[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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This spell costs
less to cast if you control a creature with flying.
Return target nonland permanent you don’t control to its owner’s hand. Draw a card. There are far worse things a hellkite could do to you.
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Enchant creature
Gain control of enchanted creature. Enchanted creature has vigilance, trample, flying and gets +4/+4. |
Whenever Heartfeaster scavenges, exile the top two cards of your library, then put a card exiled this way into your graveyard. You may cast the remaining card this turn.
2/1
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Add
to your mana pool, where X is the highest power on the battlefield. |
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The creatures with the highest power and second highest power fight each other.
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Flash
Flying 3/2
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/2
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Deathtouch
When Coldblood Shaman enters the battlefield, you may search your library for a Crocodile, Lizard, Turtle and/or Snake card, reveal it, put it into your hand, then shuffle. 3/1
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Pack Tactics deals damage equal to the total power of creatures you control to target creature or planeswalker.
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Vigilance (Attacking doesn't cause this creature to tap.)
3/4
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Towering Aurochs gets +1/+1 as long as you control another creature named Towering Aurochs.
4/4
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Feral —
: Ferocious Felidar gains lifelink until end of turn. This ability costs less to activate if Ferocious Felidar's power is the greatest power among creatures you control.2/2
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Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) “I never noticed before the resemblance of those small coastal predators to the terrors that hunt mammoths far inland.”
—Mmoya, eye witch 1/1
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Target creature gets -2/-2 until end of turn.
If you control a creature with the greatest power or tied for greatest power, that creature gets -4/-4 until end of turn instead. |
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Gust of Wind
(common, foil)
Taken for Granted
(rare)
Heartfeaster
(uncommon)
Primordial Surge
(uncommon)
Clash of the Titans
(uncommon)
Excitable Pteranodon
(common)
Bloodhorn Rhimadon
(common)
Coldblood Shaman
(common)
Pack Tactics
(common)
Barkclaw Ursioc
(common)
Towering Aurochs
(common)
Ferocious Felidar
(common)
Slickwing
(common)
Primal Hate
(common)
Swamp
(basic)
Bird
(token)

less to cast if you control a creature with flying.




to your mana pool, where X is the highest power on the battlefield.