyard. If you do, Kraken Cultist gets +2/+2 until end of turn, and becomes a Kraken until end of turn. 0
72 Terror of the Crew Multicolour Uncommon 4{2}{b}{r} Creature – Human Pirate 4 2 Whenever Terror of the Crew attacks, target creature you control gains until end of turn, "Whenever this creature deals combat damage to a player, that player discards a card. If this creature is a Pirate, they discard two cards instead." 0
73 Death Crew Armada Artifact Common 5{5} Artifact – Vehicle 6 7 CA03 Crew 3
Tap an untapped Pirate creature you control: Death Crew Armada becomes a creature until end of turn.
0
74 Lookout Craft Artifact Common 4{4} Artifact – Vehicle 4 4 CA02 Vigilance
Crew 2
0
75 Pillaging Vessal Artifact Common 2{2} Artifact – Vehicle 3 2 CA01 Crew 1 0
The Dark Sea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton