Pyrulea (Branch 2): Virtual Booster

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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit Warrior
Flying, Unbound (This permanent untaps during each player's untap step.)
When Coastal Spirit dies, return it to the battlefield transformed.
4/2
Coastal Blessing
 
 R 
Enchantment
Creatures you control have Flying and Unbound (This permanent untaps during each player's untap step.).
 U 
Creature – Human Warrior
First Strike Unbound (This permanent untaps during each player's untap step.)
Whenever Rallying Captain becomes untapped, you may put a +1/+1 counter on target creature.
2/2
 U 
Creature – Human Warrior
When Barbarian Conquerer enters the battlefield, you gain control of target land until Barbarian Conquerer leaves the battlefield.
3/3
 U 
Sorcery
Destroy target forest or swamp. Scorching Wildfire deals 3 damage to that land's controller.
"The fury of the flame knows no bounds." – Ori, Sunsoul Prophet
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
When enchanted creature dies or Spirit Guide goes to your graveyard from the battlefield, return Spirit Guide to the battlefield transformed.
Guiding Spirit
 
 C 
Creature – Spirit
Flying
1/1
 C 
Creature – Lizarkfolk Nomad
Hexproof
Basic landcycling {2}{u}
When you cycle Coastal Traveler, target creature gains hexproof until end of turn.
1/1
 C 
Instant
Counter target spell unless its contoller pays {3}.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Creature – Human Warrior
First Strike
Cycling {4}{w}{w} ({4}{w}{w}, Discard this card: Draw a card.)
When you cycle Ashna Legionary, creatures you control get +2/+1 and gain first strike until end of turn.
2/1
 C 
Creature – Djinn
When Mystical Wanderer enters the battlefield, Scry X, where X is equal to your discovery, then draw a card. (Your discovery is equal to the number of lands you control with different names.)
2/4
 C 
Sorcery
Return target land card from your graveyard to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Creature – Human Rogue
Shadowfoot Scoundrel can't be blocked as long as you control a plains.
Plainscycling {2}
2/2
 C 
Creature – Elf Archer
Reach
Cycling {3}{g} ({3}{g}, Discard this card: Draw a card.)
When you cycle Canopy Archer, you may destroy target creature with flying.
2/2
 C 
Creature – Elemental
Haste
Cycling {2}{r} ({2}{r}, Discard this card: Draw a card.)
When you cycle Flamerite Elemental, deal 1 damage to target creature or player.
1/1
 C 
Instant
Target creature gets +3/+3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Instant
Add {r}{r}{r} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)

Coastal Spirit (rare)
Rallying Captain (uncommon)
Barbarian Conqueror (uncommon)
Scorching Wildfire (uncommon)
Spirit Guide (common)
Coastal Traveler (common)
Energy Drain (common)
Ashna Legionary (common)
Mystical Wanderer (common)
Recycle Terrain (common)
Shadowfoot Scoundrel (common)
Canopy Archer (common)
Flamerite Elemental (common)
Wild Calling (common)
Solar Ritual (common)