[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Gain control of enchanted creature. Enchanted creature has vigilance, trample, flying and gets +4/+4. |
Sacrifice another creature: Bloodtooth Alpha gets +2/+2 until end of turn.
Whenever a creature with power 4 or greater dies, you gain 2 life. 2/2
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, : Target creature gets -3/-0 until end of turn.
, : Target creature gets +3/+0 until end of turn. |
Tap up to X target creatures, where X is the highest power on the battlefield.
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Enchant creature
Enchanted creature gets +3/+3. |
Flash
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, create a 1/1 white Bird creature token with flying. |
Defender
As long as Amphin Runebearer is enchanted, it can attack as though it didn't have defender. Only once the full pattern is engraved will the champion join the sacred hunt for surface-dwellers.
3/5
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Deathtouch
When Coldblood Shaman enters the battlefield, you may search your library for a Crocodile, Lizard, Turtle and/or Snake card, reveal it, put it into your hand, then shuffle. 3/1
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Choose one —
• This spell deals damage equal to twice the number of creatures with flying you control to target creature or planeswalker. • Create two 1/1 white Bird creature tokens with flying. |
Flash
Territorial Rodent enters the battlefield with a +1/+1 counter on it, if you control three or more Forests. 1/1
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Pack Raptor has haste as long as you control another creature named Pack Raptor.
2/1
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Target creature gains deathtouch until end of turn. If its power is 4 or greater, it also gains indestructible until end of turn.
You don't prey on a Bloodtooth, you present it with a temporary diversion.
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Menace (This creature can't be blocked except by two or more creatures.)
3/4
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Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
The sea-dwellers feast on game of the sea and game of the land.
3/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Taken for Granted
(rare)
Bloodtooth Alpha
(uncommon)
Shimmering Coil
(uncommon)
Primordial Tremble
(uncommon)
Primeriadian Adaptation
(common)
Sunsparrow's Favor
(common)
Amphin Runebearer
(common)
Coldblood Shaman
(common)
Beaks and Pinions
(common)
Territorial Rodent
(common)
Pack Raptor
(common)
Superior Game
(common)
Ichorscale Pangox
(common)
Amphin Maneater
(common)
Mountain
(basic)
Bird
(token)




: Target creature gets -3/-0 until end of turn.
