[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card. |
Enchant creature
Gain control of enchanted creature. Enchanted creature has vigilance, trample, flying and gets +4/+4. |
Menace
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Horrid Proto-Thallid. This ability triggers only once each turn. 1/1
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The creatures with the highest power and second highest power fight each other.
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, : Target creature gets -3/-0 until end of turn.
, : Target creature gets +3/+0 until end of turn. |
Vigilance (Attacking doesn't cause this creature to tap.)
3/4
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Draw a card, then draw an additional 2 cards if you control the creature with the highest power or tied for the highest power on the battlefield.
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Deathtouch
When Coldblood Shaman enters the battlefield, you may search your library for a Crocodile, Lizard, Turtle and/or Snake card, reveal it, put it into your hand, then shuffle. 3/1
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When Spiked Shellmaw enters the battlefield, you gain 3 life. Then if you control a creature with a +1/+1 counter on it, draw a card.
3/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/4
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Protection from Lizards
1/2
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As an additional cost to cast Rotfield Plowbug, sacrifice a creature, discard a creature card or pay
.Smaller carrion feeders adapt to devour their portion quickly. It's best to be far away before the plowbug arrives.
5/5
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Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead. |
When Amphin Tidemage enters the battlefield, choose one —
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. • Tap up to two target creatures with power 2 or less your opponents control. 3/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Feed the Soil
(common, foil)
Taken for Granted
(rare)
Horrid Proto-Thallid
(uncommon)
Clash of the Titans
(uncommon)
Shimmering Coil
(uncommon)
Barkclaw Ursioc
(common)
Primal Knowledge
(common)
Coldblood Shaman
(common)
Spiked Shellmaw
(common)
Dustwing Aquillix
(common)
Raptor Hunter
(common)
Rotfield Plowbug
(common)
Primal Fire
(common)
Amphin Tidemage
(common)
Swamp
(basic)
Bird
(token)




: Target creature gets -3/-0 until end of turn.