[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Gain control of enchanted creature. Enchanted creature has vigilance, trample, flying and gets +4/+4. |
, : Target creature gets -3/-0 until end of turn.
, : Target creature gets +3/+0 until end of turn. |
Target creature you control deals damage equal to its power to target creature an opponent controls.
Another target creature you control deals damage equal to its power to another target creature an opponent controls. |
Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
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Create a 1/1 white Bird creature token with flying.
If you control a creature with the greatest power or tied for greatest power, create two of those tokens instead. Sunsparrows dance defiantly in the shadows of their larger kin.
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Feral —
: Savage Ridgewolf gains first strike until end of turn. This ability costs less to activate if Savage Ridgewolf's power is the greatest power among creatures you control.4/1
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When Magmaridge Bellowbeast enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards you own in exile and in your graveyard.
The first ever appearance of a bellowbeast inspired the surviving tribes men to pray and make sacrifice to the Mountain God Teklu, so he wouldn't punish them again.
2/4
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When Spiked Shellmaw enters the battlefield, you gain 3 life. Then if you control a creature with a +1/+1 counter on it, draw a card.
3/4
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Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
The sea-dwellers feast on game of the sea and game of the land.
3/4
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Feral —
: Ferocious Felidar gains lifelink until end of turn. This ability costs less to activate if Ferocious Felidar's power is the greatest power among creatures you control.2/2
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When Amphin Tidemage enters the battlefield, choose one —
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. • Tap up to two target creatures with power 2 or less your opponents control. 3/2
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Trample
5/7
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/2
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Target creature gets -2/-2 until end of turn.
If you control a creature with the greatest power or tied for greatest power, that creature gets -4/-4 until end of turn instead. |
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Taken for Granted
(rare)
Shimmering Coil
(uncommon)
Teeth and Claws
(uncommon)
Secretive Undorak
(uncommon)
Primal Flock
(common)
Savage Ridgewolf
(common)
Magmaridge Bellowbeast
(common)
Spiked Shellmaw
(common)
Amphin Maneater
(common)
Ferocious Felidar
(common)
Amphin Tidemage
(common)
Lumbering Thornmaw
(common)
Bloodhorn Rhimadon
(common)
Primal Hate
(common)
Swamp
(basic)
Bird
(token)



,
: Target creature gets -3/-0 until end of turn.
