[Tribute] Primeriad: Recent Activity
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Recent updates to [Tribute] Primeriad: (Generated at 2024-05-19 03:16:53)
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Fixed typo in flavor text
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Trample counter?
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The cycle continues.
Very aggressive.
Published as mtgnexus Card of the Day 2021-09-19.
Published as mtgnexus Card of the Day 2021-09-18.
Published as mtgnexus Card of the Day 2021-09-17.
Published as mtgnexus Card of the Day 2021-09-16.
Published as mtgnexus Card of the Day 2021-09-15.
Published as mtgnexus Card of the Day 2021-09-14.
see above
Changing from
> "Feral — ~ has <keyword> as long as its power is the greatest power among creatures you control."
to
> "Feral — <cost>: ~ gains <keyword> until end of turn. This ability costs <cost> less to activate if ~'s power is the greatest power among creatures you control."
See here.
see above
Changing from
> "Feral — ~ has <keyword> as long as its power is the greatest power among creatures you control."
to
> "Feral — <cost>: ~ gains <keyword> until end of turn. This ability costs <cost> less to activate if ~'s power is the greatest power among creatures you control."
See here.
see above
Changing from
> "Feral — ~ has <keyword> as long as its power is the greatest power among creatures you control."
to
> "Feral — <cost>: ~ gains <keyword> until end of turn. This ability costs <cost> less to activate if ~'s power is the greatest power among creatures you control."
See here.
user_938036 said on mtgnexus.com:
> "Because of the way layers work you can't have a continuous ability that checks things deeper in the layers to grant something in a previous layer. Which means you can't check p/t to grant an ability unless it checks only at a specific time like a trigger or activated ability. The game can't "go back" and grant an ability after checking the p/t."
Published as mtgnexus Card of the Day 2021-09-13.
Additional Booster #3
After Wandering Thornmaw and Ranging Thornmaw, why not? Another non-Lizard Beast for the collection.
Additional Booster #2
Additional Booster #2
Not feeling confident about my ability to design big dumb beaters.
reduced number of exiled cards t two
Additional Booster #2
Scavenge pay-off. Possibly rare?
Additional Booster #2
Top-down double-match fight/bite. I value punching/biting over fight in this set due to the high-power/low-toughness creatures the high-power theme favors.
This is a design I actually expect to see coming, maybe using actual fight.