Uncommander
Uncommander: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments |
Showing 8 of 8 Blue cards
Go to section: Colourless (2) White (6) Blue (8) Black (4) Red (8) Green (4) Multicolour (12) Hybrid (1) Artifact (13) Land (15)
Show rarities: C U R M
, : Reveal the top card of your library until you reveal a Magical-Girl creature card, then switch it with 'Untransformed Magical Girl', then shuffle your library. (If it's blocking, the switched creature's still blocking. Counters and attached cards remain.)
1/1
0 comments
Exchange control of two target silver bordered permanents in any game you can see from your seat.
Target player draws three cards. Then that player discards two cards unless they discard a gold or silver bordered card.
Roll a six diced and draw cards equal to the result.
Take an extra turn after this one. You cannot take more than a minute for that turn. Exile ('Stop taking so long'). (Other player's responses don't use you time.)
Citywalk (This creature can't be blocked if defending player controls a land that depicts a cityscape in the art.)
2/1
[Assist]
Take an extra turn after this one, then reverse the turn order. Exile (Assist Time Manipulation).
Take an extra turn after this one, then reverse the turn order. Exile (Assist Time Manipulation).
[Last Strike]
1/4
Go to section: Colourless (2) White (6) Blue (8) Black (4) Red (8) Green (4) Multicolour (12) Hybrid (1) Artifact (13) Land (15)
Show rarities: C U R M
Uncommander: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Skeleton Key | Mechanics List | Tropes Page | Hosts and Augments |