Clash on Beledin: Card List

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Skeleton | Clash and the rules of Pile Magic | Set Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Abbot of Purity White Common 2{1}{w} Creature – Human Cleric 1 3 Lifelink
Morph {2}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
2 Abrogate White Common 3{2}{w} Instant Destroy target artifact or enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
3 Archon of Hyletia White Rare 9{3}{2/w}{2/w}{2/w} Creature – Archon Husk 6 6 Flying, first strike, lifelink
Morph {7}{2/w}{2/w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Archon of Hyletia’s morph cost costs {1} less to activate for each other creature you control.
0
4 Aurora Convergence White Rare 7{1}{2/w}{2/w}{2/w} Sorcery Whitecharged — For each {w} spent to cast this spell, choose one. You may choose the same mode more than once.
• Create two 1/1 white Soldier creature tokens.
• Destroy target enchantment.
• You gain 4 life.
0
5 Aurora Wastekin White Common 4{2/w}{2/w} Creature – Elemental Husk 0 3 Whitecharged — Aurora Wastekin enters the battlefield with a +1/+1 counter on it for each {w} spent to cast it.
Vigilance
0
6 Blessings of Hyletia White Rare 10{4}{2/w}{2/w}{2/w} Sorcery Whitecharged — Target player’s life total becomes X times Y, where X is equal to the number of creatures that player controls, and Y is equal to the amount of {w} spent to cast this spell. 0
7 Breath of Light White Uncommon 5{3}{2/w} Sorcery Whitecharged — Return target creature card with power less than or equal to the amount of {w} spent to cast this spell from your graveyard to the battlefield. 0
8 Call of the Veldt-Hive White Uncommon 7{3}{2/w}{2/w} Sorcery Create a 2/2 colorless Sliver creature token for each Plains you control.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
9 Champion of Oraxia White Mythic 8{6}{w}{w} Creature – Avatar 4 4 Flying
When Champion of Oraxia enters the battlefield or is turned face up, create a 4/4 white Angel creature token with flying for each tapped creature you control.
Morph {2/w}{2/w}{2/w}{2/w}{w}
0
10 Cloister Sentinel White Common 2{1}{w} Creature – Human Soldier 3 2 Defender (This creature can’t attack.)
Cloister Sentinel can attack as though it didn’t have defender as long as you’re pledged to white. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
0
11 Dispraise White Common 3{2}{w} Instant Tap up to three target creatures. 0
12 Divine Mercy White Common 4{3}{w} Instant Put target attacking or blocking creature on top of the spell deck.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
13 Gone Homesteading White Uncommon 1{w} Instant Exile target creature. Its controller gains one fetch counter for each colored mana symbol in its mana cost. 0
14 Griffin Commander White Rare 5{3}{w}{w} Creature – Griffin 4 4 Flying
At the beginning of your upkeep, if you’re pledged to white, create a 3/3 white Griffin creature token with flying. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
0
15 Griffin Skymaster White Uncommon 5{4}{w} Creature – Griffin 3 3 Flying
As long as you’re pledged to white, each other creature you control has flying. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
0
16 Griffin of Light White Common 4{3}{w} Creature – Griffin 2 3 Flying
Morph {4}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
17 Hollow Infantry White Common 3{1}{2/w} Creature – Wight Soldier 2 1 Hollow Infantry gets +1/+0 and has first strike as long as you’re pledged to white. (You’re pledged to white as long as Plains is the most common land type among lands you control.) 0
18 Ivoryform Sliver White Uncommon 3{2}{w} Creature – Sliver 0 2 Sliver creatures you control get +0/+2. If you’re pledged to white, Sliver creatures you control get +0/+4 instead. (You’re pledged to white as long as Plains is the most common land type among lands you control.) 0
19 Legion Ascetic White Common 3{2}{w} Creature – Human Cleric Soldier 3 2 When Legion Ascetic enters the battlefield, destroy target enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
20 Light Charmer White Uncommon 2{1}{w} Creature – Human Cleric 2 2 Morph {2}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Light Charmer is turned face up, choose one—
• Untap target creature.
• You gain 3 life.
• Destroy target enchantment.
0
21 Magisterium Sanctifier White Uncommon 5{4}{w} Creature – Human Cleric 1 5 Vigilance
{w}, {t}: Target creature gains lifelink until end of turn.
0
22 Oraxian Attendant White Uncommon 2{1}{w} Creature – Human Soldier 2 `1 Whenever you cycle a card, choose one:
• Create a 1/1 white Soldier creature token.
• You gain 2 life.
0
23 Oraxian Obelisk White Uncommon 4{2/w}{2/w} Artifact {t}: Add {c}{w}.
{t}, Sacrifice a Plains: Choose one—
• Add {w}{w}{w}.
• You gain a fetch counter.
• Draw a card.
0
24 Oraxian Polemarch White Rare 4{2}{w}{w} Creature – Human Soldier * * Oraxian Polemarch’s power and toughness are each equal to the number of creatures you control.
Other creatures you control get +2/+2 as long as you’re pledged to white. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
0
25 Oraxian Recruiter White Rare 1{w} Creature – Human Soldier 1 1 Whenever Oraxian Recruiter deals damage to a player, create a 1/1 white Soldier creature token. 0
26 Oraxian Trapper White Common 5{4}{w} Creature – Dwarf Soldier 2 4 {t}: Tap target creature.
Oraxian Trapper has vigilance as long as you’re pledged to white. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
0
27 Oraxian Warbeast White Common 7{5}{w}{w} Creature – Beast 4 7 0
28 Pale Recruiter White Uncommon 8{4}{2/w}{2/w} Creature – Soldier Wight 2 2 First strike
Whitecharged — When Pale Recruiter enters the battlefield, create a 1/1 white Solder creature token for each {w} spent to cast it.
3 1546077625 on 29 Dec 2018 by Vitenka
29 Pearl Sliver White Uncommon 3{1}{2/w} Creature – Sliver 0 1 Whitecharged — Pearl Sliver and other Sliver creatures you cast enter the battlefield with a +1/+1 counter on it for each {w} spent to cast them. 0
30 Pearlescent Shield White Common 3{1}{2/w} Artifact – Equipment Equipped creature gets +0/+1 for each Plains you control.
As long as equipped creature is white, it has vigilance.
Equip {2/w}{2/w}
0
31 Polemarch's Resolve White Common 4{2}{2/w} Sorcery Whitecharged — Target creature gains first strike and gets +X/+0 until end of turn, where X is the amount of {w} spent to cast this spell. 0
32 Sibyl's Grace White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has lifelink as long as it’s white. Otherwise, it can’t attack or block.
0
33 Sibyl's Inquisitor White Common 5{1}{2/w}{2/w} Creature – Soldier Husk 0 2 First strike
Whitecharged — Sibyl’s Inquisitor enters the battlefield with a +1/+1 counter on it for each {w} spent to cast it.
0
34 Sibyl's Invocation White Uncommon 3{w}{w}{w} Instant Create a 4/4 white Angel creature token with flying.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
35 Sibyl's Verdict White Mythic 5{2}{w}{w}{w} Sorcery Destroy all artifacts, enchantments, and nonwhite creatures.
Cycling {2} ({2}, Discard this card: Draw a card.)
3 1545552785 on 23 Dec 2018 by Vitenka (unlogged)
36 Sibyl, Steward of Oraxia White Rare 4{2}{w}{w} Legendary Creature – Human Advisor 3 2 {1}{w}: Creatures you control get +1/+1 until end of turn.
