[WORDS] Oxymorons: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Abnormality Colourless Common 0 0
2 Astronomically Small Guy Colourless Mythic 100{100} Creature 0 0.01 Astronauts you control get +10/+10 0
3 Boundless Microorganism Colourless Mythic 100{100} Creature – Germ Annihilator ∞ 0
4 Childbirth Skeptics be like... Labor is easy! Colourless None 0 0
5 Half Done Colourless Common 2{2} Enchantment – Aura Enchant resolving permanent
Enchanted permanent does not resolve until the same time next turn.
0
6 Holon Colourless None 0 goes philosophical 0
7 Home Office Colourless Uncommon 6{6} Structure Worker Cleric Habitat
Inhabited creatures gain twice the money they would otherwise and gain smiles in their art
0
8 Incredibly Dull Colourless Common 2{2} Enchantment – Aura Enchant Equipment
Enchanted Equipment cannot deal damage, but gains "Pay {e} or {r} five times, {t}: Destroy target artifact"
0
9 Industrial Park Colourless Rare 6{6} Structure Suspend 10 – {e}{e} per turn
Cumulative Upkeep {2} and tap two Workers
Worker and Animal creature habitat
Inhabitants get +5/+5 and gain Trample and Haste
0
10 Just Add Water! Colourless Common 1{1} Instant Kicker {u}
Create a Powdered Water creature token
If Just Add Water! was kicked, sacrifice that token and gain 1 life
0
11 Natural Artificial Flavor Colourless Common 4{4} Enchantment – Aura Enchant Food
Enchanted Food becomes Black. When it becomes sacrificed, put a -1/-1 counter on target creature you control. If you cannot, you lose the game.
0
12 Nothing Much Colourless Common 0{0} Instant Win every game ever 0
13 SNEAK BEING BAD SPIES LMAO Colourless None 0 amirite? 0
14 The Usual Colourless Uncommon 0 0
15 VR Colourless Rare 100{100} Enchantment All things play a subgame which is the same as the normal game. The winner gains 1 life.
If a subgame is made in those subgames, scream "INCEPTION!" or you lose life
0
16 a [positive trait] [insert person or group of persons you dont like here] Colourless None 0 amirite? 1 1539202001 on 10 Oct 2018 by Froggychum
17 clicking the start button to shut down Colourless None 0 amirite? 0
18 enemy color pairs Colourless None 0 amirite? 0
19 just 10 **easy payments** of $1999.99 CAD Colourless None 0 0
20 Anxious Patient White Common 2{1}{w} Creature – Human Soldier 3 1 Whenever a Cleric enters the battlefield, put a -1/-1 counter on Anxious Patient 0
21 Awfully Nice White Common 3{1}{w}{w} Enchantment – Aura Enchant creature
Tap enchanted creature, another player gains 3 life
0
22 Crisis Management White Uncommon 4{2}{w}{w} Sorcery Prevent all damage that would be dealt this turn. Destroy up to three red and/or black targets and all artifacts interacting with them 0
23 Demanding Patient White Common 3{2}{w} Creature – Human Soldier 2 2 If you control a Cleric, Demanding Patient gets +3/+3. Otherwise, sacrifice it. 0
24 Failsafe White Uncommon 2{w}{w} Enchantment If you would lose the game, instead exile Failsafe. 1 1539264667 on 11 Oct 2018 by Froggychum
25 Farewell Reception White Uncommon 4{2}{w}{w} Enchantment Cast Farewell Reception only if a creature is leaving the battlefield
Tap all creatures. Each player gains 7 life.
0
26 Found Missing White Common 1{w} Instant Turn target creature face-up that is being hidden by another target that is hiding something... (hiding it) 0
27 Free Gift White Common 1{w} Artifact {t}, Sacrifice Free Gift, Rip Free Gift into one hundred pieces that are hard to clean up: Another target player gains 100 life. Create an Artifact token under their control. Destroy it at the end of this second. 0
28 Grandchild White Common 1{w} Creature – Child 1 1 Lifelink 0
29 Incredibly Common White Common 1{w} Enchantment – Aura Enchant Frowning Idiot creature
Enchanted creature gets +0/+1 and is Smiling
0
30 Internal Exile White Common 1{w} Instant Target creature exiles itself 0
31 JOY White Mythic 3{2}{w} Legendary Creature – Avatar 2 3 Creatures you control are Smiling 0
32 Jihad (Holy War) White Uncommon 3{1}{w}{w} Sorcery Clerics get +1/+1, gain Lifelink and fight one another randomly until end of turn. They become red until end of turn too.
The player with the highest amount of fights won gains 100 life and wins the game.
0
33 King of the Peasants White Rare 7{5}{w}{w} Creature – Human Peasant Lord 3 3 First Strike
When King of the Peasants enters the battlefield create two 1/1 white Peasant creature tokens.
Other Peasants you control get +1/+1 and gain First Strike.
1 1539617000 on 15 Oct 2018 by Froggychum
34 Ladies Man White Uncommon 3{1}{w}{w} Creature – Human Lord 2 2 Indestructible
Whenever one or more female creatures enter the battlefield under your control, put those many +1/+1 counter on Ladies Man.
{2}{w}, {t}: Create a 1/1 white female Human creature token.
0
35 Minor Miracle White Mythic 7{5}{w}{w} Legendary Instant Flash
Return target Child that died this second from your graveyard to the battlefield tapped
Miracle {w}
0
36 Old Newborn White Common 1{w} Creature – Elder Baby 1 1 Lifelink 0
37 Peace Officer White Common 2{1}{w} Creature – Human Soldier Knight 2 2 Lifelink 0
38 Peaceforce White Rare 3{1}{w}{w} Enchantment Attacking and blocking creatures get -1/-1 1 1539616811 on 15 Oct 2018 by Froggychum
39 Pigeon Milk White Common 1{w} Artifact – Food Sacrifice Pigeon Milk: Gain 3 life. You may heal target inhabited Bird you control 0
40 Resident Alien White Common 1{w} Creature – Alien Ally 1 1 Resident Alien is an Inhabitant 0
41 Small Crowd White Uncommon 3{2}{w} Creature – Human Nomad 1 1 When Small Crowd enters the battlefield create two 1/1 white Human Nomad creatures tokens 0
42 Snow-White Tan White Common 2{w}{w} Snow Enchantment – Aura Enchant black creature
Enchanted creature is Snow and White in addition to it's other supertypes and colors
0
43 Young Adult White Common 3{2}{w} Creature – Human 2 2 0
44 Authentic Replica Blue Common 4{3}{u} Artifact As an addition cost to cast Authentic Replica, exile target artifact.
Authentic Replica enters the battlefield as a copy of that permanent except it is hiding something...
0
45 Auto Pilot Blue Uncommon 2{1}{u} Enchantment Artifact – Aura Construct Enchant merged Pilot and Vehicle
Enchanted permanent has {e}{t}: Draw a card
0
46 Blurry Vision Blue Uncommon 3{1}{u}{u} Enchantment – Aura Enchant creature
Enchanted creature gets -X/-0 where X is it's power. It cannot block Cyclops.
0
47 Cold Sweat Blue Common 2{1}{u} Instant Tap target creature, it does not untap during it's controllers next untap step. Add {u}{r} 0
48 Completed Research Blue Rare 5{3}{u}{u} Instant For each card you've drawn this game, you win a game. 0
49 Dimwit Blue Common 0{0} Creature – Idiot Genius 0 1 Dimwit is blue
{t}: Draw three cards
Dimwit has no abilities, this is true no matter what zone it is in
0
50 Drain Clog Blue Mythic 2{u}{u} Instant Counter target overpowered counterspell 0
51 Extraordinary Blue Uncommon 7{5}{u}{u} Enchantment – Aura Enchant blue creature
Enchanted blue creature has "{t}: Gain $1000.00 CAD, then draw one hundred cards
0
52 Freezer Burn Blue Common 2{u}{s} Enchantment – Aura Enchant Food
{r}: Enchanted Food loses all abilities
0
53 Gentle Turbulence Blue Common 2{1}{u} Instant Tap target Vehicle or Pilot 0
54 Genuine Imitation Blue Uncommon 3{1}{u}{u} Creature – Illusion 2 3 Flying
Genuine Imitation may enter the battlefield as a copy of target creature
0
55 Graduate Student Blue Uncommon 4{2}{u}{u} Creature – Human Wizard 2 4 Hexproof
{2}{t}: Scry 2 then draw a card
0
56 Incredibly Real Blue Uncommon 8{5}{u}{u}{u} Enchantment Blue creatures get +10/+10 until end of turn then consume and confuse themselves 0
57 Intelligent Idiot Blue Uncommon 1{u} Creature – Genius Idiot 1 1 {t}: Draw three cards
Intelligent Idiot has no abilities. This is true no matter what zone it is in.
