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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, put X 1/1 white soldier tokens onto the battlefield, where X is equal to the greatest power among creatures you control.
"With great leadership, our numbers will prevail."
 U 
Sorcery
Add {x} to your mana pool, where X is the highest power on the battlefield.
 U 
Creature – Crocodile Beast
{1}{b}, Sacrifice a creature: Draw a card.
The first wisdom the Favored Beast brought the brackwater tribe was the terrible price of its teachings.
3/4
 U 
Creature – Beast
Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3.
 C 
Creature – Elemental Insect
When Pyrophage Larva enters the battlefield, you may sacrifice it. When you do, it deals 2 damage to target creature or planeswalker.
When the lair is threatened individual larvae burst into boiling gore to deter nest robbers.
1/2
 C 
Creature – Bird Lizard
Flying
When Cloudwind Aeropteryx enters the battlefield, if you control another creature with flying, draw a card.
2/4
 C 
Creature – Lizard Beast
Vigilance (Attacking doesn't cause this creature to tap.)
3/4
 C 
Sorcery
Choose one —
• This spell deals damage equal to twice the number of creatures with flying you control to target creature or planeswalker.
• Create two 1/1 white Bird creature tokens with flying.
 C 
Instant
Pack Tactics deals damage equal to the total power of creatures you control to target creature or planeswalker.
 C 
Creature – Aurochs
Towering Aurochs gets +1/+1 as long as you control another creature named Towering Aurochs.
4/4
 C 
Creature – Slug
Feral{b}: Hideous Creeper gains menace until end of turn. This ability costs {b} less to activate if Hideous Creeper's power is the greatest power among creatures you control.
Seldom there is a warning not to get close to the cavern slugs despite their danger. If you don’t turn around from the smell or at the first glance of it, what are the chances you would heed a warning?
4/4
 C 
Instant
Target creature gains deathtouch until end of turn. If its power is 4 or greater, it also gains indestructible until end of turn.
You don't prey on a Bloodtooth, you present it with a temporary diversion.
 C 
Instant
Draw a card, then draw an additional 2 cards if you control the creature with the highest power or tied for the highest power on the battlefield.
 
 B 
Basic Land – Swamp
 T 
Token Creature – Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1

All Hail (rare)
Primordial Surge (uncommon)
Brackwater Gorger (uncommon)
Secretive Undorak (uncommon)
Primeriadian Adaptation (common)
Pyrophage Larva (common)
Cloudwind Aeropteryx (common)
Barkclaw Ursioc (common)
Beaks and Pinions (common)
Pack Tactics (common)
Towering Aurochs (common)
Hideous Creeper (common)
Superior Game (common)
Primal Knowledge (common)
Swamp (basic)
Bird (token)