As long as you’re pledged to white, other creatures you control have indestructible. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
0
37 Steelhide Sliver White Common 2{1}{w} Creature – Sliver 1 1 Sliver creatures you control have vigilance.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
38 Steppe Ubiety White Common 3{1}{2/w} Enchantment – Aura Enchant land
Enchanted land is a Plains.
Sacrifice Steppe Ubiety: Draw a card.
0
39 Sunbeam Chaser White Common 2{1}{w} Creature – Bird 1 3 Flying
Morph— You gain 3 life (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
40 Sunshower Invoker White Common 5{3}{2/w} Creature – Cleric Wight 2 4 {2/w}{2/w}{2/w}{2/w}{2/w}: Tap all nonwhite creatures. 0
41 Tin Soldier White Uncommon 2{2/w} Artifact Creature – Soldier Construct 2 1 0
42 Zephyr Seraph White Uncommon 2{w}{w} Creature – Angel Soldier 2 2 Flying
Morph {w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever Zephyr Seraph attacks, tap target creature an opponent controls.
0
43 Airfoil Drone Blue Uncommon 2{2/u} Creature – Drone Husk 0 0 Bluecharged — Airfoil Drone enters the battlefield with a +1/+1 counter on it for each {u} spent to cast it.
{1}{u}: Target creature with a +1/+1 counter on it gains flying until end of turn.
0
44 Alloyed Leviathan Blue Uncommon 8{2/u}{2/u}{2/u}{2/u} Artifact Creature – Leviathan 5 5 0
45 Anagogic Labrynth Blue Uncommon 3{2}{u} Enchantment Whenever you draw a card, tap target creature.
Morph {1}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
46 Arcane Interdictor Blue Rare 2{1}{u} Creature – Elf Wizard 1 1 Flash
When Arcane Interdictor enters the battlefield or is turned face up, counter target activated or triggered ability.
Morph {u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
47 Archmagus of Silence Blue Uncommon 5{4}{u} Creature – Human Wizard 2 2 Flash
When Archmagus of Silence enters the battlefield or is turned face up, counter target nonblue spell.
Morph {3}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
48 Atoll Sliver Blue Uncommon 3{1}{2/u} Creature – Sliver 0 1 Bluecharged — Atoll Sliver and other Sliver creatures you cast enter the battlefield with a +1/+1 counter on it for each {u} spent to cast them. 0
49 Azureform Sliver Blue Uncommon 3{2}{u} Creature – Sliver 2 2 Whenever a Sliver creature you control deals combat damage to a player, scry 1. If you’re pledged to blue, draw a card instead. (You’re pledged to blue as long as Island is the most common land type among lands you control.) 0
50 Back-Alley Oracle Blue Uncommon 2{u}{u} Creature – Human Rogue 1 1 {t}: Draw a spell, then discard a card.
{2}{u}, {t}: Draw a spell. Activate this ability only if you’re pledged to blue. (You’re pledged to blue as long as Island is the most common land type among lands you control.)
0
51 Call of the Reef-Hive Blue Uncommon 7{3}{2/u}{2/u} Sorcery Create a 2/2 colorless Sliver creature token for each Island you control.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
52 Champion of Turri Blue Mythic 8{6}{u}{u} Creature – Avatar 5 5 Flying
When Champion of Turri enters the battlefield or is turned face up, for each opponent, gain control of target permanent that player controls.
Morph {2/u}{2/u}{2/u}{2/u}{u}
0
53 Codex Chronicler Blue Common 2{1}{u} Creature – Human Wizard 1 1 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Morph—Draw two cards then discard two cards. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
54 Errant Catoblepas Blue Common 3{1}{u}{u} Creature – Beast 2 4 0
55 Forge Reflections Blue Mythic 6{3}{u}{u}{u} Sorcery Choose from among the permanents on the battlefield an artifact, a creature, an enchantment, and a land. For each permanent chosen this way, create a token that’s a copy of that permanent. 0
56 Gnostic Wastekin Blue Common 4{2/u}{2/u} Creature – Elemental Husk 1 2 Bluecharged — Gnostic Wastekin enters the battlefield with a +1/+1 counter on it for each {u} spent to cast it.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
0
57 Gossamer Wings Blue Common 4{2}{2/u} Artifact – Equipment Equipped creature has flying.
As long as equipped creature is blue, it has hexproof.
Equip {2/u}{2/u}
0
58 Hollow Drake Blue Common 5{3}{2/u} Creature – Drake Wight 2 4 Flying
Hollow Drake gets +1/+1 as long as you’re pledged to blue. (You’re pledged to blue as long as Island is the most common land type among lands you control.)
0
59 Identity Erasure Blue Common 3{2}{u} Instant Turn target nontoken creature face down. (It’s a 2/2 creature)
Cycling {2} ({2}, Discard this card: Draw a card.)
0
60 Imagewarper Blue Rare 6{2}{2/u}{2/u} Creature – Wizard Wight 3 3 {2}{u}: Turn target face-down creature face up.
{2}{u}: Turn target nontoken creature face down. (It’s a 2/2 creature.)
Morph {4}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
61 Intercepted Secrets Blue Common 4{2}{u}{u} Instant Counter target spell. If you’re pledged to blue, draw a card. (You’re pledged to blue as long as Island is the most common land type among lands you control.) 0
62 Lay Claim Blue Uncommon 7{5}{u}{u} Enchantment – Aura Enchant permanent
You control enchanted permanent.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
63 Leave of Absence Blue Common 4{3}{u} Instant Put target nonblue creature on top of the spell deck.
Cycling {2} ({2}, Discard this card: Draw a card.)
2 1545582478 on 23 Dec 2018 by Tahazzar
64 Lucubrate Blue Common 5{1}{2/u}{2/u} Instant Draw two cards. 0
65 Mimeophasic Entity Blue Rare 4{3}{u} Creature – Shapeshifter 0 0 As Mimeophasic Entity enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Mimeophasic Entity is turned face down, it becomes a copy of that creature.
Morph {1}{u}
0
66 Mora's Accord Blue Common 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature can’t be blocked as long as it’s blue. Otherwise, it doesn’t untap during its controller’s untap step.
0
67 Mora's Cunning Blue Uncommon 3{u}{u}{u} Instant Counter target spell. You gain one fetch counter for each colored mana symbol in its mana cost.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
68 Mora's Scrutiny Blue Common 1{x}{u} Sorcery Look at the top X cards of the spell deck. Put one of put them into your hand, and the rest on top of the spell deck in any order. 0
69 Mora's Word Blue Uncommon 5{3}{u}{u} Instant Choose one —
• Counter target spell.
• You draw two cards.
0
70 Mora, Duke of Turri Blue Rare 4{2}{u}{u} Legendary Creature – Human Advisor 1 4 Whenever you draw a card, put a +1/+1 counter on Mora, Duke of Turri.
{x}{u}{u}, {t}, Remove X +1/+1 counters from Mora, Duke of Turri: Gain control of target nonland permanent with converted mana cost X.
0
71 Overmind Blue Rare 3{1}{u}{u} Instant Choose one—
• Counter target spell.
• Return target permanent to its owner’s hand.
As long as this spell is on the stack, if you’re pledged to blue, players can’t cast spells or activate abilities that aren’t mana abilities.
