[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance (Attacking doesn't cause this creature to tap.)
![]() , Discard a creature card: Put two +1/+1 counters on target creature. It gains hexproof until end of turn.5/5
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Menace
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Horrid Proto-Thallid. This ability triggers only once each turn. 1/1
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Flash
Flying Other creatures with flying you control get +1/+1. Nothing rises beyond the flock leaders thunderclaws if it rises on its own wings — at least not for long.
2/3
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Target creature you control deals damage equal to its power to target creature an opponent controls.
Another target creature you control deals damage equal to its power to another target creature an opponent controls. |
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Head Wound deals 3 damage to target player. Then that player loses an additional 3 life unless they discard a card.
How many problems could there possibly be that don't fall over after a big enough stone to the head?
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Haste, trample
At the beginning of the end step, sacrifice Zher Vul Firecat. Scavenge ![]() ![]() (![]() ![]() , Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)4/2
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This spell costs
less to cast if you control a creature with flying.
Return target nonland permanent you don’t control to its owner’s hand. Draw a card. There are far worse things a hellkite could do to you.
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Pack Raptor has haste as long as you control another creature named Pack Raptor.
2/1
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Target creature gains deathtouch until end of turn. If its power is 4 or greater, it also gains indestructible until end of turn.
You don't prey on a Bloodtooth, you present it with a temporary diversion.
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Flash
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, create a 1/1 white Bird creature token with flying. |
Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card. |
When Amphin Tidemage enters the battlefield, choose one —
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. • Tap up to two target creatures with power 2 or less your opponents control. 3/2
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Towering Aurochs gets +1/+1 as long as you control another creature named Towering Aurochs.
4/4
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Enchant creature
Enchanted creature gets +2/+3. When you control no other creature than enchanted creature, sacrifice Aspect of the Pack. |
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Armorskull Scalebeast
(rare)
Horrid Proto-Thallid
(uncommon)
Avaricious Skylord
(uncommon)
Teeth and Claws
(uncommon)
Head Wound
(common)
Zher Vul Firecat
(common)
Gust of Wind
(common)
Pack Raptor
(common)
Superior Game
(common)
Sunsparrow's Favor
(common)
Feed the Soil
(common)
Amphin Tidemage
(common)
Towering Aurochs
(common)
Aspect of the Pack
(common)
Island
(basic)
Bird
(token)






