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Skeleton | Clash and the rules of Pile Magic | Set Mechanics

CardName: Pale Recruiter Cost: 4{2/W}{2/W} Type: Creature - Soldier Wight Pow/Tgh: 2/2 Rules Text: First strike *Whitecharged* — When Pale Recruiter enters the battlefield, create a 1/1 white Solder creature token for each {W} spent to cast it. Flavour Text: Set/Rarity: Clash on Beledin Uncommon

Pale Recruiter
{4}{2/w}{2/w}
 
 U 
Creature – Soldier Wight
First strike
Whitecharged — When Pale Recruiter enters the battlefield, create a 1/1 white Solder creature token for each {w} spent to cast it.
2/2
Updated on 29 Dec 2018 by acheron_xl

Code: UW10

History: [-]

2018-12-23 13:58:39: acheron_xl created the card Pale Recruiter
2018-12-29 08:44:28: acheron_xl edited Pale Recruiter

Umm. Well, apart from starting the argument "Can I pay the {2/w} using {w} which is coincidentally {w}?" this seems very strong, and thus the mechanic seems very narrow.

Can you really fit 12+ "create X soldier tokens and do something else as well" cards in a set?

Yay, time to cast Coiled Tinviper with +0/+1 for {8} xD

I don't really see the purpose of twobrid mana here.

A rules insert with the set would spell out that, yes, you can choose the {2} and pay {w}{w} for extra goodness.

It's twobrid for flavor and theme reasons. Also every colorcharged card in the set is twobrid.

And yeah, I was thinking this card could probably get a boost on my next development pass through the set.

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What is this card's power? Kindercatch
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