[Tribute] Primeriad: Virtual Booster
| [Tribute] Primeriad: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Vigilance (Attacking doesn't cause this creature to tap.)
![]() , Discard a creature card: Put two +1/+1 counters on target creature. It gains hexproof until end of turn.5/5
|
Add
to your mana pool, where X is the highest power on the battlefield. |
Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
|
Target creature you control deals damage equal to its power to target creature an opponent controls.
Another target creature you control deals damage equal to its power to another target creature an opponent controls. |
|
Pack Raptor has haste as long as you control another creature named Pack Raptor.
2/1
|
Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card. |
Protection from Lizards
1/2
|
Feral —
: Hideous Creeper gains menace until end of turn. This ability costs less to activate if Hideous Creeper's power is the greatest power among creatures you control.Seldom there is a warning not to get close to the cavern slugs despite their danger. If you don’t turn around from the smell or at the first glance of it, what are the chances you would heed a warning?
4/4
|
|
Feral —
: Insidious Gharial gains hexproof until end of turn. This ability costs less to activate if Insidious Gharial's power is the greatest power among creatures you control.Amphin domestication attempts left the wilds haunted by a new more intelligent hunter.
3/2
|
Defender
As long as Amphin Runebearer is enchanted, it can attack as though it didn't have defender. Only once the full pattern is engraved will the champion join the sacred hunt for surface-dwellers.
3/5
|
Deathtouch
When Coldblood Shaman enters the battlefield, you may search your library for a Crocodile, Lizard, Turtle and/or Snake card, reveal it, put it into your hand, then shuffle. 3/1
|
Feral —
: Ferocious Felidar gains lifelink until end of turn. This ability costs less to activate if Ferocious Felidar's power is the greatest power among creatures you control.2/2
|
|
When Fire-Rage Warrior enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2
|
Flash
Territorial Rodent enters the battlefield with a +1/+1 counter on it, if you control three or more Forests. 1/1
|
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
|
Armorskull Scalebeast
(rare)
Primordial Surge
(uncommon)
Secretive Undorak
(uncommon)
Teeth and Claws
(uncommon)
Pack Raptor
(common)
Feed the Soil
(common)
Raptor Hunter
(common)
Hideous Creeper
(common)
Insidious Gharial
(common)
Amphin Runebearer
(common)
Coldblood Shaman
(common)
Ferocious Felidar
(common)
Fire-Rage Warrior
(common)
Territorial Rodent
(common)
Plains
(basic)
Bird
(token)



to your mana pool, where X is the highest power on the battlefield.