0
72 Pelagic Ubiety Blue Common 3{1}{2/u} Enchantment – Aura Enchant land
Enchanted land is an Island
Sacrifice Pelagic Ubiety: Draw a card.
0
73 Ruminate Blue Common 4{2}{2/u} Sorcery Bluecharged — Draw X cards, where X is equal to the amount of {u} spent to cast this spell. Then discard two cards. 0
74 Spectral Wavecrafter Blue Common 1{u} Creature – Human Wizard 1 1 {t}: Target land becomes the basic land type of your choice until end of turn. 0
75 Spellsnap Arcanist Blue Common 5{4}{u} Creature – Elf Wizard 2 3 When Spellsnap Arcanist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
76 Turric Attendant Blue Uncommon 2{1}{u} Creature – Elf Rogue 2 1 Whenever you cycle a card, choose one:
• Tap target creature.
• Untap target creature.
0
77 Turric Obelisk Blue Uncommon 4{2/u}{2/u} Artifact {t}: Add {c}{u}.
{t}, Sacrifice an Island: Choose one—
• Add {u}{u}{u}.
• You gain a fetch counter.
• Draw a card.
0
78 Turric Operative Blue Common 2{1}{u} Creature – Human Rogue 1 3 Turric Operative can’t be blocked. 0
79 Vapor Spirit Blue Common 4{3}{u} Creature – Spirit 3 1 Flying
Morph {1}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
80 Void Conduit Blue Rare 7{3}{2/u}{2/u} Creature – Elemental Husk 1 1 Flying
Bluecharged — Void Conduit enters the battlefield with a +1/+1 counter on it for each {u} spent to cast it.
Whenever Void Conduit deals damage to a player, you may draw that many cards.
0
81 Volant Sliver Blue Common 2{1}{u} Creature – Sliver 1 1 Sliver creatures you control have “{2}, Sacrifice this permanent: Draw a card.”
Cycling {2} ({2}, Discard this card: Draw a card.)
0
82 Wave Charmer Blue Uncommon 2{1}{u} Creature – Elf Wizard 2 2 Morph {1}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Wave Charmer is turned face up, choose one—
• Tap target permanent.
• Draw a card.
• Return target creature you control to its owner’s hand.
0
83 Wavebreak Invoker Blue Common 4{2}{2/u} Creature – Wizard Wight 2 2 {2/u}{2/u}{2/u}{2/u}{2/u}: Creatures you control can’t be blocked this turn. 0
84 Æther Convergence Blue Rare 7{1}{2/u}{2/u}{2/u} Instant Bluecharged — For each {u} spent to cast this spell, choose one. You may choose the same mode more than once.
• Counter target spell unless its controller pays {2}.
• Return target creature to its owner’s hand.
• Draw a card.
0
85 Altar of Ceuthonys Black Rare 6{2/b}{2/b}{2/b} Artifact {2/b}: Sacrifice a nontoken permanent: Draw a card. 0
86 Atrophy Black Common 2{1}{b} Instant Target creature gets -2/-2 until end of turn. That creature gets -4/-4 until end of turn instead if you’re pledged to black. (You’re pledged to black as long as Swamp is the most common land type among lands you control.) 0
87 Borderland Ghast Black Uncommon 7{3}{2/b}{2/b} Creature – Spirit Wight 3 3 Flying
Blackcharged — When Borderland Ghast enters the battlefield, target creature gets -X/-X until end of turn, where X is the amount of {b} spent to cast Borderland Ghast.
0
88 Call of the Moor-Hive Black Uncommon 7{3}{2/b}{2/b} Sorcery Create a 2/2 colorless Sliver creature token for each Swamp you control.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
89 Carrion Weaver Black Common 4{2}{2/b} Creature – Rogue Wight 1 1 {t}, Exile target creature card in a graveyard: Add {b}{b}. 0
90 Ceuthonyc Deathdealer Black Rare 8{4}{2/b}{2/b} Creature – Horror Husk 1 1 Blackcharged — Ceuthonyc Deathdealer enters the battlefield with a +1/+1 counter on it for each {b} spent to cast it.
Deathtouch
Whenever a creature dies, put a +1/+1 counter on Ceuthonyc Deathdealer.
{t}: Destroy target creature with power less than Ceuthonyc Deathdealer’s power
0
91 Champion of Morvinia Black Mythic 8{6}{b}{b} Creature – Avatar 7 7 Trample
When Champion of Morvinia enters the battlefield or is turned face up, exile all creature cards from your graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.
Morph {2/b}{2/b}{2/b}{2/b}{b}
0
92 Cloister Prowler Black Common 1{b} Creature – Human Rogue 1 2 Morph—Cloister Prowler deals 2 damage to each player. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0
93 Corpse Plunder Black Common 1{b} Sorcery Return target creature card from your graveyard to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
94 Corpse Wrangler Black Common 3{1}{b}{b} Creature – Zombie 2 1 When Corpse Wrangler enters the battlefield, return target creature card from your graveyard to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
95 Dark Demise Black Common 4{2}{2/b} Sorcery Blackcharged — Dark Demise deals 1 damage to target creature for each {b} spent to cast it. You gain that much life. 0
96 Dark Sacrament Black Rare 4{3}{b} Sorcery Return target creature card from your graveyard to the battlefield.
Each other creature gets -X/-X until end of turn where X is the returned creature’s power if you’re pledged to black. (You’re pledged to black as long as Swamp is the most common land type among lands you control.)
0
97 Deathblow Black Rare 4{3}{b} Instant Destroy target creature or planeswalker. If you’re pledged to black, its controller loses all fetch counters. (You’re pledged to black as long as Swamp is the most common land type among lands you control.) 0
98 Deathless Deacon Black Rare 3{1}{2/b} Creature – Cleric Wight 2 1 Indestructible 0
99 Dismal Convergence Black Rare 7{1}{2/b}{2/b}{2/b} Sorcery Blackcharged — For each {b} spent to cast this spell, choose one. You may choose the same mode more than once.
• Create a 2/2 black Zombie creature token.
• Target creature gets -2/-2 until end of turn.
• This spell deals 2 damage to target player. You gain 2 life.
0
100 Dread Whisperer Black Uncommon 5{4}{b} Creature – Horror 3 4 Flying
Whenever a creature dies, if you’re pledged to black, put two +1/+1 counters on Dread Whisperer. (You’re pledged to black as long as Swamp is the most common land type among lands you control.)
0
101 Fenhaven Ghoul Black Uncommon 4{3}{b} Creature – Zombie * 3 Menace
Fenhaven Ghoul’s power is equal to the number of creature cards in your graveyard.
0
102 Hollow Roach Black Common 4{2}{2/b} Creature – Insect Wight 4 1 Hollow Roach gets +1/+1 and has deathtouch as long as you’re pledged to black. (You’re pledged to black as long as Swamp is the most common land type among lands you control.) 0
103 Huge Cockroach Black Common 6{4}{b}{b} Creature – Insect 9 1 0
104 Ichor Charmer Black Uncommon 2{1}{b} Creature – Human Shaman 2 2 Morph {4}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ichor Charmer is turned face up, choose one—
• Target creature gets -2/-2 until end of turn.
• You draw two cards and Ichor Charmer deals 2 damage to you.
• Create a 2/2 black Zombie creature token.
