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[Tribute] Primeriad: Virtual Booster

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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Lizard Beast
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/2
 
 R 
Creature – Insect Zombie
Whenever another creature card leaves your graveyard, you may pay {1}{b}. If you do, return Rotten Larva to the battlefield tapped.
Many echin brood hills are corrupted by necromantic miasmas from the Urak. Their larval stock will hunger forever, but never grow beyond the feeding stage.
1/1
 U 
Artifact
{2}, {t}: Target creature gets -3/-0 until end of turn.
{2}, {t}: Target creature gets +3/+0 until end of turn.
 U 
Sorcery
Tap up to X target creatures, where X is the highest power on the battlefield.
 U 
Sorcery
Add {x} to your mana pool, where X is the highest power on the battlefield.
 C 
Creature – Lizard Beast
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/2
 C 
Creature – Salamander Warrior
Defender
As long as Amphin Runebearer is enchanted, it can attack as though it didn't have defender.
Only once the full pattern is engraved will the champion join the sacred hunt for surface-dwellers.
3/5
 C 
Instant
Target creature gains deathtouch until end of turn. If its power is 4 or greater, it also gains indestructible until end of turn.
You don't prey on a Bloodtooth, you present it with a temporary diversion.
 C 
Creature – Human Shaman
Deathtouch
When Coldblood Shaman enters the battlefield, you may search your library for a Crocodile, Lizard, Turtle and/or Snake card, reveal it, put it into your hand, then shuffle.
3/1
 C 
Creature – Elemental Cat
Haste, trample
At the beginning of the end step, sacrifice Zher Vul Firecat.
Scavenge {4}{r}{r} ({4}{r}{r}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
4/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
{1}{u}, Exile Cloudwind Ascension from your graveyard: Draw a card.
 C 
Creature – Turtle Beast
When Spiked Shellmaw enters the battlefield, you gain 3 life. Then if you control a creature with a +1/+1 counter on it, draw a card.
3/4
 C 
Creature – Crocodile
Feral{u}: Insidious Gharial gains hexproof until end of turn. This ability costs {u} less to activate if Insidious Gharial's power is the greatest power among creatures you control.
Amphin domestication attempts left the wilds haunted by a new more intelligent hunter.
3/2
 C 
Creature – Lizard Beast
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/4
 
 B 
Basic Land – Plains
 T 
Token Creature – Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1

Bloodhorn Rhimadon (common, foil)
Rotten Larva (rare)
Shimmering Coil (uncommon)
Primordial Tremble (uncommon)
Primordial Surge (uncommon)
Bloodhorn Rhimadon (common)
Amphin Runebearer (common)
Superior Game (common)
Coldblood Shaman (common)
Zher Vul Firecat (common)
Cloudwind Ascension (common)
Spiked Shellmaw (common)
Insidious Gharial (common)
Dustwing Aquillix (common)
Plains (basic)
Bird (token)