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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Lizard Beast
Vigilance (Attacking doesn't cause this creature to tap.)
{1}{g}, Discard a creature card: Put two +1/+1 counters on target creature. It gains hexproof until end of turn.
5/5
 U 
Instant
The creatures with the highest power and second highest power fight each other.
 U 
Creature – Fungus
Menace
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Horrid Proto-Thallid. This ability triggers only once each turn.
1/1
 U 
Sorcery
Target creature you control deals damage equal to its power to target creature an opponent controls.
Another target creature you control deals damage equal to its power to another target creature an opponent controls.
 C 
Creature – Bird Lizard
Flying
Whenever Flitterscale Swarmer attacks, if you control another creature named Flitterscale Swarmer, Flitterscale Swarmer gets +1/+1.
1/1
 C 
Creature – Elemental Beast
When Magmaridge Bellowbeast enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards you own in exile and in your graveyard.
The first ever appearance of a bellowbeast inspired the surviving tribes men to pray and make sacrifice to the Mountain God Teklu, so he wouldn't punish them again.
2/4
 C 
Creature – Slug
Feral{b}: Hideous Creeper gains menace until end of turn. This ability costs {b} less to activate if Hideous Creeper's power is the greatest power among creatures you control.
Seldom there is a warning not to get close to the cavern slugs despite their danger. If you don’t turn around from the smell or at the first glance of it, what are the chances you would heed a warning?
4/4
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, create a 1/1 white Bird creature token with flying.
 C 
Creature – Human Warrior
When Fire-Rage Warrior enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2
 C 
Creature – Lizard
Flash
Flying
3/2
 C 
Creature – Mouse Beast
Flash
Territorial Rodent enters the battlefield with a +1/+1 counter on it, if you control three or more Forests.
1/1
 C 
Creature – Human Shaman
Deathtouch
When Coldblood Shaman enters the battlefield, you may search your library for a Crocodile, Lizard, Turtle and/or Snake card, reveal it, put it into your hand, then shuffle.
3/1
 C 
Sorcery
Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card.
 C 
Creature – Bird
Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
“I never noticed before the resemblance of those small coastal predators to the terrors that hunt mammoths far inland.”
—Mmoya, eye witch
1/1
 
 B 
Basic Land – Island
 T 
Token Creature – Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1

Armorskull Scalebeast (rare)
Clash of the Titans (uncommon)
Horrid Proto-Thallid (uncommon)
Teeth and Claws (uncommon)
Flitterscale Swarmer (common)
Magmaridge Bellowbeast (common)
Hideous Creeper (common)
Sunsparrow's Favor (common)
Fire-Rage Warrior (common)
Excitable Pteranodon (common)
Territorial Rodent (common)
Coldblood Shaman (common)
Feed the Soil (common)
Slickwing (common)
Island (basic)
Bird (token)