[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, put X 1/1 white soldier tokens onto the battlefield, where X is equal to the greatest power among creatures you control.
"With great leadership, our numbers will prevail."
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Add
to your mana pool, where X is the highest power on the battlefield. |
Menace
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Horrid Proto-Thallid. This ability triggers only once each turn. 1/1
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Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
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Pack Tactics deals damage equal to the total power of creatures you control to target creature or planeswalker.
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Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card. |
When Stomping Brutaloth enters the battlefield, creatures can't block this turn.
![]() : Stomping Brutaloth gets +3/-3 until end of turn.2/5
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Flying
Whenever Flitterscale Swarmer attacks, if you control another creature named Flitterscale Swarmer, Flitterscale Swarmer gets +1/+1. 1/1
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Towering Aurochs gets +1/+1 as long as you control another creature named Towering Aurochs.
4/4
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This spell costs
less to cast if you control a creature with flying.
Return target nonland permanent you don’t control to its owner’s hand. Draw a card. There are far worse things a hellkite could do to you.
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/2
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Flash
Flying 3/2
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Feral —
: Hideous Creeper gains menace until end of turn. This ability costs less to activate if Hideous Creeper's power is the greatest power among creatures you control.Seldom there is a warning not to get close to the cavern slugs despite their danger. If you don’t turn around from the smell or at the first glance of it, what are the chances you would heed a warning?
4/4
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When Pyrophage Larva enters the battlefield, you may sacrifice it. When you do, it deals 2 damage to target creature or planeswalker.
When the lair is threatened individual larvae burst into boiling gore to deter nest robbers.
1/2
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1/1
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All Hail
(rare)
Primordial Surge
(uncommon)
Horrid Proto-Thallid
(uncommon)
Secretive Undorak
(uncommon)
Pack Tactics
(common)
Feed the Soil
(common)
Stomping Brutaloth
(common)
Flitterscale Swarmer
(common)
Towering Aurochs
(common)
Gust of Wind
(common)
Bloodhorn Rhimadon
(common)
Excitable Pteranodon
(common)
Hideous Creeper
(common)
Pyrophage Larva
(common)
Forest
(basic)
Soldier
(token)



to your mana pool, where X is the highest power on the battlefield.

