[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sacrifice another creature: Bloodtooth Alpha gets +2/+2 until end of turn.
Whenever a creature with power 4 or greater dies, you gain 2 life. 2/2
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Flying
When Infernal Hellkite enters the battlefield, sacrifice two nonland permanents. The peaks of Zher Vul are home to those that breath smoke and bleed fire.
7/7
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Flash
Flying Other creatures with flying you control get +1/+1. Nothing rises beyond the flock leaders thunderclaws if it rises on its own wings — at least not for long.
2/3
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Tap up to X target creatures, where X is the highest power on the battlefield.
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Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/4
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Feral —
: Insidious Gharial gains hexproof until end of turn. This ability costs less to activate if Insidious Gharial's power is the greatest power among creatures you control.Amphin domestication attempts left the wilds haunted by a new more intelligent hunter.
3/2
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Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
The sea-dwellers feast on game of the sea and game of the land.
3/4
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Enchant creature
Enchanted creature gets +3/+3. |
Flying
, Sacrifice Hunting Arcaneopteryx: Destroy target enchantment.Primitive rites channel mana into hexes and wards. All are equally delicious to specialised predators.
1/1
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Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead. |
Destroy target creature without flying.
You cannot grow beyond the hunger of the tar. The greater you become the more your weight pulls you to your doom.
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Pack Raptor has haste as long as you control another creature named Pack Raptor.
2/1
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When Spiked Shellmaw enters the battlefield, you gain 3 life. Then if you control a creature with a +1/+1 counter on it, draw a card.
3/4
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1/1
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Bloodtooth Alpha
(uncommon, foil)
Infernal Hellkite
(mythic)
Avaricious Skylord
(uncommon)
Primordial Tremble
(uncommon)
Secretive Undorak
(uncommon)
Dustwing Aquillix
(common)
Insidious Gharial
(common)
Amphin Maneater
(common)
Primeriadian Adaptation
(common)
Hunting Arcaneopteryx
(common)
Primal Fire
(common)
Stuck in Tar
(common)
Pack Raptor
(common)
Spiked Shellmaw
(common)
Plains
(basic)
Soldier
(token)






