[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Draw a card, then draw an additional 2 cards if you control the creature with the highest power or tied for the highest power on the battlefield.
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Whenever another creature card leaves your graveyard, you may pay
![]() . If you do, return Rotten Larva to the battlefield tapped.Many echin brood hills are corrupted by necromantic miasmas from the Urak. Their larval stock will hunger forever, but never grow beyond the feeding stage.
1/1
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Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
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Add
to your mana pool, where X is the highest power on the battlefield. |
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Tap up to X target creatures, where X is the highest power on the battlefield.
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When Amphin Tidemage enters the battlefield, choose one —
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. • Tap up to two target creatures with power 2 or less your opponents control. 3/2
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Haste, trample
At the beginning of the end step, sacrifice Zher Vul Firecat. Scavenge ![]() ![]() (![]() ![]() , Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)4/2
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Enchant creature
Enchanted creature gets +2/+3. When you control no other creature than enchanted creature, sacrifice Aspect of the Pack. |
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Target creature gets +1/+0 and gains first strike and reach until end of turn.
Only the most daring hunter will get a chance to feast on terrorwing meat.
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Feral —
: Ferocious Felidar gains lifelink until end of turn. This ability costs less to activate if Ferocious Felidar's power is the greatest power among creatures you control.2/2
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Vigilance (Attacking doesn't cause this creature to tap.)
3/4
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Head Wound deals 3 damage to target player. Then that player loses an additional 3 life unless they discard a card.
How many problems could there possibly be that don't fall over after a big enough stone to the head?
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Target creature gains deathtouch until end of turn. If its power is 4 or greater, it also gains indestructible until end of turn.
You don't prey on a Bloodtooth, you present it with a temporary diversion.
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Towering Aurochs gets +1/+1 as long as you control another creature named Towering Aurochs.
4/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Primal Knowledge
(common, foil)
Rotten Larva
(rare)
Secretive Undorak
(uncommon)
Primordial Surge
(uncommon)
Primordial Tremble
(uncommon)
Amphin Tidemage
(common)
Zher Vul Firecat
(common)
Aspect of the Pack
(common)
Leap of a Cliff
(common)
Ferocious Felidar
(common)
Barkclaw Ursioc
(common)
Head Wound
(common)
Superior Game
(common)
Towering Aurochs
(common)
Mountain
(basic)
Bird
(token)



to your mana pool, where X is the highest power on the battlefield.

