[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, put X 1/1 white soldier tokens onto the battlefield, where X is equal to the greatest power among creatures you control.
"With great leadership, our numbers will prevail."
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Menace
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Horrid Proto-Thallid. This ability triggers only once each turn. 1/1
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Add
to your mana pool, where X is the highest power on the battlefield. |
Target creature you control deals damage equal to its power to target creature an opponent controls.
Another target creature you control deals damage equal to its power to another target creature an opponent controls. |
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Pack Raptor has haste as long as you control another creature named Pack Raptor.
2/1
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Flash
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, create a 1/1 white Bird creature token with flying. |
Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card. |
: Add to your mana pool.
: Add one mana of any color to your mana pool. Activate this ability only if you control the creature with the highest power. |
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This spell costs
less to cast if you control a creature with flying.
Return target nonland permanent you don’t control to its owner’s hand. Draw a card. There are far worse things a hellkite could do to you.
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When Stomping Brutaloth enters the battlefield, creatures can't block this turn.
![]() : Stomping Brutaloth gets +3/-3 until end of turn.2/5
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When Amphin Tidemage enters the battlefield, choose one —
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. • Tap up to two target creatures with power 2 or less your opponents control. 3/2
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When Fire-Rage Warrior enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2
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Flying
Whenever Flitterscale Swarmer attacks, if you control another creature named Flitterscale Swarmer, Flitterscale Swarmer gets +1/+1. 1/1
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Feral —
: Hideous Creeper gains menace until end of turn. This ability costs less to activate if Hideous Creeper's power is the greatest power among creatures you control.Seldom there is a warning not to get close to the cavern slugs despite their danger. If you don’t turn around from the smell or at the first glance of it, what are the chances you would heed a warning?
4/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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All Hail
(rare)
Horrid Proto-Thallid
(uncommon)
Primordial Surge
(uncommon)
Teeth and Claws
(uncommon)
Pack Raptor
(common)
Sunsparrow's Favor
(common)
Feed the Soil
(common)
Titan's Ridge
(common)
Gust of Wind
(common)
Stomping Brutaloth
(common)
Amphin Tidemage
(common)
Fire-Rage Warrior
(common)
Flitterscale Swarmer
(common)
Hideous Creeper
(common)
Forest
(basic)
Bird
(token)



to your mana pool, where X is the highest power on the battlefield.

: Add
to your mana pool.
