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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Insect Zombie
Whenever another creature card leaves your graveyard, you may pay {1}{b}. If you do, return Rotten Larva to the battlefield tapped.
Many echin brood hills are corrupted by necromantic miasmas from the Urak. Their larval stock will hunger forever, but never grow beyond the feeding stage.
1/1
 
 R 
Enchantment
At the beginning of your upkeep, put X 1/1 white soldier tokens onto the battlefield, where X is equal to the greatest power among creatures you control.
"With great leadership, our numbers will prevail."
 U 
Creature – Human Shaman
Whenever Heartfeaster scavenges, exile the top two cards of your library, then put a card exiled this way into your graveyard. You may cast the remaining card this turn.
2/1
 U 
Creature – Beast
Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
 U 
Creature – Bird Beast
Flash
Flying
Other creatures with flying you control get +1/+1.
Nothing rises beyond the flock leaders thunderclaws if it rises on its own wings — at least not for long.
2/3
 C 
Instant
Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead.
 C 
Creature – Turtle Beast
When Stomping Brutaloth enters the battlefield, creatures can't block this turn.
{2}{b}: Stomping Brutaloth gets +3/-3 until end of turn.
2/5
 C 
Creature – Salamander Warrior
Defender
As long as Amphin Runebearer is enchanted, it can attack as though it didn't have defender.
Only once the full pattern is engraved will the champion join the sacred hunt for surface-dwellers.
3/5
 C 
Sorcery
This spell costs {2} less to cast if you control a creature with flying.
Return target nonland permanent you don’t control to its owner’s hand.
Draw a card.
There are far worse things a hellkite could do to you.
 C 
Creature – Human Shaman
Deathtouch
When Coldblood Shaman enters the battlefield, you may search your library for a Crocodile, Lizard, Turtle and/or Snake card, reveal it, put it into your hand, then shuffle.
3/1
 C 
Creature – Cat Beast
Feral{w}: Ferocious Felidar gains lifelink until end of turn. This ability costs {w} less to activate if Ferocious Felidar's power is the greatest power among creatures you control.
2/2
 C 
Creature – Bird
Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
“I never noticed before the resemblance of those small coastal predators to the terrors that hunt mammoths far inland.”
—Mmoya, eye witch
1/1
 C 
Creature – Lizard Beast
Menace (This creature can't be blocked except by two or more creatures.)
3/4
 C 
Creature – Lizard
Flash
When Reptilian Broodmother enters the battlefield, target creature you control gains hexproof until end of turn.
1/3
 
 B 
Basic Land – Swamp
 T 
Token Creature – Soldier
1/1

Rotten Larva (rare, foil)
All Hail (rare)
Heartfeaster (uncommon)
Secretive Undorak (uncommon)
Avaricious Skylord (uncommon)
Primal Fire (common)
Stomping Brutaloth (common)
Amphin Runebearer (common)
Gust of Wind (common)
Coldblood Shaman (common)
Ferocious Felidar (common)
Slickwing (common)
Ichorscale Pangox (common)
Reptilian Broodmother (common)
Swamp (basic)
Soldier (token)