The Pinery: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Cut the Deck Colourless None 5{5} Sorcery Cut your deck and reveal the halves. An opponent and chooses one half to shuffle and puts it on top of the other half. 2 1530192797 on 28 Jun 2018 by HarrisonA
2 Game Concept Colourless None 0 Put together a series of decks to be run through as a gauntlet, possibly archenemy style. Have bonus objectives/choices in and out of games that affect later decks the player faces. Essentially make a campaign for my friends with path progression. Game master it up! 1 1531762915 on 16 Jul 2018 by SecretInfiltrator
3 Stepping Outside Colourless None 0 Enchantment You don't lose the game for having 0 or less life.

If you would take damage more than your life total, mill that many cards instead.
2 1528958251 on 14 Jun 2018 by HarrisonA
4 Dispersion Orders White Rare 3{2}{w} Enchantment Spells cannot be cast for their Align cost.
Creatures your opponent controls enter the battlefield tapped.
0
5 Ensoul Umbra Blue None 3{2}{u} Enchantment – Aura Enchant artifact
Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
Totem Armor
0
6 Helpful Intentions Blue Rare 2{x}{u}{u} Sorcery Align {x}{u} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)
Draw X cards.
9 1527321354 on 26 May 2018 by SecretInfiltrator
7 Like Minded Blue Common 2{1}{u} Instant Align {1}{u} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)
Scry 3
If you cast Like Minded for its Align cost draw a card.
2 1527088674 on 23 May 2018 by SecretInfiltrator
8 Merkwell Mist-Swirler Blue Uncommon 4{2}{u}{u} Creature – Merfolk Wizard 3 3 Align {4}{u}{u} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)
Hexproof
When Merkwell Mist-Swirler enters the battlefield if it was cast for its Align cost, up to three target creatures you control can't be blocked this turn.
0
9 Ambitious Acolyte Black Mythic 1{b} Creature – Cleric 2 2 Align {2}{b}{b}{b} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)
If Ambitious Acolyte was cast for it's align cost, destroy all other creatures, put 4 +1/+1 counters on Ambitious Acolyte, it gains flying and is a demon in addition to its other creature types.
0
10 Extinguished Distinguished Black Common 3{1}{b}{b} Sorcery Align {1}{b}{b} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)
Each token creature gets -2/-2 until end of turn.
If you cast Extinguished Distinguished for its Align cost, each non token creature gets -2/-2 until end of turn instead.
0
11 Felhide Transvitalizer Black None 2{1}{b} Creature – Minotaur Shaman 2 2 Sacrifice a Minotaur: Target creature gains deathtouch and lifelink until end of turn. 0
12 Aimed Bolt Red Common 2{1}{r} Instant Align {r} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)
Aimed Bolt deals 3 damage to target.
2 1527186976 on 24 May 2018 by Vitenka
13 Ambush in the Canyon Red None 3{2}{r} Enchantment Whenever a creature with power different from from it's toughness enters the battlefield Ambush in the Canyon deals 2 damage to target.

Minotaur creatures you control have +1/+0.
0
14 Beckon Thunderhoof Red None 3{2}{r} Sorcery Escalate {r} (Pay this cost for each mode chosen beyond the first)

·Create a red 2/3 Minotaur creature token with haste
·Beckon Thunderhoof deals 1 damage to each creature without flying. Those creatures cannot block this turn.
·Exile the top card of your library. You may cast that card until end of turn.
0
15 Cleft Behind Red None 2{1}{r} Instant Choose one —
• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Minotaur gets +1/+1 and gains double strike until end of turn.
0
16 Deathbellow Caller Red None 4{3}{r} Creature – Minotaur 3 1 Enrage – Whenever Deathbellow Caller is dealt damage, create a 2/3 red Minotaur creature token with haste. 2 1526856861 on 20 May 2018 by dude1818
17 Goblin Riggle Red Rare 4{3}{r} Creature – Goblin 2 2 Align {5}{r} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)
Affinity for Goblins.

