[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance (Attacking doesn't cause this creature to tap.)
![]() , Discard a creature card: Put two +1/+1 counters on target creature. It gains hexproof until end of turn.5/5
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Whenever Heartfeaster scavenges, exile the top two cards of your library, then put a card exiled this way into your graveyard. You may cast the remaining card this turn.
2/1
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Menace
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Horrid Proto-Thallid. This ability triggers only once each turn. 1/1
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Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
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Draw a card, then draw an additional 2 cards if you control the creature with the highest power or tied for the highest power on the battlefield.
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Protection from Lizards
1/2
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Trample
5/7
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Pack Raptor has haste as long as you control another creature named Pack Raptor.
2/1
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Towering Aurochs gets +1/+1 as long as you control another creature named Towering Aurochs.
4/4
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When Amphin Tidemage enters the battlefield, choose one —
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. • Tap up to two target creatures with power 2 or less your opponents control. 3/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/4
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Head Wound deals 3 damage to target player. Then that player loses an additional 3 life unless they discard a card.
How many problems could there possibly be that don't fall over after a big enough stone to the head?
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When Fire-Rage Warrior enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2
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When Stomping Brutaloth enters the battlefield, creatures can't block this turn.
![]() : Stomping Brutaloth gets +3/-3 until end of turn.2/5
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Armorskull Scalebeast
(rare)
Heartfeaster
(uncommon)
Horrid Proto-Thallid
(uncommon)
Secretive Undorak
(uncommon)
Primal Knowledge
(common)
Raptor Hunter
(common)
Lumbering Thornmaw
(common)
Pack Raptor
(common)
Towering Aurochs
(common)
Amphin Tidemage
(common)
Dustwing Aquillix
(common)
Head Wound
(common)
Fire-Rage Warrior
(common)
Stomping Brutaloth
(common)
Swamp
(basic)
Bird
(token)




