[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Knowledge of Asharta pay
![]() unless you reveal any number of cards from your hand with a total of five or more blue mana symbols in their mana costs.
Draw five cards. Each opponent exiles the top five cards of their library. |
Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
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Whenever Heartfeaster scavenges, exile the top two cards of your library, then put a card exiled this way into your graveyard. You may cast the remaining card this turn.
2/1
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Add
to your mana pool, where X is the highest power on the battlefield. |
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Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) “I never noticed before the resemblance of those small coastal predators to the terrors that hunt mammoths far inland.”
—Mmoya, eye witch 1/1
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When Stomping Brutaloth enters the battlefield, creatures can't block this turn.
![]() : Stomping Brutaloth gets +3/-3 until end of turn.2/5
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Enchant creature
Enchanted creature gets +2/+3. When you control no other creature than enchanted creature, sacrifice Aspect of the Pack. |
Enchant creature
Enchanted creature gets +3/+3. |
: Add to your mana pool.
: Add one mana of any color to your mana pool. Activate this ability only if you control the creature with the highest power. |
When Amphin Tidemage enters the battlefield, choose one —
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. • Tap up to two target creatures with power 2 or less your opponents control. 3/2
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When Fire-Rage Warrior enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2
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Head Wound deals 3 damage to target player. Then that player loses an additional 3 life unless they discard a card.
How many problems could there possibly be that don't fall over after a big enough stone to the head?
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Create a 1/1 white Bird creature token with flying.
If you control a creature with the greatest power or tied for greatest power, create two of those tokens instead. Sunsparrows dance defiantly in the shadows of their larger kin.
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Pack Raptor has haste as long as you control another creature named Pack Raptor.
2/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Knowledge of Asharta
(rare)
Secretive Undorak
(uncommon)
Heartfeaster
(uncommon)
Primordial Surge
(uncommon)
Slickwing
(common)
Stomping Brutaloth
(common)
Aspect of the Pack
(common)
Primeriadian Adaptation
(common)
Titan's Ridge
(common)
Amphin Tidemage
(common)
Fire-Rage Warrior
(common)
Head Wound
(common)
Primal Flock
(common)
Pack Raptor
(common)
Plains
(basic)
Bird
(token)




to your mana pool, where X is the highest power on the battlefield.
: Stomping Brutaloth gets +3/-3 until end of turn.
: Add
to your mana pool.
