[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Knowledge of Asharta pay
![]() unless you reveal any number of cards from your hand with a total of five or more blue mana symbols in their mana costs.
Draw five cards. Each opponent exiles the top five cards of their library. |
Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
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The creatures with the highest power and second highest power fight each other.
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, : Target creature gets -3/-0 until end of turn.
, : Target creature gets +3/+0 until end of turn. |
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Pack Raptor has haste as long as you control another creature named Pack Raptor.
2/1
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Vigilance (Attacking doesn't cause this creature to tap.)
3/4
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Draw a card, then draw an additional 2 cards if you control the creature with the highest power or tied for the highest power on the battlefield.
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: Add to your mana pool.
: Add one mana of any color to your mana pool. Activate this ability only if you control the creature with the highest power. |
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Target creature gains deathtouch until end of turn. If its power is 4 or greater, it also gains indestructible until end of turn.
You don't prey on a Bloodtooth, you present it with a temporary diversion.
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Enchant creature
Enchanted creature gets +3/+3. |
Defender
As long as Amphin Runebearer is enchanted, it can attack as though it didn't have defender. Only once the full pattern is engraved will the champion join the sacred hunt for surface-dwellers.
3/5
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Feral —
: Hideous Creeper gains menace until end of turn. This ability costs less to activate if Hideous Creeper's power is the greatest power among creatures you control.Seldom there is a warning not to get close to the cavern slugs despite their danger. If you don’t turn around from the smell or at the first glance of it, what are the chances you would heed a warning?
4/4
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Enchant creature
Enchanted creature gets +2/+3. When you control no other creature than enchanted creature, sacrifice Aspect of the Pack. |
Flash
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, create a 1/1 white Bird creature token with flying. |
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1/1
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Knowledge of Asharta
(rare)
Secretive Undorak
(uncommon)
Clash of the Titans
(uncommon)
Shimmering Coil
(uncommon)
Pack Raptor
(common)
Barkclaw Ursioc
(common)
Primal Knowledge
(common)
Titan's Ridge
(common)
Superior Game
(common)
Primeriadian Adaptation
(common)
Amphin Runebearer
(common)
Hideous Creeper
(common)
Aspect of the Pack
(common)
Sunsparrow's Favor
(common)
Swamp
(basic)
Soldier
(token)




: Target creature gets -3/-0 until end of turn.
to your mana pool.
