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CardName: Hideous Creeper Cost: 4B Type: Creature - Slug Pow/Tgh: 4/4 Rules Text: _Feral_ — {B}: Hideous Creeper gains menace until end of turn. This ability costs {B} less to activate if Hideous Creeper's power is the greatest power among creatures you control. Flavour Text: Seldom there is a warning not to get close to the cavern slugs despite their danger. If you don’t turn around from the smell or at the first glance of it, what are the chances you would heed a warning? Set/Rarity: [Tribute] Primeriad Common Feral — : Hideous Creeper gains menace until end of turn. This ability costs less to activate if Hideous Creeper's power is the greatest power among creatures you control.
Seldom there is a warning not to get close to the cavern slugs despite their danger. If you don’t turn around from the smell or at the first glance of it, what are the chances you would heed a warning?
4/4
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Code: Active?: true History: [-] |
Additional Booster #1
activate
Published as mtgnexus Card of the Day 2021-09-13.
user_938036 said on mtgnexus.com:
> "Because of the way layers work you can't have a continuous ability that checks things deeper in the layers to grant something in a previous layer. Which means you can't check p/t to grant an ability unless it checks only at a specific time like a trigger or activated ability. The game can't "go back" and grant an ability after checking the p/t."
Changing from
> "Feral — ~ has <keyword> as long as its power is the greatest power among creatures you control."
to
> "Feral — <cost>: ~ gains <keyword> until end of turn. This ability costs <cost> less to activate if ~'s power is the greatest power among creatures you control."
See here.
see above