[Tribute] Primeriad: Virtual Booster
| [Tribute] Primeriad: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
As an additional cost to cast Knowledge of Asharta pay
![]() unless you reveal any number of cards from your hand with a total of five or more blue mana symbols in their mana costs.
Draw five cards. Each opponent exiles the top five cards of their library. |
Flash
Flying Other creatures with flying you control get +1/+1. Nothing rises beyond the flock leaders thunderclaws if it rises on its own wings — at least not for long.
2/3
|
The creatures with the highest power and second highest power fight each other.
|
Tap up to X target creatures, where X is the highest power on the battlefield.
|
|
Vigilance (Attacking doesn't cause this creature to tap.)
3/4
|
Choose one —
• This spell deals damage equal to twice the number of creatures with flying you control to target creature or planeswalker. • Create two 1/1 white Bird creature tokens with flying. |
Flash
Territorial Rodent enters the battlefield with a +1/+1 counter on it, if you control three or more Forests. 1/1
|
Protection from Lizards
1/2
|
|
Target creature gets +1/+0 and gains first strike and reach until end of turn.
Only the most daring hunter will get a chance to feast on terrorwing meat.
|
When Amphin Tidemage enters the battlefield, choose one —
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. • Tap up to two target creatures with power 2 or less your opponents control. 3/2
|
Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
The sea-dwellers feast on game of the sea and game of the land.
3/4
|
When Fire-Rage Warrior enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2
|
|
Feral —
: Hideous Creeper gains menace until end of turn. This ability costs less to activate if Hideous Creeper's power is the greatest power among creatures you control.Seldom there is a warning not to get close to the cavern slugs despite their danger. If you don’t turn around from the smell or at the first glance of it, what are the chances you would heed a warning?
4/4
|
Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card. |
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
|
Knowledge of Asharta
(rare)
Avaricious Skylord
(uncommon)
Clash of the Titans
(uncommon)
Primordial Tremble
(uncommon)
Barkclaw Ursioc
(common)
Beaks and Pinions
(common)
Territorial Rodent
(common)
Raptor Hunter
(common)
Leap of a Cliff
(common)
Amphin Tidemage
(common)
Amphin Maneater
(common)
Fire-Rage Warrior
(common)
Hideous Creeper
(common)
Feed the Soil
(common)
Island
(basic)
Bird
(token)






