[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, put X 1/1 white soldier tokens onto the battlefield, where X is equal to the greatest power among creatures you control.
"With great leadership, our numbers will prevail."
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Tap up to X target creatures, where X is the highest power on the battlefield.
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Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
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Add
to your mana pool, where X is the highest power on the battlefield. |
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This spell costs
less to cast if you control a creature with flying.
Return target nonland permanent you don’t control to its owner’s hand. Draw a card. There are far worse things a hellkite could do to you.
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Target creature gets +1/+0 and gains first strike and reach until end of turn.
Only the most daring hunter will get a chance to feast on terrorwing meat.
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/2
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Flash
Territorial Rodent enters the battlefield with a +1/+1 counter on it, if you control three or more Forests. 1/1
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Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card. |
Feral —
: Savage Ridgewolf gains first strike until end of turn. This ability costs less to activate if Savage Ridgewolf's power is the greatest power among creatures you control.4/1
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Flying
, Sacrifice Hunting Arcaneopteryx: Destroy target enchantment.Primitive rites channel mana into hexes and wards. All are equally delicious to specialised predators.
1/1
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Defender
As long as Amphin Runebearer is enchanted, it can attack as though it didn't have defender. Only once the full pattern is engraved will the champion join the sacred hunt for surface-dwellers.
3/5
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Feral —
: Hideous Creeper gains menace until end of turn. This ability costs less to activate if Hideous Creeper's power is the greatest power among creatures you control.Seldom there is a warning not to get close to the cavern slugs despite their danger. If you don’t turn around from the smell or at the first glance of it, what are the chances you would heed a warning?
4/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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All Hail
(rare)
Primordial Tremble
(uncommon)
Secretive Undorak
(uncommon)
Primordial Surge
(uncommon)
Gust of Wind
(common)
Leap of a Cliff
(common)
Bloodhorn Rhimadon
(common)
Territorial Rodent
(common)
Feed the Soil
(common)
Savage Ridgewolf
(common)
Hunting Arcaneopteryx
(common)
Amphin Runebearer
(common)
Hideous Creeper
(common)
Dustwing Aquillix
(common)
Island
(basic)
Bird
(token)





to your mana pool, where X is the highest power on the battlefield.
