[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Pack Raptor has haste as long as you control another creature named Pack Raptor.
2/1
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As an additional cost to cast Knowledge of Asharta pay
![]() unless you reveal any number of cards from your hand with a total of five or more blue mana symbols in their mana costs.
Draw five cards. Each opponent exiles the top five cards of their library. |
, : Target creature gets -3/-0 until end of turn.
, : Target creature gets +3/+0 until end of turn. |
Tap up to X target creatures, where X is the highest power on the battlefield.
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Target creature you control deals damage equal to its power to target creature an opponent controls.
Another target creature you control deals damage equal to its power to another target creature an opponent controls. |
: Add to your mana pool.
: Add one mana of any color to your mana pool. Activate this ability only if you control the creature with the highest power. |
Head Wound deals 3 damage to target player. Then that player loses an additional 3 life unless they discard a card.
How many problems could there possibly be that don't fall over after a big enough stone to the head?
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Enchant creature
Enchanted creature gets +3/+3. |
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/2
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When Pyrophage Larva enters the battlefield, you may sacrifice it. When you do, it deals 2 damage to target creature or planeswalker.
When the lair is threatened individual larvae burst into boiling gore to deter nest robbers.
1/2
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Pack Tactics deals damage equal to the total power of creatures you control to target creature or planeswalker.
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Feral —
: Ferocious Felidar gains lifelink until end of turn. This ability costs less to activate if Ferocious Felidar's power is the greatest power among creatures you control.2/2
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This spell costs
less to cast if you control a creature with flying.
Return target nonland permanent you don’t control to its owner’s hand. Draw a card. There are far worse things a hellkite could do to you.
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Destroy target creature without flying.
You cannot grow beyond the hunger of the tar. The greater you become the more your weight pulls you to your doom.
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1/1
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Pack Raptor
(common, foil)
Knowledge of Asharta
(rare)
Shimmering Coil
(uncommon)
Primordial Tremble
(uncommon)
Teeth and Claws
(uncommon)
Titan's Ridge
(common)
Head Wound
(common)
Primeriadian Adaptation
(common)
Bloodhorn Rhimadon
(common)
Pyrophage Larva
(common)
Pack Tactics
(common)
Ferocious Felidar
(common)
Gust of Wind
(common)
Stuck in Tar
(common)
Plains
(basic)
Soldier
(token)



: Target creature gets -3/-0 until end of turn.
to your mana pool.