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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
As long as Amphin Runebearer is enchanted, it can attack as though it didn't have defender. Only once the full pattern is engraved will the champion join the sacred hunt for surface-dwellers.
3/5
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As an additional cost to cast Knowledge of Asharta pay
![]() unless you reveal any number of cards from your hand with a total of five or more blue mana symbols in their mana costs.
Draw five cards. Each opponent exiles the top five cards of their library. |
Flash
Flying Other creatures with flying you control get +1/+1. Nothing rises beyond the flock leaders thunderclaws if it rises on its own wings — at least not for long.
2/3
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Tap up to X target creatures, where X is the highest power on the battlefield.
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Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
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Draw a card, then draw an additional 2 cards if you control the creature with the highest power or tied for the highest power on the battlefield.
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Menace (This creature can't be blocked except by two or more creatures.)
3/4
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Defender
As long as Amphin Runebearer is enchanted, it can attack as though it didn't have defender. Only once the full pattern is engraved will the champion join the sacred hunt for surface-dwellers.
3/5
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Enchant creature
Enchanted creature gets +2/+3. When you control no other creature than enchanted creature, sacrifice Aspect of the Pack. |
When Fire-Rage Warrior enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2
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Vigilance (Attacking doesn't cause this creature to tap.)
3/4
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Flash
Flying 3/2
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: Add to your mana pool.
: Add one mana of any color to your mana pool. Activate this ability only if you control the creature with the highest power. |
Deathtouch
When Coldblood Shaman enters the battlefield, you may search your library for a Crocodile, Lizard, Turtle and/or Snake card, reveal it, put it into your hand, then shuffle. 3/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Amphin Runebearer
(common, foil)
Knowledge of Asharta
(rare)
Avaricious Skylord
(uncommon)
Primordial Tremble
(uncommon)
Secretive Undorak
(uncommon)
Primal Knowledge
(common)
Ichorscale Pangox
(common)
Amphin Runebearer
(common)
Aspect of the Pack
(common)
Fire-Rage Warrior
(common)
Barkclaw Ursioc
(common)
Excitable Pteranodon
(common)
Titan's Ridge
(common)
Coldblood Shaman
(common)
Swamp
(basic)
Bird
(token)





: Add
to your mana pool.