[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, put X 1/1 white soldier tokens onto the battlefield, where X is equal to the greatest power among creatures you control.
"With great leadership, our numbers will prevail."
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Add
to your mana pool, where X is the highest power on the battlefield. |
![]() , Sacrifice a creature: Draw a card.The first wisdom the Favored Beast brought the brackwater tribe was the terrible price of its teachings.
3/4
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Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
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Enchant creature
Enchanted creature gets +3/+3. |
When Pyrophage Larva enters the battlefield, you may sacrifice it. When you do, it deals 2 damage to target creature or planeswalker.
When the lair is threatened individual larvae burst into boiling gore to deter nest robbers.
1/2
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Flying
When Cloudwind Aeropteryx enters the battlefield, if you control another creature with flying, draw a card. 2/4
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Vigilance (Attacking doesn't cause this creature to tap.)
3/4
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Choose one —
• This spell deals damage equal to twice the number of creatures with flying you control to target creature or planeswalker. • Create two 1/1 white Bird creature tokens with flying. |
Pack Tactics deals damage equal to the total power of creatures you control to target creature or planeswalker.
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Towering Aurochs gets +1/+1 as long as you control another creature named Towering Aurochs.
4/4
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Feral —
: Hideous Creeper gains menace until end of turn. This ability costs less to activate if Hideous Creeper's power is the greatest power among creatures you control.Seldom there is a warning not to get close to the cavern slugs despite their danger. If you don’t turn around from the smell or at the first glance of it, what are the chances you would heed a warning?
4/4
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Target creature gains deathtouch until end of turn. If its power is 4 or greater, it also gains indestructible until end of turn.
You don't prey on a Bloodtooth, you present it with a temporary diversion.
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Draw a card, then draw an additional 2 cards if you control the creature with the highest power or tied for the highest power on the battlefield.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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All Hail
(rare)
Primordial Surge
(uncommon)
Brackwater Gorger
(uncommon)
Secretive Undorak
(uncommon)
Primeriadian Adaptation
(common)
Pyrophage Larva
(common)
Cloudwind Aeropteryx
(common)
Barkclaw Ursioc
(common)
Beaks and Pinions
(common)
Pack Tactics
(common)
Towering Aurochs
(common)
Hideous Creeper
(common)
Superior Game
(common)
Primal Knowledge
(common)
Swamp
(basic)
Bird
(token)



to your mana pool, where X is the highest power on the battlefield.

, Sacrifice a creature: Draw a card.
