[Tribute] Primeriad: Virtual Booster
| [Tribute] Primeriad: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
At the beginning of your upkeep, put X 1/1 white soldier tokens onto the battlefield, where X is equal to the greatest power among creatures you control.
"With great leadership, our numbers will prevail."
|
Add
to your mana pool, where X is the highest power on the battlefield. |
Flash
Flying Other creatures with flying you control get +1/+1. Nothing rises beyond the flock leaders thunderclaws if it rises on its own wings — at least not for long.
2/3
|
, : Target creature gets -3/-0 until end of turn.
, : Target creature gets +3/+0 until end of turn. |
|
This spell costs
less to cast if you control a creature with flying.
Return target nonland permanent you don’t control to its owner’s hand. Draw a card. There are far worse things a hellkite could do to you.
|
Enchant creature
Enchanted creature gets +2/+3. When you control no other creature than enchanted creature, sacrifice Aspect of the Pack. |
Trample
Snorting Spikebearer enters the battlefield with two +1/+1 counters on it. When Snorting Spikebearer dies, distribute its counters among up to that many target creatures. Every part of the beast is used.
2/3
|
Flash
Flying 3/2
|
|
Deathtouch
When Coldblood Shaman enters the battlefield, you may search your library for a Crocodile, Lizard, Turtle and/or Snake card, reveal it, put it into your hand, then shuffle. 3/1
|
Trample
5/7
|
Flash
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, create a 1/1 white Bird creature token with flying. |
Head Wound deals 3 damage to target player. Then that player loses an additional 3 life unless they discard a card.
How many problems could there possibly be that don't fall over after a big enough stone to the head?
|
|
When Magmaridge Bellowbeast enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards you own in exile and in your graveyard.
The first ever appearance of a bellowbeast inspired the surviving tribes men to pray and make sacrifice to the Mountain God Teklu, so he wouldn't punish them again.
2/4
|
When Fire-Rage Warrior enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2
|
|
1/1
|
All Hail
(rare)
Primordial Surge
(uncommon)
Avaricious Skylord
(uncommon)
Shimmering Coil
(uncommon)
Gust of Wind
(common)
Aspect of the Pack
(common)
Snorting Spikebearer
(common)
Excitable Pteranodon
(common)
Coldblood Shaman
(common)
Lumbering Thornmaw
(common)
Sunsparrow's Favor
(common)
Head Wound
(common)
Magmaridge Bellowbeast
(common)
Fire-Rage Warrior
(common)
Forest
(basic)
Soldier
(token)



to your mana pool, where X is the highest power on the battlefield.
: Target creature gets -3/-0 until end of turn.


