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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Lizard Beast
Vigilance (Attacking doesn't cause this creature to tap.)
{1}{g}, Discard a creature card: Put two +1/+1 counters on target creature. It gains hexproof until end of turn.
5/5
 U 
Creature – Human Shaman
Whenever Heartfeaster scavenges, exile the top two cards of your library, then put a card exiled this way into your graveyard. You may cast the remaining card this turn.
2/1
 U 
Sorcery
Tap up to X target creatures, where X is the highest power on the battlefield.
 U 
Creature – Bird Beast
Flash
Flying
Other creatures with flying you control get +1/+1.
Nothing rises beyond the flock leaders thunderclaws if it rises on its own wings — at least not for long.
2/3
 C 
Creature – Plant Beast
Trample
5/7
 C 
Creature – Lizard
Flash
Flying
3/2
 C 
Instant
Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead.
 C 
Sorcery
Choose one —
• This spell deals damage equal to twice the number of creatures with flying you control to target creature or planeswalker.
• Create two 1/1 white Bird creature tokens with flying.
 C 
Instant
Pack Tactics deals damage equal to the total power of creatures you control to target creature or planeswalker.
 C 
Instant
Destroy target creature without flying.
You cannot grow beyond the hunger of the tar. The greater you become the more your weight pulls you to your doom.
 C 
Creature – Lizard Beast
Menace (This creature can't be blocked except by two or more creatures.)
3/4
 C 
Creature – Bird
Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
“I never noticed before the resemblance of those small coastal predators to the terrors that hunt mammoths far inland.”
—Mmoya, eye witch
1/1
 C 
Creature – Lizard Beast
Trample
Snorting Spikebearer enters the battlefield with two +1/+1 counters on it.
When Snorting Spikebearer dies, distribute its counters among up to that many target creatures.
Every part of the beast is used.
2/3
 C 
Creature – Elemental Cat
Haste, trample
At the beginning of the end step, sacrifice Zher Vul Firecat.
Scavenge {4}{r}{r} ({4}{r}{r}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
4/2
 
 B 
Basic Land – Island
 T 
Token Creature – Soldier
1/1

Armorskull Scalebeast (rare)
Heartfeaster (uncommon)
Primordial Tremble (uncommon)
Avaricious Skylord (uncommon)
Lumbering Thornmaw (common)
Excitable Pteranodon (common)
Primal Fire (common)
Beaks and Pinions (common)
Pack Tactics (common)
Stuck in Tar (common)
Ichorscale Pangox (common)
Slickwing (common)
Snorting Spikebearer (common)
Zher Vul Firecat (common)
Island (basic)
Soldier (token)