Clash on Beledin

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Skeleton | Clash and the rules of Pile Magic | Set Mechanics

Showing 42 of 42 Green cards

Go to section: White (42) Blue (42) Black (42) Red (42) Green (42) Artifact (15) Land (75)

Show rarities: C U R M

 R 
Creature – Wurm
Reach, trample
Brambleclutch Wurm enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among creatures you control.
4/4
 U 
Sorcery
Create a 2/2 colorless Sliver creature token for each Forest you control.
Cycling {2} ({2}, Discard this card: Draw a card.)
 M 
Creature – Avatar
Trample
When Champion of Jurga enters the battlefield or is turned face up, creatures you control become a copy of it until end of turn.
Morph {2/g}{2/g}{2/g}{2/g}{g}
7/7
 R 
Enchantment
Whenever a nontoken creature dies, its controller gains a fetch counter.
Whenever a player plays a land, that player draws a spell.
 U 
Sorcery
You gain three fetch counters.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3 as long as it’s green. Otherwise, it has base power and toughness 0/3 and loses all abilities.
 U 
Instant
Create a 4/4 green Wurm creature token.
Cycling {2} ({2}, Discard this card: Draw a card.)
 R 
Sorcery
Choose a color. Put the top card of the land deck onto the battlefield tapped. Repeat this process until you’re pledged to the chosen color. (You’re pledged to a color as long as that color’s basic land type is the most common land type among lands you control.)
 R 
Legendary Creature – Dwarf Advisor
Other green creatures you control get +1/+1.
You may play an additional land on each of your turns.
Whenever a Forest enters the battlefield under your control, create a 3/3 green Bear creature token.
3/3
 U 
Creature – Elf Druid
When Elvish Rhapsodist enters the battlefield or is turned face up, return target card from your graveyard to your hand.
Morph {1}{g}{g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2
 C 
Sorcery
You gain one fetch counter. Draw a land.
 U 
Creature – Sliver
Greencharged — Grove Sliver and other Sliver creatures you cast enter the battlefield with a +1/+1 counter on it for each {g} spent to cast them.
1/1
 C 
Creature – Elf Wight
Hollow Elf gets +2/+2 as long as you’re pledged to green. (You’re pledged to green as long as Forest is the most common land type among lands you control.)
3/3
 C 
Creature – Dwarf Druid
Morph—Put a +1/+1 counter on target creature. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1
 C 
Creature – Dwarf Wight
Flash (You may cast this spell any time you could cast an instant.)
Greencharged — When Ironwood Ambusher enters the battlefield, target creature gets +X/+X until end of turn, where X is the amount of {g} spent to cast it.
1/1
 C 
Creature – Dwarf Wight
{2/g}{2/g}{2/g}{2/g}{2/g}: Put four +1/+1 counters on target creature.
3/3
 U 
Creature – Sliver
Sliver creatures you control get +1/+1 and have trample. If you’re pledged to green, Sliver creatures you control get +2/+2 and have trample instead. (You’re pledged to green as long as Forest is the most common land type among lands you control.)
2/2
 U 
Creature – Elf Druid
Whenever you cycle a card, choose one:
• Put a +1/+1 counter on Jurgan Attendant.
• Draw a land.
2/1
 C 
Creature – Bear
3/3
 C 
Creature – Beast Husk
Trample
Greencharged — Jurgan Marauder enters the battlefield with a +1/+1 counter on it for each {g} spent to cast it.
3/3
 U 
Artifact
{t}: Add {c}{g}.
{t}, Sacrifice a Forest: Choose one—
• Add {g}{g}{g}.
• You gain a fetch counter.
• Draw a card.
 R 
Creature – Dwarf Druid
Whenever you cast a creature spell, draw a land.
Morph {g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1
 M 
Creature – Treefolk Husk
Trample
Greencharged — Jurganheim Primarch enters the battlefield with a +1/+1 counter on it for each {g} spent to cast it.
At the beginning of your upkeep, double the number of counters on target permanent.
1/3
 U 
Creature – Elf Druid
Sacrifice Keeper of the Vilagaf: Until end of turn, you may spend mana as though it were mana of any color.
1/1
 U 
Creature – Dwarf Druid
{t}: Put a +1/+1 counter on target creature.
2/2
 C 
Enchantment – Aura
Enchant land
Enchanted land is a Forest.
Sacrifice Ligneous Ubiety: Draw a card.
 C 
Creature – Faerie
Reach
Morph {g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Lulling Fae is turned face up, prevent all combat damage that would be dealt this turn.
1/1
 U 
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. If you’re pledged to green, creatures you control get +5/+5 and gain trample until end of turn instead. (You’re pledged to green as long as Forest is the most common land type among lands you control.)
 C 
Instant
Target creature gets +2/+2 until end of turn. If you’re pledged to green, that creature gets +4/+4 until end of turn instead. (You’re pledged to green as long as Forest is the most common land type among lands you control.)
1 comment
2018-12-23 19:10:44 by Vitenka (unlogged)
 R 
Creature – Elf Wight
{t}: Add one mana of any color.
As long as you control a basic land of each basic land type, basic lands you control have “{t}: Add one mana of any color.”
1/1
 C 
Creature – Sliver
Sliver creatures you control have “{2/g}: This creature gains indestructible until end of turn.”
Cycling {2} ({2}, Discard this card: Draw a card.)
1/1
 C 
Creature – Beast
Morph {6}{g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6/6
 C 
Sorcery
Destroy target noncreature permanent.
Cycling {2} ({2}, Discard this card: Draw a card.)
 U 
Creature – Ouphe Husk
Greencharged — Springleaf Sprite enters the battlefield with a +1/+1 counter on it for each {g} spent to cast it.
{2}{g}, {t}: Target creature gets +X/+X until end of turn where X is Springleaf Sprite’s power.
1/1
 U 
Artifact Creature – Beast Construct
4/5
 R 
Sorcery
Greencharged — For each {g} spent to cast this spell, choose one. You may choose the same mode more than once.
• Put a +1/+1 counter on each creature you control.
• Create a 3/3 green Bear creature token.
• Put the top card of the land deck onto the battlefield tapped.
 C 
Creature – Elemental Husk
Greencharged — Thicket Wastekin enters the battlefield with a +1/+1 counter on it for each {g} spent to cast it.
Reach (This creature can block creatures with flying.)
2/1
 C 
Artifact – Equipment
Equipped creature gets +2/+2.
As long as equipped creature is green, it has trample.
Equip {2/g}{2/g}
 U 
Creature – Dwarf Shaman
Morph {2}{g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Verdant Charmer is turned face up, choose one—
• Another target creature gets +2/+2 until end of turn.
• Draw a land.
• Destroy target artifact.
2/2
 C 
Creature – Elf Warrior
Virlein Harvester gets +2/+2 as long as you’re pledged to green. (You’re pledged to green as long as Forest is the most common land type among lands you control.)
Sacrifice Virlein Harvester: You gain two fetch counters.
1/1
 C 
Creature – Elf Shaman
When Virlein Naturalist enters the battlefield, destroy target artifact.
Cycling {2} ({2}, Discard this card: Draw a card.)
3/2
 C 
Creature – Elf Scout
When Virlein Pathfinder enters the battlefield, put the top card of the land deck onto the battlefield.
2/2

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Show rarities: C U R M


Clash on Beledin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton | Clash and the rules of Pile Magic | Set Mechanics