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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Gain control of enchanted creature. Enchanted creature has vigilance, trample, flying and gets +4/+4.
 
 R 
Creature – Lizard Beast
Vigilance (Attacking doesn't cause this creature to tap.)
{1}{g}, Discard a creature card: Put two +1/+1 counters on target creature. It gains hexproof until end of turn.
5/5
 U 
Creature – Fungus
Menace
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Horrid Proto-Thallid. This ability triggers only once each turn.
1/1
 U 
Creature – Human Shaman
Whenever Heartfeaster scavenges, exile the top two cards of your library, then put a card exiled this way into your graveyard. You may cast the remaining card this turn.
2/1
 U 
Creature – Crocodile Beast
{1}{b}, Sacrifice a creature: Draw a card.
The first wisdom the Favored Beast brought the brackwater tribe was the terrible price of its teachings.
3/4
 C 
Instant
Target creature gets -2/-2 until end of turn.
If you control a creature with the greatest power or tied for greatest power, that creature gets -4/-4 until end of turn instead.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+3.
When you control no other creature than enchanted creature, sacrifice Aspect of the Pack.
 C 
Creature – Lizard
Flash
Flying
3/2
 C 
Sorcery
Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card.
 C 
Creature – Turtle Beast
When Spiked Shellmaw enters the battlefield, you gain 3 life. Then if you control a creature with a +1/+1 counter on it, draw a card.
3/4
 C 
Instant
Draw a card, then draw an additional 2 cards if you control the creature with the highest power or tied for the highest power on the battlefield.
 C 
Creature – Lizard Beast
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/2
 C 
Creature – Wolf
Feral — {r}: Savage Ridgewolf gains first strike until end of turn. This ability costs {r} less to activate if Savage Ridgewolf's power is the greatest power among creatures you control.
4/1
 C 
Instant
Create a 1/1 white Bird creature token with flying.
If you control a creature with the greatest power or tied for greatest power, create two of those tokens instead.
Sunsparrows dance defiantly in the shadows of their larger kin.
 B 
Basic Land – Mountain
 T 
Token Creature – Soldier
1/1

Taken for Granted (rare, foil)
Armorskull Scalebeast (rare)
Horrid Proto-Thallid (uncommon)
Heartfeaster (uncommon)
Brackwater Gorger (uncommon)
Primal Hate (common)
Aspect of the Pack (common)
Excitable Pteranodon (common)
Feed the Soil (common)
Spiked Shellmaw (common)
Primal Knowledge (common)
Bloodhorn Rhimadon (common)
Savage Ridgewolf (common)
Primal Flock (common)
Mountain (basic)
Soldier (token)