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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Knowledge of Asharta pay
![]() unless you reveal any number of cards from your hand with a total of five or more blue mana symbols in their mana costs.
Draw five cards. Each opponent exiles the top five cards of their library. |
, : Target creature gets -3/-0 until end of turn.
, : Target creature gets +3/+0 until end of turn. |
Add
to your mana pool, where X is the highest power on the battlefield. |
The creatures with the highest power and second highest power fight each other.
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Target creature gains deathtouch until end of turn. If its power is 4 or greater, it also gains indestructible until end of turn.
You don't prey on a Bloodtooth, you present it with a temporary diversion.
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Pack Raptor has haste as long as you control another creature named Pack Raptor.
2/1
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Vigilance (Attacking doesn't cause this creature to tap.)
3/4
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Enchant creature
Enchanted creature gets +2/+3. When you control no other creature than enchanted creature, sacrifice Aspect of the Pack. |
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Create a 1/1 white Bird creature token with flying.
If you control a creature with the greatest power or tied for greatest power, create two of those tokens instead. Sunsparrows dance defiantly in the shadows of their larger kin.
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Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card. |
Head Wound deals 3 damage to target player. Then that player loses an additional 3 life unless they discard a card.
How many problems could there possibly be that don't fall over after a big enough stone to the head?
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This spell costs
less to cast if you control a creature with flying.
Return target nonland permanent you don’t control to its owner’s hand. Draw a card. There are far worse things a hellkite could do to you.
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: Add to your mana pool.
: Add one mana of any color to your mana pool. Activate this ability only if you control the creature with the highest power. |
Flash
Flying 3/2
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1/1
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Knowledge of Asharta
(rare)
Shimmering Coil
(uncommon)
Primordial Surge
(uncommon)
Clash of the Titans
(uncommon)
Superior Game
(common)
Pack Raptor
(common)
Barkclaw Ursioc
(common)
Aspect of the Pack
(common)
Primal Flock
(common)
Feed the Soil
(common)
Head Wound
(common)
Gust of Wind
(common)
Titan's Ridge
(common)
Excitable Pteranodon
(common)
Island
(basic)
Soldier
(token)


: Target creature gets -3/-0 until end of turn.
to your mana pool, where X is the highest power on the battlefield.
to your mana pool.