0
105 Leechgrip Invoker Black Common 4{2}{2/b} Creature – Horror Wight 2 2 {2/b}{2/b}{2/b}{2/b}{2/b}: Target creature gets -3/-3 until end of turn. You gain 3 life. 0
106 Livia's Acolyte Black Common 2{b}{b} Creature – Human Cleric 2 1 Menace (This creature can’t be blocked except by two or more creatures.)
Sacrifice a creature: Livia’s Acolyte gets +2/+2 until end of turn.
0
107 Livia's Ambition Black Uncommon 3{b}{b}{b} Instant You draw three cards. Livia’s Ambition deals 3 damage to you.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
108 Livia's Intolerance Black Uncommon 5{3}{b}{b} Enchantment When Livia’s Intolerance enters the battlefield, choose a color.
Creatures of the chosen color get -1/-1.
0
109 Livia's Touch Black Common 3{2}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 as long as it’s black. Otherwise, it gets -2/-2.
0
110 Livia, Matriarch of Morvinia Black Rare 4{2}{b}{b} Legendary Creature – Human Cleric 3 4 {2}{b}, Sacrifice a tapped creature: Each other player sacrifices a creature.
{2}{b}, Discard a card: Create a 2/2 black Zombie creature token.
0
111 Maim Black Common 4{3}{b} Instant Destroy target nonblack creature. 0
112 Morvinian Attendant Black Uncommon 2{1}{b} Creature – Human Cleric 2 1 Whenever you cycle a card, choose one:
• Add {b}.
• Morvinian Attendant deals 2 damage to target player.
0
113 Morvinian Obelisk Black Uncommon 4{2/b}{2/b} Artifact {t}: Add {c}{b}.
{t}, Sacrifice a Swamp: Choose one—
• Add {b}{b}{b}.
• You gain a fetch counter.
• Draw a card.
0
114 Morvinian Wraith Black Common 8{4}{2/b}{2/b} Creature – Spirit Husk 3 3 Blackcharged — Morvinian Wraith enters the battlefield with a +1/+1 counter on it for each {b} spent to cast it. 0
115 Obsidian Dagger Black Common 4{2}{2/b} Artifact – Equipment Equipped creature gets +1/+0 for each Swamp you control.
As long as equipped creature is black, it has deathtouch.
Equip {2/b}
0
116 Obsidian Wastekin Black Common 4{2/b}{2/b} Creature – Elemental Husk 1 1 Blackcharged — Obsidian Wastekin enters the battlefield with a +1/+1 counter on it for each {b} spent to cast it.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
0
117 Onyxform Sliver Black Uncommon 3{2}{b} Creature – Sliver 2 2 Sliver creatures you control have deathtouch.
If you’re pledged to black, Sliver creatures you control have “Whenever a creature dies, put a +1/+1 counter on this creature.” (You’re pledged to black as long as Plains is the most common land type among lands you control.)
0
118 Paludal Ubiety Black Common 3{1}{2/b} Enchantment – Aura Enchant land
Enchanted land is a Swamp.
Sacrifice Paludal Ubiety: Draw a card.
0
119 Possessed Automata Black Uncommon 6{2/b}{2/b}{2/b} Artifact Creature – Horror Construct 3 6 0
120 Putrescent Gravebaron Black Mythic 5{4}{b} Creature – Zombie 4 4 First strike, deathtouch
At the beginning of your upkeep, if you’re pledged to black, return target creature card from your graveyard to the battlefield. (You’re pledged to black as long as Swamp is the most common land type among lands you control.)
0
121 Sootfeather Flock Black Common 5{4}{b} Creature – Bird 3 2 Flying
Morph {3}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
122 Soul Decay Black Common 3{2}{b} Sorcery Target player reveals his or her hand. That player discards a card, then chooses a nonland card in his or her hand and puts that card on top of the spell deck. 0
123 Spur Sliver Black Common 2{1}{b} Creature – Sliver 1 1 Sliver creatures you control get +1/+0.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
124 Sullen Gravedigger Black Uncommon 4{3}{b} Creature – Horror 2 2 When Sullen Gravedigger enters the battlefield or is turned face up, return target creature card from your graveyard to your hand.
Morph {1}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
125 Swallowing Tar Black Uncommon 3{2}{b} Sorcery Target player sacrifices a creature. If you’re pledged to black, that players sacrifices two creatures instead. (You’re pledged to black as long as Swamp is the most common land type among lands you control.) 0
126 Tar Sliver Black Uncommon 3{1}{2/b} Creature – Sliver 0 1 Blackcharged — Tar Sliver and other Sliver creatures you cast enter the battlefield with a +1/+1 counter on it for each {b} spent to cast them. 0
127 Act of Sedition Red Uncommon 4{3}{r} Instant Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It also gains double strike until end of turn if you’re pledged to red. (You’re pledged to red as long as Mountain is the most common land type among lands you control.) 0
128 Alpine Ubiety Red Common 3{1}{2/r} Enchantment – Aura Enchant land
Enchanted land is a Mountain.
Sacrifice Alpine Ubiety: Draw a card.
0
129 Basalt Sliver Red Uncommon 3{1}{2/r} Creature – Sliver 0 1 Redcharged — Basalt Sliver and other Sliver creatures you cast enter the battlefield with a +1/+1 counter on it for each {r} spent to cast them. 0
130 Boulder Elemental Red Common 5{3}{r}{r} Creature – Elemental 4 4 Boulder Elemental gets +3/+3 and attacks each turn if able as long as you’re pledged to red. (You’re pledged to red as long as Mountain is the most common land type among lands you control.) 0
131 Call of the Bluff-Hive Red Uncommon 7{3}{2/r}{2/r} Sorcery Create a 2/2 colorless Sliver creature token for each Mountain you control.
Cycling {2} ({2}, Discard this card: Draw a card.) token.
0
132 Champion of Gruz Red Mythic 8{6}{r}{r} Creature – Avatar 8 4 Trample
When Champion of Gruz enters the battlefield or is turned face up, it deals 8 damage to each other creature.
Morph {2/r}{2/r}{2/r}{2/r}{r}
0
133 Droog Hooligan Red Common 3{2}{r} Creature – Goblin Rogue 3 2 Menace (This creature can’t be blocked except by two or more creatures.)
Morph {3}{r} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
134 Droog Tunneler Red Common 2{1}{r} Creature – Goblin Warrior 1 1 {t}: Target creature with power 2 or less can’t be blocked this turn. 0
135 Erratic Simulacrum Red Rare 3{2}{r} Creature – Shapeshifter 0 3 You may have Erratic Simulacrum enter the battlefield as a copy of a random creature on the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
136 Fireborn Axefiend Red Common 4{2}{2/r} Creature – Dwarf Wight 2 2 Haste
Redcharged — When Fireborn Axefiend enters the battlefield, it gets +1/+0 until end of turn for each {r} spent to cast it.
0
137 Firefall Red Common 4{2/r}{2/r} Sorcery Redcharged — Firefall deals X damage to any target, where X is the amount of {r} spent to cast it. 0
138 Flame Javelin Red Uncommon 6{2/r}{2/r}{2/r} Instant Flame Javelin deals 4 damage to any target. 0
139 Gruzik Attendant Red Uncommon 2{1}{r} Creature – Dwarf Warrior 2 1 Whenever you cycle a card, choose one:
• Gruzik Attendant deals 2 damage to target creature.
• Gruzik Attendant deals 2 damage to each opponent.
