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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Insect Zombie
Whenever another creature card leaves your graveyard, you may pay {1}{b}. If you do, return Rotten Larva to the battlefield tapped.
Many echin brood hills are corrupted by necromantic miasmas from the Urak. Their larval stock will hunger forever, but never grow beyond the feeding stage.
1/1
 U 
Creature – Human Shaman
Whenever Heartfeaster scavenges, exile the top two cards of your library, then put a card exiled this way into your graveyard. You may cast the remaining card this turn.
2/1
 U 
Sorcery
Add {x} to your mana pool, where X is the highest power on the battlefield.
 U 
Creature – Crocodile Beast
{1}{b}, Sacrifice a creature: Draw a card.
The first wisdom the Favored Beast brought the brackwater tribe was the terrible price of its teachings.
3/4
 C 
Creature – Human Warrior
Protection from Lizards
1/2
 C 
Creature – Bird Lizard
Flying
Whenever Flitterscale Swarmer attacks, if you control another creature named Flitterscale Swarmer, Flitterscale Swarmer gets +1/+1.
1/1
 C 
Creature – Wolf
Feral{r}: Savage Ridgewolf gains first strike until end of turn. This ability costs {r} less to activate if Savage Ridgewolf's power is the greatest power among creatures you control.
4/1
 C 
Land
{t}: Add {c} to your mana pool.
{t}: Add one mana of any color to your mana pool. Activate this ability only if you control the creature with the highest power.
 C 
Creature – Slug
Feral{b}: Hideous Creeper gains menace until end of turn. This ability costs {b} less to activate if Hideous Creeper's power is the greatest power among creatures you control.
Seldom there is a warning not to get close to the cavern slugs despite their danger. If you don’t turn around from the smell or at the first glance of it, what are the chances you would heed a warning?
4/4
 C 
Creature – Human Warrior
When Fire-Rage Warrior enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2
 C 
Instant
Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead.
 C 
Instant
Draw a card, then draw an additional 2 cards if you control the creature with the highest power or tied for the highest power on the battlefield.
 C 
Creature – Wurm
7/6
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
{1}{u}, Exile Cloudwind Ascension from your graveyard: Draw a card.
 
 B 
Basic Land – Swamp
 T 
Token Creature – Soldier
1/1

Rotten Larva (rare)
Heartfeaster (uncommon)
Primordial Surge (uncommon)
Brackwater Gorger (uncommon)
Raptor Hunter (common)
Flitterscale Swarmer (common)
Savage Ridgewolf (common)
Titan's Ridge (common)
Hideous Creeper (common)
Fire-Rage Warrior (common)
Primal Fire (common)
Primal Knowledge (common)
Primordial Wurm (common)
Cloudwind Ascension (common)
Swamp (basic)
Soldier (token)