Madoka Magi-ka: Recent Activity
Madoka Magi-ka: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Madoka Magi-ka: (Generated at 2024-05-19 02:07:27)
Madoka Magi-ka: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Madoka Magi-ka: (Generated at 2024-05-19 02:07:27)
Back in Kamigawa Block, a perfect hand with Blazing Shoal allowed for 20 damage first turn and there's tons of other strategies in Vintage/Legacy much more efficient than this. While 5 damage first turn is nothing to scoff at, it's not broken.
All the same, I think I just had a stroke of genius. What if you could only put one +1/+1 counter on a creature at a time? Sure, it's good for weenie decks but it gives the opponent reasons to kill the weaker creatures and let the ones with +1/+1 counters live. I think it could be an interesting dilemma. What do you think?
The old ability "Mana Flood" is now "Build." Instead of sacrificing the land when it gets played or having it come into play tapped, it now comes into pay tapped if you activate the build cost.
I anticipate that people will say this is too good to actually get printed, but I disagree. For one, it's not a plains so cards like Glacial Fortress can't interact with it and the build cost is grossly overpowered for its effect, which restricts it to emergencies as it's inefficient. I also just think lands in general need more TLC.
Um. A perfect hand gives a potential 5/5 haste... Which is pretty evil. The negative abilities are trying to set up an antisynergy where you buff opponents stuff and then kill it; but why whould you bother when you can have huge aggro?
Nice to have as a counter to another deck that is running this, though.
This card was a personal challenge as a kind of thought experiment for myself. When the concept of a 0 CMC planeswalker dawned on me, I wanted to see if it was actually possible to make one that was both interesting but not overpowered. How did I do?
I think this would need to be templated a bit like Painter's Servant:
> Until the end of the next turn, you, permanents you control, and cards you own that aren't on the battlefield all gain protection from the colour of your choice.
Removed the sacrifice requirement from Mana Flood.
I just love the versatility of this card's design. How much you can get out of it depends greatly on the current board situation and the decision on when the most appropriate time to use it should be a wonderful challenge.
This card was specifically designed to have good synergy with Stubborn.
Changed how the ability works from sorcery speed and paying the equipment's equip cost to instant speed and making it tougher for the owner to get it back. Lowered the power.