[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, put X 1/1 white soldier tokens onto the battlefield, where X is equal to the greatest power among creatures you control.
"With great leadership, our numbers will prevail."
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, : Target creature gets -3/-0 until end of turn.
, : Target creature gets +3/+0 until end of turn. |
Flash
Flying Other creatures with flying you control get +1/+1. Nothing rises beyond the flock leaders thunderclaws if it rises on its own wings — at least not for long.
2/3
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Menace
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Horrid Proto-Thallid. This ability triggers only once each turn. 1/1
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At the beginning of your upkeep, if Bog Scurrier as the highest power of all creatures in play, target player loses 2 life.
1/1
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Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
The sea-dwellers feast on game of the sea and game of the land.
3/4
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Deathtouch
When Coldblood Shaman enters the battlefield, you may search your library for a Crocodile, Lizard, Turtle and/or Snake card, reveal it, put it into your hand, then shuffle. 3/1
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Feral —
: Ferocious Felidar gains lifelink until end of turn. This ability costs less to activate if Ferocious Felidar's power is the greatest power among creatures you control.2/2
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Target creature gains deathtouch until end of turn. If its power is 4 or greater, it also gains indestructible until end of turn.
You don't prey on a Bloodtooth, you present it with a temporary diversion.
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Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card. |
Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead. |
Defender
As long as Amphin Runebearer is enchanted, it can attack as though it didn't have defender. Only once the full pattern is engraved will the champion join the sacred hunt for surface-dwellers.
3/5
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Pack Tactics deals damage equal to the total power of creatures you control to target creature or planeswalker.
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Towering Aurochs gets +1/+1 as long as you control another creature named Towering Aurochs.
4/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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All Hail
(rare)
Shimmering Coil
(uncommon)
Avaricious Skylord
(uncommon)
Horrid Proto-Thallid
(uncommon)
Bog Scurrier
(common)
Amphin Maneater
(common)
Coldblood Shaman
(common)
Ferocious Felidar
(common)
Superior Game
(common)
Feed the Soil
(common)
Primal Fire
(common)
Amphin Runebearer
(common)
Pack Tactics
(common)
Towering Aurochs
(common)
Swamp
(basic)
Bird
(token)


,
: Target creature gets -3/-0 until end of turn.

