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Showing 38 of 38 Green cards
Go to section: White (37) Blue (39) Black (38) Red (39) Green (38) Multicolour (24) Artifact (28) Land (6)
Show rarities: C U R M
Aura Attuner has vigilance as long as Aura Attuner is enchanted.
They say the Zarri's 8th eye sees the world as it has always been and will be until its true end.
2/2
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At the beginning of your first main phase add .
Whenever you cast a creature spell, you may gain 1 life.
Whenever you cast a creature spell, you may gain 1 life.
As an additional cost to cast Cut and Grow sacrifice an untapped land.
Up two target lands you control produce twice the amount of mana they'd normally produce until end of turn.
Up two target lands you control produce twice the amount of mana they'd normally produce until end of turn.
Arkna knew cannibalization worked for his people, but could it work aboveground?
When Derrun Reforester enters the battlefield you may put a basic forest from your hand onto the battlefield tapped.
Hyale's idea led to many trying to revive long-forgotten forms of magic.
2/4
Destroy target land. Lands sharing a type with that land produce until end of turn.
The toil at Kremsha's mines and the mutilations to the land to make trade routes easy left the continent in pain.
Trample
Whenever Eater of the Fallen attacks or blocks Eater of the Fallen gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Whenever Eater of the Fallen attacks or blocks Eater of the Fallen gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
The Bloodmaw tribe named themselves after the fiercest beasts in their territory.
0/1
Whenever you cast an enchantment spell, target green creature you control gets +1/+1 until end of turn.
She sees realities; plural, beyond what you can comprehend.
3/3
Reach, Vigilance
Where the bird flies she does not know. She dreams it flies to a paradise, and in jealousy she shoots it down.
3/3
Enchant creature
: Enchanted creature gains indestructible until end of turn, then sacrifice Exoskeleton Molt.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
: Enchanted creature gains indestructible until end of turn, then sacrifice Exoskeleton Molt.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Flash
When Hive Collector enters the battlefield, add if an artifact entered a graveyard from anywhere this turn.
When Hive Collector enters the battlefield, add if an artifact entered a graveyard from anywhere this turn.
The Payu can reclaim Aboveground waste for their hives. Arkna had bigger plans.
2/2
Martyr- When Innocent Bystander dies, target creature you control fights target creature you don't control.
A child questioned up to Ozsaet's rules, ordinances, and obligations. Their punishment was brutal.
1/1
, exile Jungle Snapper from your graveyard: Target creature gains indestructible until end of turn.
The Furyhowl tribe hunt the turtles for meat and armor.
1/3
Deathtouch
Martyr- When Noxious Nomad dies, create a 0/1 green plant token.
Martyr- When Noxious Nomad dies, create a 0/1 green plant token.
The cure was fraudulent.
1/1
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target creature gets +4/+4 until end of turn.
Target creature gets +4/+4 until end of turn.
Outwaste Terror can't be blocked by enchanted, equipped or artifact creatures.
No one knows where it came from. No one knows who it will eat.
5/5
Whenever Payu Gravetender deals combat damage to a player, you may draw a card as long as you have seven or more creature cards in your graveyard.
1/1
Payu Tunnel Guard gets +2/+2 as long as you have seven or more lands in your graveyard.
Abovegrounders imagine that the Payu's underground world is a utopia. Abovegrounders have yet to see that world.
4/4
Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target land becomes a 3/3 elemental with haste and deathtouch until end of turn. It's still a land.
Target land becomes a 3/3 elemental with haste and deathtouch until end of turn. It's still a land.
Enchant creature
Enchanted creature gets +2/+2 and gains trample.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Enchanted creature gets +2/+2 and gains trample.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Whenever an artifact or enchantment enters an opponent's graveyard from the battlefield, you may draw a card.
Lost knowledge waits to be found.
Whenever Primalist Saboteur deals combat damage to an opponent, you may destroy target artifact or enchantment that player controls.
