[Tribute] Primeriad: Virtual Booster

[Tribute] Primeriad: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Wurm
7/6
 
 R 
Creature – Insect Zombie
Whenever another creature card leaves your graveyard, you may pay {1}{b}. If you do, return Rotten Larva to the battlefield tapped.
Many echin brood hills are corrupted by necromantic miasmas from the Urak. Their larval stock will hunger forever, but never grow beyond the feeding stage.
1/1
 U 
Creature – Vampire Lizard
Sacrifice another creature: Bloodtooth Alpha gets +2/+2 until end of turn.
Whenever a creature with power 4 or greater dies, you gain 2 life.
2/2
 U 
Creature – Crocodile Beast
{1}{b}, Sacrifice a creature: Draw a card.
The first wisdom the Favored Beast brought the brackwater tribe was the terrible price of its teachings.
3/4
 U 
Instant
The creatures with the highest power and second highest power fight each other.
 C 
Creature – Elemental Insect
When Pyrophage Larva enters the battlefield, you may sacrifice it. When you do, it deals 2 damage to target creature or planeswalker.
When the lair is threatened individual larvae burst into boiling gore to deter nest robbers.
1/2
 C 
Creature – Elemental Beast
When Magmaridge Bellowbeast enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards you own in exile and in your graveyard.
The first ever appearance of a bellowbeast inspired the surviving tribes men to pray and make sacrifice to the Mountain God Teklu, so he wouldn't punish them again.
2/4
 C 
Sorcery
Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card.
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, create a 1/1 white Bird creature token with flying.
 C 
Creature – Lizard Beast
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/4
 C 
Instant
Target creature gains deathtouch until end of turn. If its power is 4 or greater, it also gains indestructible until end of turn.
You don't prey on a Bloodtooth, you present it with a temporary diversion.
 C 
Creature – Crocodile
Feral{u}: Insidious Gharial gains hexproof until end of turn. This ability costs {u} less to activate if Insidious Gharial's power is the greatest power among creatures you control.
Amphin domestication attempts left the wilds haunted by a new more intelligent hunter.
3/2
 C 
Creature – Aurochs
Towering Aurochs gets +1/+1 as long as you control another creature named Towering Aurochs.
4/4
 C 
Sorcery
This spell costs {2} less to cast if you control a creature with flying.
Return target nonland permanent you don’t control to its owner’s hand.
Draw a card.
There are far worse things a hellkite could do to you.
 
 B 
Basic Land – Swamp
 T 
Token Creature – Soldier
1/1

Primordial Wurm (common, foil)
Rotten Larva (rare)
Bloodtooth Alpha (uncommon)
Brackwater Gorger (uncommon)
Clash of the Titans (uncommon)
Pyrophage Larva (common)
Magmaridge Bellowbeast (common)
Feed the Soil (common)
Sunsparrow's Favor (common)
Dustwing Aquillix (common)
Superior Game (common)
Insidious Gharial (common)
Towering Aurochs (common)
Gust of Wind (common)
Swamp (basic)
Soldier (token)