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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Target creature you control deals damage equal to its power to target creature an opponent controls.
Another target creature you control deals damage equal to its power to another target creature an opponent controls.
 
 R 
Enchantment
At the beginning of your upkeep, put X 1/1 white soldier tokens onto the battlefield, where X is equal to the greatest power among creatures you control.
"With great leadership, our numbers will prevail."
 U 
Creature – Fungus
Menace
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Horrid Proto-Thallid. This ability triggers only once each turn.
1/1
 U 
Sorcery
Add {x} to your mana pool, where X is the highest power on the battlefield.
 U 
Creature – Beast
Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
 C 
Creature – Lizard Beast
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/4
 C 
Creature – Salamander Warrior
Defender
As long as Amphin Runebearer is enchanted, it can attack as though it didn't have defender.
Only once the full pattern is engraved will the champion join the sacred hunt for surface-dwellers.
3/5
 C 
Creature – Lizard Beast
Trample
Snorting Spikebearer enters the battlefield with two +1/+1 counters on it.
When Snorting Spikebearer dies, distribute its counters among up to that many target creatures.
Every part of the beast is used.
2/3
 C 
Instant
Target creature gains deathtouch until end of turn. If its power is 4 or greater, it also gains indestructible until end of turn.
You don't prey on a Bloodtooth, you present it with a temporary diversion.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
{1}{u}, Exile Cloudwind Ascension from your graveyard: Draw a card.
 C 
Creature – Salamander Warrior
Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
The sea-dwellers feast on game of the sea and game of the land.
3/4
 C 
Creature – Elemental Cat
Haste, trample
At the beginning of the end step, sacrifice Zher Vul Firecat.
Scavenge {4}{r}{r} ({4}{r}{r}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
4/2
 C 
Creature – Plant Beast
Trample
5/7
 C 
Instant
Target creature gets +1/+0 and gains first strike and reach until end of turn.
Only the most daring hunter will get a chance to feast on terrorwing meat.
 
 B 
Basic Land – Plains
 T 
Token Creature – Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1

Teeth and Claws (uncommon, foil)
All Hail (rare)
Horrid Proto-Thallid (uncommon)
Primordial Surge (uncommon)
Secretive Undorak (uncommon)
Dustwing Aquillix (common)
Amphin Runebearer (common)
Snorting Spikebearer (common)
Superior Game (common)
Cloudwind Ascension (common)
Amphin Maneater (common)
Zher Vul Firecat (common)
Lumbering Thornmaw (common)
Leap of a Cliff (common)
Plains (basic)
Bird (token)