[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Flying Other creatures with flying you control get +1/+1. Nothing rises beyond the flock leaders thunderclaws if it rises on its own wings — at least not for long.
2/3
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At the beginning of your upkeep, put X 1/1 white soldier tokens onto the battlefield, where X is equal to the greatest power among creatures you control.
"With great leadership, our numbers will prevail."
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Sacrifice another creature: Bloodtooth Alpha gets +2/+2 until end of turn.
Whenever a creature with power 4 or greater dies, you gain 2 life. 2/2
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The creatures with the highest power and second highest power fight each other.
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, : Target creature gets -3/-0 until end of turn.
, : Target creature gets +3/+0 until end of turn. |
When Stomping Brutaloth enters the battlefield, creatures can't block this turn.
![]() : Stomping Brutaloth gets +3/-3 until end of turn.2/5
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Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead. |
At the beginning of your upkeep, if Bog Scurrier as the highest power of all creatures in play, target player loses 2 life.
1/1
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Menace (This creature can't be blocked except by two or more creatures.)
3/4
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Defender
As long as Amphin Runebearer is enchanted, it can attack as though it didn't have defender. Only once the full pattern is engraved will the champion join the sacred hunt for surface-dwellers.
3/5
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When Spiked Shellmaw enters the battlefield, you gain 3 life. Then if you control a creature with a +1/+1 counter on it, draw a card.
3/4
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7/6
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When Amphin Tidemage enters the battlefield, choose one —
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. • Tap up to two target creatures with power 2 or less your opponents control. 3/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Avaricious Skylord
(uncommon, foil)
All Hail
(rare)
Bloodtooth Alpha
(uncommon)
Clash of the Titans
(uncommon)
Shimmering Coil
(uncommon)
Stomping Brutaloth
(common)
Primal Fire
(common)
Bog Scurrier
(common)
Ichorscale Pangox
(common)
Amphin Runebearer
(common)
Spiked Shellmaw
(common)
Primordial Wurm
(common)
Amphin Tidemage
(common)
Dustwing Aquillix
(common)
Mountain
(basic)
Bird
(token)






: Target creature gets -3/-0 until end of turn.
