Clash on Beledin
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Skeleton | Clash and the rules of Pile Magic | Set Mechanics |
Showing 42 of 42 Green cards
Go to section: White (42) Blue (42) Black (42) Red (42) Green (42) Artifact (15) Land (75)
Show rarities: C U R M
Create a 2/2 colorless Sliver creature token for each Forest you control.
Cycling
(
, Discard this card: Draw a card.)
Cycling


Trample
When Champion of Jurga enters the battlefield or is turned face up, creatures you control become a copy of it until end of turn.
Morph




When Champion of Jurga enters the battlefield or is turned face up, creatures you control become a copy of it until end of turn.
Morph





7/7
Whenever a nontoken creature dies, its controller gains a fetch counter.
Whenever a player plays a land, that player draws a spell.
Whenever a player plays a land, that player draws a spell.
You gain three fetch counters.
Enchant creature
Enchanted creature gets +3/+3 as long as it’s green. Otherwise, it has base power and toughness 0/3 and loses all abilities.
Enchanted creature gets +3/+3 as long as it’s green. Otherwise, it has base power and toughness 0/3 and loses all abilities.
Create a 4/4 green Wurm creature token.
Cycling
(
, Discard this card: Draw a card.)
Cycling


Choose a color. Put the top card of the land deck onto the battlefield tapped. Repeat this process until you’re pledged to the chosen color. (You’re pledged to a color as long as that color’s basic land type is the most common land type among lands you control.)
Other green creatures you control get +1/+1.
You may play an additional land on each of your turns.
Whenever a Forest enters the battlefield under your control, create a 3/3 green Bear creature token.
You may play an additional land on each of your turns.
Whenever a Forest enters the battlefield under your control, create a 3/3 green Bear creature token.
3/3
When Elvish Rhapsodist enters the battlefield or is turned face up, return target card from your graveyard to your hand.
Morph

(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Morph




2/2
You gain one fetch counter. Draw a land.
Greencharged — Grove Sliver and other Sliver creatures you cast enter the battlefield with a +1/+1 counter on it for each
spent to cast them.

1/1
Hollow Elf gets +2/+2 as long as you’re pledged to green. (You’re pledged to green as long as Forest is the most common land type among lands you control.)
3/3
Morph—Put a +1/+1 counter on target creature. (You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)

1/1
Flash (You may cast this spell any time you could cast an instant.)
Greencharged — When Ironwood Ambusher enters the battlefield, target creature gets +X/+X until end of turn, where X is the amount of
spent to cast it.
Greencharged — When Ironwood Ambusher enters the battlefield, target creature gets +X/+X until end of turn, where X is the amount of

1/1





3/3
Sliver creatures you control get +1/+1 and have trample. If you’re pledged to green, Sliver creatures you control get +2/+2 and have trample instead. (You’re pledged to green as long as Forest is the most common land type among lands you control.)
2/2
Whenever you cycle a card, choose one:
• Put a +1/+1 counter on Jurgan Attendant.
• Draw a land.
• Put a +1/+1 counter on Jurgan Attendant.
• Draw a land.
2/1
3/3
Trample
Greencharged — Jurgan Marauder enters the battlefield with a +1/+1 counter on it for each
spent to cast it.
Greencharged — Jurgan Marauder enters the battlefield with a +1/+1 counter on it for each

3/3




• Add



• You gain a fetch counter.
• Draw a card.
Whenever you cast a creature spell, draw a land.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Morph


1/1
Trample
Greencharged — Jurganheim Primarch enters the battlefield with a +1/+1 counter on it for each
spent to cast it.
At the beginning of your upkeep, double the number of counters on target permanent.
Greencharged — Jurganheim Primarch enters the battlefield with a +1/+1 counter on it for each

At the beginning of your upkeep, double the number of counters on target permanent.
1/3
Sacrifice Keeper of the Vilagaf: Until end of turn, you may spend mana as though it were mana of any color.
1/1

2/2
Enchant land
Enchanted land is a Forest.
Sacrifice Ligneous Ubiety: Draw a card.
Enchanted land is a Forest.
Sacrifice Ligneous Ubiety: Draw a card.
Reach
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When Lulling Fae is turned face up, prevent all combat damage that would be dealt this turn.
Morph


When Lulling Fae is turned face up, prevent all combat damage that would be dealt this turn.
1/1
Creatures you control get +3/+3 and gain trample until end of turn. If you’re pledged to green, creatures you control get +5/+5 and gain trample until end of turn instead. (You’re pledged to green as long as Forest is the most common land type among lands you control.)
Target creature gets +2/+2 until end of turn. If you’re pledged to green, that creature gets +4/+4 until end of turn instead. (You’re pledged to green as long as Forest is the most common land type among lands you control.)

As long as you control a basic land of each basic land type, basic lands you control have “

1/1
Sliver creatures you control have “
: This creature gains indestructible until end of turn.”
Cycling
(
, Discard this card: Draw a card.)

Cycling


1/1
Morph 
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)



6/6
Destroy target noncreature permanent.
Cycling
(
, Discard this card: Draw a card.)
Cycling


Greencharged — Springleaf Sprite enters the battlefield with a +1/+1 counter on it for each
spent to cast it.

,
: Target creature gets +X/+X until end of turn where X is Springleaf Sprite’s power.




1/1
4/5
Greencharged — For each
spent to cast this spell, choose one. You may choose the same mode more than once.
• Put a +1/+1 counter on each creature you control.
• Create a 3/3 green Bear creature token.
• Put the top card of the land deck onto the battlefield tapped.

• Put a +1/+1 counter on each creature you control.
• Create a 3/3 green Bear creature token.
• Put the top card of the land deck onto the battlefield tapped.
Greencharged — Thicket Wastekin enters the battlefield with a +1/+1 counter on it for each
spent to cast it.
Reach (This creature can block creatures with flying.)

Reach (This creature can block creatures with flying.)
2/1
Equipped creature gets +2/+2.
As long as equipped creature is green, it has trample.
Equip

As long as equipped creature is green, it has trample.
Equip


Morph 
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When Verdant Charmer is turned face up, choose one—
• Another target creature gets +2/+2 until end of turn.
• Draw a land.
• Destroy target artifact.



When Verdant Charmer is turned face up, choose one—
• Another target creature gets +2/+2 until end of turn.
• Draw a land.
• Destroy target artifact.
2/2
Virlein Harvester gets +2/+2 as long as you’re pledged to green. (You’re pledged to green as long as Forest is the most common land type among lands you control.)
Sacrifice Virlein Harvester: You gain two fetch counters.
Sacrifice Virlein Harvester: You gain two fetch counters.
1/1
When Virlein Naturalist enters the battlefield, destroy target artifact.
Cycling
(
, Discard this card: Draw a card.)
Cycling


3/2
When Virlein Pathfinder enters the battlefield, put the top card of the land deck onto the battlefield.
2/2
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Show rarities: C U R M
Clash on Beledin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton | Clash and the rules of Pile Magic | Set Mechanics |
Brambleclutch Wurm enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among creatures you control.