[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target creature without flying.
You cannot grow beyond the hunger of the tar. The greater you become the more your weight pulls you to your doom.
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Flying
When Infernal Hellkite enters the battlefield, sacrifice two nonland permanents. The peaks of Zher Vul are home to those that breath smoke and bleed fire.
7/7
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Target creature you control deals damage equal to its power to target creature an opponent controls.
Another target creature you control deals damage equal to its power to another target creature an opponent controls. |
Flash
Flying Other creatures with flying you control get +1/+1. Nothing rises beyond the flock leaders thunderclaws if it rises on its own wings — at least not for long.
2/3
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The creatures with the highest power and second highest power fight each other.
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Feral —
: Insidious Gharial gains hexproof until end of turn. This ability costs less to activate if Insidious Gharial's power is the greatest power among creatures you control.Amphin domestication attempts left the wilds haunted by a new more intelligent hunter.
3/2
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Feral —
: Savage Ridgewolf gains first strike until end of turn. This ability costs less to activate if Savage Ridgewolf's power is the greatest power among creatures you control.4/1
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Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) “I never noticed before the resemblance of those small coastal predators to the terrors that hunt mammoths far inland.”
—Mmoya, eye witch 1/1
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Pack Raptor has haste as long as you control another creature named Pack Raptor.
2/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/4
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Defender
As long as Amphin Runebearer is enchanted, it can attack as though it didn't have defender. Only once the full pattern is engraved will the champion join the sacred hunt for surface-dwellers.
3/5
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: Add to your mana pool.
: Add one mana of any color to your mana pool. Activate this ability only if you control the creature with the highest power. |
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Target creature gets -2/-2 until end of turn.
If you control a creature with the greatest power or tied for greatest power, that creature gets -4/-4 until end of turn instead. |
Trample
5/7
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Stuck in Tar
(common, foil)
Infernal Hellkite
(mythic)
Teeth and Claws
(uncommon)
Avaricious Skylord
(uncommon)
Clash of the Titans
(uncommon)
Insidious Gharial
(common)
Savage Ridgewolf
(common)
Slickwing
(common)
Pack Raptor
(common)
Dustwing Aquillix
(common)
Amphin Runebearer
(common)
Titan's Ridge
(common)
Primal Hate
(common)
Lumbering Thornmaw
(common)
Plains
(basic)
Bird
(token)







: Add
to your mana pool.