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Released Booster | Cycles | Mechanical Themes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Add {x} to your mana pool, where X is the highest power on the battlefield.
 
 R 
Enchantment – Aura
Enchant creature
Gain control of enchanted creature. Enchanted creature has vigilance, trample, flying and gets +4/+4.
 U 
Instant
The creatures with the highest power and second highest power fight each other.
 U 
Artifact
{2}, {t}: Target creature gets -3/-0 until end of turn.
{2}, {t}: Target creature gets +3/+0 until end of turn.
 U 
Sorcery
Add {x} to your mana pool, where X is the highest power on the battlefield.
 C 
Creature – Human Warrior
When Fire-Rage Warrior enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2
 C 
Creature – Lizard
Flash
Flying
3/2
 C 
Creature – Zombie
At the beginning of your upkeep, if Bog Scurrier as the highest power of all creatures in play, target player loses 2 life.
1/1
 C 
Instant
Draw a card, then draw an additional 2 cards if you control the creature with the highest power or tied for the highest power on the battlefield.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3.
 C 
Creature – Lizard Beast
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/2
 C 
Creature – Wolf
Feral – Savage Ridgewolf has first strike as long as it has the highest power of creatures you control.
4/1
 C 
Creature – Human Warrior
Protection from Lizards
1/2
 C 
Land
{t}: Add {c} to your mana pool.
{t}: Add one mana of any color to your mana pool. Activate this ability only if you control the creature with the highest power.
 C 
Instant
Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead.

Primordial Surge (uncommon, foil)
Taken for Granted (rare)
Clash of the Titans (uncommon)
Shimmering Coil (uncommon)
Primordial Surge (uncommon)
Fire-Rage Warrior (common)
Excitable Pteranodon (common)
Bog Scurrier (common)
Primal Knowledge (common)
Primeriadian Adaptation (common)
Bloodhorn Rhimadon (common)
Savage Ridgewolf (common)
Raptor Hunter (common)
Titan's Ridge (common)
Primal Fire (common)