0
58 Jumbo Shrimp Blue Common 5{3}{u}{u} Creature – Giant Fish 3 6 Hexproof 0
59 Land Development Blue Common 4{3}{u} Enchantment – Aura Enchant Land
Enchanted land is blue, loses all types and gains "{t}: Add {2}"
0
60 Lightweight Blue Uncommon 1{u} Enchantment – Aura Enchant creature with toughness 4 or greater
Enchanted creature's exact toughness becomes 1, this cannot change. It loses all equipments and gains Flying.
At the beginning of your upkeep, sacrifice a Food or destroy enchanted creature
0
61 Numbing Sensation Blue Uncommon 3{2}{u} Enchantmenta – Aura Enchant creature
Enchanted creature cannot attack or block and is Lachanophobic
0
62 Old News Blue Common 3{2}{u} Sorcery Draw two cards 0
63 SADNESS Blue Mythic 3{2}{u} Legendary Creature – Avatar 0 4 Creatures you control are Frowning
{t}: Add {u}{u}{u}
1 1539351057 on 12 Oct 2018 by Froggychum
64 Screeching Librarian Blue Rare 5{3}{u}{u} Creature – Human Wizard 2 3 {3}{t}: Create five book tokens
{r}{t}: Tap another target creature. Screeching Librarian deals 2 damage to it.
0
65 Sober Drunk Blue Rare 7{5}{u}{u} Creature – Drunk Genius 1 1 Olphobic (cannot exist while Beer does)
{1}: Draw five cards
0
66 Upside Down Blue Common 3{1}{u}{u} Enchantment – Aura Enchant creature
Enchanted creature moves in the opposite direction of where it would instead.
0
67 Vegetarian Steak Blue Uncommon 9{6}{u}{u}{u} Artifact – Food Sacrifice Vegetarian Steak: Add {g}{g}{g} and gain 6 life 0
68 A Good Monday Black Mythic 13{10}{b}{b}{b} Legendary Sorcery Garfield, Hater of Mondays consumes, confuses, destroys and triple exiles itself to target exiled Naya and/or Ink Temple and/or Snow Mountain 0
69 All Alone Black Mythic 5{3}{b}{b} Sorcery Split this game into a number of subgames equal to the number of creatures in play. Each creature has their own subgame to themselves. Put a Lonely counter on them. 0
70 Bad Luck Black Uncommon 3{2}{b} Enchantment – Aura Curse Enchant player
Whenever enchanted player does something, they must roll a 100-sided die. If the die lands on 1, they die in real life.
0
71 Bad Samalidan Black Common 2{b}{b} Creature – Human Evil 1 1 {t}: Bad Samalidan deals 2 damage to you 0
72 Benign Tumor Black Common 3{2}{b} Artifact – Equipment Equip creature that was Carcinogenic this game (Something is carcinogenic if it touched or interacted with a red Star card with converted mana cost 5 or greater, sacrificed a black equipment to lose life, survived after more than ten -1/-1 counters being put on it or sacrificed a black, red or blue food to gain life, lose life or get -1/-1 counters)
Equipped creature is Cancerous (It becomes a Celebrity. Remove all Age counters from it and put twelve on instead. It cannot gain or lose age counters. It becomes Carcinogenic until end of turn and whenever it does something, you must do something hateful and/or annoying.)
1 1539190198 on 10 Oct 2018 by Froggychum
73 Buried Alive Black Rare 6{4}{b}{b} Sorcery Destroy target creature over the course of four end steps. When it dies, put it in exile instead. 0
74 Calculated Error Black Common 2{c}{b} Instant Destroy target Technology permanent 0
75 Cardinal Sin Black Rare 3{b}{b}{b} Instant Target Legendary white Cleric creature deals 5 damage to it's controller, and then triple exiles itself. 0
76 Close Distance Black Common 3{1}{b}{b} Instant Move target attacking creatures to target blocking creature. The former D
destroys the latter.
0
77 Community Server Black Common 3{2}{b} Creature – Human Worker Evil 2 3 0
78 Explicit Innuendo Black Uncommon 5{3}{b}{b} Sorcery [Insert risque thing that doesn't belong on this website here] 0
79 FEAR Black Mythic 3{2}{b} Legendary Creature – Avatar 3 2 Fear, Intimidate, Menace
Other creatures you don't control get -1/-1
0
80 Free Credit Black Common 1{b} Instant Give target player $1.00 CAD.
For each turn it takes them to give you that same amount, multiply the cost by 2
Once that number becomes larger than their savings account, they lose the game and must declare bankruptcy in real life
0
81 Free Prisoner Black Common 3{2}{b} Creature – Human 2 3 Menace 0
82 Graphic Language Black Mythic 105{100}{b}{b}{b}{b}{b} Legendary Sorcery Say "Heck" then die the worst possible death. What you did is never okay! 0
83 Grotesque Beauty Black Rare 5{3}{b}{b} Enchantment – Aura Enchant creature
Enchanted creature is a Zombie in addition to it's other types and gains "Pay negative one mana of any color, {t}: Populate'
0
84 Growing Smaller Black Uncommon 4{2}{b}{b} Instant Target creature gets -3/-3
Target creature gets -2/-2
Target creature gets -1/-1
0
85 Half Dead Black Common 1{b} Enchantment – Aura Enchant creature
Enchanted creature is a Zombie in addition to it's other types.
0
86 Increasing Declines Black Rare 5{3}{b}{b} Enchantment Creature – Demon 52 52 Increasing Declines cannot be blocked except by five or more creatures, Deathtouch, Lifelink, Trample, Haste, Annihilator 25
Each second, lose thrice the life you lost last second. For the first second lose 100 life.
0
87 Insincere Vow Black Uncommon 3{2}{b} Enchantment – Aura Enchant black creature
Enchanted creature cannot attack or block unless you pay 2 life.
0
88 Junk Food Black Common 2{b}{b} Artifact – Food Sacrifice Junk Food: Gain 100 life and lose 1 life, then 2 life next turn, then 3 life the turn after that, etc 0
89 Least Favorite Black Uncommon 3{1}{b}{b} Sorcery When Least Favorite is cast, rank each creature on the battlefield from best to worst in order of your personal favoritism.
Destroy the last creature whose name is spoken. You lose 2 life
0
90 Living Dead Black Common 2{1}{b} Creature – Zombie 2 2 Deathtouch 0
91 Merciful Murder Black Common 3{2}{b} Instant Destroy target damaged creature 0
92 Quiet Scream Black Common 1{b} Instant Target creature gets +0.5/+0 and another creature gets -0.5/-0 0
93 Slave Worker Black Common 0 Creature – Slave Worker 1 1 0
94 The Greater Evil Black Mythic 7{4}{b}{b}{b} Legendary Creature – Evil Lord 7 7 Pay 7 life: Add {b} for each Evil you control.
Sacrifice another Evil: Draw a card.
