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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Create a 1/1 white Bird creature token with flying.
If you control a creature with the greatest power or tied for greatest power, create two of those tokens instead.
Sunsparrows dance defiantly in the shadows of their larger kin.
 
 R 
Enchantment
At the beginning of your upkeep, put X 1/1 white soldier tokens onto the battlefield, where X is equal to the greatest power among creatures you control.
"With great leadership, our numbers will prevail."
 U 
Sorcery
Tap up to X target creatures, where X is the highest power on the battlefield.
 U 
Creature – Bird Beast
Flash
Flying
Other creatures with flying you control get +1/+1.
Nothing rises beyond the flock leaders thunderclaws if it rises on its own wings — at least not for long.
2/3
 U 
Sorcery
Add {x} to your mana pool, where X is the highest power on the battlefield.
 C 
Creature – Lizard Beast
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/2
 C 
Instant
Draw a card, then draw an additional 2 cards if you control the creature with the highest power or tied for the highest power on the battlefield.
 C 
Creature – Lizard Beast
Trample
Snorting Spikebearer enters the battlefield with two +1/+1 counters on it.
When Snorting Spikebearer dies, distribute its counters among up to that many target creatures.
Every part of the beast is used.
2/3
 C 
Creature – Crocodile
Feral — {u}: Insidious Gharial gains hexproof until end of turn. This ability costs {u} less to activate if Insidious Gharial's power is the greatest power among creatures you control.
Amphin domestication attempts left the wilds haunted by a new more intelligent hunter.
3/2
 C 
Creature – Plant Beast
Trample
5/7
 C 
Instant
Pack Tactics deals damage equal to the total power of creatures you control to target creature or planeswalker.
 C 
Instant
Target creature gets -2/-2 until end of turn.
If you control a creature with the greatest power or tied for greatest power, that creature gets -4/-4 until end of turn instead.
 C 
Creature – Lizard Beast
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/4
 C 
Creature – Turtle Beast
When Stomping Brutaloth enters the battlefield, creatures can't block this turn.
{2}{b}: Stomping Brutaloth gets +3/-3 until end of turn.
2/5
 B 
Basic Land – Mountain
 T 
Token Creature – Soldier
1/1

Primal Flock (common, foil)
All Hail (rare)
Primordial Tremble (uncommon)
Avaricious Skylord (uncommon)
Primordial Surge (uncommon)
Bloodhorn Rhimadon (common)
Primal Knowledge (common)
Snorting Spikebearer (common)
Insidious Gharial (common)
Lumbering Thornmaw (common)
Pack Tactics (common)
Primal Hate (common)
Dustwing Aquillix (common)
Stomping Brutaloth (common)
Mountain (basic)
Soldier (token)