The Dark Sea: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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When Inquisitive Sailor dies, investigate.
2/1
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When Library Keeper enters the battlefield, if there are one or more instant cards in your graveyard, scry 2.
4/4
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Marsh Slinker can’t be blocked except by Krakens, Serpents, Leviathans, or Octopuses.
1/1
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Vigilance
Crew 2 4/4
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Menace
When Thunder Incarnate enters the battlefield, call the storm unless there are one or more sorcery cards in your graveyard. (To call the storm, either sacrifice a creature or discard a card.) 4/4
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As Monster Reborn enters the battlefield, exile a creature card from your graveyard. Monster Reborn enters the battlefield with a number of +1/+1 counters on it equal to that card’s toughness.
0/0
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When Hurricane Cultist enters the battlefield, you may call the storm. If you do, draw a card. (To call the storm, either sacrifice a creature or draw a card.)
1/3
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When Benthic Abomination enters the battlefield, tap each other creature you control.
4/4
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![]() ![]() 1/2
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When Seaguide Seer enters the battlefield, if there are one or more enchantment cards in your graveyard, draw a card.
2/3
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When Transformed Cultist dies, draw a card.
5/3
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Inquisitive Sailor
(common)
Library Keeper
(common)
Marsh Slinker
(common)
Lookout Craft
(common)
Thunder Incarnate
(common)
Monster Reborn
(common)
Hurricane Cultist
(common)
Benthic Abomination
(common)
Depth Caller
(common)
Seaguide Seer
(common)
Transformed Cultist
(common)