[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature you control deals damage equal to its power to target creature an opponent controls.
Another target creature you control deals damage equal to its power to another target creature an opponent controls. |
At the beginning of your upkeep, put X 1/1 white soldier tokens onto the battlefield, where X is equal to the greatest power among creatures you control.
"With great leadership, our numbers will prevail."
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Menace
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Horrid Proto-Thallid. This ability triggers only once each turn. 1/1
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Sacrifice another creature: Bloodtooth Alpha gets +2/+2 until end of turn.
Whenever a creature with power 4 or greater dies, you gain 2 life. 2/2
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The creatures with the highest power and second highest power fight each other.
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Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
The sea-dwellers feast on game of the sea and game of the land.
3/4
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Trample
Snorting Spikebearer enters the battlefield with two +1/+1 counters on it. When Snorting Spikebearer dies, distribute its counters among up to that many target creatures. Every part of the beast is used.
2/3
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/2
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Enchant creature
Enchanted creature gets +2/+3. When you control no other creature than enchanted creature, sacrifice Aspect of the Pack. |
Feral —
: Hideous Creeper gains menace until end of turn. This ability costs less to activate if Hideous Creeper's power is the greatest power among creatures you control.Seldom there is a warning not to get close to the cavern slugs despite their danger. If you don’t turn around from the smell or at the first glance of it, what are the chances you would heed a warning?
4/4
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Defender
As long as Amphin Runebearer is enchanted, it can attack as though it didn't have defender. Only once the full pattern is engraved will the champion join the sacred hunt for surface-dwellers.
3/5
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Flash
Flying 3/2
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Trample
5/7
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Feral —
: Savage Ridgewolf gains first strike until end of turn. This ability costs less to activate if Savage Ridgewolf's power is the greatest power among creatures you control.4/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Teeth and Claws
(uncommon, foil)
All Hail
(rare)
Horrid Proto-Thallid
(uncommon)
Bloodtooth Alpha
(uncommon)
Clash of the Titans
(uncommon)
Amphin Maneater
(common)
Snorting Spikebearer
(common)
Bloodhorn Rhimadon
(common)
Aspect of the Pack
(common)
Hideous Creeper
(common)
Amphin Runebearer
(common)
Excitable Pteranodon
(common)
Lumbering Thornmaw
(common)
Savage Ridgewolf
(common)
Mountain
(basic)
Bird
(token)





