[Tribute] Primeriad: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
: Add one mana of any color to your mana pool. Activate this ability only if you control the creature with the highest power. |
Vigilance (Attacking doesn't cause this creature to tap.)
![]() , Discard a creature card: Put two +1/+1 counters on target creature. It gains hexproof until end of turn.5/5
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![]() , Sacrifice a creature: Draw a card.The first wisdom the Favored Beast brought the brackwater tribe was the terrible price of its teachings.
3/4
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Menace
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Horrid Proto-Thallid. This ability triggers only once each turn. 1/1
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Target creature you control deals damage equal to its power to target creature an opponent controls.
Another target creature you control deals damage equal to its power to another target creature an opponent controls. |
When Magmaridge Bellowbeast enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards you own in exile and in your graveyard.
The first ever appearance of a bellowbeast inspired the surviving tribes men to pray and make sacrifice to the Mountain God Teklu, so he wouldn't punish them again.
2/4
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When Spiked Shellmaw enters the battlefield, you gain 3 life. Then if you control a creature with a +1/+1 counter on it, draw a card.
3/4
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7/6
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Head Wound deals 3 damage to target player. Then that player loses an additional 3 life unless they discard a card.
How many problems could there possibly be that don't fall over after a big enough stone to the head?
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Pack Tactics deals damage equal to the total power of creatures you control to target creature or planeswalker.
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When Amphin Tidemage enters the battlefield, choose one —
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. • Tap up to two target creatures with power 2 or less your opponents control. 3/2
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When Stomping Brutaloth enters the battlefield, creatures can't block this turn.
![]() : Stomping Brutaloth gets +3/-3 until end of turn.2/5
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Menace (This creature can't be blocked except by two or more creatures.)
3/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Titan's Ridge
(common, foil)
Armorskull Scalebeast
(rare)
Brackwater Gorger
(uncommon)
Horrid Proto-Thallid
(uncommon)
Teeth and Claws
(uncommon)
Magmaridge Bellowbeast
(common)
Spiked Shellmaw
(common)
Primordial Wurm
(common)
Head Wound
(common)
Pack Tactics
(common)
Amphin Tidemage
(common)
Stomping Brutaloth
(common)
Ichorscale Pangox
(common)
Dustwing Aquillix
(common)
Forest
(basic)
Bird
(token)
: Add
to your mana pool.




, Sacrifice a creature: Draw a card.
