[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever another creature card leaves your graveyard, you may pay
![]() . If you do, return Rotten Larva to the battlefield tapped.Many echin brood hills are corrupted by necromantic miasmas from the Urak. Their larval stock will hunger forever, but never grow beyond the feeding stage.
1/1
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Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
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Menace
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Horrid Proto-Thallid. This ability triggers only once each turn. 1/1
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Target creature you control deals damage equal to its power to target creature an opponent controls.
Another target creature you control deals damage equal to its power to another target creature an opponent controls. |
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Target creature gets +1/+0 and gains first strike and reach until end of turn.
Only the most daring hunter will get a chance to feast on terrorwing meat.
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Create a 1/1 white Bird creature token with flying.
If you control a creature with the greatest power or tied for greatest power, create two of those tokens instead. Sunsparrows dance defiantly in the shadows of their larger kin.
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Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
The sea-dwellers feast on game of the sea and game of the land.
3/4
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When Amphin Tidemage enters the battlefield, choose one —
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. • Tap up to two target creatures with power 2 or less your opponents control. 3/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/4
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Target creature gets -2/-2 until end of turn.
If you control a creature with the greatest power or tied for greatest power, that creature gets -4/-4 until end of turn instead. |
Deathtouch
When Coldblood Shaman enters the battlefield, you may search your library for a Crocodile, Lizard, Turtle and/or Snake card, reveal it, put it into your hand, then shuffle. 3/1
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: Add to your mana pool.
: Add one mana of any color to your mana pool. Activate this ability only if you control the creature with the highest power. |
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Enchant creature
Enchanted creature gets +3/+3. |
When Fire-Rage Warrior enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2
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1/1
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Rotten Larva
(rare)
Secretive Undorak
(uncommon)
Horrid Proto-Thallid
(uncommon)
Teeth and Claws
(uncommon)
Leap of a Cliff
(common)
Primal Flock
(common)
Amphin Maneater
(common)
Amphin Tidemage
(common)
Dustwing Aquillix
(common)
Primal Hate
(common)
Coldblood Shaman
(common)
Titan's Ridge
(common)
Primeriadian Adaptation
(common)
Fire-Rage Warrior
(common)
Swamp
(basic)
Soldier
(token)



: Add
to your mana pool.