The Fearless tribe believe even the simplest tools are unnecessary aids and are pathetic attempts to compensate for the one's weakness.
3/4
When Rebel of the Wilds enters the battlefield, gain 3 life if you control a basic land.
Rebel of the Wilds has deathtouch has long as an opponent controls a nonbasic land.
Rebel of the Wilds has deathtouch has long as an opponent controls a nonbasic land.
2/2
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Destroy target artifact or enchantment.
Destroy target artifact or enchantment.
Old, discarded objects can find new uses.
Enchant creature
At the beginning of your endstep, draw a card if the enchanted creature was dealt damage.
At the beginning of your endstep, draw a card if the enchanted creature was dealt damage.
The island tribes initiate their young into fighting early as the weak need to be weeded out.
Whenever a creature card is put into a graveyard, creatures you control get +1/+1 and gains trample until end of turn.
Underground the Payu let nothing go to waste, themselves included.
2/3
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target creature you control gets +2/+2 until end of turn. Then, it fights target creature you don't control.
Target creature you control gets +2/+2 until end of turn. Then, it fights target creature you don't control.
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Destroy target creature with flying.
Destroy target creature with flying.
Trample
When Stomping Menagerie deals combat damage to a player, if Stomping Menagerie was crewed by a druid, you may put a creature with a power of or 3 or less from your hand onto the battlefield tapped..
Crew 4
When Stomping Menagerie deals combat damage to a player, if Stomping Menagerie was crewed by a druid, you may put a creature with a power of or 3 or less from your hand onto the battlefield tapped..
Crew 4
5/5
Enchant creature not enchanted by a card named Survivor
Enchanted creature gains "at the beginning of each upkeep, put a survival counter on this creature. When this creature has 20 survival counters, you win the game."
Enchanted creature gains "at the beginning of each upkeep, put a survival counter on this creature. When this creature has 20 survival counters, you win the game."
Deathtouch, reach, vigilance, hexproof
The bears endured the loss of the forests and the toxicity of the land.
2/2
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Put a creature with a power less than the number of cards in your graveyard from your hand onto the battlefield.
Put a creature with a power less than the number of cards in your graveyard from your hand onto the battlefield.
Reach
Martyr- When Treetop Sniper dies you may draw a card.
Martyr- When Treetop Sniper dies you may draw a card.
Chief Tani of the Bloodmaw studies the wounds of her warriors to know how her enemies fight.
2/2
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked by more than one creature.
Enchanted creature gets +2/+2 and can't be blocked by more than one creature.
The Furyhowl kill one at a time, more concerned with their own greatness than the enemy's threat.
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Until end of turn, whenever a permanent is put into the graveyard from the battlefield, you may create a 1/1 green insect token.
Until end of turn, whenever a permanent is put into the graveyard from the battlefield, you may create a 1/1 green insect token.
When Underground Cleanser enters the battlefield creatures you control get +X/+X and gain trample until end of turn, where X is the number of creature cards in your graveyard.
The dead return to the earth, where the worms await.
4/5
Creatures you control get +X/+X until end of turn, where X is the number of creatures in your opponents' graveyards.
A feast for all, and all are the feast.
+1: Gain X life, where X is the number of permanent cards that entered graveyards from anywhere this turn.
-3: Return target card from your graveyard to your hand.
-7: Return all cards from your graveyard to your hand. You have no maximum handsize for the rest of the game.
-3: Return target card from your graveyard to your hand.
-7: Return all cards from your graveyard to your hand. You have no maximum handsize for the rest of the game.
3
Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Enchanted creature gets +2/+2 as long as an opponent controls an artifact.
Enchanted creature can't be blocked by artifact creatures.
Enchanted creature gets +2/+2 as long as an opponent controls an artifact.
Go to section: White (37) Blue (39) Black (38) Red (39) Green (38) Multicolour (24) Artifact (28) Land (6)
Show rarities: C U R M
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Mechanics | Skeleton | Envertol Map |