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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Infernal Hellkite enters the battlefield, sacrifice two nonland permanents. The peaks of Zher Vul are home to those that breath smoke and bleed fire.
7/7
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, : Target creature gets -3/-0 until end of turn.
, : Target creature gets +3/+0 until end of turn. |
Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
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Add
to your mana pool, where X is the highest power on the battlefield. |
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Towering Aurochs gets +1/+1 as long as you control another creature named Towering Aurochs.
4/4
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Defender
As long as Amphin Runebearer is enchanted, it can attack as though it didn't have defender. Only once the full pattern is engraved will the champion join the sacred hunt for surface-dwellers.
3/5
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Feral —
: Savage Ridgewolf gains first strike until end of turn. This ability costs less to activate if Savage Ridgewolf's power is the greatest power among creatures you control.4/1
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When Pyrophage Larva enters the battlefield, you may sacrifice it. When you do, it deals 2 damage to target creature or planeswalker.
When the lair is threatened individual larvae burst into boiling gore to deter nest robbers.
1/2
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Head Wound deals 3 damage to target player. Then that player loses an additional 3 life unless they discard a card.
How many problems could there possibly be that don't fall over after a big enough stone to the head?
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When Fire-Rage Warrior enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2
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Flying
Whenever Flitterscale Swarmer attacks, if you control another creature named Flitterscale Swarmer, Flitterscale Swarmer gets +1/+1. 1/1
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This spell costs
less to cast if you control a creature with flying.
Return target nonland permanent you don’t control to its owner’s hand. Draw a card. There are far worse things a hellkite could do to you.
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Trample
5/7
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Protection from Lizards
1/2
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1/1
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Infernal Hellkite
(mythic)
Shimmering Coil
(uncommon)
Secretive Undorak
(uncommon)
Primordial Surge
(uncommon)
Towering Aurochs
(common)
Amphin Runebearer
(common)
Savage Ridgewolf
(common)
Pyrophage Larva
(common)
Head Wound
(common)
Fire-Rage Warrior
(common)
Flitterscale Swarmer
(common)
Gust of Wind
(common)
Lumbering Thornmaw
(common)
Raptor Hunter
(common)
Island
(basic)
Soldier
(token)

,
: Target creature gets -3/-0 until end of turn.


to your mana pool, where X is the highest power on the battlefield.