The Pinery: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever one or more creatures you control with power greater than toughness attacks, you may exile the top card of your library. You may cast that card until end of turn.
4/3
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Hurloon Quencher attacks each turn if able.
Bloodthirst 2 (If an opponent was dealt damage this turn, this permanent enters the battlefield with 2 +1/+1 counters on it.) 3/2
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Align
![]() ![]() ![]() Hexproof When Merkwell Mist-Swirler enters the battlefield if it was cast for its Align cost, up to three target creatures you control can't be blocked this turn. 3/3
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As long as you control a plains or a swamp Scrubland Minotaur has +2/+1 and first strike.
3/3
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Align
![]() ![]() Scry 3 If you cast Like Minded for its Align cost draw a card. |
No more commons
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Align
![]() ![]() ![]() Each token creature gets -2/-2 until end of turn. If you cast Extinguished Distinguished for its Align cost, each non token creature gets -2/-2 until end of turn instead. |
No more commons
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No more commons
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Align
![]() Aimed Bolt deals 3 damage to target. |
No more commons
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No more commons
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No more commons
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No more commons
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Minotaur Aggravator
(rare)
Hurloon Quencher
(uncommon)
Merkwell Mist-Swirler
(uncommon)
Scrubland Minotaur
(uncommon)
Like Minded
(common)
Extinguished Distinguished
(common)
Aimed Bolt
(common)
Forest
(basic)