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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Tap up to X target creatures, where X is the highest power on the battlefield.
 
 R 
Enchantment – Aura
Enchant creature
Gain control of enchanted creature. Enchanted creature has vigilance, trample, flying and gets +4/+4.
 U 
Creature – Bird Beast
Flash
Flying
Other creatures with flying you control get +1/+1.
Nothing rises beyond the flock leaders thunderclaws if it rises on its own wings — at least not for long.
2/3
 U 
Creature – Fungus
Menace
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Horrid Proto-Thallid. This ability triggers only once each turn.
1/1
 U 
Instant
The creatures with the highest power and second highest power fight each other.
 C 
Instant
Target creature gets +1/+0 and gains first strike and reach until end of turn.
Only the most daring hunter will get a chance to feast on terrorwing meat.
 C 
Instant
Pack Tactics deals damage equal to the total power of creatures you control to target creature or planeswalker.
 C 
Creature – Zombie
At the beginning of your upkeep, if Bog Scurrier as the highest power of all creatures in play, target player loses 2 life.
1/1
 C 
Instant
Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead.
 C 
Creature – Lizard Beast
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/4
 C 
Creature – Turtle Beast
When Spiked Shellmaw enters the battlefield, you gain 3 life. Then if you control a creature with a +1/+1 counter on it, draw a card.
3/4
 C 
Creature – Human Shaman
Deathtouch
When Coldblood Shaman enters the battlefield, you may search your library for a Crocodile, Lizard, Turtle and/or Snake card, reveal it, put it into your hand, then shuffle.
3/1
 C 
Creature – Lizard
Flash
Flying
3/2
 C 
Instant
Target creature gets -2/-2 until end of turn.
If you control a creature with the greatest power or tied for greatest power, that creature gets -4/-4 until end of turn instead.
 
 B 
Basic Land – Forest
 T 
Token Creature – Soldier
1/1

Primordial Tremble (uncommon, foil)
Taken for Granted (rare)
Avaricious Skylord (uncommon)
Horrid Proto-Thallid (uncommon)
Clash of the Titans (uncommon)
Leap of a Cliff (common)
Pack Tactics (common)
Bog Scurrier (common)
Primal Fire (common)
Dustwing Aquillix (common)
Spiked Shellmaw (common)
Coldblood Shaman (common)
Excitable Pteranodon (common)
Primal Hate (common)
Forest (basic)
Soldier (token)