When Goblin Riggle enters the battlefield create a 1/1 red Goblin creature token. If it was cast for it's align cost instead create two 1/1 red Goblin creature tokens.
5 1528817845 on 12 Jun 2018 by Vitenka
18 Herd Mentality Red None 5{4}{r} Enchantment – Aura Enchant creature
When Herd Mentality enters the battlefield create a 2/3 red Minotaur creature token with haste.
Enchanted creature gets +1/+1 for each creature you control that shares a creature type with it.
2 1526924773 on 21 May 2018 by HarrisonA
19 Herd Mentality 2 Red None 4{3}{r} Enchantment When Herd Mentality 2 enters the battlefield, it becomes an Aura with enchant creature. Create a red 2/3 Minotaur creature token with haste and attach Herd Mentality 2 to it.

Enchanted creature has +1/+1 for each other Minotaur creature you control.
1 1526925629 on 21 May 2018 by HarrisonA
20 Hurloon Quencher Red Uncommon 3{2}{r} Creature – Minotaur 3 2 Hurloon Quencher attacks each turn if able.

Bloodthirst 2 (If an opponent was dealt damage this turn, this permanent enters the battlefield with 2 +1/+1 counters on it.)
0
21 Kragma Hillcharger Red None 3{2}{r} Creature – Minotaur Berserker 2 3 Dash {1}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 1 1526840573 on 20 May 2018 by HarrisonA
22 Kragma Ritecaller Red None 4{3}{r} Creature – Minotaur Shaman 5 2 Sacrifice Kragma Ritecaller: Add {r}{r}{r}{r}{r} to your mana pool. 1 1526843390 on 20 May 2018 by HarrisonA
23 Minotaur Aggravator Red Rare 3{2}{r} Creature – Minotaur 4 3 Whenever one or more creatures you control with power greater than toughness attacks, you may exile the top card of your library. You may cast that card until end of turn. 0
24 Minotaur Aspirant Red None 3{2}{r} Creature – Minotaur 2 3 Haste
Minotaur Aspirant attacks it gets +1/+0 for each other creature you control with base power different than it's base toughness.
0
25 Scrubland Minotaur Red Uncommon 4{3}{r} Creature – Minotaur 3 3 As long as you control a plains or a swamp Scrubland Minotaur has +2/+1 and first strike. 0
26 Squog, Directioneer Red Rare 3{2}{r} Legendary Creature – Goblin 2 2 Align {1}{r} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)
Spells you cast with Align cost {1} less to cast.
Whenever you cast a spell with Align create two 1/1 red Goblin creature tokens.
0
27 Turmoil Minotaur Red None 1{r} Creature – Minotaur 1 2 Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.) 0
28 Unearth Minotaur Red None 3{1}{r}{r} Creature – Minotaur Shaman 2 3 {b}{t}: Return target Minotaur card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. 0
29 First Foreword Green None 3{2}{g} Choose a creature type in play.
Creatures of the chosen type must be blocked this turn if able.
2 1528379672 on 07 Jun 2018 by Tahazzar
30 Lumberphant Green None 5{4}{g} Creature – Elephant Plant 3 7 I was far from home. Forced to stay in the rubble of an abandoned French city district. They kept taking my things and my means of even being comfortable whilst I tried to cooperate. Eventually I said no I need to leave. They responded by taking me further away. He had taken my pistol for himself because of "concerns for my safety" which was also why I was made to live in a rainy open air stair set.

I gave up trying to be reasonable with them. I ran further from home into their realm until I found her bullets. They were loose and hard to carry, and by the time they knew I had them I had already made my way back home wards a short while, just to my huge stair way not unlike subway escalators. I snuck about until I had the rifle then I ran. It was dim and sad, a decaying ruin of the old society. Wet and dark. They caught up and still wouldn't respond to my concerns except by telling me that I should let go of them. The four of them advanced on me and I pleaded for them to stop coming closer and to let me go. She came closer, and I fired a shot hitting no-one. This only strengthened their resolve to catch me. They advanced faster while I clumsily reloaded. Fitting the bullet onto the end of the rifle barrel I aimed at him and barked a warning, he had my pistol out. She came right up and I pleaded while moving the gun to her as she reached to take the bullet from the gun.