0
95 Unfunny Joke Black Common 1{b} Instant Defecate 1, Laugh 1 0
96 ANGER Red Mythic 3{2}{r} Legendary Creature – Avatar 4 1 When ANGER enters the battlefield or attacks, it deals 4 damage to everything thrice 0
97 Anti-Missile Missile Red Mythic 7{5}{r}{r} Artifact Flash
When Anti-Missile Missile enters the battlefield, sacrifice it and it deals 100 damage to target Artifact which is activating an ability or that just entered the battlefield. All lands become Wastes for the next 10 000 years
0
98 Awfully Pretty Red Common 3{1}{r}{r} Enchantment – Aura Enchant creature
Tap enchanted creature, you gain control of another target creature until end of turn. Awfully Pretty deals 4 damage to you
0
99 Big Baby Red Common 4{3}{r} Creature – Giant Baby 5 2 {u}{u}{u}{t}, Discard three cards: You gain control of target creature 0
100 Brave Wimp Red Common 1{r} Creature – Coward Hero 1 0 When Brave Wimp enters the battlefield, destroy target Legendary creature and 'member Brave Wimp (Put it in the Nostalgia Realm) 0
101 Civil Disobedience Red Uncommon 4{2}{r}{r} Instant Rebels get +2/+0 and gain Haste until end of turn. Untap them. For each one that attacks this turn, target white and/or blue player is dealt 2 damage. 0
102 Cowardly Lion Red Common 5{3}{r}{r} Creature – Cat Coward 5 3 All creatures opposing Cowardly Lion have Fear, Intimidate and Menace 0
103 Cowardly Resistance Red Rare 5{3}{r}{r} Sorcery Coward Rebels get +2/+1 until end of turn 0
104 Crash Landing Red Rare 6{4}{e}{r} Instant Destroy target Vehicle and Land. 0
105 Fastwalk Red Common 1{r} Instant Move target creature. It deals 1 damage to each creature that it crossed. 0
106 Friendly Fire Red Rare 3{1}{r}{r} Enchantment Whenever five or more creatures attack, for each three attacking creatures, Friendly Fire pings target creature offending player controls that is attacking 0
107 Giant Dwarf Red Common 5{3}{r}{r} Creature – Giant Dwarf 5 5 Trample 0
108 Scantily Clad Red Common 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature cannot have more than one half of an Equipment on it at once at any time
0
109 Wise Fool Red Common 2{1}{r} Creature – Idiot 1 1 When Wise Fool enters the battlefield, flip a coin. If you win, rummage. 0
110 Astroturf Green Uncommon 5{5} Artifact Astronauts you control have Landwalk
{1}{t}: Add {c}{g}
0
111 Bathe in Mud Green Common 1{g} Instant Heal enchanted creature, untap it. It becomes black, has Protection from Insects and is Stinky Smelly in addition to it's other types until end of turn 0
112 Cyborg (Human Robot) Green Common 4{2}{c}{g} Creature – Human Robot Cyborg 3 4 Vigilance 0
113 DISGUST Green Mythic 3{2}{g} Legendary Creature – Avatar 4 4 Infect, Trample
Whenever DISGUST attacks, put two Poison counters on each opponent
0
114 Diminishing Growth Green Uncommon 4{2}{g}{g} Instant Target creature gets +3/+3
Target creature gets +2/+2
Target creature gets +1/+1
0
115 Fat Muscles Green Common 6{4}{g}{g} Creature – Ooze 5 7 Indestructible 0
116 Gargantuan Lilliputian Green Rare 8{5}{g}{g}{g} Creature – Beast 16 16 Trample, Vigilance, Gargantuan Lilliputian cannot be countered
Gargantuan Lilliputian must be cast from your hand
0
117 Green Oranges Green Uncommon 5{4}{g} Artifact – Food Delectable As an additional cost to cast Green Oranges, pay two orange mana
Sacrifice Green Oranges: Gain 4 life then gain 4 life
0
118 Lil Giant Green Common 3{1}{g}{g} Creature – Giant Baby 3 4 Vigilance 0
119 Male Lady Bug Green Common 2{1}{g} Creature – Insect 0 2 Flying 0
120 Natural Artifact Green Common 2{1}{g} Artifact Green creatures get +1/+1 0
121 Noble Savage Green Common 4{3}{g} Creature – Human 4 4 Protection from Blue and Artifacts 0
122 Silent Hurricane Green Rare 1{x}{g} Sorcery Silent Hurricane deals twice X damage to each mouthless creature with Flying and each mute player 0
123 Drawing a Blank Multicolour Rare 2{2} Sorcery As an additional cost to cast Drawing a Blank, choose one:
{u}{b}
{u}{r}
If you chose the former, target player reveals their hand and you choose up to five cards, they discard those cards and lose 2 life for each card discarded this way. Otherwise, do nothing.
0
124 Dress Pants Multicolour Uncommon 2{2} Artifact – Equipment Dress Pants is Gold
Equipped creature gains "{t}: Populate"
0
125 Real Magic Multicolour Common 1{1} Instant One happens:
– If you used white to cast Real Magic, gain 3 life
– If you used blue to cast Real Magic, draw a card
– If you used black to cast Real Magic, add {b}{b}
– If you used red to cast Real Magic, bolt any target
– If you used green to cast Real Magic, untap a land
– If you didn't do any of that, you lose the game
0
126 White Gold Multicolour Mythic 2{2} Artifact – Gold White Gold is Gold
{t}: Add {w}{w}{w}
0
127 Accurate Stereotypes Multicolour Uncommon 3{1}{w}{u} Enchantment – Aura Enchant ethnic creature
Enchanted ethnic creature gains an ability corresponding to a stereotype that exists about it's ethnicity.
1 1539187786 on 10 Oct 2018 by Froggychum
128 Agree to Disagree Multicolour Mythic 5{3}{w}{u} Sorcery Cast Agree to Disagree only in response to a rules argument
Split this game into two separate subgames, being played simultaneously and each moving forward with either version of the judgement
0
129 Anticipate the Unanticipated Multicolour Uncommon 3{1}{w}{u} Instant Counter target spell that you can't empirically know will be cast sometime after now 0
130 Calm Winds Multicolour Uncommon 3{1}{w}{u} Sorcery Return up to two target creatures to their owners hands. Or don't, man, it's chill... 0
131 Constructive Criticism Multicolour Rare 3{1}{w}{u} Sorcery Counter target punt 0
132 Criminal Justice System Multicolour Rare 6{4}{w}{u} Enchantment {t}: Create a Criminal Cop creature token 0
133 Floating to the Bottom Multicolour Common 2{w}{u} Sorcery Drop target creature from a height of 250 meters.
For each 0.01 seconds it falls, each player skips a turn.
0
134 Flying Fish Multicolour Common 3{1}{w}{u} Creature – Fish Bird 1 3 Flying, Swimming 0
135 Fresh Sour Cream Multicolour Uncommon 4{u}{w}{w}{w} Artifact – Delectable Sacrifice Fresh Sour Cream: Gain 1000000 life 0
136 Future History Multicolour Uncommon 3{1}{w}{u} Instant Counter target Historic spell that will be cast later this turn 0
137 Half True Multicolour Common 2{w}{u} Enchantment – Aura Enchant permanent
Enchanted permanent gains Phasing
0
138 Important Trivia Multicolour Uncommon 5{1}{w}{w}{u}{u} Sorcery Pick a number between one and twenty. Target player may guess the number, or roll a d20. If either number if your number, untap all creatures that player controls. Otherwise, tap them. 0
139 Permanent Substitute Multicolour Uncommon 3{1}{w}{u} Creature – Human Teacher 2 3 Flash
Objectling (Permanent Substitute is all permanent types)
0
140 Talk Show Multicolour Rare 5{3}{w}{u} Enchantment – TVShow Creatures you control have "{w/u}{t}: Tap target creature and put a +1/+1 counter on this creature" 0
141 Accurate Rumors Multicolour Common 2{u}{b} Instant Say the name of target creature quietly to a creature you control.
