[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Gain control of enchanted creature. Enchanted creature has vigilance, trample, flying and gets +4/+4. |
Tap up to X target creatures, where X is the highest power on the battlefield.
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Add
to your mana pool, where X is the highest power on the battlefield. |
Whenever Heartfeaster scavenges, exile the top two cards of your library, then put a card exiled this way into your graveyard. You may cast the remaining card this turn.
2/1
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Flash
Flying 3/2
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When Magmaridge Bellowbeast enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards you own in exile and in your graveyard.
The first ever appearance of a bellowbeast inspired the surviving tribes men to pray and make sacrifice to the Mountain God Teklu, so he wouldn't punish them again.
2/4
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Menace (This creature can't be blocked except by two or more creatures.)
3/4
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Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card. |
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Create a 1/1 white Bird creature token with flying.
If you control a creature with the greatest power or tied for greatest power, create two of those tokens instead. Sunsparrows dance defiantly in the shadows of their larger kin.
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Haste, trample
At the beginning of the end step, sacrifice Zher Vul Firecat. Scavenge ![]() ![]() (![]() ![]() , Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)4/2
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/4
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Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) “I never noticed before the resemblance of those small coastal predators to the terrors that hunt mammoths far inland.”
—Mmoya, eye witch 1/1
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When Spiked Shellmaw enters the battlefield, you gain 3 life. Then if you control a creature with a +1/+1 counter on it, draw a card.
3/4
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1/1
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Taken for Granted
(rare)
Primordial Tremble
(uncommon)
Primordial Surge
(uncommon)
Heartfeaster
(uncommon)
Excitable Pteranodon
(common)
Magmaridge Bellowbeast
(common)
Ichorscale Pangox
(common)
Feed the Soil
(common)
Primal Flock
(common)
Zher Vul Firecat
(common)
Bloodhorn Rhimadon
(common)
Dustwing Aquillix
(common)
Slickwing
(common)
Spiked Shellmaw
(common)
Swamp
(basic)
Soldier
(token)




to your mana pool, where X is the highest power on the battlefield.


