Mirrors: Virtual Booster

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Mechanics | Skeleton | Set Design
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
{2}{b}
 
 C 
Instant
Creatures become black until end of turn. Draw a card.
{4}{r}{r}
 
 C 
Creature – TEMP
When ~ enters the battlefield, it deals 3 damage to target creature you don't control.
4/4
 C 
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {t}: Add one mana of any color.
{w}{w}
 
 C 
Creature – TEMP
Vigilance
When ~ enters the battlefield, prevent all damage that would be dealt to another white creature you control until the beginning of your next turn.
1/3
{u}
 
 U 
Instant
Draw a card.
Whenever you deal combat damage to a player, you may pay {2}{u}. If you do, return ~ from the graveyard to your hand.
 C 
Artifact
When Diamond Prism enters the battlefield or dies, creature you control become white in addition to their other colors until end of turn.
{w}{w}{w}, {t}, Sacrifice Diamond Prism: Draw a card.
{u}{u}
 
 C 
Creature – TEMP
When ~ enters the battlefield, if you dealt combat damage with a blue creature this turn, draw a card.
2/1
{1}{w}
 
 C 
Instant
Target creature get +2/+2 until end of turn. If that creature dies this turn, you gain life equal to its toughness.
{3}{b}
 
 C 
Creature – TEMP
Refract (As you cast this, you may exile a black creature card from your graveyard. If you do, this spell gains all triggered abilities of that creature.)
3/3
{3}{u}{u}
 
 C 
Creature – TEMP
Devoid (This card has no color.)
Glimpse COST (“COST, Exile target attacking blue creature you control: Put this onto the battlefield tapped and attacking. This creature gains all abilities of the exiled creature.")
Flying
3/4
 C 
Creature – Plant
Defender
{2}{g}, {t}, Sacrifice Mirrorpool Algae: Search your library up to two basic lands, reveal them and put them into your hand. Shuffle your library afterwards.
0/2
{3}{g}{g}
 
 C 
Creature – TEMP
When ~ dies, you gain life equal to its toughness.
4/4
{r}
 
 U 
Creature – TEMP
{t}: Target creature you control gains haste until end of turn.
{t}: Target creature you control gets trample until end of turn.
1/1
{2}{w}
 
 U 
Creature – TEMP
When ~ enters the battlefield, exile target nonland colorless permanent until ~ leaves the battlefield.
1/4
 M 
Creature – Elemental
Colorless mana does not empty from your mana pool as phases and turns end.
Colorless creatures get +1/+1 for each colorless mana in your mana pool.
1/1

CB14 (common)
CR08 (common)
Prophetic Prism (common)
CW01 (common)
UU08 (uncommon)
Diamond Prism (common)
CU02 (common)
CW14 (common)
CB04 (common)
CU04 (common)
Mirrorpool Algae (common)
CG03 (common)
UR03 (uncommon)
UW03 (uncommon)
Omnath, Crystalline (mythic)