The target creature whose name was whispered gets -3/-1 until end of turn
0
142 Forgotten Memories Multicolour Rare 5{3}{u}{b} Sorcery Target player shuffles their hand into their library. Then, that player mills X cards, where X is the number of cards in their library. 0
143 Insomniac Dreams Multicolour Uncommon 5{1}{u}{u}{b}{b} Sorcery Target player discards seven cards. If they discard seven Nightmare cards this way, you lose the game. 0
144 Only Choice Multicolour Uncommon 3{1}{u}{b} Sorcery Choose one:
– Discard a card
0
145 Restless Sleep Multicolour Uncommon 4{2}{u}{b} Sorcery Enchant creature
Enchanted creature cannot become Sleeping
0
146 Anarchy Rules! Multicolour Mythic 7{5}{b}{r} Instant Destroy everything. 0
147 Essential Luxury Multicolour Rare 5{3}{b}{r} Enchantment Aetherborn you control have phobia to things with converted mana cost 5 or less 0
148 Fatally Injured Multicolour Common 3{1}{b}{r} Instant Fatally Injured deals 100 damage to target creature. Destroy it. 0
149 So Bad It's Good Multicolour Uncommon 3{1}{b}{r} Enchantment – Aura Enchant TVShow
When enchanted TVShow would leave the battlefield, return it to the battlefield tapped and exile So Bad It's Good
0
150 Climb Down Multicolour Common 3{1}{r}{g} Instant Move target creature south/down/backwards/behind 0
151 Hasty Sloth Multicolour Common 2{r}{g} Creature – Sloth 2 2 Haste 0
152 African Feast Multicolour Uncommon 10{7}{w}{g}{g} Sorcery Black creatures you control lose Hungry until end of turn. Gain 100 life 0
153 Bland Spice Multicolour Common 2{w}{g} Artifact – Food {t}, Sacrifice Bland Spice: Gain 1 life, i guess. 0
154 Daily Special Multicolour Rare 3{1}{w}{g} Artifact – Delectable {t}, Pay $1.99 CAD, Sacrifice Daily Special: Gain 7 life
You may pay $0.99 CAD as monetary activation costs instead of other values for the remainder of the day, if this is the first time you've played this card this week
0
155 Defensive Strike Multicolour Uncommon 3{w}{w}{g} Instant Defensive Strike deals X to target creature, where X is the total number of blocking creatures you control. 0
156 Diligent Sloth Multicolour Common 2{w}{g} Creature – Sloth 2 2 Vigilance 0
157 Night Vision Multicolour Uncommon 3{1}{w}{g} Enchantment – Aura Enchant non-Beast, non-blue Human
Enchanted creature gains Protection from Black and has +2/+0 when fighting it.
0
158 Tame Beast Multicolour Common 4{2}{w}{g} Creature – Beast 3 4 Vigilance, Saddling (If Tame Beast is equipped, and not monstrous you may combine a Pilot with it. They both gain Trample) 0
159 Tranquil Fiesta Multicolour Uncommon 4{1}{w}{g}{g} Sorcery Creatures you control get +0/+4 until end of turn 0
160 Wholesome Multicolour Rare 3{1}{w}{g} Enchantment – Aura Enchant creature
Enchanted creature has protection from Black and deals no damage against Black things, when it doesn't all things are healed and/or gain 5 life
0
161 Completed Destruction Multicolour Rare 3{1}{w}{b} Instant Exiled target nonland permanent. You gained 3 life. 0
162 Democratic Monarchy Multicolour Rare 5{3}{w}{b} Enchantment When Democratic Monarchy enters the battlefield, each player chooses a Legendary creature.
Once everyone has chosen a creature, the most chosen creature becomes a Lord, Player, gets +10/+10 and gains Indestructible and Hexproof.
That player controls everything for the remainder of the game. It's name becomes "Elected King"
0
163 Demonic Angel Multicolour Rare 5{3}{w}{b} Creature – Demon Angel 5 5 Flying, Lifelink, Deathtouch 0
164 Divorce Court Multicolour Rare 5{3}{w}{b} Enchantment All merged creatures lose Populate and enter the Jury Bench 0
165 Good Grief Multicolour Common 2{w}{b} Instant – Urge Drain 2 on yourself 0
166 Infamous Anonymous Entity Multicolour Mythic 5{3}{w}{b} Legendary Creature – Internetian Celebrity 5 5 Infamous Anonymous Entity gets +2/+2 for each other Internetian you control 0
167 John Blackheart-Goldsoul Multicolour Mythic 6{w}{w}{w}{b}{b}{b} Legendary Creature – Human Lord 3 3 Tap three untapped Workers and/or Slaves you control: Create three Black Gold artifact tokens. 0
168 Never Again Multicolour Uncommon 4{2}{w}{b} Sorcery Triple exile target card. It cannot be part of the game for the rest of the game 0
169 Nitelite Multicolour Common 2{w}{b} Artifact Children have Hexproof 0
170 Passive Aggressive Multicolour Uncommon 3{1}{w}{b} Enchantment – Aura Enchant Female creature
Whenever enchanted female creature blocks, it deals damage equal to it's power to a random target
1 1539186915 on 10 Oct 2018 by Froggychum
171 Personal Business Multicolour Uncommon 3{1}{w}{b} Sorcery Personal Business costs {1} less to cast if you control a Villain
Destroy target creature that attacked you this turn. It cannot be regenerated.
0
172 Pretty Ugly Multicolour Common 2{w}{b} Enchantment – Aura Enchant creature
Enchanted creature must pay {2}{e} in addition to it's other costs to make it populate
0
173 Pure Evil Multicolour Uncommon 3{1}{w}{b} Enchantment – Aura Enchant creature
Enchanted creature is black and white exclusively, gets +3/+3, gains Lifelink and at the beginning of it's controller upkeep they drain 3 on themself.
0
174 Tragicomedy Multicolour Mythic 6{w}{w}{w}{b}{b}{b} Enchantment Creatures, players and planeswalkers become Emotionally Unstable until end of turn 0
175 Uncrowned King Multicolour Uncommon 3{1}{w}{b} Creature – Human Lord 3 3 Other creatures you control get +1/+1.
Uncrowned King cannot be equipped, enchanted or haunted.
0
176 Vanilla Fudge Multicolour Rare 2{w}{b} Artifact – Delectable Sacrifice Vanilla Fudge: Gain 15 life 0
177 Dead Livestock Multicolour Common 5{3}{b}{g} Creature – Zombie 5 5 Ranchling (Dead Livestock is every Animal creature type)
Deathtouch
0
178 Dying is a Part of Life Multicolour Rare 10{b}{b}{b}{b}{b}{g}{g}{g}{g}{g} Enchantment Whenever a thing dies create a token that is a copy of it 0
179 Great Depression Multicolour Rare 5{3}{b}{g} Enchantment When Great Depression enters the battlefield, creatures are 0/1 Workers with no abilities for the next three turns and Destroy all Foods
After Great Depression has been in play three turns, exile it and target President
0
180 Green Blackberries Multicolour Uncommon 3{g}{b}{b} Artifact – Food Delectable Sacrifice Green Blackberries: Gain 2 life, then gain 2 life 0
181 Horsefly Multicolour Common 3{1}{b}{g} Creature – Horse Insect 3 1 Infect, Flying 4 1540348886 on 24 Oct 2018 by KeresAcheron
182 Large Ant Multicolour Uncommon 5{3}{b}{g} Creature – Insect 0 0 Large Ant enters the battlefield with five +1/+1 counters on it.
{e}{e}{e}{e}{e}, tap five untapped Insects you control, {t}: Move target Food up to one millimetre.
0
183 Open Secret Multicolour Uncommon 4{2}{b}{g} Sorcery Cast Open Secret only if a creature has died under your control this turn
Return that creature from your graveyard to the battlefield tapped. Put three +1/+1 counters on it. It is hiding something...
0
184 Boneless Ribs Multicolour Common 3{1}{u}{g} Artifact – Delectable Skeletons cannot be in play while Boneless Ribs is
{t}, Sacrifice a third of Boneless Ribs: Gain 2.5 life
0
185 Feline Swimmer Multicolour Common 2{u}{g} Creature – Cat Fish 2 2 [Swimming] 0
186 Female X-Man Multicolour Common 3{1}{u}{g} Creature – Superhuman Mutant 4 4 Female X-Man is Female
Hexproof
{r}: +1/+0
0
187 Frozen Bread Multicolour Common 2{u}{g} Artifact – Food {r}: Transform Frozen Bread
(Frozen Bread transforms into Thawed Bread)
0
188 Frozen Hotdog Multicolour Common 2{u}{g} Artifact Land – Food Waste Devoid
Frozen Hotdog enters the battlefield tapped
{e}{r}: Untap Frozen Hotdog
{t}, Sacrifice Frozen Hotdog: Gain 3 life
0
189 Land Shark Multicolour Common 5{3}{u}{g} Land Creature – Desert Island Fish 6 4 Trample 0
190 Misanthropic Humanitarian Multicolour Rare 5{3}{u}{g} Creature – Human Weird Cleric 2 3 {b}{r}{t}: Destroy up to four target Humen
{w}{t}: Heal target Human. Put a +1/+1 counter on it.
