[Tribute] Primeriad: Virtual Booster
| [Tribute] Primeriad: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Enchant creature
Gain control of enchanted creature. Enchanted creature has vigilance, trample, flying and gets +4/+4. |
The creatures with the highest power and second highest power fight each other.
|
Sacrifice another creature: Bloodtooth Alpha gets +2/+2 until end of turn.
Whenever a creature with power 4 or greater dies, you gain 2 life. 2/2
|
, : Target creature gets -3/-0 until end of turn.
, : Target creature gets +3/+0 until end of turn. |
|
Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card. |
Flash
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, create a 1/1 white Bird creature token with flying. |
At the beginning of your upkeep, if Bog Scurrier as the highest power of all creatures in play, target player loses 2 life.
1/1
|
Enchant creature
Enchanted creature gets +2/+2 and has flying. ![]() , Exile Cloudwind Ascension from your graveyard: Draw a card. |
|
Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
The sea-dwellers feast on game of the sea and game of the land.
3/4
|
Flash
Territorial Rodent enters the battlefield with a +1/+1 counter on it, if you control three or more Forests. 1/1
|
Deathtouch
When Coldblood Shaman enters the battlefield, you may search your library for a Crocodile, Lizard, Turtle and/or Snake card, reveal it, put it into your hand, then shuffle. 3/1
|
Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead. |
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/4
|
Target creature gains deathtouch until end of turn. If its power is 4 or greater, it also gains indestructible until end of turn.
You don't prey on a Bloodtooth, you present it with a temporary diversion.
|
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
|
Taken for Granted
(rare)
Clash of the Titans
(uncommon)
Bloodtooth Alpha
(uncommon)
Shimmering Coil
(uncommon)
Feed the Soil
(common)
Sunsparrow's Favor
(common)
Bog Scurrier
(common)
Cloudwind Ascension
(common)
Amphin Maneater
(common)
Territorial Rodent
(common)
Coldblood Shaman
(common)
Primal Fire
(common)
Dustwing Aquillix
(common)
Superior Game
(common)
Forest
(basic)
Bird
(token)





: Target creature gets -3/-0 until end of turn.