[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance (Attacking doesn't cause this creature to tap.)
![]() , Discard a creature card: Put two +1/+1 counters on target creature. It gains hexproof until end of turn.5/5
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Target creature you control deals damage equal to its power to target creature an opponent controls.
Another target creature you control deals damage equal to its power to another target creature an opponent controls. |
Tap up to X target creatures, where X is the highest power on the battlefield.
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, : Target creature gets -3/-0 until end of turn.
, : Target creature gets +3/+0 until end of turn. |
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7/6
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Enchant creature
Enchanted creature gets +2/+3. When you control no other creature than enchanted creature, sacrifice Aspect of the Pack. |
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/2
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Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) “I never noticed before the resemblance of those small coastal predators to the terrors that hunt mammoths far inland.”
—Mmoya, eye witch 1/1
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Flash
Flying 3/2
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Head Wound deals 3 damage to target player. Then that player loses an additional 3 life unless they discard a card.
How many problems could there possibly be that don't fall over after a big enough stone to the head?
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Vigilance (Attacking doesn't cause this creature to tap.)
3/4
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Flash
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, create a 1/1 white Bird creature token with flying. |
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Target creature gets +1/+0 and gains first strike and reach until end of turn.
Only the most daring hunter will get a chance to feast on terrorwing meat.
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Trample
Snorting Spikebearer enters the battlefield with two +1/+1 counters on it. When Snorting Spikebearer dies, distribute its counters among up to that many target creatures. Every part of the beast is used.
2/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Armorskull Scalebeast
(rare)
Teeth and Claws
(uncommon)
Primordial Tremble
(uncommon)
Shimmering Coil
(uncommon)
Primordial Wurm
(common)
Aspect of the Pack
(common)
Bloodhorn Rhimadon
(common)
Slickwing
(common)
Excitable Pteranodon
(common)
Head Wound
(common)
Barkclaw Ursioc
(common)
Sunsparrow's Favor
(common)
Leap of a Cliff
(common)
Snorting Spikebearer
(common)
Plains
(basic)
Bird
(token)




: Target creature gets -3/-0 until end of turn.
