[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever another creature card leaves your graveyard, you may pay
![]() . If you do, return Rotten Larva to the battlefield tapped.Many echin brood hills are corrupted by necromantic miasmas from the Urak. Their larval stock will hunger forever, but never grow beyond the feeding stage.
1/1
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Add
to your mana pool, where X is the highest power on the battlefield. |
Tap up to X target creatures, where X is the highest power on the battlefield.
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Sacrifice another creature: Bloodtooth Alpha gets +2/+2 until end of turn.
Whenever a creature with power 4 or greater dies, you gain 2 life. 2/2
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Flash
When Reptilian Broodmother enters the battlefield, target creature you control gains hexproof until end of turn. 1/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/4
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Feral —
: Insidious Gharial gains hexproof until end of turn. This ability costs less to activate if Insidious Gharial's power is the greatest power among creatures you control.Amphin domestication attempts left the wilds haunted by a new more intelligent hunter.
3/2
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Trample
Snorting Spikebearer enters the battlefield with two +1/+1 counters on it. When Snorting Spikebearer dies, distribute its counters among up to that many target creatures. Every part of the beast is used.
2/3
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Feral —
: Hideous Creeper gains menace until end of turn. This ability costs less to activate if Hideous Creeper's power is the greatest power among creatures you control.Seldom there is a warning not to get close to the cavern slugs despite their danger. If you don’t turn around from the smell or at the first glance of it, what are the chances you would heed a warning?
4/4
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Protection from Lizards
1/2
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When Stomping Brutaloth enters the battlefield, creatures can't block this turn.
![]() : Stomping Brutaloth gets +3/-3 until end of turn.2/5
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Target creature gains deathtouch until end of turn. If its power is 4 or greater, it also gains indestructible until end of turn.
You don't prey on a Bloodtooth, you present it with a temporary diversion.
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Pack Raptor has haste as long as you control another creature named Pack Raptor.
2/1
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Enchant creature
Enchanted creature gets +2/+2 and has flying. ![]() , Exile Cloudwind Ascension from your graveyard: Draw a card. |
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Rotten Larva
(rare)
Primordial Surge
(uncommon)
Primordial Tremble
(uncommon)
Bloodtooth Alpha
(uncommon)
Reptilian Broodmother
(common)
Dustwing Aquillix
(common)
Insidious Gharial
(common)
Snorting Spikebearer
(common)
Hideous Creeper
(common)
Raptor Hunter
(common)
Stomping Brutaloth
(common)
Superior Game
(common)
Pack Raptor
(common)
Cloudwind Ascension
(common)
Forest
(basic)
Bird
(token)


to your mana pool, where X is the highest power on the battlefield.
