[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Gain control of enchanted creature. Enchanted creature has vigilance, trample, flying and gets +4/+4. |
Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
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Tap up to X target creatures, where X is the highest power on the battlefield.
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The creatures with the highest power and second highest power fight each other.
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Target creature gets +1/+0 and gains first strike and reach until end of turn.
Only the most daring hunter will get a chance to feast on terrorwing meat.
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Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card. |
Create a 1/1 white Bird creature token with flying.
If you control a creature with the greatest power or tied for greatest power, create two of those tokens instead. Sunsparrows dance defiantly in the shadows of their larger kin.
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Vigilance (Attacking doesn't cause this creature to tap.)
3/4
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When Spiked Shellmaw enters the battlefield, you gain 3 life. Then if you control a creature with a +1/+1 counter on it, draw a card.
3/4
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At the beginning of your upkeep, if Bog Scurrier as the highest power of all creatures in play, target player loses 2 life.
1/1
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When Amphin Tidemage enters the battlefield, choose one —
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. • Tap up to two target creatures with power 2 or less your opponents control. 3/2
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Draw a card, then draw an additional 2 cards if you control the creature with the highest power or tied for the highest power on the battlefield.
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Feral —
: Ferocious Felidar gains lifelink until end of turn. This ability costs less to activate if Ferocious Felidar's power is the greatest power among creatures you control.2/2
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Taken for Granted
(rare)
Secretive Undorak
(uncommon)
Primordial Tremble
(uncommon)
Clash of the Titans
(uncommon)
Leap of a Cliff
(common)
Feed the Soil
(common)
Primal Flock
(common)
Barkclaw Ursioc
(common)
Spiked Shellmaw
(common)
Bog Scurrier
(common)
Amphin Tidemage
(common)
Primal Knowledge
(common)
Ferocious Felidar
(common)
Bloodhorn Rhimadon
(common)
Plains
(basic)
Bird
(token)