0
140 Gruzik Bibliothecary Red Mythic 2{r}{r} Creature – Dwarf Monk 1 2 Double strike
Whenever Gruzik Bibliothecary deals damage to a player, exile that many cards from the top of the spell deck.
You may play cards exiled with Gruzik Bibliothecary.
0
141 Gruzik Obelisk Red Uncommon 4{2/r}{2/r} Artifact {t}: Add {c}{r}.
{t}, Sacrifice a Mountain: Choose one—
• Add {r}{r}{r}.
• You gain a fetch counter.
• Draw a card.
0
142 Gruzik Punisher Red Common 5{4}{r} Creature – Dwarf Warrior 2 1 When Gruzik Punisher enters the battlefield, it deals 3 damage to any target.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
143 Gruzik Stampeder Red Common 5{4}{r} Creature – Beast 5 3 0
144 Hellfire Gust Red Common 2{1}{r} Sorcery Hellfire Gust deals 1 damage to each creature your opponents control. 0
145 Hollow Jhovall Red Common 4{2}{2/r} Creature – Cat Wight 2 3 Hollow Jhovall gets +1/+1 and has first strike as long as you’re pledged to red. (You’re pledged to red as long as Mountain is the most common land type among lands you control.) 0
146 Igneous Emberbeast Red Uncommon 6{2}{2/r}{2/r} Creature – Elemental Husk 0 0 Redcharged — Igneous Emberbeast enters the battlefield with a +1/+1 counter on it for each {r} spent to cast it.
{2}{r}, {t}: Igneous Emberbeast deals damage equal to it’s power to any target.
0
147 Lavatube Droog Red Uncommon 3{2}{r} Creature – Goblin Scout 1 1 {x}: Lavatube Droog deals X damage to each creature and each player. Spend only red mana on X. 0
148 Magmatic Wastekin Red Common 4{2/r}{2/r} Creature – Elemental Husk 1 2 Redcharged — Magmatic Wastekin enters the battlefield with a +1/+1 counter on it for each {r} spent to cast it.
Haste
0
149 Marduk of Gruz Red Rare 3{1}{r}{r} Legendary Creature – Dwarf Advisor 2 4 {t}: Destroy target land. It’s controller puts the top card of the land deck onto the battlefield tapped.
As long as you’re pledged to red, whenever you tap a Mountain for mana, add {r}. (You’re pledged to red as long as Mountain is the most common land type among lands you control.)
0
150 Marduk's Force Red Common 3{2}{r} Enchantment – Aura Enchant creature
Enchanted creature has double strike as long as it’s red. Otherwise, if a source would deal damage to enchanted creature, it deals double that damage instead.
0
151 Marduk's Indignity Red Uncommon 3{r}{r}{r} Instant Marduk’s Indignity deals 5 damage to any target.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
152 Mechanical Droog Red Uncommon 4{2/r}{2/r} Artifact Creature – Goblin Construct 3 2 0
153 Mountainside Rush Red Common 4{2}{2/r} Instant Redcharged — Attacking creatures get +1/+0 until end of turn for each {r} spent to cast this spell.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
154 Ridgeskate Dragon Red Uncommon 5{2}{r}{r}{r} Creature – Dragon 4 4 Flying
Morph {6}{r} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
155 Rockslide Droog Red Common 2{1}{r} Creature – Goblin Warrior 2 1 Morph—Target creature gains haste until end of turn. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0
156 Rubblerouser Red Rare 5{3}{r}{r} Creature – Giant Barbarian 3 3 At the beginning of your upkeep, if you’re pledged to red, create a 4/4 red Dragon creature token with flying. (You’re pledged to red as long as Mountain is the most common land type among lands you control.) 0
157 Rubyform Sliver Red Uncommon 3{2}{r} Creature – Sliver 2 2 Sliver creatures you control have “{2/r}: This creature gets +1/+0 until end of turn.” If you’re pledged to red, Sliver creatures you control have first strike. (You’re pledged to red as long as Mountain is the most common land type among lands you control.) 0
158 Scalding Spew Red Common 1{r} Instant Scalding Spew deals 2 damage to target creature. If you’re pledged to red, Scalding Spew deals 3 damage to that creature instead. (You’re pledged to red as long as Mountain is the most common land type among lands you control.) 0
159 Searing Convergence Red Rare 7{1}{2/r}{2/r}{2/r} Sorcery Redcharged — For each {r} spent to cast this spell, choose one. You may choose the same more more than once.
• Searing Convergence deals 2 damage to any target.
• Target creature can’t block this turn.
• Destroy target artifact.
0
160 Slagpeak Dragon Red Rare 8{2}{2/r}{2/r}{2/r} Creature – Dragon Husk 3 3 Flying
Redcharged — Slagpeak Dragon enters the battlefield with a +1/+1 counter on it for each {r} spent to cast it.
Whenever Slagpeak Dragon attacks, it deals damage equal to its power to target creature.
0
161 Spark Charmer Red Uncommon 2{1}{r} Creature – Dwarf Shaman 2 2 Morph {2}{r} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Spark Charmer is turned face up, choose one—
• Spark Charmer deals 1 damage to target creature.
• Target creature can’t block this turn.
• Create a 1/1 red Goblin creature token.
0
162 Steamrush Invoker Red Common 5{3}{2/r} Creature – Dwarf Wight 4 2 {2/r}{2/r}{2/r}{2/r}{2/r}: Creatures can’t block this turn. 0
163 Sudden Revolt Red Rare 7{3}{2/r}{2/r} Sorcery Redcharged — Gain control of X target creatures until end of turn, where X is the amount of {r} spent to cast this spell. Untap those creatures. They get +2/+0 and gain haste until end of turn. 0
164 Surge Sliver Red Common 2{1}{r} Creature – Sliver 1 1 Sliver creatures you control have haste.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
165 Sword of Flames Red Common 3{1}{2/r} Artifact – Equipment Equipped creature has haste.
As long as equipped creature is red it has first strike.
Equip {2/r}
0
166 Tectonic Shift Red Uncommon 3{1}{r}{r} Sorcery Destroy two target lands controlled by the same player. That player puts the top three cards of the land deck onto the battlefield tapped. 0
167 Violent Impact Red Common 4{3}{r} Sorcery Destroy target artifact or land.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
168 Volcano Elemental Red Rare 2{x}{r}{r} Creature – Elemental 1 1 Morph {x}{x}{r} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Volcano Elemental enters the battlefield or is turned face up, it deals X damage to any target. Put X +1/+1 counters on Volcano Elemental.
0
169 Brambleclutch Wurm Green Rare 5{3}{g}{g} Creature – Wurm 4 4 Reach, trample
Brambleclutch Wurm enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among creatures you control.
0
170 Call of the Grove-Hive Green Uncommon 7{3}{2/g}{2/g} Sorcery Create a 2/2 colorless Sliver creature token for each Forest you control.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
171 Champion of Jurga Green Mythic 8{6}{g}{g} Creature – Avatar 7 7 Trample
When Champion of Jurga enters the battlefield or is turned face up, creatures you control become a copy of it until end of turn.
Morph {2/g}{2/g}{2/g}{2/g}{g}
0
172 Circle of Life Green Rare 3{2}{g} Enchantment Whenever a nontoken creature dies, its controller gains a fetch counter.
Whenever a player plays a land, that player draws a spell.
0
173 Dietek's Edict Green Uncommon 4{3}{g} Sorcery You gain three fetch counters. 0
174 Dietek's Favor Green Common 4{3}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +3/+3 as long as it’s green. Otherwise, it has base power and toughness 0/3 and loses all abilities.
