Theros Rekindled: Recent Activity
Theros Rekindled: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Theros Rekindled: (Generated at 2025-05-01 11:04:03)
Theros Rekindled: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Theros Rekindled: (Generated at 2025-05-01 11:04:03)
I think i liked yours more. Had more feeling, less thinking
then again cut off has an aura of viciousness, whichever
gg froggo
Even better flavor text
You could say
One of it's head was removed in battle...
I think it adds mystery to who/what removed it
one mana 2/1 are tricky when given extra text, but I think this works, and i like it too much to change anymore. :)
Nice flavor text :D Also it's a significant bit stronger than Isamaru, and in red... I guess it is a more red version, but also maybe too good for red? Well, not at rare i suppose
I thought you said you wanted it to have three heads? Oh well, this works for a two-headed guy
I still don't know if this is overpowered, it's not as BROKEN at least.. might still be to god. But i think for rare it's okay. A new Isamaru, Hound of Konda
i think i like it this way, flavorfully too i renmoved a head LOL
, you could make it a 3/2 for

This is on curve now, albeit still quite powerful agains decks without ramp
dont like a 2/1 cerberus w/ three heads :(
yeah, maybe a wee bit broken? fair enough. I will remove brutality, and tinker w/ power and toughness.
This looks fine, but people have been telling me uncommons and commons should have lower power level
If this is okay somebody correct me, but i think maybe a 4 drop 2/3 would be better, same toughness, but 4 power is unecessary because it has deathtouch, right? Also it could alternatively be a 3/2 which feels more flavorful and thematic, and would allow it to be taken care of before it kills everything...
Nonetheless, a pretty noticible threat
perhaps i can change up the numbers...
Broken in play. Even at rare, this would be nearly impossible to stop if you get it in your starter hand
1 damage on turn 1, then 2 on turn 2, and 3 on turn 3, that is 6 damage before it can be blocked, maybe less, but still is bad. Also the body makes it a great blocker on turn 2&3
oof
Now it's okay at common i think...
The ideal 1 drop in a brutality deck
good idea.