[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Gain control of enchanted creature. Enchanted creature has vigilance, trample, flying and gets +4/+4. |
The creatures with the highest power and second highest power fight each other.
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Tap up to X target creatures, where X is the highest power on the battlefield.
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Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
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Flash
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, create a 1/1 white Bird creature token with flying. |
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/2
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When Magmaridge Bellowbeast enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards you own in exile and in your graveyard.
The first ever appearance of a bellowbeast inspired the surviving tribes men to pray and make sacrifice to the Mountain God Teklu, so he wouldn't punish them again.
2/4
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Flying
When Cloudwind Aeropteryx enters the battlefield, if you control another creature with flying, draw a card. 2/4
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Feral —
: Insidious Gharial gains hexproof until end of turn. This ability costs less to activate if Insidious Gharial's power is the greatest power among creatures you control.Amphin domestication attempts left the wilds haunted by a new more intelligent hunter.
3/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/4
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Trample
5/7
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Target creature gets -2/-2 until end of turn.
If you control a creature with the greatest power or tied for greatest power, that creature gets -4/-4 until end of turn instead. |
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When Spiked Shellmaw enters the battlefield, you gain 3 life. Then if you control a creature with a +1/+1 counter on it, draw a card.
3/4
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Feral —
: Savage Ridgewolf gains first strike until end of turn. This ability costs less to activate if Savage Ridgewolf's power is the greatest power among creatures you control.4/1
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1/1
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Taken for Granted
(rare)
Clash of the Titans
(uncommon)
Primordial Tremble
(uncommon)
Secretive Undorak
(uncommon)
Sunsparrow's Favor
(common)
Bloodhorn Rhimadon
(common)
Magmaridge Bellowbeast
(common)
Cloudwind Aeropteryx
(common)
Insidious Gharial
(common)
Dustwing Aquillix
(common)
Lumbering Thornmaw
(common)
Primal Hate
(common)
Spiked Shellmaw
(common)
Savage Ridgewolf
(common)
Mountain
(basic)
Soldier
(token)







