[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, put X 1/1 white soldier tokens onto the battlefield, where X is equal to the greatest power among creatures you control.
"With great leadership, our numbers will prevail."
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, : Target creature gets -3/-0 until end of turn.
, : Target creature gets +3/+0 until end of turn. |
Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
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Sacrifice another creature: Bloodtooth Alpha gets +2/+2 until end of turn.
Whenever a creature with power 4 or greater dies, you gain 2 life. 2/2
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/2
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Pack Raptor has haste as long as you control another creature named Pack Raptor.
2/1
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Draw a card, then draw an additional 2 cards if you control the creature with the highest power or tied for the highest power on the battlefield.
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Flying
, Sacrifice Hunting Arcaneopteryx: Destroy target enchantment.Primitive rites channel mana into hexes and wards. All are equally delicious to specialised predators.
1/1
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Flash
Flying 3/2
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Target creature gets -2/-2 until end of turn.
If you control a creature with the greatest power or tied for greatest power, that creature gets -4/-4 until end of turn instead. |
Haste, trample
At the beginning of the end step, sacrifice Zher Vul Firecat. Scavenge ![]() ![]() (![]() ![]() , Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)4/2
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When Spiked Shellmaw enters the battlefield, you gain 3 life. Then if you control a creature with a +1/+1 counter on it, draw a card.
3/4
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Enchant creature
Enchanted creature gets +3/+3. |
Enchant creature
Enchanted creature gets +2/+3. When you control no other creature than enchanted creature, sacrifice Aspect of the Pack. |
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1/1
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All Hail
(rare)
Shimmering Coil
(uncommon)
Secretive Undorak
(uncommon)
Bloodtooth Alpha
(uncommon)
Bloodhorn Rhimadon
(common)
Pack Raptor
(common)
Primal Knowledge
(common)
Hunting Arcaneopteryx
(common)
Excitable Pteranodon
(common)
Primal Hate
(common)
Zher Vul Firecat
(common)
Spiked Shellmaw
(common)
Primeriadian Adaptation
(common)
Aspect of the Pack
(common)
Forest
(basic)
Soldier
(token)


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: Target creature gets -3/-0 until end of turn.