There was no chance as I fired twice in quick succession. The first through her forehead and the second her chest before she even started to fall. I backed away and with painful conviction spat out "why didn't you believe me and why couldn't you let me go. You are as much to blame as I am for this death." Then I kept running. I fired a few shots to slow them and lost a few. I went running and hiding, they called for help searching. Eventually the man they called to search was leaving and I snuck behind him and took his place on the back of the motorcycle that was leaving. The driver had only a moment to see it was a different passenger when I snapped his neck. Taking the motorcycle I left and didn't look back, at that point knowing they thought I was on foot in the ruins there.

I biked ( not a motorbike now) quickly and casually through torn up French city streets. The police were abundant but didn't recognize me thankfully. I had no gun but three loose bullets left in my pocket. Making my way across the running city district I biked like a trick cyclist through the now rubble strewn corridor of a mile long half pipe with old shops on either side. This was an old scavenge ground that had been picked clean, now it was a no mans land before I border crossing. Reaching the border I slipped by with some help from the local lookout, went through the ever opening and closing freight ship hull. It has been converted to a manual giant bread machine, run by humans pulling and pushing the giant dough presses. I made my way through and knew I was beyond the border. Finally I was North enough to be safe, but rather than go east or west to more familiar lands I continued North a short ways.

I soon came to another ship/bread machine where they were making a giant batch of sweet rolls for their country. I waited here and sought to learn what they were doing. It was safe enough to relax and I felt the soft lumps of bread dough carefully. The dough and the room and the person that looked like a beeble  combined into one lump, spiralling into itself until their was no image except off white swirl. That swirl took form as light from outside, low and muted at 6:20 am when my eyes opened and I woke.
0
31 Pack Howler Green Uncommon 2{1}{g} Creature – Wolf 2 2 Align {r}{g} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)
When Pack Howler enters the battlefield, if it was cast for it's Align cost, creatures you control get +1/+1 and gain trample and haste until end of turn.
0
32 Felhorn Tender Multicolour None 3{1}{b}{r} Creature – Minotaur Shaman 3 1 When Felhorn Tender dies you may return target creature card that shares a creature type with Felhorn Tender from your graveyard to your hand. 0
33 Hoof and Horn Multicolour None 2{b}{r} Sorcery Target creature gains deathtouch and trample until end of turn. If that creature is a Minotaur deal 2 damage to target player. (Attacking creatures may assign 1 combat damage to each creature blocking it and deal the rest to the defending player.) 1 1526911748 on 21 May 2018 by HarrisonA
34 Last of Them Multicolour Rare 4{2}{b}{r} Sorcery Choose a creature at random, then destroy each other creature that doesn't share a creature type with it. 4 1527748945 on 31 May 2018 by Vitenka
35 Marakrag Multicolour Rare 4{2}{b}{r} Legendary Creature – Minotaur Warrior 2 5 Partners with Borukrag (When this creature enters the battlefield, target player may put Borukrag into their hand from their library, then shuffle.)
Deathtouch, First strike
Whenever Marakrag kills a creature, gain life equal to its toughness
1 1526981044 on 22 May 2018 by HarrisonA
36 Plunderhorn Multicolour None 2{b}{r} Creature – Minotaur Pirate 2 2 Afflict 2
When Plunderhorn attacks and isn't blocked create a colorless Treasure artifact token with “{t}, Sacrifice this artifact: Add one mana of any color.”
0
37 Vinaebos Tar Multicolour None 3{1}{b}{r} Legendary Creature – Minotaur Warrior 2 3 Creatures you control that share a creature type with Vinaebos Tar have menace and first strike.

