[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance (Attacking doesn't cause this creature to tap.)
![]() , Discard a creature card: Put two +1/+1 counters on target creature. It gains hexproof until end of turn.5/5
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Whenever Heartfeaster scavenges, exile the top two cards of your library, then put a card exiled this way into your graveyard. You may cast the remaining card this turn.
2/1
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Add
to your mana pool, where X is the highest power on the battlefield. |
Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
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Deathtouch
When Coldblood Shaman enters the battlefield, you may search your library for a Crocodile, Lizard, Turtle and/or Snake card, reveal it, put it into your hand, then shuffle. 3/1
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Destroy target creature without flying.
You cannot grow beyond the hunger of the tar. The greater you become the more your weight pulls you to your doom.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/4
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Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card. |
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Towering Aurochs gets +1/+1 as long as you control another creature named Towering Aurochs.
4/4
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When Pyrophage Larva enters the battlefield, you may sacrifice it. When you do, it deals 2 damage to target creature or planeswalker.
When the lair is threatened individual larvae burst into boiling gore to deter nest robbers.
1/2
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This spell costs
less to cast if you control a creature with flying.
Return target nonland permanent you don’t control to its owner’s hand. Draw a card. There are far worse things a hellkite could do to you.
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Defender
As long as Amphin Runebearer is enchanted, it can attack as though it didn't have defender. Only once the full pattern is engraved will the champion join the sacred hunt for surface-dwellers.
3/5
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Protection from Lizards
1/2
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Feral —
: Hideous Creeper gains menace until end of turn. This ability costs less to activate if Hideous Creeper's power is the greatest power among creatures you control.Seldom there is a warning not to get close to the cavern slugs despite their danger. If you don’t turn around from the smell or at the first glance of it, what are the chances you would heed a warning?
4/4
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1/1
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Armorskull Scalebeast
(rare)
Heartfeaster
(uncommon)
Primordial Surge
(uncommon)
Secretive Undorak
(uncommon)
Coldblood Shaman
(common)
Stuck in Tar
(common)
Dustwing Aquillix
(common)
Feed the Soil
(common)
Towering Aurochs
(common)
Pyrophage Larva
(common)
Gust of Wind
(common)
Amphin Runebearer
(common)
Raptor Hunter
(common)
Hideous Creeper
(common)
Swamp
(basic)
Soldier
(token)



to your mana pool, where X is the highest power on the battlefield.


