[Tribute] Primeriad: Virtual Booster
| [Tribute] Primeriad: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Vigilance (Attacking doesn't cause this creature to tap.)
![]() , Discard a creature card: Put two +1/+1 counters on target creature. It gains hexproof until end of turn.5/5
|
Menace
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Horrid Proto-Thallid. This ability triggers only once each turn. 1/1
|
, : Target creature gets -3/-0 until end of turn.
, : Target creature gets +3/+0 until end of turn. |
Tap up to X target creatures, where X is the highest power on the battlefield.
|
|
Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead. |
Feral —
: Insidious Gharial gains hexproof until end of turn. This ability costs less to activate if Insidious Gharial's power is the greatest power among creatures you control.Amphin domestication attempts left the wilds haunted by a new more intelligent hunter.
3/2
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/4
|
When Amphin Tidemage enters the battlefield, choose one —
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. • Tap up to two target creatures with power 2 or less your opponents control. 3/2
|
|
Target creature gains deathtouch until end of turn. If its power is 4 or greater, it also gains indestructible until end of turn.
You don't prey on a Bloodtooth, you present it with a temporary diversion.
|
Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card. |
Create a 1/1 white Bird creature token with flying.
If you control a creature with the greatest power or tied for greatest power, create two of those tokens instead. Sunsparrows dance defiantly in the shadows of their larger kin.
|
Vigilance (Attacking doesn't cause this creature to tap.)
3/4
|
|
Target creature gets -2/-2 until end of turn.
If you control a creature with the greatest power or tied for greatest power, that creature gets -4/-4 until end of turn instead. |
When Spiked Shellmaw enters the battlefield, you gain 3 life. Then if you control a creature with a +1/+1 counter on it, draw a card.
3/4
|
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
|
Armorskull Scalebeast
(rare)
Horrid Proto-Thallid
(uncommon)
Shimmering Coil
(uncommon)
Primordial Tremble
(uncommon)
Primal Fire
(common)
Insidious Gharial
(common)
Dustwing Aquillix
(common)
Amphin Tidemage
(common)
Superior Game
(common)
Feed the Soil
(common)
Primal Flock
(common)
Barkclaw Ursioc
(common)
Primal Hate
(common)
Spiked Shellmaw
(common)
Swamp
(basic)
Bird
(token)



: Target creature gets -3/-0 until end of turn.