[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance (Attacking doesn't cause this creature to tap.)
![]() , Discard a creature card: Put two +1/+1 counters on target creature. It gains hexproof until end of turn.5/5
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Add
to your mana pool, where X is the highest power on the battlefield. |
Whenever Heartfeaster scavenges, exile the top two cards of your library, then put a card exiled this way into your graveyard. You may cast the remaining card this turn.
2/1
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Sacrifice another creature: Bloodtooth Alpha gets +2/+2 until end of turn.
Whenever a creature with power 4 or greater dies, you gain 2 life. 2/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/4
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Flash
Territorial Rodent enters the battlefield with a +1/+1 counter on it, if you control three or more Forests. 1/1
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Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card. |
Deathtouch
When Coldblood Shaman enters the battlefield, you may search your library for a Crocodile, Lizard, Turtle and/or Snake card, reveal it, put it into your hand, then shuffle. 3/1
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Feral —
: Hideous Creeper gains menace until end of turn. This ability costs less to activate if Hideous Creeper's power is the greatest power among creatures you control.Seldom there is a warning not to get close to the cavern slugs despite their danger. If you don’t turn around from the smell or at the first glance of it, what are the chances you would heed a warning?
4/4
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Create a 1/1 white Bird creature token with flying.
If you control a creature with the greatest power or tied for greatest power, create two of those tokens instead. Sunsparrows dance defiantly in the shadows of their larger kin.
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Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
The sea-dwellers feast on game of the sea and game of the land.
3/4
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Target creature gets +1/+0 and gains first strike and reach until end of turn.
Only the most daring hunter will get a chance to feast on terrorwing meat.
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/2
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Flying
When Cloudwind Aeropteryx enters the battlefield, if you control another creature with flying, draw a card. 2/4
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1/1
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Armorskull Scalebeast
(rare)
Primordial Surge
(uncommon)
Heartfeaster
(uncommon)
Bloodtooth Alpha
(uncommon)
Dustwing Aquillix
(common)
Territorial Rodent
(common)
Feed the Soil
(common)
Coldblood Shaman
(common)
Hideous Creeper
(common)
Primal Flock
(common)
Amphin Maneater
(common)
Leap of a Cliff
(common)
Bloodhorn Rhimadon
(common)
Cloudwind Aeropteryx
(common)
Swamp
(basic)
Soldier
(token)



to your mana pool, where X is the highest power on the battlefield.