0
175 Dietek's Summons Green Uncommon 3{g}{g}{g} Instant Create a 4/4 green Wurm creature token.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
176 Dietek's Undertaking Green Rare 6{5}{g} Sorcery Choose a color. Put the top card of the land deck onto the battlefield tapped. Repeat this process until you’re pledged to the chosen color. (You’re pledged to a color as long as that color’s basic land type is the most common land type among lands you control.) 0
177 Dietek, Kaiser of Jurga Green Rare 3{1}{g}{g} Legendary Creature – Dwarf Advisor 3 3 Other green creatures you control get +1/+1.
You may play an additional land on each of your turns.
Whenever a Forest enters the battlefield under your control, create a 3/3 green Bear creature token.
0
178 Elvish Rhapsodist Green Uncommon 5{4}{g} Creature – Elf Druid 2 2 When Elvish Rhapsodist enters the battlefield or is turned face up, return target card from your graveyard to your hand.
Morph {1}{g}{g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
179 Expedition Plan Green Common 4{2/g}{2/g} Sorcery You gain one fetch counter. Draw a land. 0
180 Grove Sliver Green Uncommon 3{1}{2/g} Creature – Sliver 1 1 Greencharged — Grove Sliver and other Sliver creatures you cast enter the battlefield with a +1/+1 counter on it for each {g} spent to cast them. 0
181 Hollow Elf Green Common 5{1}{2/g}{2/g} Creature – Elf Wight 3 3 Hollow Elf gets +2/+2 as long as you’re pledged to green. (You’re pledged to green as long as Forest is the most common land type among lands you control.) 0
182 Ironwood Agronomist Green Common 3{2}{g} Creature – Dwarf Druid 1 1 Morph—Put a +1/+1 counter on target creature. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0
183 Ironwood Ambusher Green Common 4{2}{2/g} Creature – Dwarf Wight 1 1 Flash (You may cast this spell any time you could cast an instant.)
Greencharged — When Ironwood Ambusher enters the battlefield, target creature gets +X/+X until end of turn, where X is the amount of {g} spent to cast it.
0
184 Ironwood Invoker Green Common 4{2}{2/g} Creature – Dwarf Wight 3 3 {2/g}{2/g}{2/g}{2/g}{2/g}: Put four +1/+1 counters on target creature. 0
185 Jadeform Sliver Green Uncommon 3{2}{g} Creature – Sliver 2 2 Sliver creatures you control get +1/+1 and have trample. If you’re pledged to green, Sliver creatures you control get +2/+2 and have trample instead. (You’re pledged to green as long as Forest is the most common land type among lands you control.) 0
186 Jurgan Attendant Green Uncommon 2{1}{g} Creature – Elf Druid 2 1 Whenever you cycle a card, choose one:
• Put a +1/+1 counter on Jurgan Attendant.
• Draw a land.
0
187 Jurgan Bear Green Common 2{g}{g} Creature – Bear 3 3 0
188 Jurgan Marauder Green Common 8{4}{2/g}{2/g} Creature – Beast Husk 3 3 Trample
Greencharged — Jurgan Marauder enters the battlefield with a +1/+1 counter on it for each {g} spent to cast it.
0
189 Jurgan Obelisk Green Uncommon 4{2/g}{2/g} Artifact {t}: Add {c}{g}.
{t}, Sacrifice a Forest: Choose one—
• Add {g}{g}{g}.
• You gain a fetch counter.
• Draw a card.
0
190 Jurgan Veldsage Green Rare 4{3}{g} Creature – Dwarf Druid 1 1 Whenever you cast a creature spell, draw a land.
Morph {g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
191 Jurganheim Primarch Green Mythic 6{4}{2/g} Creature – Treefolk Husk 1 3 Trample
Greencharged — Jurganheim Primarch enters the battlefield with a +1/+1 counter on it for each {g} spent to cast it.
At the beginning of your upkeep, double the number of counters on target permanent.
0
192 Keeper of the Vilagaf Green Uncommon 1{g} Creature – Elf Druid 1 1 Sacrifice Keeper of the Vilagaf: Until end of turn, you may spend mana as though it were mana of any color. 0
193 Ley Shaman Green Uncommon 3{2}{g} Creature – Dwarf Druid 2 2 {t}: Put a +1/+1 counter on target creature. 0
194 Ligneous Ubiety Green Common 3{1}{2/g} Enchantment – Aura Enchant land
Enchanted land is a Forest.
Sacrifice Ligneous Ubiety: Draw a card.
0
195 Lulling Fae Green Common 1{g} Creature – Faerie 1 1 Reach
Morph {g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Lulling Fae is turned face up, prevent all combat damage that would be dealt this turn.
0
196 Might of Jurga Green Uncommon 6{4}{g}{g} Sorcery Creatures you control get +3/+3 and gain trample until end of turn. If you’re pledged to green, creatures you control get +5/+5 and gain trample until end of turn instead. (You’re pledged to green as long as Forest is the most common land type among lands you control.) 0
197 Power of the Vilagaf Green Common 1{g} Instant Target creature gets +2/+2 until end of turn. If you’re pledged to green, that creature gets +4/+4 until end of turn instead. (You’re pledged to green as long as Forest is the most common land type among lands you control.) 1 1545592244 on 23 Dec 2018 by Vitenka (unlogged)
198 Prophet of Odland Green Rare 2{2/g} Creature – Elf Wight 1 1 {t}: Add one mana of any color.
As long as you control a basic land of each basic land type, basic lands you control have “{t}: Add one mana of any color.”
0
199 Refreshing Sliver Green Common 3{2}{g} Creature – Sliver 1 1 Sliver creatures you control have “{2/g}: This creature gains indestructible until end of turn.”
Cycling {2} ({2}, Discard this card: Draw a card.)
0
200 Shambling Mossback Green Common 6{4}{g}{g} Creature – Beast 6 6 Morph {6}{g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0
201 Smothering Moss Green Common 5{4}{g} Sorcery Destroy target noncreature permanent.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
202 Springleaf Sprite Green Uncommon 6{2}{2/g}{2/g} Creature – Ouphe Husk 1 1 Greencharged — Springleaf Sprite enters the battlefield with a +1/+1 counter on it for each {g} spent to cast it.
{2}{g}, {t}: Target creature gets +X/+X until end of turn where X is Springleaf Sprite’s power.
0
203 Steely Mauler Green Uncommon 6{2/g}{2/g}{2/g} Artifact Creature – Beast Construct 4 5 0
204 Sylvan Convergence Green Rare 7{1}{2/g}{2/g}{2/g} Sorcery Greencharged — For each {g} spent to cast this spell, choose one. You may choose the same mode more than once.
• Put a +1/+1 counter on each creature you control.
• Create a 3/3 green Bear creature token.
• Put the top card of the land deck onto the battlefield tapped.
0
205 Thicket Wastekin Green Common 4{2/g}{2/g} Creature – Elemental Husk 2 1 Greencharged — Thicket Wastekin enters the battlefield with a +1/+1 counter on it for each {g} spent to cast it.
Reach (This creature can block creatures with flying.)
0
206 Thorned Cudgel Green Common 3{1}{2/g} Artifact – Equipment Equipped creature gets +2/+2.
As long as equipped creature is green, it has trample.