0
191 Natural Acting Multicolour Uncommon 3{1}{u}{g} Enchantment – Aura Enchant creature that is hiding something... (a creature is hiding something... if they are physically on top of a face down card)
Enchanted creature has Hexproof
0
192 Consistently Inconsistent Multicolour Rare 14{10}{u}{u}{r}{r} Enchantment You decide the results of all die rolls, coin flips, and random choices. 0
193 Deafening Silence Multicolour Uncommon 4{2}{u}{r} Instant Cast Deafening Silence only if you've cast another instant or sorcery spell this turn
Tap all targets of that spell. Deafening Silence deals 1 damage to them
0
194 Exact Estimate Multicolour Rare 5{3}{u}{r} Instant As you cast this spell, choose a secret number (if you're playing in a tournament, reveal to a referee your chosen number).
You win the game unless one or more opponents guesses your number correctly or pays {2}.
0
195 Infinity and Beyond! Multicolour Rare 4{u}{r}{r}{r} Instant – Urge You gain infinite life and draw infinite cards 0
196 Instant Classic Multicolour Uncommon 3{1}{u}{r} Enchantment – Aura Enchant TVShow that entered the battlefield this turn
When enchanted TVShow becomes enchanted with Instant Classic, 'member it (put it into the Nostalgia Realm)
0
197 Jump Start Multicolour Common 2{u}{r} Instant Target creature gets +2/+0 and gains [Jump Boost 2] until end of turn
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
0
198 Silent Storm Multicolour Rare 6{3}{s}{u}{r} Sorcery Silent Storm deals 10 damage to each creature that hasn't done anything this turn. If a creature would die this way, exile it instead. 0
199 Gentlemanly Bandit Multicolour Uncommon 3{1}{w}{r} Creature – Human Bandit 3 3 Mentor, Last Strike 0
200 Order Randomly Multicolour Uncommon 3{1}{w}{r} Sorcery Order Randomly cannot have it's ability activated by any means other than the following:
At a random point in a random players turn, they choose a random card in a random zone and randomly decide whether or not to do a random one of it's thing(s).
When Order Randomly's ability is activated, randomly choose whether or not to deal a random amount of damage to a random amount of a random type of random targets, at random of course.
0
201 Serious Comic Multicolour Uncommon 3{1}{w}{r} Creature – Human Cleric 2 2 Whenever a player would laugh one or more times, they laugh an additional time. The rewards are split into thirds 0
202 Assistant Supervisor Multicolour Uncommon 3{w}{u}{b} Creature – Worker Lord 3 3 When Assistant Supervisor enters the battlefield, search your library for any number of cards named Executive Secretary. Put those cards into your hand, then shuffle. 0
203 Executive Secretary Multicolour Rare 6{3}{w}{u}{b} Creature – Human Lord 4 6 {w}, Tap an untapped Worker you control: Executive Secretary gains Indestructible this turn.
{u}, Tap three untapped Workers you control: Draw a card for each TVShow you control.
{b}, Tap ten untapped Workers you control: Target opponent loses the game.
0
204 Sad Clown Multicolour Common 3{w}{u}{b} Creature – Clown 3 3 Sad Clown is Frowning
Whenever you Laugh, drain yourself 2
0
205 Screeching Mime Multicolour Mythic 4{1}{w}{u}{b} Creature – Frog Clown 4 4 {t}: Cast a blue spell from your hand
{r}{r}{t}: Destroy target creature, create five Blood artifact tokens
0
206 Still Wind Multicolour Uncommon 3{w}{u}{b} Sorcery Do not move target creature 0
207 Creatively Destroyed Multicolour Mythic 7{4}{u}{b}{r} Instant Destroy any target. You gain 100 life and draw one hundred cards. You win the game. 0
208 Ill Fortune Multicolour Uncommon 3{u}{b}{r} Enchantment You may subtract up to four 4 from all die rolls 0
209 Sugarless Candy Multicolour Uncommon 3{u}{b}{r} Artifact – Food Delectable Sacrifice Sugarless Candy: Gain 10 life then lose 100 life 0
210 Fried Roast Multicolour Uncommon 6{b/r}{r}{g}{g} Artifact – Delectable Sacrifice Fried Roast: Heal any number of Who creature tokens. For each Who healed this way, gain 3 life 0
211 Harmonious Discord Multicolour Uncommon 3{w}{r}{g} Instant Choose one:
– Harmonious Discord deals 1 damage to each of exactly three targets, they cannot block for the remainder of the game
– Put target non-product thing in another players graveyard into your hand. You lose 1 life twice
– Tap a random amount of creatures each other player controls. For each creature tapped this way, you gain 0.666 life
0
212 Sweet Pickle Multicolour Uncommon 4{w}{u/g} Artifact – Food Sacrifice Sweet Pickle: Gain 3 life 0
213 The High Ground Multicolour Rare 6{3}{w}{u}{g} Sorcery As an addition cost to cast The High Ground, tap an untapped Super Mountain and/or Volcano you control.
Target blue Jedi with 40 or more Age counters destroys another target Izzet Jedi Sith with 15 or less Age counters.
Target Star and/or TVShow becomes a 1/1 creature until end of turn, it gets +5/+0 until end of turn too.
0
214 Fried Ice Cream Multicolour Uncommon 6{b/r}{w}{w}{w} Artifact – Delectable Sacrifice Fried Ice Cream: Gain 10 life 0
215 Gunboat Multicolour Common 4{w/b}{r} Artifact Equipment – Vehicle Equip Advisor, Cleric or Soldier {0}
{u} or {e}: Tap Gunboat
As long as Gunboat is tapped, it has "{1}{r}: This permanent pings target player"
3 1561910114 on 30 Jun 2019 by Froggychum
216 Gunboat Diplomacy Multicolour Rare 6{3}{w}{b}{r} Enchantment Whenever an opponent is dealt combat damage by a tapped Vehicle Equipment you control, you become teammates with that player for as long as they don't cast spells or activate abilities that target you or permanents you control. When they do, they lose the game unless they pay $1000000000.00 CAD and you gain ownership of their cards. 0
217 Hell's Angel Multicolour Rare 3{w}{b}{r} Creature – Human Idiot Demon Angel 6 1 Hell's Angel must be merged with a Vehicle at all times
Whenever Hell's Angel becomes targeted, it destroys itself.
{r}: +2/+0 until end of turn
Banding with other cards of the same name.
0
218 Honest Crook Multicolour Common 3{w}{b}{r} Creature – Human Evil Cleric 4 3 Lifelink 0
219 Fast Snail Multicolour Common 4{r}{u/g} Creature – Slug 2 1 Haste, Hexproof 0
220 Fast Turtle Multicolour Common 4{r}{u/g} Creature – Turtle 1 2 Haste, Hexproof 0
221 Fresh Dried Fruit Multicolour Common 4{u}{r/g} Artifact – Food {t}, Sacrifice Fresh Dried Fruit: Gain 3 life 0
222 Extinct Life Form Multicolour Mythic 3{w}{b}{g} Legendary Creature – Elder Weird 6 6 [Hydrophobic] 0
223 American Civil War Multicolour Mythic 12{9}{w}{u}{r} Legendary Sorcery Choose one:
– No player owns or controls Slaves for the remainder of the game
– Nothing happens
0
224 Calm Storm Multicolour Rare 9{3}{w}{w}{u}{u}{r}{r} Sorcery Calm Storm deals 12 damage to each target. Or don't, man, it's chill... 0
225 Marvellous Civil War Multicolour Mythic 12{9}{w}{u}{r} Legendary Sorcery Put all Super creatures, Heroes and Villains into one pile, then, Stan Lee shuffles them into two piles. Each player takes one at random. These creatures fight one another at random. Stan Lee gets $1000000.00 CAD 0
226 Nice and Sleazy Multicolour Uncommon 3{b}{u}{g} Instant Choose one, or two if you pay me $100.00 CAD in cash, I'll even let you get three... if you do me a dirty favor...:
– Choose a color, exile target creature of that color silently at the end of each turn for the remainder of the game
– Deal 1 damage to target Artifact or Enchantment. Next time something would interact with it, deals 5 damage to that target, triple tap them.
