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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Insect Zombie
Whenever another creature card leaves your graveyard, you may pay {1}{b}. If you do, return Rotten Larva to the battlefield tapped.
Many echin brood hills are corrupted by necromantic miasmas from the Urak. Their larval stock will hunger forever, but never grow beyond the feeding stage.
1/1
 U 
Creature – Vampire Lizard
Sacrifice another creature: Bloodtooth Alpha gets +2/+2 until end of turn.
Whenever a creature with power 4 or greater dies, you gain 2 life.
2/2
 U 
Creature – Beast
Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
 U 
Sorcery
Tap up to X target creatures, where X is the highest power on the battlefield.
 C 
Creature – Human Shaman
Deathtouch
When Coldblood Shaman enters the battlefield, you may search your library for a Crocodile, Lizard, Turtle and/or Snake card, reveal it, put it into your hand, then shuffle.
3/1
 C 
Sorcery
Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card.
 C 
Creature – Slug
Feral — {b}: Hideous Creeper gains menace until end of turn. This ability costs {b} less to activate if Hideous Creeper's power is the greatest power among creatures you control.
Seldom there is a warning not to get close to the cavern slugs despite their danger. If you don’t turn around from the smell or at the first glance of it, what are the chances you would heed a warning?
4/4
 C 
Creature – Cat Beast
Feral — {w}: Ferocious Felidar gains lifelink until end of turn. This ability costs {w} less to activate if Ferocious Felidar's power is the greatest power among creatures you control.
2/2
 C 
Instant
Draw a card, then draw an additional 2 cards if you control the creature with the highest power or tied for the highest power on the battlefield.
 C 
Instant
Target creature gets +1/+0 and gains first strike and reach until end of turn.
Only the most daring hunter will get a chance to feast on terrorwing meat.
 C 
Creature – Lizard Beast
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/2
 C 
Creature – Salamander Wizard
When Amphin Tidemage enters the battlefield, choose one —
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step.
• Tap up to two target creatures with power 2 or less your opponents control.
3/2
 C 
Creature – Aurochs
Towering Aurochs gets +1/+1 as long as you control another creature named Towering Aurochs.
4/4
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, create a 1/1 white Bird creature token with flying.
 
 B 
Basic Land – Plains
 T 
Token Creature – Soldier
1/1

Rotten Larva (rare)
Bloodtooth Alpha (uncommon)
Secretive Undorak (uncommon)
Primordial Tremble (uncommon)
Coldblood Shaman (common)
Feed the Soil (common)
Hideous Creeper (common)
Ferocious Felidar (common)
Primal Knowledge (common)
Leap of a Cliff (common)
Bloodhorn Rhimadon (common)
Amphin Tidemage (common)
Towering Aurochs (common)
Sunsparrow's Favor (common)
Plains (basic)
Soldier (token)