Equip {2/g}{2/g}
0
207 Verdant Charmer Green Uncommon 2{1}{g} Creature – Dwarf Shaman 2 2 Morph {2}{g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Verdant Charmer is turned face up, choose one—
• Another target creature gets +2/+2 until end of turn.
• Draw a land.
• Destroy target artifact.
0
208 Virlein Harvester Green Common 2{1}{g} Creature – Elf Warrior 1 1 Virlein Harvester gets +2/+2 as long as you’re pledged to green. (You’re pledged to green as long as Forest is the most common land type among lands you control.)
Sacrifice Virlein Harvester: You gain two fetch counters.
0
209 Virlein Naturalist Green Common 3{2}{g} Creature – Elf Shaman 3 2 When Virlein Naturalist enters the battlefield, destroy target artifact.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
210 Virlein Pathfinder Green Common 3{2}{g} Creature – Elf Scout 2 2 When Virlein Pathfinder enters the battlefield, put the top card of the land deck onto the battlefield. 0
211 Altar of Offerings Artifact Rare 1{1} Artifact {3}, {t}, Remove a counter from a permanent you control: Choose one —
• You gain 2 life
• Altar of Offerings deals 2 damage to target creature.
• Put a +1/+1 counter on target creature.
0
212 Beckonstone Idol Artifact Rare 3{3} Artifact Creature – Construct 4 4 When Beckonstone Idol enters the battlefield, target opponent gains control of it.
Whenever a creature attacks you, that creature’s controller draws a card.
0
213 Colossus of Beledin Artifact Rare 0{x}{x}{x} Legendary Artifact Creature – Golem 0 0 When you cast this spell, exile the top X cards of the spell deck. Colossus of Beledin enters the battlefield with a number of +1/+1 counters on it equal to the total converted mana cost of all cards exiled this way.
Colossus of Beledin has trample as long as you’re not pledged to a color.
0
214 Droning Hivestone Artifact Rare 6{6} Artifact Whenever you draw a card, create a 2/2 colorless Sliver creature token. 0
215 Frontier Blade Artifact Uncommon 3{3} Artifact – Equipment Whenever equipped creature deals combat damage to a player, you gain one fetch counter.
Equip {3}
0
216 Iron Giant Artifact Rare 7{7} Artifact Creature – Golem Giant 7 7 0
217 Mnemonic Scrolls Artifact Uncommon 1{1} Artifact At the beginning of your upkeep, put the top card of the spell deck into the graveyard.
{5}, {t}, Sacrifice Mnemonic Scrolls: Return target card from your graveyard to your hand.
0
218 Opalescent Lotus Artifact Rare 4{4} Artifact {t}: Add {c}{c}{c}.
{t}: If you’re pledged to a color, add three mana of that color. (You’re pledged to a color as long as that color’s basic land type is the most common land type among lands you control.)
0
219 Ring of Erasure Artifact Mythic 2{2} Artifact {9}, {t}: Exile target permanent.
Cycling {0} ({0}, Discard this card: Draw a card.)
0
220 Ring of Restoration Artifact Uncommon 3{3} Artifact {1}, {t}: Untap two target basic lands. 0
221 Seed of the Vilagaf Artifact Mythic 3{3} Artifact As Seed of the Vilagaf enters the battlefield, choose a color.
You don’t lose unspent mana of the chosen color as steps and phases end.
{t}: Add one mana of the chosen color.
0
222 Stitched Automaton Artifact Common 1{1} Artifact Creature – Construct 0 1 Morph—Draw a card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0
223 Timeslip Attenuator Artifact Mythic 5{5} Artifact If you’re pledged to a color, you may play cards of that color from your graveyard. If you play a card this way, exile it instead of putting it into its owner’s graveyard as it resolves. (You’re pledged to a color as long as that color’s basic land type is the most common land type among lands you control.) 0
224 Wastebrink Juggernaut Artifact Uncommon 5{5} Artifact Creature – Juggernaut 5 5 Wastebrink Juggernaut attacks each turn, if able.
At the beginning of your upkeep, return a land you control to its owner’s hand.
0
225 Æther Portal Artifact Rare 5{5} Artifact {t}: Shuffle the spell deck, then exile the top card of it. If you’re pledged to a color that shares a color with the exiled card, you may play that card without paying its mana cost. Otherwise, put that card into your hand. (You’re pledged to a color as long as that color’s basic land type is the most common land type among lands you control.) 0
226 Archmagus Tower Land Uncommon 0 Land {t}: Add {c}.
{6}, {t}: Draw a card.
0
227 Barren Foothills Land Rare 0 Land – Mountain Plains ({t}: Add {r} or {w}.)
Barren Foothills enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
228 Bespoke Paradise Land Rare 0 Land As Bespoke Paradise enters the battlefield, choose a basic land type.
Bespoke Paradise enters the battlefield tapped as the chosen type.
0
229 Bleary Bottoms Land Common 0 Land – Swamp ({t}: Add {b}.)
Bleary Bottoms enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
230 Bog of the Endless Dead Land Rare 0 Legendary Land – Swamp ({t}: Add {b}.)
Bog of the Endless Dead enters the battlefield tapped.
{t}, Sacrifice a Swamp or a black creature: Add {b}{b}{b}{b}. Activate this ability only if you’re pledged to black. (You’re pledged to black as long as Swamp is the most common land type among lands you control.)
0
231 Borderpost Depot Land Uncommon 0 Land {t}: Add {c}.
{t}: Add {c}{c}. Spend this mana only to cast face-down creature spells.
0
232 Crumbling Ridge Land Uncommon 0 Land Crumbling Ridge enters the battlefield tapped.
{t}: Add {r}.
{3}, {t}: Add {r}{r}{r}.
0
233 Deserted Bastion Land Uncommon 0 Land {t}: Add {c}.
{1}, {t}: Target land becomes the basic land type of your choice until end of turn.
0
234 Desolate Temple Land Rare 0 Land – Plains Swamp ({t}: Add {w} or {b}.)
Desolate Temple enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
235 Fetid Pools Land Rare 0 Land – Island Swamp ({t}: Add {u} or {b}.)
Fetid Pools enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
236 Forest Land Basic 0 Basic Land – Forest 0
237 Forest Land Basic 0 Basic Land – Forest 0
238 Forest Land Basic 0 Basic Land – Forest 0
239 Forest Land Basic 0 Basic Land – Forest 0
240 Forest Land Basic 0 Basic Land – Forest 0
241 Forest Land Basic 0 Basic Land – Forest 0
242 Forest Land Basic 0 Basic Land – Forest 0
243 Geomorphic Plane Land Uncommon 0 Land {t}: Add {c}.
{t}, Remove a counter from a permanent you control: Add one mana of any color.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
244 Gloomy Quagmire Land Uncommon 0 Land Gloomy Quagmire enters the battlefield tapped.
{t}: Add {b}.
{3}, {t}: Add {b}{b}{b}.
0
245 Gruzik Quarry Land Uncommon 0 Land Gruzik Quarry enters the battlefield tapped.
{t}: Add {c}.
{2/r}, {t}: Create a colorless Ruby artifact token with “Sacrifice this artifact: Add {r}.”