– Draw cards until you draw your more subtly stacked combo piece, then an opponent discards the last spoken card after ranking worst to best
0
227 True Story Multicolour Uncommon 4{w}{u}{b}{g} Sorcery Return target Legendary creature from the Nostalgia Realm to the battlefield until end of turn. 0
228 Designer Rags Multicolour Rare 5{w}{u}{b}{r}{g} Artifact – Equipment Equip creature $199.99 CAD
Equipped creature gains "{t}: Populate five times"
0
229 Inside Out Multicolour Rare 15{10}{w}{u}{b}{r}{g} Instant Create JOY, SADNESS, FEAR, ANGER,
and DISGUST. Everything consumes and confuses itself
0
230 Instant Epicman Multicolour Mythic 8{3}{w}{u}{b}{r}{g} Legendary Tribal Instant – Hero Celebrity Target creature gets +10/+0 and destroys another Legendary target. It becomes Legendary and 'member it. 0
231 Free Purchase Hybrid Common 3{w/u} Sorcery Tutor an Artifact.
You don't need to pay monetary costs that you don't activate until end of turn
0
232 Deliberate Mistake Hybrid Common 5{2}{u/b} Instant As an additional cost to cast this spell, mill two cards.
Draw two cards.
0
233 Hard Liquor Hybrid Common 4{1}{u/b} Artifact – Food Delectable Discard a card, Sacrifice Hard Liquor: Gain 5 life, then lose 1 life each turn for the next three turns.
Whenever a Drunk touches Hard Liquor, double tap it.
Whenever a non-Drunk creature touches Hard Liquor, Hard Liquor pings it and it becomes a Drunk for the remainder of it's life. It sacrifices itself two turns early
0
234 Catfish Hybrid Common 3{b/r} Instant Gain control of target Child or Baby creature another target player controls with converted mana cost 2 or less. They lose 2 life 0
235 Certain Risk Hybrid Common 4{c}{r/b} Instant Flip a coin. Pretend that if you win, you loot. Otherwise Certain Risk shocks you. Instead, you get shocked no matter the result. 0
236 Escaped Inmate Hybrid Common 4{1}{b/r} Creature – Human Evil Rebel 2 1 Haste 0
237 Baked Roast Hybrid Uncommon 6{r/g}{r}{g}{g} Artifact – Delectable Sacrifice Baked Roast: Heal any number of Who or Druggy creature tokens. For each Who or Druggy healed this way, gain 4 life then lose 1 life, then lose 1 life 1 1539267043 on 11 Oct 2018 by Froggychum
238 Big Sip Hybrid Common 3{r/g} Instant Add {u}{u}{u}{u}{u} 0
239 Distant Relative Hybrid Common 3{w/g} Creature – Human 1 1 0
240 Lemon Lime Hybrid Common 3{y}{w/g} Artifact – Food Lemon Lime is Yellow and Light Green
Pucker up, Sacrifice Lemon Lime: Gain 4 life then lose 1 life
0
241 Bittersweet Hybrid Common 3{w/b} Enchantment – Aura Enchant Food
Sacrifice enchanted Food: Gain 2 life and lose 2 life
0
242 Frenemy Hybrid Common 3{w/b} Creature – Donkey Ally 1 1 Frenemy can have Deathtouch or Lifelink. Change this at any time 0
243 Going Nowhere Hybrid Common 3{w/b} Instant Flash
Exile target Moving creature
0
244 Harmless Lie Hybrid Uncommon 3{w/b} Sorcery Target creature destroys target Artifact or Creature, it remains on the battlefield.
The target creature is hiding something... and is hiding the second target specifically.
0
245 Income Tax Hybrid Common 4{1}{w/b} Enchantment Lands opponents control enter the battlefield tapped. Whenever one does, add {w/b} 0
246 Joyful Frown Hybrid Common 3{b/w} Enchantment – Aura Enchant creature
Enchanted creature is Frowning and yellow
0
247 Mean Smile Hybrid Common 3{w/b} Instant Target creature gets -1/-1 until end of turn. If you control a Smiling creature, the former target creature gets -2/-2 instead. 0
248 Sad Smile Hybrid Common 3{w/b} Enchantment – Aura Enchant creature
Enchanted creature is smiling and blue
0
249 Slavemaster Hybrid Rare 10{4}{w/b}{w/b} Creature – Evil Lord 3 5 {b}, Sacrifice a Slave: Draw a card and you lose 1 life.
{3}{w}, {t}: Create four 1/1 black Slave creature tokens. You gain 4 life.
0
250 Bug Fix Hybrid Common 3{u/g} Instant Create a 2/1 red and black Insect creature token with Haste. Sacrifice it at the end of the turn 0
251 Calculated Risk Hybrid Common 4{c}{u/r} Instant Flip a coin. Pretend that if you win, you loot. Otherwise Calculated Risk shocks you. Instead, loot no matter the result. 0
252 Even Odds Hybrid Common 3{u/r} Instant Two players flip a coin. The winner gains 1 life. The loser loses 1 life 0
253 Boyish Girl Hybrid Common 4{1}{w/r} Creature – Human Weird 2 1 Boyish Girl is Female
Spells and abilities targeting Boyish Girl treat it as a Male
1 1539271581 on 11 Oct 2018 by Froggychum
254 Fast Waiter Hybrid Uncommon 5{2}{w/r} Creature – Human Worker 2 2 Mentor
{t}: Untap and/or Move target Food and/or Delectable
0
255 Girly Boy Hybrid Common 4{1}{w/r} Creature – Human Weird 1 2 Girly Boy is Male
Spells and abilities targeting Girly Boy treat it as a Female
0
256 Butthead // Headbutt Split Common 2 {1}{b} // {1}{r} Creature – Human Idiot Evil Baby // Instant 5 1 Haste
Whenever something targets Butthead, exile me and add {u}{u}{u}{u}{u}{u}{u}{u}{u}{u} // Double tap a tapped attacking red creature you control. Headbutt deals 2 damage to target creature, if that creature had a large head, than Headbutt deals 3 damage instead.
0
257 Buzzing Horse // Galloping Pest Split Common 3 {1}{g}{g} // {1}{b}{b} Creature – Horse // Creature – Insect 3 // 5 5 // 3 Trample, Horsemanship, Phasing // Menace, Landwalk, Phasing 0
258 Fresh Raisin // Fresh Prune Split Common 3 {u}{b}{b} // {u}{u}{b} Artifact – Food // Artifact – Food Sacrifice Fresh Raisin: Gain 2 life // Sacrifice Fresh Prune: Gain 2 life 0
259 Half Dressed // Half Naked Split Uncommon 3 {1}{w}{w} // {1}{g}{g} Enchantment – Aura // Enchantment – Aura Enchant creature
Create X Equipments with no equip cost and attach them to enchanted creature, where X is half that creatures toughness, rounded down // Enchant creature
Destroy target Equipment on enchanted creature, all creatures on it's side of the battlefield that are the opposite sex get +2/+0, are red and gain "{t}: Populate" until end of turn, and then until enchanted creature has ninety or more age counters on it.
0
260 Half Empty // Half Full Split Common 2 {1}{b} // {1}{w} Enchantment – Aura // Enchantment – Aura Enchant Food
Numbers on enchanted Food are halved. You lose 2 life. Activate this ability only once while the last one is active // Enchant Food
Tap an untapped white creature you control: Numbers on enchanted Food are halved. You gain 2 life. Activate this ability only once while the last one is active
1 1539347313 on 12 Oct 2018 by Froggychum
261 Homeschool // Homework Split Uncommon 3 {1}{w}{g} // {1}{w}{u} Sorcery // Artifact Two target creature which both have more than 18 age counters when they merged to populate (they must also have no greater than a difference of 5 age counters between them) tap the creature they made thrice each turn for the next 18 turns. Then it becomes blue and you draw a card. // Children have -1/-1 and gain Frowns in their art 0
262 Hot Chili // Chilly Chili Split Common 3 {1}{r}{r} // {1}{u}{u} Artifact – Food // Artifact – Food Sacrifice Hot Chili: Gain 9 life. Hot Chili deals 2 damage to you. Add {r} // Sacrifice Chilly Chili: Gain 7 life. You are frozen (tapped and don't untap next turn) 0
263 Accurate Horoscope Artifact Rare 4{4} Artifact {2}{u}{t}: Scry 3 0
264 Autopilot Artifact Uncommon 2{2} Artifact Creature – Construct Pilot 1 2 Flying
At the beginning of combat on your turn, you may Scry 1. If you do, declare Autopilot as an attacker. Otherwise, Autopilot cannot attack until end of turn
0
265 Baggy Tights Artifact Uncommon 3{3} Artifact – Equipment Equip creature {10}
Equipped creature loses all abilities and gets -10/-10
0
266 Blacklight Artifact Common 2{2} Artifact – Equipment Equip creature living in a Structure with five or more creatures that share three or more differences
Whenever equipped creature's controller casts a spell, it targets any Illusion(s) if it's legal
0
267 Bland Kaleidoscope Artifact Uncommon 4{4} Artifact – Equipment Equip creature {0}
Equipped creature is immeasurably disappointed. Ruin that creature's day.