{3}{b}{r},{t}: Destroy target creature. Vinaebos Tar gains
all creature types that creature has until end of turn.
0
38 Deus Storm Multicolour Rare 2{r}{g} Enchantment Align {2}{r}{g} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)

Creatures you control have Trample

If you cast this card for its Align cost put 3 +1/+1 counters on Deus Storm and it becomes a 0/0 elemental creature with haste in addition to its other types.
0
39 Primal Beef Multicolour None 3{1}{g}{r} Creature – Minotaur 3 3 {3}{r}{g}: Monstrosity 2 (If this permanent isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Primal Beef becomes monstrous, exile target artifact or enchantment.
0
40 Concept Archetype Multicolour None 4{2}{g}{u} Creature – Shapeshifter Beast 0 0 Concept Archetype enters the battlefield as a copy of a creature of your choice. When Concept Archetype enters the battlefield it fights target creature an opponent controls. 0
41 Hurloon Intriguist Multicolour None 4{2}{u}{r} Creature – Minotaur Wizard 2 3 Whenever a player casts an instant or sorcery spell with only one target, you may copy that spell targeting Hurloon Intriguist. 1 1526842383 on 20 May 2018 by HarrisonA
42 Hurloon Refractionist Multicolour None 3{1}{u}{r} Creature – Minotaur Wizard 2 3 Whenever a player casts a spell targeting only Hurloon Refractionist, you may copy that spell. You may choose new targets for the copy. 1 1526906748 on 21 May 2018 by HarrisonA
43 Izzet Siren Multicolour None 3{1}{r}{u} Whenever you draw a card, draw a blank.

{r}{u}: Izzet Siren becomes an illegal target until end of turn.
0
44 Borukrag Multicolour Rare 3{1}{r}{w} Legendary Creature – Minotaur Soldier 2 3 Partners with Marakrag
(When this creature enters the battlefield, target player may put Marakrag into their hand from their library, then shuffle.)
Vigilance, First Strike
{r}: Target creature an opponent controls attacks you this turn if able.
1 1526981084 on 22 May 2018 by HarrisonA
45 Flank Steak Multicolour None 3{1}{r}{w} Creature – Minotaur Soldier 2 3 Flanking
Other Minotaur creatures you control have flanking.
1 1526838803 on 20 May 2018 by HarrisonA
46 Umbra Dryad Multicolour Rare 3{g}{w}{u} Enchantment creature – Dryad 3 3 Bestow {g}{w}{u}
Totem armor
Enchanted creature has +3/+3
When Umbra Dryad enters the battlefield create a white Aura enchantment token named Mask attached to target permanent. The token has enchant permanent and totem armor.
0
47 Intram Multicolour Mythic 3{r}{w}{b} Legendary Creature – Minotaur 4 3 Trample, Menace
Sacrifice another Minotaur you control: Intram gains indestructible until end of turn.
0
48 Harrison Multicolour Mythic 4{1}{g}{u}{r} Legendary Planeswalker – Harrison 5 +2:Return up to one land card you own to your hand from your graveyard or the battlefield. You may play an additional land this turn.
-1:Harrison deals damage to each player equal to the number of cards in your hand.
-3:Draw a card for each color amongst permanents you control.
7 1528531302 on 09 Jun 2018 by HarrisonA
49 Snowdug Minotaur Multicolour Rare 5{2}{g}{u}{r} Creature – Minotaur Shaman 3 7 Flash
Snowdug Minotaur may block up to three creatures.
When Snowdug Minotaur blocks, you may draw a card for each creature Snowdug Minotaur blocks.
1 1531752558 on 16 Jul 2018 by HarrisonA
50 Convolute Radical Hybrid None 7{1}{w/r}{w/r} Creature – Minotaur Soldier 3 3 Collaborate – Convolution Radical has double strike as long as there are five or more creature types among creatures you control.
Convolution Radical cannot block creatures with power less than three.
0
51 Didgerididn't Artifact None 1{1} Artifact {3}: Reveal a Minotaur card from your library, then shuffle and place it on top. 1 1526911226 on 21 May 2018 by HarrisonA
52 Horncaps Artifact None 1{1} Artifact – Equipment Equipped creature has +2/+0
Equip {3}
Equip to Minotaur {2}
0
53 Lively Lamppost Artifact None 1{1} Artifact Creature – Spirit Construct 0 4 Defender
Whenever a vehicle deals damage to Lively Lamppost, destroy that vehicle.
7 1530885205 on 06 Jul 2018 by dude1818
The Pinery: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics