Mirrors: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 
 R 
Land
{t}: Add C to your mana pool.
{3}, {t}, Sacrifice a creature: Look at the top five cards fo your library. Reveal a creature card that shares a color with the sacrificed creature. Put that card in your hand and the rest on the bottom of your library in any order.
{g}{g}
 
 U 
Creature – TEMP
{2}{g}, {t}: Put a +1/+1 counter on another target creature.
{3}{c}, {t}: For each counter on target creature, put another of that counter on it.
2/2
{1}{w}{w}
 
 U 
Creature – TEMP
Lifelink
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a white creature card and put it into your hand. Put the rest on the bottom of your library in any order.
2/4
{2}{r}{r}
 
 U 
Creature – TEMP
Haste
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a red creature card and put it into your hand. Put the rest on the bottom of your library in any order.
3/1
{3}{w}
 
 C 
Creature – TEMP
Flash
When ~ enters the battlefield, untap another target white creature you control. It gets +2/+3 until end of turn.
2/3
{3}{r}{r}
 
 C 
Creature – TEMP
Haste
Glare {c}{c} ({c}{c}, Sacrifice an attacking red creature you control: this gets +X/+0 where X is the sacrificed creature's power.)
5/3
{u}
 
 C 
Creature – TEMP
~ can't be blocked.
When ~ enters the battlefield, another target blue creature you control can't be blocked until end of turn.
1/1
 C 
Artifact
When Ruby Prism enters the battlefield or dies, creature you control become red in addition to their other colors until end of turn.
{r}{r}{r}, {t}, Sacrifice Ruby Prism: Draw a card.
{2}{b}
 
 C 
Creature – TEMP
{2}{b}: ~ gains indestructible until end of turn.
1/3
{3}{b}
 
 C 
Creature – TEMP
When ~ enters the battlefield, target player loses 1 life and you gain 1 life for each black creature you control.
2/3
 C 
Artifact
When Jet Prism enters the battlefield or dies, creature you control become black in addition to their other colors until end of turn.
{b}{b}{b}, {t}, Sacrifice Jet Prism: Draw a card.
{4}{r}{r}
 
 C 
Creature – TEMP
When ~ enters the battlefield, it deals 3 damage to target creature you don't control.
4/4
 
 C 
Land
{t}: Add {c} to your mana pool.
{2}, {t}, Sacrifice ~: Search your library for a basic land and put it onto the battlefield. Shuffle your library afterwards.
{2}{w}
 
 C 
Instant
You gain 1 life for each attacking creature. Prevent all damage that would be dealt by attacking creatures this turn.
Mountain
 
 B 
Basic Land – Mountain

RL01 (rare)
UG04 (uncommon)
UW01 (uncommon)
UR01 (uncommon)
CW02 (common)
CR05 (common)
CU01 (common)
Ruby Prism (common)
CB08 (common)
CB02 (common)
Jet Prism (common)
CR08 (common)
CL01 (common)
CW13 (common)
Mountain (basic)