Mirrors: Virtual Booster
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Mechanics | Skeleton | Set Design |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Creatures become black until end of turn. Draw a card.
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When ~ enters the battlefield, it deals 3 damage to target creature you don't control.
4/4
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When Prophetic Prism enters the battlefield, draw a card.
, : Add one mana of any color. |
Vigilance
When ~ enters the battlefield, prevent all damage that would be dealt to another white creature you control until the beginning of your next turn. 1/3
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Draw a card.
Whenever you deal combat damage to a player, you may pay . If you do, return ~ from the graveyard to your hand. |
When Diamond Prism enters the battlefield or dies, creature you control become white in addition to their other colors until end of turn.
, , Sacrifice Diamond Prism: Draw a card. |
When ~ enters the battlefield, if you dealt combat damage with a blue creature this turn, draw a card.
2/1
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Target creature get +2/+2 until end of turn. If that creature dies this turn, you gain life equal to its toughness.
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Refract (As you cast this, you may exile a black creature card from your graveyard. If you do, this spell gains all triggered abilities of that creature.)
3/3
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Devoid (This card has no color.)
Glimpse COST (“COST, Exile target attacking blue creature you control: Put this onto the battlefield tapped and attacking. This creature gains all abilities of the exiled creature.") Flying 3/4
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Defender
, , Sacrifice Mirrorpool Algae: Search your library up to two basic lands, reveal them and put them into your hand. Shuffle your library afterwards. 0/2
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When ~ dies, you gain life equal to its toughness.
4/4
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: Target creature you control gains haste until end of turn.
: Target creature you control gets trample until end of turn. 1/1
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When ~ enters the battlefield, exile target nonland colorless permanent until ~ leaves the battlefield.
1/4
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Colorless mana does not empty from your mana pool as phases and turns end.
Colorless creatures get +1/+1 for each colorless mana in your mana pool. 1/1
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CB14
(common)
CR08
(common)
Prophetic Prism
(common)
CW01
(common)
UU08
(uncommon)
Diamond Prism
(common)
CU02
(common)
CW14
(common)
CB04
(common)
CU04
(common)
Mirrorpool Algae
(common)
CG03
(common)
UR03
(uncommon)
UW03
(uncommon)
Omnath, Crystalline
(mythic)