0
268 Brittle Gummy Artifact Common 2{2} Artifact – Food Delectable Whenever a moving creature touches Brittle Gummy, Brittle Gummy deals 100 damage to it and it stops moving underneath Brittle Gummy, face down. Brittle Gummy deals 1 damage to it every second until it is turned face up.
Sacrifice Brittle Gummy: Gain 0.5 life and lose 2500 life
0
269 Clean Toilet Artifact Common 3{3} Artifact Whenever you defecate, sacrifice Clean Toilet.
At the beginning of your upkeep, each other player gives you a card for the remainder of your life.
0
270 Curved Line Artifact Common 1{1} Artifact Creature – God-Being-of-Ultimate-Power 1 1 Whenever something happens, create a Graham's Number of copies of Curved Line Graham's Number times and merge them. Graham's Number-iate their power, toughness and this ability. Once this resolves, do it again. You gain 1 life

Curved Line may attack at any time.
0
271 Dry Alcohol Artifact Common 2{1}{c} Artifact – Food {t}, Sacrifice Dry Alcohol: Add {u}.
When this permanent leaves the battlefield, you gain 2 life and mill two cards.
0
272 Dry Ice Artifact Common 2{c}{c} Artifact {r}, Sacrifice Dry Ice: Add {u}{u}{u} 0
273 Dull Knife Artifact Common 2{2} Artifact – Equipment Equip {5}
Equipped creature gains "{t}: Deal 0 damage to any target"
0
274 Dull Needle Artifact Common 2{2} Artifact – Equipment Equip creature {5}
Equipped creature is a Cleric and gains "{t}: Heal target creature for 0 damage"
0
275 Fake Fact Artifact Common 1{1} Artifact When Fake Fact enters the battlefield tap target Idiot and/or Internetian
{t}: Tap target Idiot and/or Internetian
0
276 Fiberglass Artifact Common 6{6} Artifact Indestructible
{0}: Prevent the next 1 damage that would be dealt to another target artifact
0
277 Flat-Bust Artifact Common 2{2} Artifact 0
278 Floppy Disk Artifact Common 2{2} Artifact Destructible (any amount of damage is enough to kill Floppy Disk, if a card is played that has destroy in the text box, Floppy Disk is destroyed.) 0
279 Fresh Can of Spam Artifact Common 2{2} Artifact When Fresh Can of Spam enters the battlefield you lose 2.5 life
{t}: Add {c}{c}{b}. You lose 2 life
0
280 Frozen Toast Artifact Common 0 Artifact – Food (transforms from Toast)
is Frozen Toast Izzet{?}
1 1539202559 on 10 Oct 2018 by Froggychum
281 Full Vacuum Cleaner Bag Artifact Common 2{2} Stinky Smelly Artifact – Delectable Triple exile Full Vacuum Cleaner Bag: Add {4}{b}{b}{b}{c}{c}{c}{g}{g}{g}{u} 0
282 Golden Silverware Artifact Rare 4{4} Artifact – Equipment Golden Silverware is Gold and Silver
Equip creature
Equipped creature gains "{t}: Destroy target Food"
0
283 Gourmet Gruel Artifact Common 6{6} Artifact – Food Delectable Sacrifice Gourmet Gruel: Add {b}{b} and lose 2 life. 0
284 Hard Pillow Artifact Common 2{2} Artifact Whenever a Sleeping creature touches Hard Pillow, wake it up.
Whenever a Waking creature touches Hard Pillow, Hard Pillow deals 1 damage to it and it becomes Sleeping.
0
285 Incomplete Cure Artifact Common 2{2} Artifact Supspend 2 – $175.00 CAD
Tap a Cleric you control, Sacrifice Incomplete Cure: Heal target creature
0
286 Kosher-Halal Pighamburger Artifact Common 5{5} Artifact – Food Sacrifice Kosher-Halal Pighamburger: Gain 12 life. Destroy creatures from Rabiah 0
287 Lace-Up Slippers Artifact Common 2{2} Artifact – Equipment Equip {e} and {e}
Equipped creature gets +0/+2 when blocking creatures with Landwalk
0
288 Lampshade Artifact Common 2{2} Artifact – Equipment Equip white activated or triggered artifact {0}
Equipped white artifact loses all abilities. All creatures within one foot of it are black exclusively.
0
289 Last Initial Artifact Common 1{1} Artifact Last Initial enters the battlefield as a copy of the first letter of your last name and/or surname
Make that sound, {t}: Add {1}
0
290 Living Fossil Artifact Common 2{2} Artifact Suspend 1000000 – {u}{u}{u}{u}{u}{u}{u}{u}{u}{u}
Create a 4/4 green Dinosaur creature token with Trample
0
291 Mercury (Liquid Metal) Artifact Common 1{1} Artifact Mercury (Liquid Metal) is blue, , black, red, gold and colorless
{t}: Infect any target (put a poison or -1/-1 counter on it)
0
292 Missing Present Artifact Common 2{2} Artifact Suspend {w} – 3
{t}, Sacrifice Missing Present, Rip Missing Present into one hundred pieces: Add five mana of any color, draw seven cards and gain 20 life
0
293 Non-Alcoholic Beer Artifact Common 8{8} Artifact – Food Sacrifice Non-Alcoholic Beer: Gain 5 life and lose no life 0
294 Open Lock Artifact Common 2{2} Artifact – Equipment Equip {0}
Equipped creature has Protection from nothing
0
295 Original Copy Artifact Rare 2{2} Artifact {2}{t}: Create a token that is a copy of Original Copy
Sacrifice Original Copy and 8332 other cards with the same name: Destroy target Forest
0
296 Ounceling Poundcake Artifact Uncommon 1{1} Artifact – Food Delectable Sacrifice Ounceling Poundcake: Gain 5 life and defecate 3 0
297 Outer Core Artifact Common 4{4} Artifact – Star Outer Core only counts as a quarter of a card
{r}: Outer Core deals 1 damage to any target
0
298 Paper Towel Artifact Common 1{1} Artifact Tap an untapped Worker or Cleric you control, sacrifice Paper Towel: Add {u}, and regenerate an Artifact if you tapped a Worker or heal a creature if you tapped a Cleric. 0
299 Plastic Flower Artifact Common 1{1} Artifact Plastic Flower is all colors
Plastic Flower cannot be decomposed
0
300 Plastic Silverware Artifact Common 4{4} Artifact – Equipment When Plastic Silverware enters the battlefield create three tokens that are copies of it
Equip Hungry creature {u}
Equipped creature gets +1/+0 when fighting Foods
0
301 Plastic Straw Artifact Common 1{1} Artifact {t}: Target blue Food loses all abilities until end of turn. You may gain 2 life 0
302 Pool Table Artifact Rare 5{5} Artifact Tokens that Gamers you control move cannot be blocked 0
303 RND Artifact Mythic 100{100} Enchantment Artifact Gods you control get +100/+100 and have all abilities of all cards ever printed 0
304 Rubber Bone Artifact Common 1{1} Artifact Idestructible, Fireproof 0
305 Sanitary Garbage Artifact Common 0 Artifact Sanitary Garbage is blue, black and green
Sacrifice Sanitary Garbage: Drain 1 on yourself
0
306 Silent Alarm Artifact Uncommon 2{2} Artifact Creatures are frozen permanently
Whenever a creature enters the battlefield untap all creatures with large ears
0
307 Smelly Deoderant Artifact Common 2{2} Smelly Artifact {t}: Target Stinky Smelly creature loses Stinky until end of turn 0
308 Squishy Rock Artifact Common 2{2} Artifact 0
309 Steel Wool Artifact Common 2{2} Artifact {e}: Regenerate an artifact 0
310 Stickless Gum Artifact Common 1{1} Artifact – Food 0
311 Sunshades Artifact Common 2{2} Artifact – Equipment Sunshades is black
Equip creature
Equipped creature has protection from white, red and stars
0
312 Thawed Bread Artifact Common 0 Artifact – Food (transforms from frozen bread)
{e}{r}: Transform Thawed Bread
{t}, Sacrifice Thawed Bread: Gain 2 life
(Thawed Bread transforms into Toast)
1 1539202448 on 10 Oct 2018 by Froggychum
313 Toast Artifact Common 0 Artifact – Food (Toast transforms from Thawed Bread)
{s}{s}{u}: Transform Toast
{t}, Sacrifice Toast: Gain 3 life
(Toast transforms into Frozen Toast)
1 1539202513 on 10 Oct 2018 by Froggychum
314 Unsalted Saltine Artifact Common 1{1} Artifact Sacrifice Unsalted Saltine: Gain 2 life, then don't lose 1 life 0
315 Valuable Junk Artifact Common 2{2} Artifact – Treasure Valuable Junk can only be cast from your graveyard or junkyard.
