[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever another creature card leaves your graveyard, you may pay
![]() . If you do, return Rotten Larva to the battlefield tapped.Many echin brood hills are corrupted by necromantic miasmas from the Urak. Their larval stock will hunger forever, but never grow beyond the feeding stage.
1/1
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Tap up to X target creatures, where X is the highest power on the battlefield.
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Add
to your mana pool, where X is the highest power on the battlefield. |
The creatures with the highest power and second highest power fight each other.
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Vigilance (Attacking doesn't cause this creature to tap.)
3/4
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When Amphin Tidemage enters the battlefield, choose one —
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. • Tap up to two target creatures with power 2 or less your opponents control. 3/2
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Protection from Lizards
1/2
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When Pyrophage Larva enters the battlefield, you may sacrifice it. When you do, it deals 2 damage to target creature or planeswalker.
When the lair is threatened individual larvae burst into boiling gore to deter nest robbers.
1/2
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Feral —
: Ferocious Felidar gains lifelink until end of turn. This ability costs less to activate if Ferocious Felidar's power is the greatest power among creatures you control.2/2
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/2
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7/6
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Trample
Snorting Spikebearer enters the battlefield with two +1/+1 counters on it. When Snorting Spikebearer dies, distribute its counters among up to that many target creatures. Every part of the beast is used.
2/3
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Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) “I never noticed before the resemblance of those small coastal predators to the terrors that hunt mammoths far inland.”
—Mmoya, eye witch 1/1
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Feral —
: Hideous Creeper gains menace until end of turn. This ability costs less to activate if Hideous Creeper's power is the greatest power among creatures you control.Seldom there is a warning not to get close to the cavern slugs despite their danger. If you don’t turn around from the smell or at the first glance of it, what are the chances you would heed a warning?
4/4
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1/1
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Rotten Larva
(rare)
Primordial Tremble
(uncommon)
Primordial Surge
(uncommon)
Clash of the Titans
(uncommon)
Barkclaw Ursioc
(common)
Amphin Tidemage
(common)
Raptor Hunter
(common)
Pyrophage Larva
(common)
Ferocious Felidar
(common)
Bloodhorn Rhimadon
(common)
Primordial Wurm
(common)
Snorting Spikebearer
(common)
Slickwing
(common)
Hideous Creeper
(common)
Forest
(basic)
Soldier
(token)


to your mana pool, where X is the highest power on the battlefield.
