[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance (Attacking doesn't cause this creature to tap.)
![]() , Discard a creature card: Put two +1/+1 counters on target creature. It gains hexproof until end of turn.5/5
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Flash
Flying Other creatures with flying you control get +1/+1. Nothing rises beyond the flock leaders thunderclaws if it rises on its own wings — at least not for long.
2/3
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Whenever Heartfeaster scavenges, exile the top two cards of your library, then put a card exiled this way into your graveyard. You may cast the remaining card this turn.
2/1
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Add
to your mana pool, where X is the highest power on the battlefield. |
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Flash
Flying 3/2
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Vigilance (Attacking doesn't cause this creature to tap.)
3/4
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Flash
When Reptilian Broodmother enters the battlefield, target creature you control gains hexproof until end of turn. 1/3
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Destroy target creature without flying.
You cannot grow beyond the hunger of the tar. The greater you become the more your weight pulls you to your doom.
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Head Wound deals 3 damage to target player. Then that player loses an additional 3 life unless they discard a card.
How many problems could there possibly be that don't fall over after a big enough stone to the head?
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Enchant creature
Enchanted creature gets +2/+3. When you control no other creature than enchanted creature, sacrifice Aspect of the Pack. |
Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead. |
Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
The sea-dwellers feast on game of the sea and game of the land.
3/4
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Pack Tactics deals damage equal to the total power of creatures you control to target creature or planeswalker.
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Towering Aurochs gets +1/+1 as long as you control another creature named Towering Aurochs.
4/4
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1/1
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Armorskull Scalebeast
(rare)
Avaricious Skylord
(uncommon)
Heartfeaster
(uncommon)
Primordial Surge
(uncommon)
Excitable Pteranodon
(common)
Barkclaw Ursioc
(common)
Reptilian Broodmother
(common)
Stuck in Tar
(common)
Head Wound
(common)
Aspect of the Pack
(common)
Primal Fire
(common)
Amphin Maneater
(common)
Pack Tactics
(common)
Towering Aurochs
(common)
Mountain
(basic)
Soldier
(token)





to your mana pool, where X is the highest power on the battlefield.