[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever another creature card leaves your graveyard, you may pay
![]() . If you do, return Rotten Larva to the battlefield tapped.Many echin brood hills are corrupted by necromantic miasmas from the Urak. Their larval stock will hunger forever, but never grow beyond the feeding stage.
1/1
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, : Target creature gets -3/-0 until end of turn.
, : Target creature gets +3/+0 until end of turn. |
Add
to your mana pool, where X is the highest power on the battlefield. |
Menace
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Horrid Proto-Thallid. This ability triggers only once each turn. 1/1
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Protection from Lizards
1/2
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When Amphin Tidemage enters the battlefield, choose one —
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. • Tap up to two target creatures with power 2 or less your opponents control. 3/2
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When Stomping Brutaloth enters the battlefield, creatures can't block this turn.
![]() : Stomping Brutaloth gets +3/-3 until end of turn.2/5
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Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead. |
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Flying
Whenever Flitterscale Swarmer attacks, if you control another creature named Flitterscale Swarmer, Flitterscale Swarmer gets +1/+1. 1/1
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Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) “I never noticed before the resemblance of those small coastal predators to the terrors that hunt mammoths far inland.”
—Mmoya, eye witch 1/1
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Trample
Snorting Spikebearer enters the battlefield with two +1/+1 counters on it. When Snorting Spikebearer dies, distribute its counters among up to that many target creatures. Every part of the beast is used.
2/3
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Enchant creature
Enchanted creature gets +3/+3. |
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Target creature gains deathtouch until end of turn. If its power is 4 or greater, it also gains indestructible until end of turn.
You don't prey on a Bloodtooth, you present it with a temporary diversion.
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Head Wound deals 3 damage to target player. Then that player loses an additional 3 life unless they discard a card.
How many problems could there possibly be that don't fall over after a big enough stone to the head?
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1/1
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Rotten Larva
(rare)
Shimmering Coil
(uncommon)
Primordial Surge
(uncommon)
Horrid Proto-Thallid
(uncommon)
Raptor Hunter
(common)
Amphin Tidemage
(common)
Stomping Brutaloth
(common)
Primal Fire
(common)
Flitterscale Swarmer
(common)
Slickwing
(common)
Snorting Spikebearer
(common)
Primeriadian Adaptation
(common)
Superior Game
(common)
Head Wound
(common)
Mountain
(basic)
Soldier
(token)

,
: Target creature gets -3/-0 until end of turn.
to your mana pool, where X is the highest power on the battlefield.
