Clash on Beledin
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Skeleton | Clash and the rules of Pile Magic | Set Mechanics |
Showing 42 of 42 White cards
Go to section: White (42) Blue (42) Black (42) Red (42) Green (42) Artifact (15) Land (75)
Show rarities: C U R M
Destroy target artifact or enchantment.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Flying, first strike, lifelink
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Archon of Hyletia’s morph cost costs less to activate for each other creature you control.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Archon of Hyletia’s morph cost costs less to activate for each other creature you control.
6/6
Whitecharged — For each spent to cast this spell, choose one. You may choose the same mode more than once.
• Create two 1/1 white Soldier creature tokens.
• Destroy target enchantment.
• You gain 4 life.
• Create two 1/1 white Soldier creature tokens.
• Destroy target enchantment.
• You gain 4 life.
Whitecharged — Aurora Wastekin enters the battlefield with a +1/+1 counter on it for each spent to cast it.
Vigilance
Vigilance
0/3
Whitecharged — Target player’s life total becomes X times Y, where X is equal to the number of creatures that player controls, and Y is equal to the amount of spent to cast this spell.
Whitecharged — Return target creature card with power less than or equal to the amount of spent to cast this spell from your graveyard to the battlefield.
Create a 2/2 colorless Sliver creature token for each Plains you control.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Flying
When Champion of Oraxia enters the battlefield or is turned face up, create a 4/4 white Angel creature token with flying for each tapped creature you control.
Morph
When Champion of Oraxia enters the battlefield or is turned face up, create a 4/4 white Angel creature token with flying for each tapped creature you control.
Morph
4/4
Defender (This creature can’t attack.)
Cloister Sentinel can attack as though it didn’t have defender as long as you’re pledged to white. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
Cloister Sentinel can attack as though it didn’t have defender as long as you’re pledged to white. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
3/2
Tap up to three target creatures.
Put target attacking or blocking creature on top of the spell deck.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Exile target creature. Its controller gains one fetch counter for each colored mana symbol in its mana cost.
Flying
At the beginning of your upkeep, if you’re pledged to white, create a 3/3 white Griffin creature token with flying. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
At the beginning of your upkeep, if you’re pledged to white, create a 3/3 white Griffin creature token with flying. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
4/4
Flying
As long as you’re pledged to white, each other creature you control has flying. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
As long as you’re pledged to white, each other creature you control has flying. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
3/3
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
2/3
Hollow Infantry gets +1/+0 and has first strike as long as you’re pledged to white. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
2/1
Sliver creatures you control get +0/+2. If you’re pledged to white, Sliver creatures you control get +0/+4 instead. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
0/2
When Legion Ascetic enters the battlefield, destroy target enchantment.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
3/2
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Light Charmer is turned face up, choose one—
• Untap target creature.
• You gain 3 life.
• Destroy target enchantment.
When Light Charmer is turned face up, choose one—
• Untap target creature.
• You gain 3 life.
• Destroy target enchantment.
2/2
Vigilance
, : Target creature gains lifelink until end of turn.
, : Target creature gains lifelink until end of turn.
1/5
Whenever you cycle a card, choose one:
• Create a 1/1 white Soldier creature token.
• You gain 2 life.
• Create a 1/1 white Soldier creature token.
• You gain 2 life.
2/`1
: Add .
, Sacrifice a Plains: Choose one—
• Add .
• You gain a fetch counter.
• Draw a card.
, Sacrifice a Plains: Choose one—
• Add .
• You gain a fetch counter.
• Draw a card.
Oraxian Polemarch’s power and toughness are each equal to the number of creatures you control.
Other creatures you control get +2/+2 as long as you’re pledged to white. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
Other creatures you control get +2/+2 as long as you’re pledged to white. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
*/*
Whenever Oraxian Recruiter deals damage to a player, create a 1/1 white Soldier creature token.
1/1
: Tap target creature.
Oraxian Trapper has vigilance as long as you’re pledged to white. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
Oraxian Trapper has vigilance as long as you’re pledged to white. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
2/4
4/7
First strike
Whitecharged — When Pale Recruiter enters the battlefield, create a 1/1 white Solder creature token for each spent to cast it.
Whitecharged — When Pale Recruiter enters the battlefield, create a 1/1 white Solder creature token for each spent to cast it.
2/2
Whitecharged — Pearl Sliver and other Sliver creatures you cast enter the battlefield with a +1/+1 counter on it for each spent to cast them.
0/1
Equipped creature gets +0/+1 for each Plains you control.
As long as equipped creature is white, it has vigilance.
Equip
As long as equipped creature is white, it has vigilance.
Equip
Whitecharged — Target creature gains first strike and gets +X/+0 until end of turn, where X is the amount of spent to cast this spell.
Enchant creature
Enchanted creature gets +1/+1 and has lifelink as long as it’s white. Otherwise, it can’t attack or block.
Enchanted creature gets +1/+1 and has lifelink as long as it’s white. Otherwise, it can’t attack or block.
First strike
Whitecharged — Sibyl’s Inquisitor enters the battlefield with a +1/+1 counter on it for each spent to cast it.
Whitecharged — Sibyl’s Inquisitor enters the battlefield with a +1/+1 counter on it for each spent to cast it.
0/2
Create a 4/4 white Angel creature token with flying.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Destroy all artifacts, enchantments, and nonwhite creatures.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
: Creatures you control get +1/+1 until end of turn.
As long as you’re pledged to white, other creatures you control have indestructible. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
As long as you’re pledged to white, other creatures you control have indestructible. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
3/2
Sliver creatures you control have vigilance.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
1/1
Enchant land
Enchanted land is a Plains.
Sacrifice Steppe Ubiety: Draw a card.
Enchanted land is a Plains.
Sacrifice Steppe Ubiety: Draw a card.
Flying
Morph— You gain 3 life (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Morph— You gain 3 life (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
1/3
: Tap all nonwhite creatures.
2/4
2/1
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever Zephyr Seraph attacks, tap target creature an opponent controls.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever Zephyr Seraph attacks, tap target creature an opponent controls.
2/2
Go to section: White (42) Blue (42) Black (42) Red (42) Green (42) Artifact (15) Land (75)
Show rarities: C U R M
Clash on Beledin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton | Clash and the rules of Pile Magic | Set Mechanics |
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)