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Skeleton | Clash and the rules of Pile Magic | Set Mechanics

Showing 42 of 42 Blue cards

Go to section: White (42) Blue (42) Black (42) Red (42) Green (42) Artifact (15) Land (75)

Show rarities: C U R M

 U 
Creature – Drone Husk
Bluecharged — Airfoil Drone enters the battlefield with a +1/+1 counter on it for each {u} spent to cast it.
{1}{u}: Target creature with a +1/+1 counter on it gains flying until end of turn.
0/0
 U 
Artifact Creature – Leviathan
5/5
 U 
Enchantment
Whenever you draw a card, tap target creature.
Morph {1}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
 R 
Creature – Elf Wizard
Flash
When Arcane Interdictor enters the battlefield or is turned face up, counter target activated or triggered ability.
Morph {u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1
 U 
Creature – Human Wizard
Flash
When Archmagus of Silence enters the battlefield or is turned face up, counter target nonblue spell.
Morph {3}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2
 U 
Creature – Sliver
Bluecharged — Atoll Sliver and other Sliver creatures you cast enter the battlefield with a +1/+1 counter on it for each {u} spent to cast them.
0/1
 U 
Creature – Sliver
Whenever a Sliver creature you control deals combat damage to a player, scry 1. If you’re pledged to blue, draw a card instead. (You’re pledged to blue as long as Island is the most common land type among lands you control.)
2/2
 U 
Creature – Human Rogue
{t}: Draw a spell, then discard a card.
{2}{u}, {t}: Draw a spell. Activate this ability only if you’re pledged to blue. (You’re pledged to blue as long as Island is the most common land type among lands you control.)
1/1
 U 
Sorcery
Create a 2/2 colorless Sliver creature token for each Island you control.
Cycling {2} ({2}, Discard this card: Draw a card.)
 M 
Creature – Avatar
Flying
When Champion of Turri enters the battlefield or is turned face up, for each opponent, gain control of target permanent that player controls.
Morph {2/u}{2/u}{2/u}{2/u}{u}
5/5
 C 
Creature – Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Morph—Draw two cards then discard two cards. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1
 C 
Creature – Beast
2/4
 M 
Sorcery
Choose from among the permanents on the battlefield an artifact, a creature, an enchantment, and a land. For each permanent chosen this way, create a token that’s a copy of that permanent.
 C 
Creature – Elemental Husk
Bluecharged — Gnostic Wastekin enters the battlefield with a +1/+1 counter on it for each {u} spent to cast it.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1/2
 C 
Artifact – Equipment
Equipped creature has flying.
As long as equipped creature is blue, it has hexproof.
Equip {2/u}{2/u}
 C 
Creature – Drake Wight
Flying
Hollow Drake gets +1/+1 as long as you’re pledged to blue. (You’re pledged to blue as long as Island is the most common land type among lands you control.)
2/4
 C 
Instant
Turn target nontoken creature face down. (It’s a 2/2 creature)
Cycling {2} ({2}, Discard this card: Draw a card.)
 R 
Creature – Wizard Wight
{2}{u}: Turn target face-down creature face up.
{2}{u}: Turn target nontoken creature face down. (It’s a 2/2 creature.)
Morph {4}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/3
 C 
Instant
Counter target spell. If you’re pledged to blue, draw a card. (You’re pledged to blue as long as Island is the most common land type among lands you control.)
 U 
Enchantment – Aura
Enchant permanent
You control enchanted permanent.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Instant
Put target nonblue creature on top of the spell deck.
Cycling {2} ({2}, Discard this card: Draw a card.)
2 comments
last 2018-12-23 16:30:18 by acheron_xl
 C 
Instant
Draw two cards.
 R 
Creature – Shapeshifter
As Mimeophasic Entity enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Mimeophasic Entity is turned face down, it becomes a copy of that creature.
Morph {1}{u}
0/0
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can’t be blocked as long as it’s blue. Otherwise, it doesn’t untap during its controller’s untap step.
 U 
Instant
Counter target spell. You gain one fetch counter for each colored mana symbol in its mana cost.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Sorcery
Look at the top X cards of the spell deck. Put one of put them into your hand, and the rest on top of the spell deck in any order.
 U 
Instant
Choose one —
• Counter target spell.
• You draw two cards.
 R 
Legendary Creature – Human Advisor
Whenever you draw a card, put a +1/+1 counter on Mora, Duke of Turri.
{x}{u}{u}, {t}, Remove X +1/+1 counters from Mora, Duke of Turri: Gain control of target nonland permanent with converted mana cost X.
1/4
 R 
Instant
Choose one—
• Counter target spell.
• Return target permanent to its owner’s hand.
As long as this spell is on the stack, if you’re pledged to blue, players can’t cast spells or activate abilities that aren’t mana abilities.
 C 
Enchantment – Aura
Enchant land
Enchanted land is an Island
Sacrifice Pelagic Ubiety: Draw a card.
 C 
Sorcery
Bluecharged — Draw X cards, where X is equal to the amount of {u} spent to cast this spell. Then discard two cards.
 C 
Creature – Human Wizard
{t}: Target land becomes the basic land type of your choice until end of turn.
1/1
 C 
Creature – Elf Wizard
When Spellsnap Arcanist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
2/3
 U 
Creature – Elf Rogue
Whenever you cycle a card, choose one:
• Tap target creature.
• Untap target creature.
2/1
 U 
Artifact
{t}: Add {c}{u}.
{t}, Sacrifice an Island: Choose one—
• Add {u}{u}{u}.
• You gain a fetch counter.
• Draw a card.
 C 
Creature – Human Rogue
Turric Operative can’t be blocked.
1/3
 C 
Creature – Spirit
Flying
Morph {1}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/1
 R 
Creature – Elemental Husk
Flying
Bluecharged — Void Conduit enters the battlefield with a +1/+1 counter on it for each {u} spent to cast it.
Whenever Void Conduit deals damage to a player, you may draw that many cards.
1/1
 C 
Creature – Sliver
Sliver creatures you control have “{2}, Sacrifice this permanent: Draw a card.”
Cycling {2} ({2}, Discard this card: Draw a card.)
1/1
 U 
Creature – Elf Wizard
Morph {1}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Wave Charmer is turned face up, choose one—
• Tap target permanent.
• Draw a card.
• Return target creature you control to its owner’s hand.
2/2
 C 
Creature – Wizard Wight
{2/u}{2/u}{2/u}{2/u}{2/u}: Creatures you control can’t be blocked this turn.
2/2
 R 
Instant
Bluecharged — For each {u} spent to cast this spell, choose one. You may choose the same mode more than once.
• Counter target spell unless its controller pays {2}.
• Return target creature to its owner’s hand.
• Draw a card.

Go to section: White (42) Blue (42) Black (42) Red (42) Green (42) Artifact (15) Land (75)

Show rarities: C U R M


Clash on Beledin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton | Clash and the rules of Pile Magic | Set Mechanics