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CardName: Insidious Gharial Cost: 2U Type: Creature - Crocodile Pow/Tgh: 3/2 Rules Text: _Feral_ — {U}: Insidious Gharial gains hexproof until end of turn. This ability costs {U} less to activate if Insidious Gharial's power is the greatest power among creatures you control. Flavour Text: Amphin domestication attempts left the wilds haunted by a new more intelligent hunter. Set/Rarity: [Tribute] Primeriad Common

Insidious Gharial
{2}{u}
 
 C 
Creature – Crocodile
Feral{u}: Insidious Gharial gains hexproof until end of turn. This ability costs {u} less to activate if Insidious Gharial's power is the greatest power among creatures you control.
Amphin domestication attempts left the wilds haunted by a new more intelligent hunter.
3/2
Updated on 15 Sep 2021 by SecretInfiltrator

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2021-09-08 19:39:22: SecretInfiltrator created and commented on the card Insidious Gharial

­ Additional Booster #2

Forcing myself to make feral cards to pay lip-service to the seed cards...

Hexproof + Auras might make for a neat pay-off on maintaining feral at least.

Changing from

> "Feral — ~ has <keyword> as long as its power is the greatest power among creatures you control."

to

> "Feral — <cost>: ~ gains <keyword> until end of turn. This ability costs <cost> less to activate if ~'s power is the greatest power among creatures you control."

See here.

2021-09-15 08:35:29: SecretInfiltrator edited Insidious Gharial:

see above

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