Clash on Beledin

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Skeleton | Clash and the rules of Pile Magic | Set Mechanics

Showing 42 of 42 White cards

Go to section: White (42) Blue (42) Black (42) Red (42) Green (42) Artifact (15) Land (75)

Show rarities: C U R M

 C 
Creature – Human Cleric
Lifelink
Morph {2}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/3
 C 
Instant
Destroy target artifact or enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
 R 
Creature – Archon Husk
Flying, first strike, lifelink
Morph {7}{2/w}{2/w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Archon of Hyletia’s morph cost costs {1} less to activate for each other creature you control.
6/6
 R 
Sorcery
Whitecharged — For each {w} spent to cast this spell, choose one. You may choose the same mode more than once.
• Create two 1/1 white Soldier creature tokens.
• Destroy target enchantment.
• You gain 4 life.
 C 
Creature – Elemental Husk
Whitecharged — Aurora Wastekin enters the battlefield with a +1/+1 counter on it for each {w} spent to cast it.
Vigilance
0/3
 R 
Sorcery
Whitecharged — Target player’s life total becomes X times Y, where X is equal to the number of creatures that player controls, and Y is equal to the amount of {w} spent to cast this spell.
 U 
Sorcery
Whitecharged — Return target creature card with power less than or equal to the amount of {w} spent to cast this spell from your graveyard to the battlefield.
 U 
Sorcery
Create a 2/2 colorless Sliver creature token for each Plains you control.
Cycling {2} ({2}, Discard this card: Draw a card.)
 M 
Creature – Avatar
Flying
When Champion of Oraxia enters the battlefield or is turned face up, create a 4/4 white Angel creature token with flying for each tapped creature you control.
Morph {2/w}{2/w}{2/w}{2/w}{w}
4/4
 C 
Creature – Human Soldier
Defender (This creature can’t attack.)
Cloister Sentinel can attack as though it didn’t have defender as long as you’re pledged to white. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
3/2
 C 
Instant
Tap up to three target creatures.
 C 
Instant
Put target attacking or blocking creature on top of the spell deck.
Cycling {2} ({2}, Discard this card: Draw a card.)
 U 
Instant
Exile target creature. Its controller gains one fetch counter for each colored mana symbol in its mana cost.
 R 
Creature – Griffin
Flying
At the beginning of your upkeep, if you’re pledged to white, create a 3/3 white Griffin creature token with flying. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
4/4
 U 
Creature – Griffin
Flying
As long as you’re pledged to white, each other creature you control has flying. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
3/3
 C 
Creature – Griffin
Flying
Morph {4}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/3
 C 
Creature – Wight Soldier
Hollow Infantry gets +1/+0 and has first strike as long as you’re pledged to white. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
2/1
 U 
Creature – Sliver
Sliver creatures you control get +0/+2. If you’re pledged to white, Sliver creatures you control get +0/+4 instead. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
0/2
 C 
Creature – Human Cleric Soldier
When Legion Ascetic enters the battlefield, destroy target enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
3/2
 U 
Creature – Human Cleric
Morph {2}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Light Charmer is turned face up, choose one—
• Untap target creature.
• You gain 3 life.
• Destroy target enchantment.
2/2
 U 
Creature – Human Cleric
Vigilance
{w}, {t}: Target creature gains lifelink until end of turn.
1/5
 U 
Creature – Human Soldier
Whenever you cycle a card, choose one:
• Create a 1/1 white Soldier creature token.
• You gain 2 life.
2/`1
 U 
Artifact
{t}: Add {c}{w}.
{t}, Sacrifice a Plains: Choose one—
• Add {w}{w}{w}.
• You gain a fetch counter.
• Draw a card.
 R 
Creature – Human Soldier
Oraxian Polemarch’s power and toughness are each equal to the number of creatures you control.
Other creatures you control get +2/+2 as long as you’re pledged to white. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
*/*
 R 
Creature – Human Soldier
Whenever Oraxian Recruiter deals damage to a player, create a 1/1 white Soldier creature token.
1/1
 C 
Creature – Dwarf Soldier
{t}: Tap target creature.
Oraxian Trapper has vigilance as long as you’re pledged to white. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
2/4
 C 
Creature – Beast
4/7
 U 
Creature – Soldier Wight
First strike
Whitecharged — When Pale Recruiter enters the battlefield, create a 1/1 white Solder creature token for each {w} spent to cast it.
2/2
3 comments
last 2018-12-29 12:46:55 by acheron_xl
 U 
Creature – Sliver
Whitecharged — Pearl Sliver and other Sliver creatures you cast enter the battlefield with a +1/+1 counter on it for each {w} spent to cast them.
0/1
 C 
Artifact – Equipment
Equipped creature gets +0/+1 for each Plains you control.
As long as equipped creature is white, it has vigilance.
Equip {2/w}{2/w}
 C 
Sorcery
Whitecharged — Target creature gains first strike and gets +X/+0 until end of turn, where X is the amount of {w} spent to cast this spell.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has lifelink as long as it’s white. Otherwise, it can’t attack or block.
 C 
Creature – Soldier Husk
First strike
Whitecharged — Sibyl’s Inquisitor enters the battlefield with a +1/+1 counter on it for each {w} spent to cast it.
0/2
 U 
Instant
Create a 4/4 white Angel creature token with flying.
Cycling {2} ({2}, Discard this card: Draw a card.)
 M 
Sorcery
Destroy all artifacts, enchantments, and nonwhite creatures.
Cycling {2} ({2}, Discard this card: Draw a card.)
3 comments
last 2018-12-23 16:26:32 by acheron_xl
 R 
Legendary Creature – Human Advisor
{1}{w}: Creatures you control get +1/+1 until end of turn.
As long as you’re pledged to white, other creatures you control have indestructible. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
3/2
 C 
Creature – Sliver
Sliver creatures you control have vigilance.
Cycling {2} ({2}, Discard this card: Draw a card.)
1/1
 C 
Enchantment – Aura
Enchant land
Enchanted land is a Plains.
Sacrifice Steppe Ubiety: Draw a card.
 C 
Creature – Bird
Flying
Morph— You gain 3 life (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/3
 C 
Creature – Cleric Wight
{2/w}{2/w}{2/w}{2/w}{2/w}: Tap all nonwhite creatures.
2/4
 U 
Artifact Creature – Soldier Construct
2/1
 U 
Creature – Angel Soldier
Flying
Morph {w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever Zephyr Seraph attacks, tap target creature an opponent controls.
2/2

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Show rarities: C U R M


Clash on Beledin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton | Clash and the rules of Pile Magic | Set Mechanics