[Tribute] Primeriad: Virtual Booster
| [Tribute] Primeriad: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
At the beginning of your upkeep, put X 1/1 white soldier tokens onto the battlefield, where X is equal to the greatest power among creatures you control.
"With great leadership, our numbers will prevail."
|
Target creature you control deals damage equal to its power to target creature an opponent controls.
Another target creature you control deals damage equal to its power to another target creature an opponent controls. |
![]() , Sacrifice a creature: Draw a card.The first wisdom the Favored Beast brought the brackwater tribe was the terrible price of its teachings.
3/4
|
Flash
Flying Other creatures with flying you control get +1/+1. Nothing rises beyond the flock leaders thunderclaws if it rises on its own wings — at least not for long.
2/3
|
|
When Magmaridge Bellowbeast enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards you own in exile and in your graveyard.
The first ever appearance of a bellowbeast inspired the surviving tribes men to pray and make sacrifice to the Mountain God Teklu, so he wouldn't punish them again.
2/4
|
When Fire-Rage Warrior enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2
|
Protection from Lizards
1/2
|
Flying
When Cloudwind Aeropteryx enters the battlefield, if you control another creature with flying, draw a card. 2/4
|
|
Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
The sea-dwellers feast on game of the sea and game of the land.
3/4
|
Enchant creature
Enchanted creature gets +2/+3. When you control no other creature than enchanted creature, sacrifice Aspect of the Pack. |
Deathtouch
When Coldblood Shaman enters the battlefield, you may search your library for a Crocodile, Lizard, Turtle and/or Snake card, reveal it, put it into your hand, then shuffle. 3/1
|
Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card. |
|
Target creature gets -2/-2 until end of turn.
If you control a creature with the greatest power or tied for greatest power, that creature gets -4/-4 until end of turn instead. |
: Add to your mana pool.
: Add one mana of any color to your mana pool. Activate this ability only if you control the creature with the highest power. |
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
|
All Hail
(rare)
Teeth and Claws
(uncommon)
Brackwater Gorger
(uncommon)
Avaricious Skylord
(uncommon)
Magmaridge Bellowbeast
(common)
Fire-Rage Warrior
(common)
Raptor Hunter
(common)
Cloudwind Aeropteryx
(common)
Amphin Maneater
(common)
Aspect of the Pack
(common)
Coldblood Shaman
(common)
Feed the Soil
(common)
Primal Hate
(common)
Titan's Ridge
(common)
Mountain
(basic)
Bird
(token)



, Sacrifice a creature: Draw a card.

: Add
to your mana pool.