[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance (Attacking doesn't cause this creature to tap.)
![]() , Discard a creature card: Put two +1/+1 counters on target creature. It gains hexproof until end of turn.5/5
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, : Target creature gets -3/-0 until end of turn.
, : Target creature gets +3/+0 until end of turn. |
Menace
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Horrid Proto-Thallid. This ability triggers only once each turn. 1/1
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Whenever Heartfeaster scavenges, exile the top two cards of your library, then put a card exiled this way into your graveyard. You may cast the remaining card this turn.
2/1
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Feral —
: Savage Ridgewolf gains first strike until end of turn. This ability costs less to activate if Savage Ridgewolf's power is the greatest power among creatures you control.4/1
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Target creature gains deathtouch until end of turn. If its power is 4 or greater, it also gains indestructible until end of turn.
You don't prey on a Bloodtooth, you present it with a temporary diversion.
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Choose one —
• This spell deals damage equal to twice the number of creatures with flying you control to target creature or planeswalker. • Create two 1/1 white Bird creature tokens with flying. |
Target creature gets +1/+0 and gains first strike and reach until end of turn.
Only the most daring hunter will get a chance to feast on terrorwing meat.
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Flying
, Sacrifice Hunting Arcaneopteryx: Destroy target enchantment.Primitive rites channel mana into hexes and wards. All are equally delicious to specialised predators.
1/1
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When Amphin Tidemage enters the battlefield, choose one —
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. • Tap up to two target creatures with power 2 or less your opponents control. 3/2
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When Spiked Shellmaw enters the battlefield, you gain 3 life. Then if you control a creature with a +1/+1 counter on it, draw a card.
3/4
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Head Wound deals 3 damage to target player. Then that player loses an additional 3 life unless they discard a card.
How many problems could there possibly be that don't fall over after a big enough stone to the head?
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Draw a card, then draw an additional 2 cards if you control the creature with the highest power or tied for the highest power on the battlefield.
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Flash
When Reptilian Broodmother enters the battlefield, target creature you control gains hexproof until end of turn. 1/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Armorskull Scalebeast
(rare)
Shimmering Coil
(uncommon)
Horrid Proto-Thallid
(uncommon)
Heartfeaster
(uncommon)
Savage Ridgewolf
(common)
Superior Game
(common)
Beaks and Pinions
(common)
Leap of a Cliff
(common)
Hunting Arcaneopteryx
(common)
Amphin Tidemage
(common)
Spiked Shellmaw
(common)
Head Wound
(common)
Primal Knowledge
(common)
Reptilian Broodmother
(common)
Swamp
(basic)
Bird
(token)



: Target creature gets -3/-0 until end of turn.