[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, put X 1/1 white soldier tokens onto the battlefield, where X is equal to the greatest power among creatures you control.
"With great leadership, our numbers will prevail."
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Menace
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Horrid Proto-Thallid. This ability triggers only once each turn. 1/1
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The creatures with the highest power and second highest power fight each other.
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Tap up to X target creatures, where X is the highest power on the battlefield.
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Feral —
: Hideous Creeper gains menace until end of turn. This ability costs less to activate if Hideous Creeper's power is the greatest power among creatures you control.Seldom there is a warning not to get close to the cavern slugs despite their danger. If you don’t turn around from the smell or at the first glance of it, what are the chances you would heed a warning?
4/4
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As an additional cost to cast Rotfield Plowbug, sacrifice a creature, discard a creature card or pay
.Smaller carrion feeders adapt to devour their portion quickly. It's best to be far away before the plowbug arrives.
5/5
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Flying
, Sacrifice Hunting Arcaneopteryx: Destroy target enchantment.Primitive rites channel mana into hexes and wards. All are equally delicious to specialised predators.
1/1
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: Add to your mana pool.
: Add one mana of any color to your mana pool. Activate this ability only if you control the creature with the highest power. |
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Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) “I never noticed before the resemblance of those small coastal predators to the terrors that hunt mammoths far inland.”
—Mmoya, eye witch 1/1
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Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead. |
Flash
Flying 3/2
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Vigilance (Attacking doesn't cause this creature to tap.)
3/4
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Feral —
: Ferocious Felidar gains lifelink until end of turn. This ability costs less to activate if Ferocious Felidar's power is the greatest power among creatures you control.2/2
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7/6
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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All Hail
(rare)
Horrid Proto-Thallid
(uncommon)
Clash of the Titans
(uncommon)
Primordial Tremble
(uncommon)
Hideous Creeper
(common)
Rotfield Plowbug
(common)
Hunting Arcaneopteryx
(common)
Titan's Ridge
(common)
Slickwing
(common)
Primal Fire
(common)
Excitable Pteranodon
(common)
Barkclaw Ursioc
(common)
Ferocious Felidar
(common)
Primordial Wurm
(common)
Plains
(basic)
Bird
(token)






: Add
to your mana pool.