[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, put X 1/1 white soldier tokens onto the battlefield, where X is equal to the greatest power among creatures you control.
"With great leadership, our numbers will prevail."
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, : Target creature gets -3/-0 until end of turn.
, : Target creature gets +3/+0 until end of turn. |
![]() , Sacrifice a creature: Draw a card.The first wisdom the Favored Beast brought the brackwater tribe was the terrible price of its teachings.
3/4
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Add
to your mana pool, where X is the highest power on the battlefield. |
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Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) “I never noticed before the resemblance of those small coastal predators to the terrors that hunt mammoths far inland.”
—Mmoya, eye witch 1/1
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Head Wound deals 3 damage to target player. Then that player loses an additional 3 life unless they discard a card.
How many problems could there possibly be that don't fall over after a big enough stone to the head?
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Destroy target creature without flying.
You cannot grow beyond the hunger of the tar. The greater you become the more your weight pulls you to your doom.
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Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead. |
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Enchant creature
Enchanted creature gets +2/+3. When you control no other creature than enchanted creature, sacrifice Aspect of the Pack. |
: Add to your mana pool.
: Add one mana of any color to your mana pool. Activate this ability only if you control the creature with the highest power. |
Trample
5/7
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Protection from Lizards
1/2
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Vigilance (Attacking doesn't cause this creature to tap.)
3/4
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Flying
When Cloudwind Aeropteryx enters the battlefield, if you control another creature with flying, draw a card. 2/4
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1/1
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All Hail
(rare)
Shimmering Coil
(uncommon)
Brackwater Gorger
(uncommon)
Primordial Surge
(uncommon)
Slickwing
(common)
Head Wound
(common)
Stuck in Tar
(common)
Primal Fire
(common)
Aspect of the Pack
(common)
Titan's Ridge
(common)
Lumbering Thornmaw
(common)
Raptor Hunter
(common)
Barkclaw Ursioc
(common)
Cloudwind Aeropteryx
(common)
Mountain
(basic)
Soldier
(token)


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: Target creature gets -3/-0 until end of turn.

, Sacrifice a creature: Draw a card.
to your mana pool, where X is the highest power on the battlefield.
to your mana pool.
