[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever another creature card leaves your graveyard, you may pay
![]() . If you do, return Rotten Larva to the battlefield tapped.Many echin brood hills are corrupted by necromantic miasmas from the Urak. Their larval stock will hunger forever, but never grow beyond the feeding stage.
1/1
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![]() , Sacrifice a creature: Draw a card.The first wisdom the Favored Beast brought the brackwater tribe was the terrible price of its teachings.
3/4
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The creatures with the highest power and second highest power fight each other.
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Flash
Flying Other creatures with flying you control get +1/+1. Nothing rises beyond the flock leaders thunderclaws if it rises on its own wings — at least not for long.
2/3
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Create a 1/1 white Bird creature token with flying.
If you control a creature with the greatest power or tied for greatest power, create two of those tokens instead. Sunsparrows dance defiantly in the shadows of their larger kin.
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When Amphin Tidemage enters the battlefield, choose one —
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. • Tap up to two target creatures with power 2 or less your opponents control. 3/2
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Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead. |
Choose one —
• This spell deals damage equal to twice the number of creatures with flying you control to target creature or planeswalker. • Create two 1/1 white Bird creature tokens with flying. |
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Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) “I never noticed before the resemblance of those small coastal predators to the terrors that hunt mammoths far inland.”
—Mmoya, eye witch 1/1
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When Stomping Brutaloth enters the battlefield, creatures can't block this turn.
![]() : Stomping Brutaloth gets +3/-3 until end of turn.2/5
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/2
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Flash
When Reptilian Broodmother enters the battlefield, target creature you control gains hexproof until end of turn. 1/3
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Feral —
: Hideous Creeper gains menace until end of turn. This ability costs less to activate if Hideous Creeper's power is the greatest power among creatures you control.Seldom there is a warning not to get close to the cavern slugs despite their danger. If you don’t turn around from the smell or at the first glance of it, what are the chances you would heed a warning?
4/4
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Trample
Snorting Spikebearer enters the battlefield with two +1/+1 counters on it. When Snorting Spikebearer dies, distribute its counters among up to that many target creatures. Every part of the beast is used.
2/3
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1/1
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Rotten Larva
(rare)
Brackwater Gorger
(uncommon)
Clash of the Titans
(uncommon)
Avaricious Skylord
(uncommon)
Primal Flock
(common)
Amphin Tidemage
(common)
Primal Fire
(common)
Beaks and Pinions
(common)
Slickwing
(common)
Stomping Brutaloth
(common)
Bloodhorn Rhimadon
(common)
Reptilian Broodmother
(common)
Hideous Creeper
(common)
Snorting Spikebearer
(common)
Island
(basic)
Soldier
(token)





