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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, put X 1/1 white soldier tokens onto the battlefield, where X is equal to the greatest power among creatures you control.
"With great leadership, our numbers will prevail."
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Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
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, : Target creature gets -3/-0 until end of turn.
, : Target creature gets +3/+0 until end of turn. |
Menace
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Horrid Proto-Thallid. This ability triggers only once each turn. 1/1
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Target creature gets -2/-2 until end of turn.
If you control a creature with the greatest power or tied for greatest power, that creature gets -4/-4 until end of turn instead. |
Flash
Territorial Rodent enters the battlefield with a +1/+1 counter on it, if you control three or more Forests. 1/1
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Enchant creature
Enchanted creature gets +2/+3. When you control no other creature than enchanted creature, sacrifice Aspect of the Pack. |
Create a 1/1 white Bird creature token with flying.
If you control a creature with the greatest power or tied for greatest power, create two of those tokens instead. Sunsparrows dance defiantly in the shadows of their larger kin.
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When Magmaridge Bellowbeast enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards you own in exile and in your graveyard.
The first ever appearance of a bellowbeast inspired the surviving tribes men to pray and make sacrifice to the Mountain God Teklu, so he wouldn't punish them again.
2/4
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Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card. |
This spell costs
less to cast if you control a creature with flying.
Return target nonland permanent you don’t control to its owner’s hand. Draw a card. There are far worse things a hellkite could do to you.
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Deathtouch
When Coldblood Shaman enters the battlefield, you may search your library for a Crocodile, Lizard, Turtle and/or Snake card, reveal it, put it into your hand, then shuffle. 3/1
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Defender
As long as Amphin Runebearer is enchanted, it can attack as though it didn't have defender. Only once the full pattern is engraved will the champion join the sacred hunt for surface-dwellers.
3/5
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When Fire-Rage Warrior enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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All Hail
(rare)
Secretive Undorak
(uncommon)
Shimmering Coil
(uncommon)
Horrid Proto-Thallid
(uncommon)
Primal Hate
(common)
Territorial Rodent
(common)
Aspect of the Pack
(common)
Primal Flock
(common)
Magmaridge Bellowbeast
(common)
Feed the Soil
(common)
Gust of Wind
(common)
Coldblood Shaman
(common)
Amphin Runebearer
(common)
Fire-Rage Warrior
(common)
Forest
(basic)
Bird
(token)




,
: Target creature gets -3/-0 until end of turn.