0
246 Ironwood Weald Land Common 0 Land – Forest ({t}: Add {g}.)
Ironwood Weald enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
247 Island Land Basic 0 Basic Land – Island 0
248 Island Land Basic 0 Basic Land – Island 0
249 Island Land Basic 0 Basic Land – Island 0
250 Island Land Basic 0 Basic Land – Island 0
251 Island Land Basic 0 Basic Land – Island 0
252 Island Land Basic 0 Basic Land – Island 0
253 Island Land Basic 0 Basic Land – Island 0
254 Jurgan Quarry Land Uncommon 0 Land Jurgan Quarry enters the battlefield tapped.
{t}: Add {c}.
{2/g}, {t}: Create a colorless Emerald artifact token with “Sacrifice this artifact: Add {g}.”
0
255 Morphic Verge Land Common 0 Land Morphic Verge enters the battlefield tapped.
When Morphic Verge enters the battlefield, you gain a fetch counter.
{t}: Add {c}.
0
256 Morvinian Quarry Land Uncommon 0 Land Morvinian Quarry enters the battlefield tapped.
{t}: Add {c}.
{2/b}, {t}: Create a colorless Obsidian artifact token with “Sacrifice this artifact: Add {b}.”
0
257 Mountain Land Basic 0 Basic Land – Mountain 0
258 Mountain Land Basic 0 Basic Land – Mountain 0
259 Mountain Land Basic 0 Basic Land – Mountain 0
260 Mountain Land Basic 0 Basic Land – Mountain 0
261 Mountain Land Basic 0 Basic Land – Mountain 0
262 Mountain Land Basic 0 Basic Land – Mountain 0
263 Mountain Land Basic 0 Basic Land – Mountain 0
264 Mystic Forest Land Common 0 Land – Forest ({t}: Add {g}.)
Mystic Forest enters the battlefield tapped.
{t}, Sacrifice Mystic Forest: Put the top card of the land deck onto the battlefield tapped.
0
265 Mystic Island Land Common 0 Land – Island ({t}: Add {u}.)
Mystic Island enters the battlefield tapped.
{t}, Sacrifice Mystic Island: Put the top card of the land deck onto the battlefield tapped.
0
266 Mystic Mountain Land Common 0 Land – Mountain ({t}: Add {r}.)
Mystic Mountain enters the battlefield tapped.
{t}, Sacrifice Mystic Mountain: Put the top card of the land deck onto the battlefield tapped.
0
267 Mystic Plains Land Common 0 Land – Plains ({t}: Add {w}.)
Mystic Plains enters the battlefield tapped.
{t}, Sacrifice Mystic Plains: Put the top card of the land deck onto the battlefield tapped.
0
268 Mystic Swamp Land Common 0 Land – Swamp ({t}: Add {b}.)
Mystic Swamp enters the battlefield tapped.
{t}, Sacrifice Mystic Swamp: Put the top card of the land deck onto the battlefield tapped.
0
269 Oraxian Quarry Land Uncommon 0 Land Oraxian Quarry enters the battlefield tapped.
{t}: Add {c}.
{2/w}, {t}: Create a colorless Pearl artifact token with “Sacrifice this artifact: Add {w}.”
0
270 Plains Land Basic 0 Basic Land – Plains 0
271 Plains Land Basic 0 Basic Land – Plains 0
272 Plains Land Basic 0 Basic Land – Plains 0
273 Plains Land Basic 0 Basic Land – Plains 0
274 Plains Land Basic 0 Basic Land – Plains 0
275 Plains Land Basic 0 Basic Land – Plains 0
276 Plains Land Basic 0 Basic Land – Plains 0
277 Rockslide Peak Land Common 0 Land – Mountain ({t}: Add {r}.)
Rockslide Peak enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
278 Seaside Academy Land Uncommon 0 Land Seaside Academy enters the battlefield tapped.
{t}: Add {u}.
{3}, {t}: Add {u}{u}{u}.
0
279 Sheltered Thicket Land Rare 0 Land – Mountain Forest ({t}: Add {r} or {g}.)
Sheltered Thicket enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
280 Ship Channel Land Common 0 Land – Island ({t}: Add {u}.)
Ship Channel enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
281 Sliver Warrens Land Uncommon 0 Land {t}: Add {c}.
{3}: Sliver Warrens becomes a 2/2 colorless Sliver creature until end of turn.
0
282 Subduction Zone Land Uncommon 0 Land {t}: Add {c}.
{3}, {t}, Sacrifice a land: Put the top card of the land deck onto the battlefield tapped.
0
283 Sunswept Prairie Land Uncommon 0 Land Sunswept Prairie enters the battlefield tapped.
{t}: Add {w}.
{3}, {t}: Add {w}{w}{w}.
0
284 Swamp Land Basic 0 Basic Land – Swamp 0
285 Swamp Land Basic 0 Basic Land – Swamp 0
286 Swamp Land Basic 0 Basic Land – Swamp 0
287 Swamp Land Basic 0 Basic Land – Swamp 0
288 Swamp Land Basic 0 Basic Land – Swamp 0
289 Swamp Land Basic 0 Basic Land – Swamp 0
290 Swamp Land Basic 0 Basic Land – Swamp 0
291 The Fields of Hyletia Land Rare 0 Legendary Land – Plains ({t}: Add {w}.)
The Fields of Hyletia enters the battlefield tapped.
{w}, {t}: Target creature gains indestructible until end of turn. Activate this ability only if you’re pledged to white. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
0
292 The Memory Void Land Mythic 0 Legendary Land {t}: Add {c}.
{x}, {t}, Exile a card from your hand with converted mana cost X: Return target card with converted mana cost X from your graveyard to your hand.
0
293 Thorned Thicket Land Uncommon 0 Land Thorned Thicket enters the battlefield tapped.
{t}: Add {g}.
{3}, {t}: Add {g}{g}{g}.
0
294 Tidehollow Sanctum Land Rare 0 Legendary Land – Island ({t}: Add {u}.)
Tidehollow Sanctum enters the battlefield tapped.
{u}, {t}: Draw a card. Activate this ability only if you’re pledged to blue. (You’re pledged to blue as long as Island is the most common land type among lands you control.)
0
295 Turric Quarry Land Uncommon 0 Land Turric Quarry enters the battlefield tapped.
{t}: Add {c}.
{2/u}, {t}: Create a colorless Sapphire artifact token with “Sacrifice this artifact: Add {u}.”
7 1545777854 on 25 Dec 2018 by Tahazzar
296 Ursine Wildwood Land Rare 0 Legendary Land – Forest ({t}: Add {g}.)
Ursine Wildwood enters the battlefield tapped.
{3}{g}, {t}: Create a 3/3 green Bear creature token. Activate this ability only if you’re pledged to green. (You’re pledged to green as long as Forest is the most common land type among lands you control.)
0
297 Verdant Island Land Rare 0 Land – Forest Island ({t}: Add {g} or {u}.)
Verdant Island enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
298 Vilagaf, the Tree Eternal Land Mythic 0 Legendary Land – Forest ({t}: Add {g}.)
Vilagaf, the Tree Eternal enters the battlefield tapped unless you control another Forest.
{g}, {t}: Add three mana of any one color.
0
299 Vulkanberg Peak Land Rare 0 Legendary Land – Mountain ({t}: Add {r}.)
Vulkanberg Peak enters the battlefield tapped.
{r}, {t}: Vulkanberg Peak deals 1 damage to any target. Activate this ability only if you’re pledged to red. (You’re pledged to red as long as Mountain is the most common land type among lands you control.)
0
300 Zephyr Veldt Land Common 0 Land – Plains ({t}: Add {w}.)
Zephyr Veldt enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
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