[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, put X 1/1 white soldier tokens onto the battlefield, where X is equal to the greatest power among creatures you control.
"With great leadership, our numbers will prevail."
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Add
to your mana pool, where X is the highest power on the battlefield. |
Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
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Tap up to X target creatures, where X is the highest power on the battlefield.
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Trample
Snorting Spikebearer enters the battlefield with two +1/+1 counters on it. When Snorting Spikebearer dies, distribute its counters among up to that many target creatures. Every part of the beast is used.
2/3
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Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
The sea-dwellers feast on game of the sea and game of the land.
3/4
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When Stomping Brutaloth enters the battlefield, creatures can't block this turn.
![]() : Stomping Brutaloth gets +3/-3 until end of turn.2/5
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Trample
5/7
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Head Wound deals 3 damage to target player. Then that player loses an additional 3 life unless they discard a card.
How many problems could there possibly be that don't fall over after a big enough stone to the head?
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Destroy target creature without flying.
You cannot grow beyond the hunger of the tar. The greater you become the more your weight pulls you to your doom.
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Flash
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, create a 1/1 white Bird creature token with flying. |
Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead. |
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/4
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Flash
Flying 3/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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All Hail
(rare)
Primordial Surge
(uncommon)
Secretive Undorak
(uncommon)
Primordial Tremble
(uncommon)
Snorting Spikebearer
(common)
Amphin Maneater
(common)
Stomping Brutaloth
(common)
Lumbering Thornmaw
(common)
Head Wound
(common)
Stuck in Tar
(common)
Sunsparrow's Favor
(common)
Primal Fire
(common)
Dustwing Aquillix
(common)
Excitable Pteranodon
(common)
Plains
(basic)
Bird
(token)



to your mana pool, where X is the highest power on the battlefield.
