The Dark Sea: Virtual Booster
| The Dark Sea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
No more rares or mythics
|
No more uncommons
|
No more uncommons
|
No more uncommons
|
When Seabed Archaeologist enters the battlefield, investigate.
2/4
|
|
When Inquisitive Sailor dies, investigate.
2/1
|
As Monster Reborn enters the battlefield, exile a creature card from your graveyard. Monster Reborn enters the battlefield with a number of +1/+1 counters on it equal to that card’s toughness.
0/0
|
Investigate, then counter target spell unless it’s controller pays
for each clue you control. |
Whenever Current Shaper becomes tapped, tap target creature an opponent controls.
2/3
|
5/6
|
|
Vigilance
Crew 2 4/4
|
Marsh Slinker can’t be blocked except by Krakens, Serpents, Leviathans, or Octopuses.
1/1
|
Haste
As Lightning Brute enters the battlefield, you may call the storm. If you do, it enters the battlefield with a +1/+1 counter. (To call the storm, either sacrifice a creature or discard a card.) 2/2
|
When Transformed Cultist dies, draw a card.
5/3
|
Haunt (When this dies, you may exile it haunting target creature.)
Wandering Child and the creature it haunts have lifelink. 1/1
|
Seabed Archaeologist
(common)
Inquisitive Sailor
(common)
Monster Reborn
(common)
Catch the Culprit
(common)
Current Shaper
(common)
Gargantuan Whale
(common)
Lookout Craft
(common)
Marsh Slinker
(common)
Lightning Brute
(common)
Transformed Cultist
(common)
Wandering Child
(common)




