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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Gain control of enchanted creature. Enchanted creature has vigilance, trample, flying and gets +4/+4.
 U 
Creature – Beast
Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
 U 
Creature – Human Shaman
Whenever Heartfeaster scavenges, exile the top two cards of your library, then put a card exiled this way into your graveyard. You may cast the remaining card this turn.
2/1
 U 
Creature – Vampire Lizard
Sacrifice another creature: Bloodtooth Alpha gets +2/+2 until end of turn.
Whenever a creature with power 4 or greater dies, you gain 2 life.
2/2
 C 
Creature – Lizard Beast
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/2
 C 
Sorcery
Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card.
 C 
Sorcery
Choose one —
• This spell deals damage equal to twice the number of creatures with flying you control to target creature or planeswalker.
• Create two 1/1 white Bird creature tokens with flying.
 C 
Creature – Turtle Beast
When Stomping Brutaloth enters the battlefield, creatures can't block this turn.
{2}{b}: Stomping Brutaloth gets +3/-3 until end of turn.
2/5
 C 
Instant
Pack Tactics deals damage equal to the total power of creatures you control to target creature or planeswalker.
 C 
Instant
Target creature gets +1/+0 and gains first strike and reach until end of turn.
Only the most daring hunter will get a chance to feast on terrorwing meat.
 C 
Land
{t}: Add {c} to your mana pool.
{t}: Add one mana of any color to your mana pool. Activate this ability only if you control the creature with the highest power.
 C 
Instant
Target creature gets -2/-2 until end of turn.
If you control a creature with the greatest power or tied for greatest power, that creature gets -4/-4 until end of turn instead.
 C 
Creature – Salamander Warrior
Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
The sea-dwellers feast on game of the sea and game of the land.
3/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
{1}{u}, Exile Cloudwind Ascension from your graveyard: Draw a card.
 
 B 
Basic Land – Forest
 T 
Token Creature – Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1

Taken for Granted (rare)
Secretive Undorak (uncommon)
Heartfeaster (uncommon)
Bloodtooth Alpha (uncommon)
Bloodhorn Rhimadon (common)
Feed the Soil (common)
Beaks and Pinions (common)
Stomping Brutaloth (common)
Pack Tactics (common)
Leap of a Cliff (common)
Titan's Ridge (common)
Primal Hate (common)
Amphin Maneater (common)
Cloudwind Ascension (common)
Forest (basic)
Bird (token)