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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, put X 1/1 white soldier tokens onto the battlefield, where X is equal to the greatest power among creatures you control.
"With great leadership, our numbers will prevail."
 
 R 
Creature – Insect Zombie
Whenever another creature card leaves your graveyard, you may pay {1}{b}. If you do, return Rotten Larva to the battlefield tapped.
Many echin brood hills are corrupted by necromantic miasmas from the Urak. Their larval stock will hunger forever, but never grow beyond the feeding stage.
1/1
 U 
Artifact
{2}, {t}: Target creature gets -3/-0 until end of turn.
{2}, {t}: Target creature gets +3/+0 until end of turn.
 U 
Sorcery
Tap up to X target creatures, where X is the highest power on the battlefield.
 U 
Creature – Vampire Lizard
Sacrifice another creature: Bloodtooth Alpha gets +2/+2 until end of turn.
Whenever a creature with power 4 or greater dies, you gain 2 life.
2/2
 C 
Instant
Destroy target creature without flying.
You cannot grow beyond the hunger of the tar. The greater you become the more your weight pulls you to your doom.
 C 
Creature – Bird
Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
“I never noticed before the resemblance of those small coastal predators to the terrors that hunt mammoths far inland.”
—Mmoya, eye witch
1/1
 C 
Creature – Lizard Beast
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/2
 C 
Sorcery
This spell costs {2} less to cast if you control a creature with flying.
Return target nonland permanent you don’t control to its owner’s hand.
Draw a card.
There are far worse things a hellkite could do to you.
 C 
Creature – Human Warrior
Protection from Lizards
1/2
 C 
Creature – Wolf
Feral{r}: Savage Ridgewolf gains first strike until end of turn. This ability costs {r} less to activate if Savage Ridgewolf's power is the greatest power among creatures you control.
4/1
 C 
Creature – Lizard Beast
Trample
Snorting Spikebearer enters the battlefield with two +1/+1 counters on it.
When Snorting Spikebearer dies, distribute its counters among up to that many target creatures.
Every part of the beast is used.
2/3
 C 
Creature – Lizard Beast
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/4
 C 
Creature – Lizard Beast
Vigilance (Attacking doesn't cause this creature to tap.)
3/4
 B 
Basic Land – Mountain
 T 
Token Creature – Soldier
1/1

All Hail (rare, foil)
Rotten Larva (rare)
Shimmering Coil (uncommon)
Primordial Tremble (uncommon)
Bloodtooth Alpha (uncommon)
Stuck in Tar (common)
Slickwing (common)
Bloodhorn Rhimadon (common)
Gust of Wind (common)
Raptor Hunter (common)
Savage Ridgewolf (common)
Snorting Spikebearer (common)
Dustwing Aquillix (common)
Barkclaw Ursioc (common)
Mountain (basic)
Soldier (token)