When Valuable Junk enters the battlefield, draw a card
{t}, Sacrifice Valuable Junk: Add one mana of any color
0
316 Waterproof Sponge Artifact Common 2{2} Artifact Hydrophobic 0
317 Weak Muscle Artifact Common 1{1} Artifact Weak Muscle is Red and Green
You may equip Weak Muscle as if it were an artifact, and it's equip cost is 0
Equipped creature has "{t}: {e}{e}"
0
318 Wet Drywall Artifact Common 0{0} Artifact Wet Drywall is white and blue
merging Wet Drywall with a structure spell in your hand pays for {1}
0
319 White Rose Artifact Rare 1{1} Artifact {t}: Add {w}{w} 0
320 Wordless Book Artifact Uncommon 4{4} Artifact – Book Books lose all abilities 1 1539709942 on 16 Oct 2018 by Froggychum
321 Clean Coal Plant Land Rare 0 Land – Factory Clean Coal Plant enters the battlefield tapped
{u}{b}{b}{t}: Add {e}{e}{e}{e}{e}
{1}{t}: Create two Coal artifact tokens
0
322 Dried Creek Land Common 0 Land – Desert Island Dried Creek enters the battlefield tapped
{1}{t}: Add {c}{u}
0
323 Fantastic Forest Land Mythic 0 Legendary Basic Land – Forest {g}{g} 1 1539122065 on 09 Oct 2018 by Froggychum
324 Free Market Land Uncommon 0 Land Free Market enters the battlefield tapped
{t}: Add {w} or {u}
{1}{t}: Create a Free Laborer token
0
325 Globe-Spanning Village Land Rare 0 Legendary Land Structure Globe-Spanning Village enters the battlefield tapped
{t}: Add one mana of any color
{1}{t}: Create a 1/1 white and green Human creature token
{2}{t}: Populate
0
326 Houseboat Land Rare 8{8} Land Structure – Island Human Idiot with more than $1000000 CAD attached to it
Inhabitants die unless they have Swimming
Inhabitants have -3/-0. They add two mana of any color that is: blue, black, orange or green whenever Houseboat moves, then you lose 5 life.
0
327 Intelligent Island Land Mythic 0 Legendary Basic Land – Island {u}{u} 1 1539121990 on 09 Oct 2018 by Froggychum
328 Ironwoods Land Rare 0 Legendary Land – Forest Mountain Ironwoods enters the battlefield tapped
{t}: Add {g} or {r}
{1}{t}: Create two Ironwood artifact tokens
0
329 Jungle Gym Land Rare 0 Land Structure – Temple Jungle Gym enters the battlefield tapped
{t}: Add {w}, {r} or {g}
{1}{t}: Move target student up/north/forward
{2}{t}: Create a 2/1 black and blue Evil Teacher creature token with Skulk
0
330 Luxury Camping Resort Land Mythic 0 Legendary Land – Forest Mountain Plains Luxury Camping Resort enters the battlefield triple tapped
Suspend {0} – Infinity
Luxury Camping Resort does not exist
0
331 Mega Mountains Land Mythic 0 Legendary Basic Land – Mountain {r}{r} 1 1539122040 on 09 Oct 2018 by Froggychum
332 Middle East Land Rare 0 Legendary Land – Desert Temple Middle East enters the battlefield tapped
{e}{e}{t}: Add {b}{b}{b}
{1}{t}: Create a black 1/1 Slave Worker creature token
0
333 Molasses Rapids Land Uncommon 0 Land – Swamp Island Molasses Rapids enters the battlefield tapped
{t}: {u}/{b}
{4}{t}: Dunk target creature permanent card into molasses. Destroy it.
0
334 Ocean Shore Land Common 0 Land – Island Desert Ocean Shore enters the battlefield tapped
{t}: Add {u}
{1}{t}: Create a 1/1 white Human creature token
0
335 Park Drive Land Uncommon 0 Land Structure Park Drive enters the battlefield tapped
Vehicle Habitat
{t}: Add {c}
Vehicular Inhabitants have Phasing
0
336 Perfect Plains Land Mythic 0 Legendary Basic Land – Plains {w}{w} 0
337 Rapid-Melt Glacier Land Uncommon 0 Snow Land – Island Plains Rapid-Melt Glacier enters the battlefield tapped
{t}: {w}/{u}
{r}{t}: Sacrifice Rapid-Melt Glacier
0
338 Sanitary Landfill Land Rare 0 Land Sanitary Landfill enters the battlefield tapped
{u}{t}: Remove {b}{b}{g}{g} from target player
{1}{t}: Create a Sanitary Garbage artifact token
0
339 Super Swamp Land Mythic 0 Legendary Basic Land – Swamp {b}{b} 1 1539122014 on 09 Oct 2018 by Froggychum
340 Wee Mountain Land Common 0 Land {t}: Add one third of {r} and deal one third of a damage to any target 0
341 Well-Preserved Ruins Land Uncommon 0 Land Well-Preserved Ruins enters the battlefield triple tapped
{t}: Add {c}
{e}{e}{e}{t}: Add {10}
0
342 Wonderful Waste Land Mythic 0 Legendary Basic Land {c}{c} 0
343 Zoo of MAN Land Mythic 0 Land Zoo of MAN enters the battlefield tapped
{t}: Add {w}, {b}, {r} or {y}
{1}{t}: Create a 1/1 white, black, red and yellow Human creature token
0
344 Criminal Cop token Colourless Token 0 Token Creature – Human Worker Soldier 2 1 Haste, Menace, Intimidate, Fear
{t}: Criminal Cop kills target black creature. Activate this ability only if Criminal Cop is equipped.
0
345 Egg Titan token Colourless Token 0 Token Creature – Egg 10 10 Indestructible 0
346 Black Gold token Black Token 0 Token Artifact – Gold {t}: Add one mana of any color.
{e}, {t}: Add four mana of any one color. Activate this ability only to cast Evil spells or activate abilities of Evil permanents.
0
347 Coal token Artifact Token 0 Token Artifact {e}{t}, Sacrifice Coal: Add {b}{b}. Destroy 100 Forests 0
348 Free Laborer token Colourless Token 0 Token Creature – Worker Idiot 1 1 {t}, Tap five other untapped Worker Idiots: Draw a card 0
349 Ironwood token Artifact Token 0 Token Artifact {e}, Sacrifice Ironwood: Add {g}{r} 1 1539351486 on 12 Oct 2018 by Froggychum
350 Blood token Red Token 0 Token Artifact Sacrifice Blood: Add {r} 1 1539365641 on 12 Oct 2018 by Froggychum
351 Powdered Water token Artifact Token 0 Token Artifact 0
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